зеркало из https://github.com/mozilla/gecko-dev.git
1158 строки
46 KiB
C++
1158 строки
46 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// Main header first:
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#include "nsSVGIntegrationUtils.h"
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// Keep others in (case-insensitive) order:
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#include "gfxDrawable.h"
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#include "nsCSSAnonBoxes.h"
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#include "nsCSSClipPathInstance.h"
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#include "nsDisplayList.h"
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#include "nsFilterInstance.h"
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#include "nsLayoutUtils.h"
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#include "nsRenderingContext.h"
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#include "nsSVGClipPathFrame.h"
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#include "nsSVGEffects.h"
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#include "nsSVGElement.h"
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#include "nsSVGFilterPaintCallback.h"
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#include "nsSVGMaskFrame.h"
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#include "nsSVGPaintServerFrame.h"
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#include "nsSVGUtils.h"
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#include "FrameLayerBuilder.h"
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#include "BasicLayers.h"
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#include "mozilla/gfx/Point.h"
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#include "nsCSSRendering.h"
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#include "mozilla/Unused.h"
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using namespace mozilla;
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using namespace mozilla::layers;
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using namespace mozilla::gfx;
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using namespace mozilla::image;
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// ----------------------------------------------------------------------
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/**
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* This class is used to get the pre-effects visual overflow rect of a frame,
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* or, in the case of a frame with continuations, to collect the union of the
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* pre-effects visual overflow rects of all the continuations. The result is
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* relative to the origin (top left corner of the border box) of the frame, or,
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* if the frame has continuations, the origin of the _first_ continuation.
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*/
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class PreEffectsVisualOverflowCollector : public nsLayoutUtils::BoxCallback
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{
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public:
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/**
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* If the pre-effects visual overflow rect of the frame being examined
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* happens to be known, it can be passed in as aCurrentFrame and its
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* pre-effects visual overflow rect can be passed in as
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* aCurrentFrameOverflowArea. This is just an optimization to save a
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* frame property lookup - these arguments are optional.
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*/
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PreEffectsVisualOverflowCollector(nsIFrame* aFirstContinuation,
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nsIFrame* aCurrentFrame,
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const nsRect& aCurrentFrameOverflowArea)
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: mFirstContinuation(aFirstContinuation)
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, mCurrentFrame(aCurrentFrame)
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, mCurrentFrameOverflowArea(aCurrentFrameOverflowArea)
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{
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NS_ASSERTION(!mFirstContinuation->GetPrevContinuation(),
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"We want the first continuation here");
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}
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virtual void AddBox(nsIFrame* aFrame) override {
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nsRect overflow = (aFrame == mCurrentFrame) ?
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mCurrentFrameOverflowArea : GetPreEffectsVisualOverflowRect(aFrame);
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mResult.UnionRect(mResult, overflow + aFrame->GetOffsetTo(mFirstContinuation));
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}
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nsRect GetResult() const {
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return mResult;
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}
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private:
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static nsRect GetPreEffectsVisualOverflowRect(nsIFrame* aFrame) {
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nsRect* r = aFrame->Properties().Get(nsIFrame::PreEffectsBBoxProperty());
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if (r) {
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return *r;
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}
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// Despite the fact that we're invoked for frames with SVG effects applied,
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// we can actually get here. All continuations and IB split siblings of a
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// frame with SVG effects applied will have the PreEffectsBBoxProperty
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// property set on them. Therefore, the frames that are passed to us will
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// always have that property set...well, with one exception. If the frames
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// for an element with SVG effects applied have been subject to an "IB
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// split", then the block frame(s) that caused the split will have been
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// wrapped in anonymous, inline-block, nsBlockFrames of pseudo-type
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// nsCSSAnonBoxes::mozAnonymousBlock. These "IB split sibling" anonymous
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// blocks will have the PreEffectsBBoxProperty property set on them, but
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// they will never be passed to us. Instead, we'll be passed the block
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// children that they wrap, which don't have the PreEffectsBBoxProperty
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// property set on them. This is actually okay. What we care about is
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// collecting the _pre_ effects visual overflow rects of the frames to
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// which the SVG effects have been applied. Since the IB split results in
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// any overflow rect adjustments for transforms, effects, etc. taking
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// place on the anonymous block wrappers, the wrapped children are left
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// with their overflow rects unaffected. In other words, calling
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// GetVisualOverflowRect() on the children will return their pre-effects
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// visual overflow rects, just as we need.
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//
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// A couple of tests that demonstrate the IB split and cause us to get here
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// are:
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//
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// * reftests/svg/svg-integration/clipPath-html-06.xhtml
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// * reftests/svg/svg-integration/clipPath-html-06-extref.xhtml
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//
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// If we ever got passed a frame with the PreTransformOverflowAreasProperty
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// property set, that would be bad, since then our GetVisualOverflowRect()
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// call would give us the post-effects, and post-transform, overflow rect.
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//
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NS_ASSERTION(aFrame->GetParent()->StyleContext()->GetPseudo() ==
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nsCSSAnonBoxes::mozAnonymousBlock,
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"How did we getting here, then?");
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NS_ASSERTION(!aFrame->Properties().Get(
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aFrame->PreTransformOverflowAreasProperty()),
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"GetVisualOverflowRect() won't return the pre-effects rect!");
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return aFrame->GetVisualOverflowRect();
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}
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nsIFrame* mFirstContinuation;
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nsIFrame* mCurrentFrame;
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const nsRect& mCurrentFrameOverflowArea;
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nsRect mResult;
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};
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/**
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* Gets the union of the pre-effects visual overflow rects of all of a frame's
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* continuations, in "user space".
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*/
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static nsRect
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GetPreEffectsVisualOverflowUnion(nsIFrame* aFirstContinuation,
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nsIFrame* aCurrentFrame,
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const nsRect& aCurrentFramePreEffectsOverflow,
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const nsPoint& aFirstContinuationToUserSpace)
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{
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NS_ASSERTION(!aFirstContinuation->GetPrevContinuation(),
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"Need first continuation here");
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PreEffectsVisualOverflowCollector collector(aFirstContinuation,
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aCurrentFrame,
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aCurrentFramePreEffectsOverflow);
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// Compute union of all overflow areas relative to aFirstContinuation:
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nsLayoutUtils::GetAllInFlowBoxes(aFirstContinuation, &collector);
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// Return the result in user space:
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return collector.GetResult() + aFirstContinuationToUserSpace;
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}
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bool
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nsSVGIntegrationUtils::UsingEffectsForFrame(const nsIFrame* aFrame)
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{
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// Even when SVG display lists are disabled, returning true for SVG frames
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// does not adversely affect any of our callers. Therefore we don't bother
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// checking the SDL prefs here, since we don't know if we're being called for
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// painting or hit-testing anyway.
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const nsStyleSVGReset *style = aFrame->StyleSVGReset();
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return aFrame->StyleEffects()->HasFilters() ||
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style->HasClipPath() ||
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style->mMask.HasLayerWithImage();
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}
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bool
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nsSVGIntegrationUtils::UsingMaskOrClipPathForFrame(const nsIFrame* aFrame)
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{
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const nsStyleSVGReset *style = aFrame->StyleSVGReset();
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return style->HasClipPath() ||
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style->mMask.HasLayerWithImage() ||
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(aFrame->StyleEffects()->mOpacity != 1.0f);
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}
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// For non-SVG frames, this gives the offset to the frame's "user space".
