gecko-dev/dom/media/NextFrameSeekTask.cpp

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C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "NextFrameSeekTask.h"
#include "MediaDecoderReaderWrapper.h"
#include "mozilla/AbstractThread.h"
#include "mozilla/Assertions.h"
#include "nsPrintfCString.h"
namespace mozilla {
extern LazyLogModule gMediaDecoderLog;
extern LazyLogModule gMediaSampleLog;
// avoid redefined macro in unified build
#undef LOG
#undef DECODER_LOG
#undef VERBOSE_LOG
#define LOG(m, l, x, ...) \
MOZ_LOG(m, l, ("[NextFrameSeekTask] Decoder=%p " x, mDecoderID, ##__VA_ARGS__))
#define DECODER_LOG(x, ...) \
LOG(gMediaDecoderLog, LogLevel::Debug, x, ##__VA_ARGS__)
#define VERBOSE_LOG(x, ...) \
LOG(gMediaDecoderLog, LogLevel::Verbose, x, ##__VA_ARGS__)
#define SAMPLE_LOG(x, ...) \
LOG(gMediaSampleLog, LogLevel::Debug, x, ##__VA_ARGS__)
// Somehow MSVC doesn't correctly delete the comma before ##__VA_ARGS__
// when __VA_ARGS__ expands to nothing. This is a workaround for it.
#define DECODER_WARN_HELPER(a, b) NS_WARNING b
#define DECODER_WARN(x, ...) \
DECODER_WARN_HELPER(0, (nsPrintfCString("Decoder=%p " x, mDecoderID, ##__VA_ARGS__).get()))
namespace media {
NextFrameSeekTask::NextFrameSeekTask(const void* aDecoderID,
AbstractThread* aThread,
MediaDecoderReaderWrapper* aReader,
SeekJob&& aSeekJob,
const MediaInfo& aInfo,
const media::TimeUnit& aDuration,
int64_t aCurrentMediaTime,
MediaQueue<MediaData>& aAudioQueue,
MediaQueue<MediaData>& aVideoQueue)
: SeekTask(aDecoderID, aThread, aReader, Move(aSeekJob))
, mAudioQueue(aAudioQueue)
, mVideoQueue(aVideoQueue)
, mCurrentTimeBeforeSeek(aCurrentMediaTime)
, mHasAudio(aInfo.HasAudio())
, mHasVideo(aInfo.HasVideo())
, mDuration(aDuration)
{
AssertOwnerThread();
MOZ_ASSERT(HasVideo());
// Configure MediaDecoderReaderWrapper.
SetMediaDecoderReaderWrapperCallback();
}
NextFrameSeekTask::~NextFrameSeekTask()
{
AssertOwnerThread();
MOZ_ASSERT(mIsDiscarded);
}
bool
NextFrameSeekTask::HasAudio() const
{
AssertOwnerThread();
return mHasAudio;
}
bool
NextFrameSeekTask::HasVideo() const
{
AssertOwnerThread();
return mHasVideo;
}
void
NextFrameSeekTask::Discard()
{
AssertOwnerThread();
// Disconnect MediaDecoder.
mSeekJob.RejectIfExists(__func__);
// Disconnect MDSM.
RejectIfExist(__func__);
// Disconnect MediaDecoderReader.
CancelMediaDecoderReaderWrapperCallback();
mIsDiscarded = true;
}
bool
NextFrameSeekTask::NeedToResetMDSM() const
{
AssertOwnerThread();
return false;
}
static int64_t
FindNextFrame(MediaQueue<MediaData>& aQueue, int64_t aTime)
{
AutoTArray<RefPtr<MediaData>, 16> frames;
aQueue.GetFirstElements(aQueue.GetSize(), &frames);
for (auto&& frame : frames) {
if (frame->mTime > aTime) {
return frame->mTime;
}
}
return -1;
}
static void
DropFramesUntil(MediaQueue<MediaData>& aQueue, int64_t aTime) {
while (aQueue.GetSize() > 0) {
if (aQueue.PeekFront()->mTime < aTime) {
RefPtr<MediaData> releaseMe = aQueue.PopFront();
continue;
}
break;
}
}
static void
DropAllFrames(MediaQueue<MediaData>& aQueue) {
while(aQueue.GetSize() > 0) {
RefPtr<MediaData> releaseMe = aQueue.PopFront();
}
}
static void
DropAllMediaDataBeforeCurrentPosition(MediaQueue<MediaData>& aAudioQueue,
MediaQueue<MediaData>& aVideoQueue,
int64_t const aCurrentTimeBeforeSeek)
{
// Drop all audio/video data before GetMediaTime();
int64_t newPos = FindNextFrame(aVideoQueue, aCurrentTimeBeforeSeek);
if (newPos < 0) {
// In this case, we cannot find the next frame in the video queue, so
// the NextFrameSeekTask needs to decode video data.
