зеркало из https://github.com/mozilla/gecko-dev.git
289 строки
9.9 KiB
Rust
289 строки
9.9 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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extern crate gleam;
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extern crate glutin;
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extern crate rayon;
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extern crate webrender;
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extern crate winit;
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#[path = "common/boilerplate.rs"]
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mod boilerplate;
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use crate::boilerplate::{Example, HandyDandyRectBuilder};
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use rayon::{ThreadPool, ThreadPoolBuilder};
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use rayon::prelude::*;
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use std::collections::HashMap;
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use std::sync::Arc;
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use webrender::api::{self, DisplayListBuilder, DocumentId, PipelineId, PrimitiveFlags, RenderApi, Transaction};
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use webrender::api::{ColorF, CommonItemProperties, SpaceAndClipInfo, ImageDescriptorFlags};
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use webrender::api::units::*;
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use webrender::euclid::size2;
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// This example shows how to implement a very basic BlobImageHandler that can only render
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// a checkerboard pattern.
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// The deserialized command list internally used by this example is just a color.
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type ImageRenderingCommands = api::ColorU;
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// Serialize/deserialize the blob.
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// For real usecases you should probably use serde rather than doing it by hand.
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fn serialize_blob(color: api::ColorU) -> Arc<Vec<u8>> {
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Arc::new(vec![color.r, color.g, color.b, color.a])
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}
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fn deserialize_blob(blob: &[u8]) -> Result<ImageRenderingCommands, ()> {
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let mut iter = blob.iter();
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return match (iter.next(), iter.next(), iter.next(), iter.next()) {
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(Some(&r), Some(&g), Some(&b), Some(&a)) => Ok(api::ColorU::new(r, g, b, a)),
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(Some(&a), None, None, None) => Ok(api::ColorU::new(a, a, a, a)),
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_ => Err(()),
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};
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}
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// This is the function that applies the deserialized drawing commands and generates
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// actual image data.
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fn render_blob(
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commands: Arc<ImageRenderingCommands>,
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descriptor: &api::BlobImageDescriptor,
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tile: Option<TileOffset>,
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) -> api::BlobImageResult {
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let color = *commands;
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// Note: This implementation ignores the dirty rect which isn't incorrect
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// but is a missed optimization.
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// Allocate storage for the result. Right now the resource cache expects the
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// tiles to have have no stride or offset.
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let bpp = 4;
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let mut texels = Vec::with_capacity((descriptor.rect.size.area() * bpp) as usize);
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// Generate a per-tile pattern to see it in the demo. For a real use case it would not
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// make sense for the rendered content to depend on its tile.
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let tile_checker = match tile {
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Some(tile) => (tile.x % 2 == 0) != (tile.y % 2 == 0),
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None => true,
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};
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let [w, h] = descriptor.rect.size.to_array();
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let offset = descriptor.rect.origin;
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for y in 0..h {
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for x in 0..w {
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// Apply the tile's offset. This is important: all drawing commands should be
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// translated by this offset to give correct results with tiled blob images.
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let x2 = x + offset.x;
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let y2 = y + offset.y;
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// Render a simple checkerboard pattern
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let checker = if (x2 % 20 >= 10) != (y2 % 20 >= 10) {
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1
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} else {
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0
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};
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// ..nested in the per-tile checkerboard pattern
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let tc = if tile_checker { 0 } else { (1 - checker) * 40 };
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match descriptor.format {
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api::ImageFormat::BGRA8 => {
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texels.push(color.b * checker + tc);
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texels.push(color.g * checker + tc);
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texels.push(color.r * checker + tc);
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texels.push(color.a * checker + tc);
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}
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api::ImageFormat::R8 => {
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texels.push(color.a * checker + tc);
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}
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_ => {
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return Err(api::BlobImageError::Other(
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format!("Unsupported image format"),
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));
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}
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}
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}
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}
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Ok(api::RasterizedBlobImage {
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data: Arc::new(texels),
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rasterized_rect: size2(w, h).into(),
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})
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}
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struct CheckerboardRenderer {
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// We are going to defer the rendering work to worker threads.
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// Using a pre-built Arc<ThreadPool> rather than creating our own threads
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// makes it possible to share the same thread pool as the glyph renderer (if we
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// want to).
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workers: Arc<ThreadPool>,
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// The deserialized drawing commands.
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// In this example we store them in Arcs. This isn't necessary since in this simplified
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// case the command list is a simple 32 bits value and would be cheap to clone before sending
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// to the workers. But in a more realistic scenario the commands would typically be bigger
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// and more expensive to clone, so let's pretend it is also the case here.
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image_cmds: HashMap<api::BlobImageKey, Arc<ImageRenderingCommands>>,
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}
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impl CheckerboardRenderer {
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fn new(workers: Arc<ThreadPool>) -> Self {
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CheckerboardRenderer {
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image_cmds: HashMap::new(),
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workers,
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}
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}
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}
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impl api::BlobImageHandler for CheckerboardRenderer {
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fn add(&mut self, key: api::BlobImageKey, cmds: Arc<api::BlobImageData>,
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_visible_rect: &DeviceIntRect, _: Option<api::TileSize>) {
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self.image_cmds
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.insert(key, Arc::new(deserialize_blob(&cmds[..]).unwrap()));
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}
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fn update(&mut self, key: api::BlobImageKey, cmds: Arc<api::BlobImageData>,
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_visible_rect: &DeviceIntRect, _dirty_rect: &BlobDirtyRect) {
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// Here, updating is just replacing the current version of the commands with
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// the new one (no incremental updates).