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// For SVG frames, this returns a zero offset.
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static nsPoint
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GetOffsetToBoundingBox(nsIFrame* aFrame)
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{
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if ((aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT)) {
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// Do NOT call GetAllInFlowRectsUnion for SVG - it will get the
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// covered region relative to the nsSVGOuterSVGFrame, which is absolutely
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// not what we want. SVG frames are always in user space, so they have
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// no offset adjustment to make.
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return nsPoint();
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}
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// We could allow aFrame to be any continuation, but since that would require
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// a GetPrevContinuation() virtual call and conditional returns, and since
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// all our current consumers always pass in the first continuation, we don't
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// currently bother.
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NS_ASSERTION(!aFrame->GetPrevContinuation(), "Not first continuation");
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// The GetAllInFlowRectsUnion() call gets the union of the frame border-box
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// rects over all continuations, relative to the origin (top-left of the
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// border box) of its second argument (here, aFrame, the first continuation).
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return -nsLayoutUtils::GetAllInFlowRectsUnion(aFrame, aFrame).TopLeft();
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}
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/* static */ nsSize
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nsSVGIntegrationUtils::GetContinuationUnionSize(nsIFrame* aNonSVGFrame)
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{
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NS_ASSERTION(!aNonSVGFrame->IsFrameOfType(nsIFrame::eSVG),
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"SVG frames should not get here");
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nsIFrame* firstFrame =
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nsLayoutUtils::FirstContinuationOrIBSplitSibling(aNonSVGFrame);
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return nsLayoutUtils::GetAllInFlowRectsUnion(firstFrame, firstFrame).Size();
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}
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/* static */ gfx::Size
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nsSVGIntegrationUtils::GetSVGCoordContextForNonSVGFrame(nsIFrame* aNonSVGFrame)
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{
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NS_ASSERTION(!aNonSVGFrame->IsFrameOfType(nsIFrame::eSVG),
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"SVG frames should not get here");
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nsIFrame* firstFrame =
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nsLayoutUtils::FirstContinuationOrIBSplitSibling(aNonSVGFrame);
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nsRect r = nsLayoutUtils::GetAllInFlowRectsUnion(firstFrame, firstFrame);
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nsPresContext* presContext = firstFrame->PresContext();
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return gfx::Size(presContext->AppUnitsToFloatCSSPixels(r.width),
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presContext->AppUnitsToFloatCSSPixels(r.height));
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}
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gfxRect
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nsSVGIntegrationUtils::GetSVGBBoxForNonSVGFrame(nsIFrame* aNonSVGFrame)
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{
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NS_ASSERTION(!aNonSVGFrame->IsFrameOfType(nsIFrame::eSVG),
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"SVG frames should not get here");
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nsIFrame* firstFrame =
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nsLayoutUtils::FirstContinuationOrIBSplitSibling(aNonSVGFrame);
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// 'r' is in "user space":
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nsRect r = GetPreEffectsVisualOverflowUnion(firstFrame, nullptr, nsRect(),
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GetOffsetToBoundingBox(firstFrame));
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return nsLayoutUtils::RectToGfxRect(r,
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aNonSVGFrame->PresContext()->AppUnitsPerCSSPixel());
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}
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// XXX Since we're called during reflow, this method is broken for frames with
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// continuations. When we're called for a frame with continuations, we're
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// called for each continuation in turn as it's reflowed. However, it isn't
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// until the last continuation is reflowed that this method's
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// GetOffsetToBoundingBox() and GetPreEffectsVisualOverflowUnion() calls will
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// obtain valid border boxes for all the continuations. As a result, we'll
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// end up returning bogus post-filter visual overflow rects for all the prior
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// continuations. Unfortunately, by the time the last continuation is
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// reflowed, it's too late to go back and set and propagate the overflow
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// rects on the previous continuations.
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//
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// The reason that we need to pass an override bbox to
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// GetPreEffectsVisualOverflowUnion rather than just letting it call into our
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// GetSVGBBoxForNonSVGFrame method is because we get called by
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// ComputeEffectsRect when it has been called with
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// aStoreRectProperties set to false. In this case the pre-effects visual
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// overflow rect that it has been passed may be different to that stored on
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// aFrame, resulting in a different bbox.
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//
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// XXXjwatt The pre-effects visual overflow rect passed to
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// ComputeEffectsRect won't include continuation overflows, so
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// for frames with continuation the following filter analysis will likely end
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// up being carried out with a bbox created as if the frame didn't have
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// continuations.
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//
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// XXXjwatt Using aPreEffectsOverflowRect to create the bbox isn't really right
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// for SVG frames, since for SVG frames the SVG spec defines the bbox to be
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// something quite different to the pre-effects visual overflow rect. However,
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// we're essentially calculating an invalidation area here, and using the
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// pre-effects overflow rect will actually overestimate that area which, while
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// being a bit wasteful, isn't otherwise a problem.
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//
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nsRect
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nsSVGIntegrationUtils::
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ComputePostEffectsVisualOverflowRect(nsIFrame* aFrame,
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const nsRect& aPreEffectsOverflowRect)
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{
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NS_ASSERTION(!(aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT),
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"Don't call this on SVG child frames");
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nsIFrame* firstFrame =
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nsLayoutUtils::FirstContinuationOrIBSplitSibling(aFrame);
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nsSVGEffects::EffectProperties effectProperties =
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nsSVGEffects::GetEffectProperties(firstFrame);
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if (!effectProperties.HasValidFilter()) {
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return aPreEffectsOverflowRect;
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}
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// Create an override bbox - see comment above:
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nsPoint firstFrameToBoundingBox = GetOffsetToBoundingBox(firstFrame);
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// overrideBBox is in "user space", in _CSS_ pixels:
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// XXX Why are we rounding out to pixel boundaries? We don't do that in
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// GetSVGBBoxForNonSVGFrame, and it doesn't appear to be necessary.
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gfxRect overrideBBox =
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nsLayoutUtils::RectToGfxRect(
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GetPreEffectsVisualOverflowUnion(firstFrame, aFrame,
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aPreEffectsOverflowRect,
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firstFrameToBoundingBox),
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aFrame->PresContext()->AppUnitsPerCSSPixel());
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overrideBBox.RoundOut();
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nsRect overflowRect =
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nsFilterInstance::GetPostFilterBounds(firstFrame, &overrideBBox);
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// Return overflowRect relative to aFrame, rather than "user space":
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return overflowRect - (aFrame->GetOffsetTo(firstFrame) + firstFrameToBoundingBox);
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}
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nsIntRegion
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nsSVGIntegrationUtils::AdjustInvalidAreaForSVGEffects(nsIFrame* aFrame,
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const nsPoint& aToReferenceFrame,
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const nsIntRegion& aInvalidRegion)
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{
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if (aInvalidRegion.IsEmpty()) {
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return nsIntRect();
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}
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// Don't bother calling GetEffectProperties; the filter property should
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// already have been set up during reflow/ComputeFrameEffectsRect
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nsIFrame* firstFrame =
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nsLayoutUtils::FirstContinuationOrIBSplitSibling(aFrame);
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nsSVGFilterProperty *prop = nsSVGEffects::GetFilterProperty(firstFrame);
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if (!prop || !prop->IsInObserverLists()) {
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return aInvalidRegion;
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}
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int32_t appUnitsPerDevPixel = aFrame->PresContext()->AppUnitsPerDevPixel();
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if (!prop || !prop->ReferencesValidResources()) {
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// The frame is either not there or not currently available,
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// perhaps because we're in the middle of tearing stuff down.