DropAllFrames(aVideoQueue);
if (aVideoQueue.IsFinished()) {
DropAllFrames(aAudioQueue);
}
} else {
DropFramesUntil(aVideoQueue, newPos);
DropFramesUntil(aAudioQueue, newPos);
// So now, the 1st data in the video queue should be the target of the
// NextFrameSeekTask.
}
}
RefPtr<NextFrameSeekTask::SeekTaskPromise>
NextFrameSeekTask::Seek(const media::TimeUnit&)
{
AssertOwnerThread();
DropAllMediaDataBeforeCurrentPosition(mAudioQueue, mVideoQueue,
mCurrentTimeBeforeSeek);
// While creating this seek task object, MDSM might had already ask the
// wrapper to decode a media sample or the MDSM is waiting a media data.
// If so, we cannot resolve the SeekTaskPromise immediately because there is
// a latency of running the resolving runnable. Instead, if there is a pending
// media request, we wait for it.
if ((mVideoQueue.GetSize() > 0
&& !mReader->IsRequestingAudioData() && !mReader->IsWaitingAudioData()
&& !mReader->IsRequestingVideoData() && !mReader->IsWaitingVideoData())
|| mVideoQueue.AtEndOfStream()) {
UpdateSeekTargetTime();
SeekTaskResolveValue val = {}; // Zero-initialize data members.
return SeekTask::SeekTaskPromise::CreateAndResolve(val, __func__);
} else {
// Only invoke EnsureVideoDecodeTaskQueued() if we have no video data; we
// might be here because we are waiting audio data, and don't bother to make
// more requests to reader in this case.
if (mVideoQueue.GetSize() == 0) {
EnsureVideoDecodeTaskQueued();
}
return mSeekTaskPromise.Ensure(__func__);
}
}
bool
NextFrameSeekTask::IsVideoDecoding() const
{
AssertOwnerThread();
return HasVideo() && !mIsVideoQueueFinished;
}
nsresult
NextFrameSeekTask::EnsureVideoDecodeTaskQueued()
{
AssertOwnerThread();
SAMPLE_LOG("EnsureVideoDecodeTaskQueued isDecoding=%d status=%s",
IsVideoDecoding(), VideoRequestStatus());
if (!IsVideoDecoding() ||
mReader->IsRequestingVideoData() ||
mReader->IsWaitingVideoData()) {
return NS_OK;
}
RequestVideoData();
return NS_OK;
}
const char*
NextFrameSeekTask::VideoRequestStatus()
{
AssertOwnerThread();
if (mReader->IsRequestingVideoData()) {
MOZ_DIAGNOSTIC_ASSERT(!mReader->IsWaitingVideoData());
return "pending";
} else if (mReader->IsWaitingVideoData()) {
return "waiting";
}
return "idle";
}
void
NextFrameSeekTask::RequestVideoData()
{
AssertOwnerThread();
SAMPLE_LOG("Queueing video task - queued=%i, decoder-queued=%o",
!!mSeekedVideoData, mReader->SizeOfVideoQueueInFrames());
mReader->RequestVideoData(false, media::TimeUnit());
}
bool
NextFrameSeekTask::IsAudioSeekComplete()
{
AssertOwnerThread();
SAMPLE_LOG("IsAudioSeekComplete() curTarVal=%d aqFin=%d aqSz=%d req=%d wait=%d",
mSeekJob.Exists(), mIsAudioQueueFinished, !!mSeekedAudioData,
mReader->IsRequestingAudioData(), mReader->IsWaitingAudioData());
// Just make sure that we are not requesting or waiting for audio data. We
// don't really need to get an decoded audio data or get EOS here.