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self.image_cmds
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.insert(key, Arc::new(deserialize_blob(&cmds[..]).unwrap()));
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}
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fn delete(&mut self, key: api::BlobImageKey) {
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self.image_cmds.remove(&key);
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}
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fn prepare_resources(
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&mut self,
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_services: &dyn api::BlobImageResources,
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_requests: &[api::BlobImageParams],
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) {}
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fn enable_multithreading(&mut self, _: bool) {}
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fn delete_font(&mut self, _font: api::FontKey) {}
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fn delete_font_instance(&mut self, _instance: api::FontInstanceKey) {}
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fn clear_namespace(&mut self, _namespace: api::IdNamespace) {}
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fn create_blob_rasterizer(&mut self) -> Box<dyn api::AsyncBlobImageRasterizer> {
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Box::new(Rasterizer {
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workers: Arc::clone(&self.workers),
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image_cmds: self.image_cmds.clone(),
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})
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}
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}
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struct Rasterizer {
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workers: Arc<ThreadPool>,
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image_cmds: HashMap<api::BlobImageKey, Arc<ImageRenderingCommands>>,
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}
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impl api::AsyncBlobImageRasterizer for Rasterizer {
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fn rasterize(
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&mut self,
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requests: &[api::BlobImageParams],
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_low_priority: bool
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) -> Vec<(api::BlobImageRequest, api::BlobImageResult)> {
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let requests: Vec<(&api::BlobImageParams, Arc<ImageRenderingCommands>)> = requests.into_iter().map(|params| {
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(params, Arc::clone(&self.image_cmds[¶ms.request.key]))
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}).collect();
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self.workers.install(|| {
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requests.into_par_iter().map(|(params, commands)| {
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(params.request, render_blob(commands, ¶ms.descriptor, params.request.tile))
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}).collect()
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})
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}
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}
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struct App {}
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impl Example for App {
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fn render(
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&mut self,
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api: &RenderApi,
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builder: &mut DisplayListBuilder,
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txn: &mut Transaction,
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_device_size: DeviceIntSize,
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pipeline_id: PipelineId,
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_document_id: DocumentId,
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) {
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let space_and_clip = SpaceAndClipInfo::root_scroll(pipeline_id);
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builder.push_simple_stacking_context(
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LayoutPoint::zero(),
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space_and_clip.spatial_id,
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PrimitiveFlags::IS_BACKFACE_VISIBLE,
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);
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let size1 = DeviceIntSize::new(500, 500);
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let blob_img1 = api.generate_blob_image_key();
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txn.add_blob_image(
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blob_img1,
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api::ImageDescriptor::new(
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size1.width,
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size1.height,
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api::ImageFormat::BGRA8,
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ImageDescriptorFlags::IS_OPAQUE,
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),
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serialize_blob(api::ColorU::new(50, 50, 150, 255)),
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size1.into(),
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Some(128),
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);
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let bounds = (30, 30).by(size1.width, size1.height);
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builder.push_image(
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&CommonItemProperties::new(bounds, space_and_clip),
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bounds,
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api::ImageRendering::Auto,
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api::AlphaType::PremultipliedAlpha,
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blob_img1.as_image(),
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ColorF::WHITE,
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);
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let size2 = DeviceIntSize::new(256, 256);
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let blob_img2 = api.generate_blob_image_key();
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txn.add_blob_image(
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blob_img2,
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api::ImageDescriptor::new(
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size2.width,
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size2.height,
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api::ImageFormat::BGRA8,
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ImageDescriptorFlags::IS_OPAQUE,
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),
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serialize_blob(api::ColorU::new(50, 150, 50, 255)),
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size2.into(),
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None,
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);
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let bounds = (600, 600).by(size2.width, size2.height);
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builder.push_image(
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&CommonItemProperties::new(bounds, space_and_clip),
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bounds,
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api::ImageRendering::Auto,
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api::AlphaType::PremultipliedAlpha,
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blob_img2.as_image(),
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ColorF::WHITE,
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);
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builder.pop_stacking_context();
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}
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}
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fn main() {
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let workers =
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ThreadPoolBuilder::new().thread_name(|idx| format!("WebRender:Worker#{}", idx))
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.build();
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let workers = Arc::new(workers.unwrap());
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let opts = webrender::RendererOptions {
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workers: Some(Arc::clone(&workers)),
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// Register our blob renderer, so that WebRender integrates it in the resource cache..
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// Share the same pool of worker threads between WebRender and our blob renderer.
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blob_image_handler: Some(Box::new(CheckerboardRenderer::new(Arc::clone(&workers)))),
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..Default::default()
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};
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let mut app = App {};
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boilerplate::main_wrapper(&mut app, Some(opts));
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}
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