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// Be conservative, return our visual overflow rect relative
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// to the reference frame.
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nsRect overflow = aFrame->GetVisualOverflowRect() + aToReferenceFrame;
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return overflow.ToOutsidePixels(appUnitsPerDevPixel);
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}
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// Convert aInvalidRegion into bounding box frame space in app units:
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nsPoint toBoundingBox =
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aFrame->GetOffsetTo(firstFrame) + GetOffsetToBoundingBox(firstFrame);
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// The initial rect was relative to the reference frame, so we need to
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// remove that offset to get a rect relative to the current frame.
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toBoundingBox -= aToReferenceFrame;
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nsRegion preEffectsRegion = aInvalidRegion.ToAppUnits(appUnitsPerDevPixel).MovedBy(toBoundingBox);
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// Adjust the dirty area for effects, and shift it back to being relative to
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// the reference frame.
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nsRegion result = nsFilterInstance::GetPostFilterDirtyArea(firstFrame,
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preEffectsRegion).MovedBy(-toBoundingBox);
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// Return the result, in pixels relative to the reference frame.
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return result.ToOutsidePixels(appUnitsPerDevPixel);
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}
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nsRect
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nsSVGIntegrationUtils::GetRequiredSourceForInvalidArea(nsIFrame* aFrame,
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const nsRect& aDirtyRect)
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{
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// Don't bother calling GetEffectProperties; the filter property should
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// already have been set up during reflow/ComputeFrameEffectsRect
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nsIFrame* firstFrame =
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nsLayoutUtils::FirstContinuationOrIBSplitSibling(aFrame);
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nsSVGFilterProperty *prop = nsSVGEffects::GetFilterProperty(firstFrame);
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if (!prop || !prop->ReferencesValidResources()) {
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return aDirtyRect;
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}
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// Convert aDirtyRect into "user space" in app units:
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nsPoint toUserSpace =
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aFrame->GetOffsetTo(firstFrame) + GetOffsetToBoundingBox(firstFrame);
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nsRect postEffectsRect = aDirtyRect + toUserSpace;
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// Return ther result, relative to aFrame, not in user space:
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return nsFilterInstance::GetPreFilterNeededArea(firstFrame, postEffectsRect).GetBounds()
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- toUserSpace;
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}
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bool
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nsSVGIntegrationUtils::HitTestFrameForEffects(nsIFrame* aFrame, const nsPoint& aPt)
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{
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nsIFrame* firstFrame =
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nsLayoutUtils::FirstContinuationOrIBSplitSibling(aFrame);
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// Convert aPt to user space:
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nsPoint toUserSpace;
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if (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) {
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// XXXmstange Isn't this wrong for svg:use and innerSVG frames?
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toUserSpace = aFrame->GetPosition();
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} else {
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toUserSpace =
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aFrame->GetOffsetTo(firstFrame) + GetOffsetToBoundingBox(firstFrame);
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}
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nsPoint pt = aPt + toUserSpace;
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gfxPoint userSpacePt =
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gfxPoint(pt.x, pt.y) / aFrame->PresContext()->AppUnitsPerCSSPixel();
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return nsSVGUtils::HitTestClip(firstFrame, userSpacePt);
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}
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class RegularFramePaintCallback : public nsSVGFilterPaintCallback
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{
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public:
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RegularFramePaintCallback(nsDisplayListBuilder* aBuilder,
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LayerManager* aManager,
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const nsPoint& aOffset)
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: mBuilder(aBuilder), mLayerManager(aManager),
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mOffset(aOffset) {}
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virtual DrawResult Paint(gfxContext& aContext, nsIFrame *aTarget,
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const gfxMatrix& aTransform,
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const nsIntRect* aDirtyRect) override
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{
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BasicLayerManager* basic = static_cast<BasicLayerManager*>(mLayerManager);
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basic->SetTarget(&aContext);
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gfxPoint devPixelOffset =
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nsLayoutUtils::PointToGfxPoint(-mOffset,
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aTarget->PresContext()->AppUnitsPerDevPixel());
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gfxContextMatrixAutoSaveRestore autoSR(&aContext);
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aContext.SetMatrix(aContext.CurrentMatrix().Translate(devPixelOffset));
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mLayerManager->EndTransaction(FrameLayerBuilder::DrawPaintedLayer, mBuilder);
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return DrawResult::SUCCESS;
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}
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private:
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nsDisplayListBuilder* mBuilder;
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LayerManager* mLayerManager;
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nsPoint mOffset;
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};
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static IntRect
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ComputeClipExtsInDeviceSpace(gfxContext& aCtx)
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{
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gfxContextMatrixAutoSaveRestore matRestore(&aCtx);
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// Get the clip extents in device space.
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aCtx.SetMatrix(gfxMatrix());
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gfxRect clippedFrameSurfaceRect = aCtx.GetClipExtents();
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clippedFrameSurfaceRect.RoundOut();
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IntRect result;
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ToRect(clippedFrameSurfaceRect).ToIntRect(&result);
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return mozilla::gfx::Factory::CheckSurfaceSize(result.Size()) ? result
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: IntRect();
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}
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static IntRect
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ComputeMaskGeometry(const nsSVGIntegrationUtils::PaintFramesParams& aParams,
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const nsStyleSVGReset *svgReset,
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const nsPoint& aOffsetToUserSpace,
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const nsTArray<nsSVGMaskFrame *>& aMaskFrames)
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{
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gfxContext& ctx = aParams.ctx;
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nsIFrame* frame = aParams.frame;
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// Convert boaderArea and dirtyRect to user space.