return
!HasAudio() ||
(Exists() && !mReader->IsRequestingAudioData() && !mReader->IsWaitingAudioData());
}
bool
NextFrameSeekTask::IsVideoSeekComplete()
{
AssertOwnerThread();
SAMPLE_LOG("IsVideoSeekComplete() curTarVal=%d vqFin=%d vqSz=%d",
mSeekJob.Exists(), mIsVideoQueueFinished, !!mSeekedVideoData);
return
!HasVideo() || (Exists() && (mIsVideoQueueFinished || mSeekedVideoData));
}
void
NextFrameSeekTask::CheckIfSeekComplete()
{
AssertOwnerThread();
const bool audioSeekComplete = IsAudioSeekComplete();
const bool videoSeekComplete = IsVideoSeekComplete();
if (HasVideo() && !videoSeekComplete) {
// We haven't reached the target. Ensure we have requested another sample.
if (NS_FAILED(EnsureVideoDecodeTaskQueued())) {
DECODER_WARN("Failed to request video during seek");
RejectIfExist(__func__);
}
}
SAMPLE_LOG("CheckIfSeekComplete() audioSeekComplete=%d videoSeekComplete=%d",
audioSeekComplete, videoSeekComplete);
if (audioSeekComplete && videoSeekComplete) {
UpdateSeekTargetTime();
Resolve(__func__); // Call to MDSM::SeekCompleted();
}
}
void
NextFrameSeekTask::OnAudioDecoded(MediaData* aAudioSample)
{
AssertOwnerThread();
MOZ_ASSERT(aAudioSample);
// The MDSM::mDecodedAudioEndTime will be updated once the whole SeekTask is
// resolved.
SAMPLE_LOG("OnAudioDecoded [%lld,%lld] disc=%d",
(aAudioSample ? aAudioSample->mTime : -1),
(aAudioSample ? aAudioSample->GetEndTime() : -1),
(aAudioSample ? aAudioSample->mDiscontinuity : 0));
if (!Exists()) {
// We've received a sample from a previous decode. Discard it.
return;
}
// We accept any audio data here.
mSeekedAudioData = aAudioSample;
CheckIfSeekComplete();
}
void
NextFrameSeekTask::OnAudioNotDecoded(MediaDecoderReader::NotDecodedReason aReason)
{
AssertOwnerThread();
SAMPLE_LOG("OnAudioNotDecoded (aReason=%u)", aReason);
if (!Exists()) {
// We've received a sample from a previous decode. Discard it.
return;
}
// We don't really handle audio deocde error here. Let MDSM to trigger further
// audio decoding tasks if it needs to play audio, and MDSM will then receive
// the decoding state from MediaDecoderReader.
CheckIfSeekComplete();
}
void
NextFrameSeekTask::OnVideoDecoded(MediaData* aVideoSample)
{
AssertOwnerThread();
MOZ_ASSERT(aVideoSample);
// The MDSM::mDecodedVideoEndTime will be updated once the whole SeekTask is
// resolved.
SAMPLE_LOG("OnVideoDecoded [%lld,%lld] disc=%d",
(aVideoSample ? aVideoSample->mTime : -1),
(aVideoSample ? aVideoSample->GetEndTime() : -1),
(aVideoSample ? aVideoSample->mDiscontinuity : 0));
if (!Exists()) {
// We've received a sample from a previous decode. Discard it.
return;
}
if (aVideoSample->mTime > mCurrentTimeBeforeSeek) {
mSeekedVideoData = aVideoSample;
}
CheckIfSeekComplete();
}
void
NextFrameSeekTask::OnVideoNotDecoded(MediaDecoderReader::NotDecodedReason aReason)
{
AssertOwnerThread();
SAMPLE_LOG("OnVideoNotDecoded (aReason=%u)", aReason);
if (!Exists()) {
// We've received a sample from a previous decode. Discard it.
return;
}
if (aReason == MediaDecoderReader::DECODE_ERROR) {
if (mVideoQueue.GetSize() > 0) {
// The video decoding request might be filed by MDSM not the
// NextFrameSeekTask itself. So, the NextFrameSeekTask might has already
// found its target in the VideoQueue but still waits the video decoding
// request (which is filed by the MDSM) to be resolved. In this case, we
// already have the target of this seek task, try to resolve this task.
CheckIfSeekComplete();
return;
}
// Otherwise, we cannot get the target video frame of this seek task,
// delegate the decode error to the generic error path.