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int32_t appUnitsPerDevPixel = frame->PresContext()->AppUnitsPerDevPixel();
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nsRect userSpaceBorderArea = aParams.borderArea - aOffsetToUserSpace;
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nsRect userSpaceDirtyRect = aParams.dirtyRect - aOffsetToUserSpace;
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// Union all mask layer rectangles in user space.
|
|
gfxRect maskInUserSpace;
|
|
for (size_t i = 0; i < aMaskFrames.Length() ; i++) {
|
|
nsSVGMaskFrame* maskFrame = aMaskFrames[i];
|
|
gfxRect currentMaskSurfaceRect;
|
|
|
|
if (maskFrame) {
|
|
currentMaskSurfaceRect = maskFrame->GetMaskArea(aParams.frame);
|
|
} else {
|
|
nsCSSRendering::ImageLayerClipState clipState;
|
|
nsCSSRendering::GetImageLayerClip(svgReset->mMask.mLayers[i],
|
|
frame,
|
|
*frame->StyleBorder(),
|
|
userSpaceBorderArea,
|
|
userSpaceDirtyRect,
|
|
false, /* aWillPaintBorder */
|
|
appUnitsPerDevPixel,
|
|
&clipState);
|
|
currentMaskSurfaceRect = clipState.mDirtyRectGfx;
|
|
}
|
|
|
|
maskInUserSpace = maskInUserSpace.Union(currentMaskSurfaceRect);
|
|
}
|
|
|
|
ctx.Save();
|
|
|
|
// Clip ctx by both frame's visual overflow rect and mask union.
|
|
gfxRect frameVisualOverflowRect =
|
|
nsLayoutUtils::RectToGfxRect(frame->GetVisualOverflowRectRelativeToSelf(),
|
|
appUnitsPerDevPixel);
|
|
ctx.Clip(frameVisualOverflowRect);
|
|
// maskInUserSpace might be empty if all mask references are not resolvable
|
|
// or the size of them are empty. We still need to create a transparent mask
|
|
// before bug 1276834 fixed, so don't clip ctx by an empty rectangle for for
|
|
// now.
|
|
if (!maskInUserSpace.IsEmpty()) {
|
|
ctx.Clip(maskInUserSpace);
|
|
}
|
|
|
|
IntRect result = ComputeClipExtsInDeviceSpace(ctx);
|
|
ctx.Restore();
|
|
|
|
return result;
|
|
}
|
|
|
|
static DrawResult
|
|
GenerateMaskSurface(const nsSVGIntegrationUtils::PaintFramesParams& aParams,
|
|
float aOpacity, nsStyleContext* aSC,
|
|
const nsTArray<nsSVGMaskFrame *>& aMaskFrames,
|
|
const nsPoint& aOffsetToUserSpace,
|
|
Matrix& aOutMaskTransform,
|
|
RefPtr<SourceSurface>& aOutMaskSurface)
|
|
{
|
|
const nsStyleSVGReset *svgReset = aSC->StyleSVGReset();
|
|
MOZ_ASSERT(aMaskFrames.Length() > 0);
|
|
|
|
gfxMatrix cssPxToDevPxMatrix =
|
|
nsSVGIntegrationUtils::GetCSSPxToDevPxMatrix(aParams.frame);
|
|
|
|
gfxContext& ctx = aParams.ctx;
|
|
|
|
// There is only one SVG mask.
|
|
if (((aMaskFrames.Length() == 1) && aMaskFrames[0])) {
|
|
aOutMaskSurface =
|
|
aMaskFrames[0]->GetMaskForMaskedFrame(&ctx, aParams.frame,
|
|
cssPxToDevPxMatrix, aOpacity,
|
|
&aOutMaskTransform,
|
|
svgReset->mMask.mLayers[0].mMaskMode);
|
|
return DrawResult::SUCCESS;
|
|
}
|
|
|
|
IntRect maskSurfaceRect = ComputeMaskGeometry(aParams, svgReset,
|
|
aOffsetToUserSpace,
|
|
aMaskFrames);
|
|
if (maskSurfaceRect.IsEmpty()) {
|
|
return DrawResult::SUCCESS;
|
|
}
|
|
|
|
// Mask composition result on CoreGraphic::A8 surface is not correct
|
|
// when mask-mode is not add(source over). Switch to skia when CG backend
|
|
// detected.
|
|
RefPtr<DrawTarget> maskDT =
|
|
(ctx.GetDrawTarget()->GetBackendType() == BackendType::COREGRAPHICS ||
|
|
ctx.GetDrawTarget()->GetBackendType() == BackendType::DIRECT2D1_1)
|
|
? Factory::CreateDrawTarget(BackendType::SKIA, maskSurfaceRect.Size(),
|
|
SurfaceFormat::A8)
|
|
: ctx.GetDrawTarget()->CreateSimilarDrawTarget(maskSurfaceRect.Size(),
|
|
SurfaceFormat::A8);
|
|
if (!maskDT || !maskDT->IsValid()) {
|
|
return DrawResult::TEMPORARY_ERROR;
|
|
}
|
|
|
|
RefPtr<gfxContext> maskContext = gfxContext::CreateOrNull(maskDT);
|
|
MOZ_ASSERT(maskContext);
|
|
|
|
nsPresContext* presContext = aParams.frame->PresContext();
|
|
gfxPoint devPixelOffsetToUserSpace =
|
|
nsLayoutUtils::PointToGfxPoint(aOffsetToUserSpace,
|
|
presContext->AppUnitsPerDevPixel());
|
|
|
|
// Set ctx's matrix on maskContext, offset by the maskSurfaceRect's position.
|
|
// This makes sure that we combine the masks in device space.
|
|
gfxMatrix maskSurfaceMatrix =
|
|
ctx.CurrentMatrix() * gfxMatrix::Translation(-maskSurfaceRect.TopLeft());
|
|
maskContext->SetMatrix(maskSurfaceMatrix);
|
|
|
|
// Multiple SVG masks interleave with image mask. Paint each layer onto
|
|
// maskDT one at a time.
|
|
for (int i = aMaskFrames.Length() - 1; i >= 0 ; i--) {
|
|
nsSVGMaskFrame *maskFrame = aMaskFrames[i];
|
|
|
|
CompositionOp compositionOp = (i == int(aMaskFrames.Length() - 1))
|
|
? CompositionOp::OP_OVER
|
|
: nsCSSRendering::GetGFXCompositeMode(svgReset->mMask.mLayers[i].mComposite);
|
|
|
|
// maskFrame != nullptr means we get a SVG mask.
|
|
// maskFrame == nullptr means we get an image mask.
|
|
if (maskFrame) {
|
|
Matrix svgMaskMatrix;
|
|
RefPtr<SourceSurface> svgMask =
|
|
maskFrame->GetMaskForMaskedFrame(maskContext, aParams.frame,
|
|
cssPxToDevPxMatrix, aOpacity,
|
|
&svgMaskMatrix,
|
|
svgReset->mMask.mLayers[i].mMaskMode);
|
|
if (svgMask) {
|
|
gfxContextMatrixAutoSaveRestore matRestore(maskContext);
|
|
|
|
maskContext->Multiply(ThebesMatrix(svgMaskMatrix));
|
|
Rect drawRect = IntRectToRect(IntRect(IntPoint(0, 0), svgMask->GetSize()));
|
|
maskDT->DrawSurface(svgMask, drawRect, drawRect, DrawSurfaceOptions(),
|
|
DrawOptions(1.0f, compositionOp));
|
|
}
|
|
} else {
|
|
gfxContextMatrixAutoSaveRestore matRestore(maskContext);
|
|
|
|
maskContext->Multiply(gfxMatrix::Translation(-devPixelOffsetToUserSpace));
|
|
nsRenderingContext rc(maskContext);
|
|
nsCSSRendering::PaintBGParams params =
|
|
nsCSSRendering::PaintBGParams::ForSingleLayer(*presContext,
|
|
rc, aParams.dirtyRect,
|
|
aParams.borderArea,
|
|
aParams.frame,
|
|
aParams.builder->GetBackgroundPaintFlags() |
|
|
nsCSSRendering::PAINTBG_MASK_IMAGE,
|
|
i, compositionOp);
|
|
|
|
DrawResult result =
|
|
nsCSSRendering::PaintBackgroundWithSC(params, aSC,
|
|
*aParams.frame->StyleBorder());
|
|
if (result != DrawResult::SUCCESS) {
|
|
return result;
|
|
}
|
|
}
|
|
}
|
|
|
|
aOutMaskTransform = ToMatrix(maskSurfaceMatrix);
|
|
if (!aOutMaskTransform.Invert()) {
|
|
return DrawResult::SUCCESS;
|
|
}
|
|
|
|
aOutMaskSurface = maskDT->Snapshot();
|
|
return DrawResult::SUCCESS;
|
|
}
|
|
|
|
static float
|
|
ComputeOpacity(const nsSVGIntegrationUtils::PaintFramesParams& aParams)
|
|
{
|
|
nsIFrame* frame = aParams.frame;
|
|
|
|
MOZ_ASSERT(!nsSVGUtils::CanOptimizeOpacity(frame) ||
|
|
!aParams.callerPaintsOpacity,
|
|
"How can we be optimizing the opacity into the svg as well as having the caller paint it?");
|
|
|
|
float opacity = frame->StyleEffects()->mOpacity;
|
|
|
|
if (opacity != 1.0f &&
|
|
(nsSVGUtils::CanOptimizeOpacity(frame) || aParams.callerPaintsOpacity)) {
|
|
return 1.0f;
|
|
}
|
|
|
|
return opacity;
|
|
}
|
|
|
|
static bool
|
|
ValidateSVGFrame(const nsSVGIntegrationUtils::PaintFramesParams& aParams,
|
|
bool aHasSVGLayout, DrawResult* aResult)
|
|
{
|
|
#ifdef DEBUG
|
|
NS_ASSERTION(!(aParams.frame->GetStateBits() & NS_FRAME_SVG_LAYOUT) ||
|
|
(NS_SVGDisplayListPaintingEnabled() &&
|
|
!(aParams.frame->GetStateBits() & NS_FRAME_IS_NONDISPLAY)),
|
|
"Should not use nsSVGIntegrationUtils on this SVG frame");
|
|
#endif
|
|
|
|
nsIFrame* frame = aParams.frame;
|
|
const nsIContent* content = frame->GetContent();
|
|
if (aHasSVGLayout) {
|
|
nsISVGChildFrame *svgChildFrame = do_QueryFrame(frame);
|
|
if (!svgChildFrame || !frame->GetContent()->IsSVGElement()) {
|
|
NS_ASSERTION(false, "why?");
|
|
*aResult = DrawResult::BAD_ARGS;
|
|
return false;
|
|
}
|
|
if (!static_cast<const nsSVGElement*>(content)->HasValidDimensions()) {
|
|
// The SVG spec says not to draw _anything_
|
|
*aResult = DrawResult::SUCCESS;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void
|
|
SetupContextMatrix(const nsSVGIntegrationUtils::PaintFramesParams& aParams,
|
|
nsPoint& aOffsetToBoundingBox,
|
|
nsPoint& aToUserSpace,
|
|
nsPoint& aOffsetToUserSpace)
|
|
{
|
|
nsIFrame* frame = aParams.frame;
|
|
nsIFrame* firstFrame =
|
|
nsLayoutUtils::FirstContinuationOrIBSplitSibling(frame);
|
|
|
|
nsPoint firstFrameOffset = GetOffsetToBoundingBox(firstFrame);
|
|
aOffsetToBoundingBox = aParams.builder->ToReferenceFrame(firstFrame) - firstFrameOffset;
|
|
if (!firstFrame->IsFrameOfType(nsIFrame::eSVG)) {
|
|
/* Snap the offset if the reference frame is not a SVG frame,
|
|
* since other frames will be snapped to pixel when rendering. */
|
|
aOffsetToBoundingBox = nsPoint(
|
|
frame->PresContext()->RoundAppUnitsToNearestDevPixels(aOffsetToBoundingBox.x),
|
|
frame->PresContext()->RoundAppUnitsToNearestDevPixels(aOffsetToBoundingBox.y));
|
|
}
|
|
|
|
// After applying only "aOffsetToBoundingBox", aCtx would have its origin at
|
|
// the top left corner of frame's bounding box (over all continuations).
|
|
// However, SVG painting needs the origin to be located at the origin of the
|
|
// SVG frame's "user space", i.e. the space in which, for example, the
|
|
// frame's BBox lives.
|
|
// SVG geometry frames and foreignObject frames apply their own offsets, so
|
|
// their position is relative to their user space. So for these frame types,
|
|
// if we want aCtx to be in user space, we first need to subtract the
|
|
// frame's position so that SVG painting can later add it again and the
|
|
// frame is painted in the right place.
|
|
|
|
gfxPoint toUserSpaceGfx = nsSVGUtils::FrameSpaceInCSSPxToUserSpaceOffset(frame);
|
|
aToUserSpace =
|
|
nsPoint(nsPresContext::CSSPixelsToAppUnits(float(toUserSpaceGfx.x)),
|
|
nsPresContext::CSSPixelsToAppUnits(float(toUserSpaceGfx.y)));
|
|
|
|
aOffsetToUserSpace = aOffsetToBoundingBox - aToUserSpace;
|
|
|
|
#ifdef DEBUG
|
|
bool hasSVGLayout = (frame->GetStateBits() & NS_FRAME_SVG_LAYOUT);
|
|
NS_ASSERTION(hasSVGLayout || aOffsetToBoundingBox == aOffsetToUserSpace,
|
|
"For non-SVG frames there shouldn't be any additional offset");
|
|
#endif
|
|
|
|
gfxPoint devPixelOffsetToUserSpace =
|
|
nsLayoutUtils::PointToGfxPoint(aOffsetToUserSpace,
|
|
frame->PresContext()->AppUnitsPerDevPixel());
|
|
aParams.ctx.SetMatrix(aParams.ctx.CurrentMatrix().Translate(devPixelOffsetToUserSpace));
|
|
}
|
|
|
|
static already_AddRefed<gfxContext>
|
|
CreateBlendTarget(const nsSVGIntegrationUtils::PaintFramesParams& aParams,
|
|
IntPoint& aTargetOffset)
|
|
{
|
|
MOZ_ASSERT(aParams.frame->StyleEffects()->mMixBlendMode !=
|
|
NS_STYLE_BLEND_NORMAL);
|
|
|
|
// Create a temporary context to draw to so we can blend it back with
|
|
// another operator.