RejectIfExist(__func__);
return;
}
// If the decoder is waiting for data, we tell it to call us back when the
// data arrives.
if (aReason == MediaDecoderReader::WAITING_FOR_DATA) {
MOZ_ASSERT(mReader->IsWaitForDataSupported(),
"Readers that send WAITING_FOR_DATA need to implement WaitForData");
mReader->WaitForData(MediaData::VIDEO_DATA);
// We are out of data to decode and will enter buffering mode soon.
// We want to play the frames we have already decoded, so we stop pre-rolling
// and ensure that loadeddata is fired as required.
mNeedToStopPrerollingVideo = true;
return;
}
if (aReason == MediaDecoderReader::CANCELED) {
EnsureVideoDecodeTaskQueued();
return;
}
if (aReason == MediaDecoderReader::END_OF_STREAM) {
mIsVideoQueueFinished = true;
CheckIfSeekComplete();
}
}
void
NextFrameSeekTask::SetMediaDecoderReaderWrapperCallback()
{
AssertOwnerThread();
// Register dummy callbcak for audio decoding since we don't need to handle
// the decoded audio samples.
mAudioCallbackID =
mReader->SetAudioCallback(this, &NextFrameSeekTask::OnAudioDecoded,
&NextFrameSeekTask::OnAudioNotDecoded);
mVideoCallbackID =
mReader->SetVideoCallback(this, &NextFrameSeekTask::OnVideoDecoded,
&NextFrameSeekTask::OnVideoNotDecoded);
RefPtr<NextFrameSeekTask> self = this;
mWaitAudioCallbackID =
mReader->SetWaitAudioCallback(
[self] (MediaData::Type aType) -> void {
self->AssertOwnerThread();
// We don't make an audio decode request here, instead, let MDSM to
// trigger further audio decode tasks if MDSM itself needs to play audio.
},
[self] (WaitForDataRejectValue aRejection) -> void {
self->AssertOwnerThread();
});
mWaitVideoCallbackID =
mReader->SetWaitVideoCallback(
[self] (MediaData::Type aType) -> void {
self->AssertOwnerThread();
self->EnsureVideoDecodeTaskQueued();
},
[self] (WaitForDataRejectValue aRejection) -> void {
self->AssertOwnerThread();
});
DECODER_LOG("NextFrameSeekTask set audio callbacks: mVideoCallbackID = %d\n", (int)mAudioCallbackID);
DECODER_LOG("NextFrameSeekTask set video callbacks: mVideoCallbackID = %d\n", (int)mVideoCallbackID);
DECODER_LOG("NextFrameSeekTask set wait audio callbacks: mWaitAudioCallbackID = %d\n", (int)mWaitAudioCallbackID);
DECODER_LOG("NextFrameSeekTask set wait video callbacks: mWaitVideoCallbackID = %d\n", (int)mWaitVideoCallbackID);
}
void
NextFrameSeekTask::CancelMediaDecoderReaderWrapperCallback()
{
AssertOwnerThread();
DECODER_LOG("NextFrameSeekTask cancel audio callbacks: mAudioCallbackID = %d\n", (int)mAudioCallbackID);
mReader->CancelAudioCallback(mAudioCallbackID);
DECODER_LOG("NextFrameSeekTask cancel video callbacks: mVideoCallbackID = %d\n", (int)mVideoCallbackID);
mReader->CancelVideoCallback(mVideoCallbackID);
DECODER_LOG("NextFrameSeekTask cancel wait audio callbacks: mWaitAudioCallbackID = %d\n", (int)mWaitAudioCallbackID);
mReader->CancelWaitAudioCallback(mWaitAudioCallbackID);
DECODER_LOG("NextFrameSeekTask cancel wait video callbacks: mWaitVideoCallbackID = %d\n", (int)mWaitVideoCallbackID);
mReader->CancelWaitVideoCallback(mWaitVideoCallbackID);
}
void
NextFrameSeekTask::UpdateSeekTargetTime()
{
AssertOwnerThread();
RefPtr<MediaData> data = mVideoQueue.PeekFront();
if (data) {
mSeekJob.mTarget.SetTime(TimeUnit::FromMicroseconds(data->mTime));
} else if (mSeekedVideoData) {
mSeekJob.mTarget.SetTime(TimeUnit::FromMicroseconds(mSeekedVideoData->mTime));
} else if (mIsVideoQueueFinished || mVideoQueue.AtEndOfStream()) {
mSeekJob.mTarget.SetTime(mDuration);
} else {
MOZ_ASSERT(false, "No data!");
}
}
} // namespace media
} // namespace mozilla