|
|
IntRect drawRect = ComputeClipExtsInDeviceSpace(aParams.ctx);
|
|
|
|
RefPtr<DrawTarget> targetDT = aParams.ctx.GetDrawTarget()->CreateSimilarDrawTarget(drawRect.Size(), SurfaceFormat::B8G8R8A8);
|
|
if (!targetDT || !targetDT->IsValid()) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<gfxContext> target = gfxContext::CreateOrNull(targetDT);
|
|
MOZ_ASSERT(target); // already checked the draw target above
|
|
target->SetMatrix(aParams.ctx.CurrentMatrix() *
|
|
gfxMatrix::Translation(-drawRect.TopLeft()));
|
|
aTargetOffset = drawRect.TopLeft();
|
|
|
|
return target.forget();
|
|
}
|
|
|
|
static void
|
|
BlendToTarget(const nsSVGIntegrationUtils::PaintFramesParams& aParams,
|
|
gfxContext* aTarget, const IntPoint& aTargetOffset)
|
|
{
|
|
MOZ_ASSERT(aParams.frame->StyleEffects()->mMixBlendMode !=
|
|
NS_STYLE_BLEND_NORMAL);
|
|
|
|
RefPtr<DrawTarget> targetDT = aTarget->GetDrawTarget();
|
|
RefPtr<SourceSurface> targetSurf = targetDT->Snapshot();
|
|
|
|
gfxContext& context = aParams.ctx;
|
|
gfxContextAutoSaveRestore save(&context);
|
|
context.SetMatrix(gfxMatrix()); // This will be restored right after.
|
|
RefPtr<gfxPattern> pattern = new gfxPattern(targetSurf, Matrix::Translation(aTargetOffset.x, aTargetOffset.y));
|
|
context.SetPattern(pattern);
|
|
context.Paint();
|
|
}
|
|
|
|
DrawResult
|
|
nsSVGIntegrationUtils::PaintMaskAndClipPath(const PaintFramesParams& aParams)
|
|
{
|
|
/* SVG defines the following rendering model:
|
|
*
|
|
* 1. Render geometry
|
|
* 2. Apply filter
|
|
* 3. Apply clipping, masking, group opacity
|
|
*
|
|
* We handle #3 here and perform a couple of optimizations:
|
|
*
|
|
* + Use cairo's clipPath when representable natively (single object
|
|
* clip region).
|
|
*
|
|
* + Merge opacity and masking if both used together.
|
|
*/
|
|
nsIFrame* frame = aParams.frame;
|
|
DrawResult result = DrawResult::SUCCESS;
|
|
bool hasSVGLayout = (frame->GetStateBits() & NS_FRAME_SVG_LAYOUT);
|
|
if (!ValidateSVGFrame(aParams, hasSVGLayout, &result)) {
|
|
return result;
|
|
}
|
|
|
|
float opacity = ComputeOpacity(aParams);
|
|
if (opacity == 0.0f) {
|
|
return DrawResult::SUCCESS;
|
|
}
|
|
|
|
gfxContext& context = aParams.ctx;
|
|
gfxContextMatrixAutoSaveRestore matrixAutoSaveRestore(&context);
|
|
nsPoint offsetToBoundingBox;
|
|
nsPoint toUserSpace;
|
|
nsPoint offsetToUserSpace;
|
|
SetupContextMatrix(aParams, offsetToBoundingBox, toUserSpace,
|
|
offsetToUserSpace);
|
|
|
|
/* Properties are added lazily and may have been removed by a restyle,
|
|
so make sure all applicable ones are set again. */
|
|
nsIFrame* firstFrame =
|
|
nsLayoutUtils::FirstContinuationOrIBSplitSibling(frame);
|
|
nsSVGEffects::EffectProperties effectProperties =
|
|
nsSVGEffects::GetEffectProperties(firstFrame);
|
|
|
|
bool isOK = effectProperties.HasNoFilterOrHasValidFilter();
|
|
nsSVGClipPathFrame *clipPathFrame = effectProperties.GetClipPathFrame(&isOK);
|
|
|
|
bool isTrivialClip = clipPathFrame ? clipPathFrame->IsTrivial() : true;
|
|
|
|
gfxMatrix cssPxToDevPxMatrix = GetCSSPxToDevPxMatrix(frame);
|
|
const nsStyleSVGReset *svgReset = firstFrame->StyleSVGReset();
|
|
nsTArray<nsSVGMaskFrame *> maskFrames = effectProperties.GetMaskFrames();
|
|
|
|
#ifdef MOZ_ENABLE_MASK_AS_SHORTHAND
|
|
// For a HTML doc:
|
|
// According to css-masking spec, always create a mask surface when we
|
|
// have any item in maskFrame even if all of those items are
|
|
// non-resolvable <mask-sources> or <images>, we still need to create a
|
|
// transparent black mask layer under this condition.
|
|
// For a SVG doc:
|
|
// SVG 1.1 say that if we fail to resolve a mask, we should draw the
|
|
// object unmasked.
|
|
bool shouldGenerateMaskLayer = hasSVGLayout
|
|
? maskFrames.Length() == 1 && maskFrames[0]
|
|
: maskFrames.Length() > 0;
|
|
#else
|
|
// Since we do not support image mask so far, we should treat any
|
|
// unresolvable mask as no mask. Otherwise, any object with a valid image
|
|
// mask, e.g. url("xxx.png"), will become invisible just because we can not
|
|
// handle image mask correctly. (See bug 1294171)
|
|
bool shouldGenerateMaskLayer = maskFrames.Length() == 1 && maskFrames[0];
|
|
#endif
|
|
|
|
bool shouldGenerateClipMaskLayer = clipPathFrame && !isTrivialClip;
|
|
bool shouldApplyClipPath = clipPathFrame && isTrivialClip;
|
|
bool shouldApplyBasicShape = !clipPathFrame && svgReset->HasClipPath();
|
|
MOZ_ASSERT_IF(shouldGenerateClipMaskLayer,
|
|
!shouldApplyClipPath && !shouldApplyBasicShape);
|
|
|
|
// These are used if we require a temporary surface for a custom blend mode.
|
|
IntPoint targetOffset;
|
|
RefPtr<gfxContext> target =
|
|
(aParams.frame->StyleEffects()->mMixBlendMode == NS_STYLE_BLEND_NORMAL)
|
|
? RefPtr<gfxContext>(&aParams.ctx).forget()
|
|
: CreateBlendTarget(aParams, targetOffset);
|
|
if (!target) {
|
|
return DrawResult::TEMPORARY_ERROR;
|
|
}
|
|
|
|
bool shouldGenerateMask = (opacity != 1.0f || shouldGenerateClipMaskLayer ||
|
|
shouldGenerateMaskLayer);
|
|
|
|
/* Check if we need to do additional operations on this child's
|
|
* rendering, which necessitates rendering into another surface. */
|
|
if (shouldGenerateMask) {
|
|
context.Save();
|
|
nsRect clipRect =
|
|
frame->GetVisualOverflowRectRelativeToSelf() + toUserSpace;
|
|
context.Clip(NSRectToSnappedRect(clipRect,
|
|
frame->PresContext()->AppUnitsPerDevPixel(),
|
|
*context.GetDrawTarget()));
|
|
Matrix maskTransform;
|
|
RefPtr<SourceSurface> maskSurface;
|
|
if (shouldGenerateMaskLayer) {
|
|
result = GenerateMaskSurface(aParams, opacity,
|
|
firstFrame->StyleContext(),
|
|
maskFrames, offsetToUserSpace,
|
|
maskTransform, maskSurface);
|
|
}
|
|
|
|
if (shouldGenerateMaskLayer && !maskSurface) {
|
|
// Entire surface is clipped out.
|
|
context.Restore();
|
|
return result;
|
|
}
|
|
|
|
if (shouldGenerateClipMaskLayer) {
|
|
Matrix clippedMaskTransform;
|
|
RefPtr<SourceSurface> clipMaskSurface =
|
|
clipPathFrame->GetClipMask(context, frame, cssPxToDevPxMatrix,
|
|
&clippedMaskTransform, maskSurface,
|
|
maskTransform, &result);
|
|
|
|
if (clipMaskSurface) {
|
|
maskSurface = clipMaskSurface;
|
|
maskTransform = clippedMaskTransform;
|
|
}
|
|
}
|
|
|
|
target->PushGroupForBlendBack(gfxContentType::COLOR_ALPHA, opacity, maskSurface, maskTransform);
|
|
}
|
|
|
|
/* If this frame has only a trivial clipPath, set up cairo's clipping now so
|
|
* we can just do normal painting and get it clipped appropriately.
|
|
*/
|
|
if (shouldApplyClipPath) {
|
|
context.Save();
|
|
clipPathFrame->ApplyClipPath(context, frame, cssPxToDevPxMatrix);
|
|
} else if (shouldApplyBasicShape) {
|
|
context.Save();
|
|
nsCSSClipPathInstance::ApplyBasicShapeClip(context, frame);
|
|
}
|
|
|
|
/* Paint the child */
|
|
target->SetMatrix(matrixAutoSaveRestore.Matrix());
|
|
BasicLayerManager* basic = static_cast<BasicLayerManager*>(aParams.layerManager);
|
|
RefPtr<gfxContext> oldCtx = basic->GetTarget();
|
|
basic->SetTarget(target);
|
|
aParams.layerManager->EndTransaction(FrameLayerBuilder::DrawPaintedLayer,
|
|
aParams.builder);
|
|
basic->SetTarget(oldCtx);
|
|
|
|
if (shouldApplyClipPath || shouldApplyBasicShape) {
|
|
context.Restore();
|
|
}
|
|
|
|
if (shouldGenerateMask) {
|
|
target->PopGroupAndBlend();
|
|
context.Restore();
|
|
}
|
|
|
|
if (aParams.frame->StyleEffects()->mMixBlendMode != NS_STYLE_BLEND_NORMAL) {
|
|
MOZ_ASSERT(target != &aParams.ctx);
|
|
BlendToTarget(aParams, target, targetOffset);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
DrawResult
|
|
nsSVGIntegrationUtils::PaintFilter(const PaintFramesParams& aParams)
|
|
{
|
|
MOZ_ASSERT(!aParams.builder->IsForGenerateGlyphMask());
|
|
|
|
nsIFrame* frame = aParams.frame;
|
|
DrawResult result = DrawResult::SUCCESS;
|
|
bool hasSVGLayout = (frame->GetStateBits() & NS_FRAME_SVG_LAYOUT);
|
|
if (!ValidateSVGFrame(aParams, hasSVGLayout, &result)) {
|
|
return result;
|
|
}
|
|
|
|
float opacity = ComputeOpacity(aParams);
|
|
if (opacity == 0.0f) {
|
|
return DrawResult::SUCCESS;
|
|
}
|
|
|
|
gfxContext& context = aParams.ctx;
|
|
gfxContextMatrixAutoSaveRestore matrixAutoSaveRestore(&context);
|
|
nsPoint offsetToBoundingBox;
|
|
nsPoint toUserSpace;
|
|
nsPoint offsetToUserSpace;
|
|
SetupContextMatrix(aParams, offsetToBoundingBox, toUserSpace,
|
|
offsetToUserSpace);
|
|
|
|
/* Properties are added lazily and may have been removed by a restyle,
|
|
so make sure all applicable ones are set again. */
|
|
nsIFrame* firstFrame =
|
|
nsLayoutUtils::FirstContinuationOrIBSplitSibling(frame);
|
|
nsSVGEffects::EffectProperties effectProperties =
|
|
nsSVGEffects::GetEffectProperties(firstFrame);
|
|
|
|
if (!effectProperties.HasValidFilter()) {
|
|
return DrawResult::NOT_READY;
|
|
}
|
|
|
|
// These are used if we require a temporary surface for a custom blend mode.
|
|
IntPoint targetOffset;
|
|
RefPtr<gfxContext> target =
|
|
(aParams.frame->StyleEffects()->mMixBlendMode == NS_STYLE_BLEND_NORMAL)
|
|
? RefPtr<gfxContext>(&aParams.ctx).forget()
|
|
: CreateBlendTarget(aParams, targetOffset);
|
|
if (!target) {
|
|
return DrawResult::TEMPORARY_ERROR;
|
|
}
|
|
|
|
/* Paint the child and apply filters */
|
|
RegularFramePaintCallback callback(aParams.builder, aParams.layerManager,
|
|
offsetToUserSpace);
|
|
nsRegion dirtyRegion = aParams.dirtyRect - offsetToBoundingBox;
|
|
gfxMatrix tm = nsSVGIntegrationUtils::GetCSSPxToDevPxMatrix(frame);
|
|
nsFilterInstance::PaintFilteredFrame(frame, target->GetDrawTarget(),
|
|
tm, &callback, &dirtyRegion);
|
|
|
|
if (aParams.frame->StyleEffects()->mMixBlendMode != NS_STYLE_BLEND_NORMAL) {
|
|
MOZ_ASSERT(target != &aParams.ctx);
|
|
BlendToTarget(aParams, target, targetOffset);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
gfxMatrix
|
|
nsSVGIntegrationUtils::GetCSSPxToDevPxMatrix(nsIFrame* aNonSVGFrame)
|
|
{
|
|
int32_t appUnitsPerDevPixel = aNonSVGFrame->PresContext()->AppUnitsPerDevPixel();
|
|
float devPxPerCSSPx =
|
|
1 / nsPresContext::AppUnitsToFloatCSSPixels(appUnitsPerDevPixel);
|
|
|
|
return gfxMatrix(devPxPerCSSPx, 0.0,
|
|
0.0, devPxPerCSSPx,
|
|
0.0, 0.0);
|
|
}
|
|
|
|
class PaintFrameCallback : public gfxDrawingCallback {
|
|
public:
|
|
PaintFrameCallback(nsIFrame* aFrame,
|
|
const nsSize aPaintServerSize,
|
|
const IntSize aRenderSize,
|
|
uint32_t aFlags)
|
|
: mFrame(aFrame)
|
|
, mPaintServerSize(aPaintServerSize)
|
|
, mRenderSize(aRenderSize)
|
|
, mFlags (aFlags)
|
|
{}
|
|
virtual bool operator()(gfxContext* aContext,
|
|
const gfxRect& aFillRect,
|
|
const SamplingFilter aSamplingFilter,
|
|
const gfxMatrix& aTransform) override;
|
|
private:
|
|
nsIFrame* mFrame;
|
|
nsSize mPaintServerSize;
|
|
IntSize mRenderSize;
|
|
uint32_t mFlags;
|
|
};
|
|
|
|
bool
|
|
PaintFrameCallback::operator()(gfxContext* aContext,
|
|
const gfxRect& aFillRect,
|
|
const SamplingFilter aSamplingFilter,
|
|
const gfxMatrix& aTransform)
|
|
{
|
|
if (mFrame->GetStateBits() & NS_FRAME_DRAWING_AS_PAINTSERVER)
|
|
return false;
|
|
|
|
mFrame->AddStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER);
|
|
|
|
aContext->Save();
|
|
|
|
// Clip to aFillRect so that we don't paint outside.
|
|
aContext->NewPath();
|
|
aContext->Rectangle(aFillRect);
|
|
aContext->Clip();
|
|
|
|
gfxMatrix invmatrix = aTransform;
|
|
if (!invmatrix.Invert()) {
|
|
return false;
|
|
}
|
|
aContext->Multiply(invmatrix);
|
|
|
|
// nsLayoutUtils::PaintFrame will anchor its painting at mFrame. But we want
|
|
// to have it anchored at the top left corner of the bounding box of all of
|
|
// mFrame's continuations. So we add a translation transform.
|
|
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
nsPoint offset = GetOffsetToBoundingBox(mFrame);
|
|
gfxPoint devPxOffset = gfxPoint(offset.x, offset.y) / appUnitsPerDevPixel;
|
|
aContext->Multiply(gfxMatrix::Translation(devPxOffset));
|
|
|
|
gfxSize paintServerSize =
|
|
gfxSize(mPaintServerSize.width, mPaintServerSize.height) /
|
|
mFrame->PresContext()->AppUnitsPerDevPixel();
|
|
|
|
// nsLayoutUtils::PaintFrame wants to render with paintServerSize, but we
|
|
// want it to render with mRenderSize, so we need to set up a scale transform.
|
|
gfxFloat scaleX = mRenderSize.width / paintServerSize.width;
|
|
gfxFloat scaleY = mRenderSize.height / paintServerSize.height;
|
|
aContext->Multiply(gfxMatrix::Scaling(scaleX, scaleY));
|
|
|
|
// Draw.
|
|
nsRect dirty(-offset.x, -offset.y,
|
|
mPaintServerSize.width, mPaintServerSize.height);
|
|
|
|
using PaintFrameFlags = nsLayoutUtils::PaintFrameFlags;
|
|
PaintFrameFlags flags = PaintFrameFlags::PAINT_IN_TRANSFORM;
|
|
if (mFlags & nsSVGIntegrationUtils::FLAG_SYNC_DECODE_IMAGES) {
|
|
flags |= PaintFrameFlags::PAINT_SYNC_DECODE_IMAGES;
|
|
}
|
|
nsRenderingContext context(aContext);
|
|
nsLayoutUtils::PaintFrame(&context, mFrame,
|
|
dirty, NS_RGBA(0, 0, 0, 0),
|
|
nsDisplayListBuilderMode::PAINTING,
|
|
flags);
|
|
|
|
nsIFrame* currentFrame = mFrame;
|
|
while ((currentFrame = currentFrame->GetNextContinuation()) != nullptr) {
|
|
offset = currentFrame->GetOffsetToCrossDoc(mFrame);
|
|
devPxOffset = gfxPoint(offset.x, offset.y) / appUnitsPerDevPixel;
|
|
|
|
aContext->Save();
|
|
aContext->Multiply(gfxMatrix::Scaling(1/scaleX, 1/scaleY));
|
|
aContext->Multiply(gfxMatrix::Translation(devPxOffset));
|
|
aContext->Multiply(gfxMatrix::Scaling(scaleX, scaleY));
|
|
|
|
nsLayoutUtils::PaintFrame(&context, currentFrame,
|
|
dirty - offset, NS_RGBA(0, 0, 0, 0),
|
|
nsDisplayListBuilderMode::PAINTING,
|
|
flags);
|
|
|
|
aContext->Restore();
|
|
}
|
|
|
|
aContext->Restore();
|
|
|
|
mFrame->RemoveStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER);
|
|
|
|
return true;
|
|
}
|
|
|
|
/* static */ already_AddRefed<gfxDrawable>
|
|
nsSVGIntegrationUtils::DrawableFromPaintServer(nsIFrame* aFrame,
|
|
nsIFrame* aTarget,
|
|
const nsSize& aPaintServerSize,
|
|
const IntSize& aRenderSize,
|
|
const DrawTarget* aDrawTarget,
|
|
const gfxMatrix& aContextMatrix,
|
|
uint32_t aFlags)
|
|
{
|
|
// aPaintServerSize is the size that would be filled when using
|
|
// background-repeat:no-repeat and background-size:auto. For normal background
|
|
// images, this would be the intrinsic size of the image; for gradients and
|
|
// patterns this would be the whole target frame fill area.
|
|
// aRenderSize is what we will be actually filling after accounting for
|
|
// background-size.
|
|
if (aFrame->IsFrameOfType(nsIFrame::eSVGPaintServer)) {
|
|
// aFrame is either a pattern or a gradient. These fill the whole target
|
|
// frame by default, so aPaintServerSize is the whole target background fill
|
|
// area.
|
|
nsSVGPaintServerFrame* server =
|
|
static_cast<nsSVGPaintServerFrame*>(aFrame);
|
|
|
|
gfxRect overrideBounds(0, 0,
|
|
aPaintServerSize.width, aPaintServerSize.height);
|
|
overrideBounds.ScaleInverse(aFrame->PresContext()->AppUnitsPerDevPixel());
|
|
RefPtr<gfxPattern> pattern =
|
|
server->GetPaintServerPattern(aTarget, aDrawTarget,
|
|
aContextMatrix, &nsStyleSVG::mFill, 1.0,
|
|
&overrideBounds);
|
|
|
|
if (!pattern)
|
|
return nullptr;
|
|
|
|
// pattern is now set up to fill aPaintServerSize. But we want it to
|
|
// fill aRenderSize, so we need to add a scaling transform.
|
|
// We couldn't just have set overrideBounds to aRenderSize - it would have
|
|
// worked for gradients, but for patterns it would result in a different
|
|
// pattern size.
|
|
gfxFloat scaleX = overrideBounds.Width() / aRenderSize.width;
|
|
gfxFloat scaleY = overrideBounds.Height() / aRenderSize.height;
|
|
gfxMatrix scaleMatrix = gfxMatrix::Scaling(scaleX, scaleY);
|
|
pattern->SetMatrix(scaleMatrix * pattern->GetMatrix());
|
|
RefPtr<gfxDrawable> drawable =
|
|
new gfxPatternDrawable(pattern, aRenderSize);
|
|
return drawable.forget();
|
|
}
|
|
|
|
// We don't want to paint into a surface as long as we don't need to, so we
|
|
// set up a drawing callback.
|
|
RefPtr<gfxDrawingCallback> cb =
|
|
new PaintFrameCallback(aFrame, aPaintServerSize, aRenderSize, aFlags);
|
|
RefPtr<gfxDrawable> drawable = new gfxCallbackDrawable(cb, aRenderSize);
|
|
return drawable.forget();
|
|
}
|