зеркало из https://github.com/mozilla/gecko-dev.git
913 строки
37 KiB
C++
913 строки
37 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsFieldSetFrame.h"
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#include "mozilla/dom/HTMLLegendElement.h"
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#include <algorithm>
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#include "gfxContext.h"
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#include "mozilla/Baseline.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/Likely.h"
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#include "mozilla/PresShell.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/webrender/WebRenderAPI.h"
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#include "mozilla/ScrollContainerFrame.h"
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#include "nsBlockFrame.h"
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#include "nsCSSAnonBoxes.h"
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#include "nsCSSFrameConstructor.h"
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#include "nsCSSRendering.h"
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#include "nsDisplayList.h"
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#include "nsGkAtoms.h"
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#include "nsIFrameInlines.h"
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#include "nsLayoutUtils.h"
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#include "nsStyleConsts.h"
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using namespace mozilla;
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using namespace mozilla::gfx;
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using namespace mozilla::layout;
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using image::ImgDrawResult;
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nsContainerFrame* NS_NewFieldSetFrame(PresShell* aPresShell,
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ComputedStyle* aStyle) {
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return new (aPresShell) nsFieldSetFrame(aStyle, aPresShell->GetPresContext());
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}
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NS_IMPL_FRAMEARENA_HELPERS(nsFieldSetFrame)
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NS_QUERYFRAME_HEAD(nsFieldSetFrame)
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NS_QUERYFRAME_ENTRY(nsFieldSetFrame)
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NS_QUERYFRAME_TAIL_INHERITING(nsContainerFrame)
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nsFieldSetFrame::nsFieldSetFrame(ComputedStyle* aStyle,
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nsPresContext* aPresContext)
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: nsContainerFrame(aStyle, aPresContext, kClassID),
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mLegendRect(GetWritingMode()) {
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mLegendSpace = 0;
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}
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nsRect nsFieldSetFrame::VisualBorderRectRelativeToSelf() const {
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WritingMode wm = GetWritingMode();
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LogicalRect r(wm, LogicalPoint(wm, 0, 0), GetLogicalSize(wm));
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nsSize containerSize = r.Size(wm).GetPhysicalSize(wm);
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nsIFrame* legend = GetLegend();
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if (legend && !GetPrevInFlow()) {
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nscoord legendSize = legend->GetLogicalSize(wm).BSize(wm);
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auto legendMargin = legend->GetLogicalUsedMargin(wm);
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nscoord legendStartMargin = legendMargin.BStart(wm);
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nscoord legendEndMargin = legendMargin.BEnd(wm);
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nscoord border = GetUsedBorder().Side(wm.PhysicalSide(LogicalSide::BStart));
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// Calculate the offset from the border area block-axis start edge needed to
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// center-align our border with the legend's border-box (in the block-axis).
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nscoord off = (legendStartMargin + legendSize / 2) - border / 2;
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// We don't want to display our border above our border area.
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if (off > nscoord(0)) {
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nscoord marginBoxSize = legendStartMargin + legendSize + legendEndMargin;
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if (marginBoxSize > border) {
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// We don't want to display our border below the legend's margin-box,
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// so we align it to the block-axis end if that happens.
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nscoord overflow = off + border - marginBoxSize;
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if (overflow > nscoord(0)) {
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off -= overflow;
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}
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r.BStart(wm) += off;
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r.BSize(wm) -= off;
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}
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}
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}
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return r.GetPhysicalRect(wm, containerSize);
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}
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nsContainerFrame* nsFieldSetFrame::GetInner() const {
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for (nsIFrame* child : mFrames) {
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if (child->Style()->GetPseudoType() == PseudoStyleType::fieldsetContent) {
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return static_cast<nsContainerFrame*>(child);
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}
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}
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return nullptr;
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}
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nsIFrame* nsFieldSetFrame::GetLegend() const {
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for (nsIFrame* child : mFrames) {
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if (child->Style()->GetPseudoType() != PseudoStyleType::fieldsetContent) {
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return child;
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}
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}
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return nullptr;
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}
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namespace mozilla {
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class nsDisplayFieldSetBorder final : public nsPaintedDisplayItem {
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public:
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nsDisplayFieldSetBorder(nsDisplayListBuilder* aBuilder,
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nsFieldSetFrame* aFrame)
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: nsPaintedDisplayItem(aBuilder, aFrame) {
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MOZ_COUNT_CTOR(nsDisplayFieldSetBorder);
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}
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MOZ_COUNTED_DTOR_OVERRIDE(nsDisplayFieldSetBorder)
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void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override;
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bool CreateWebRenderCommands(
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mozilla::wr::DisplayListBuilder& aBuilder,
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mozilla::wr::IpcResourceUpdateQueue& aResources,
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const StackingContextHelper& aSc,
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mozilla::layers::RenderRootStateManager* aManager,
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nsDisplayListBuilder* aDisplayListBuilder) override;
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virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
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bool* aSnap) const override;
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NS_DISPLAY_DECL_NAME("FieldSetBorder", TYPE_FIELDSET_BORDER_BACKGROUND)
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};
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void nsDisplayFieldSetBorder::Paint(nsDisplayListBuilder* aBuilder,
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gfxContext* aCtx) {
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Unused << static_cast<nsFieldSetFrame*>(mFrame)->PaintBorder(
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aBuilder, *aCtx, ToReferenceFrame(), GetPaintRect(aBuilder, aCtx));
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}
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nsRect nsDisplayFieldSetBorder::GetBounds(nsDisplayListBuilder* aBuilder,
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bool* aSnap) const {
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// Just go ahead and claim our frame's overflow rect as the bounds, because we
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// may have border-image-outset or other features that cause borders to extend
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// outside the border rect. We could try to duplicate all the complexity
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// nsDisplayBorder has here, but keeping things in sync would be a pain, and
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// this code is not typically performance-sensitive.
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*aSnap = false;
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return Frame()->InkOverflowRectRelativeToSelf() + ToReferenceFrame();
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}
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bool nsDisplayFieldSetBorder::CreateWebRenderCommands(
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mozilla::wr::DisplayListBuilder& aBuilder,
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mozilla::wr::IpcResourceUpdateQueue& aResources,
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const StackingContextHelper& aSc,
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mozilla::layers::RenderRootStateManager* aManager,
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nsDisplayListBuilder* aDisplayListBuilder) {
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auto frame = static_cast<nsFieldSetFrame*>(mFrame);
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auto offset = ToReferenceFrame();
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Maybe<wr::SpaceAndClipChainHelper> clipOut;
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nsRect rect = frame->VisualBorderRectRelativeToSelf() + offset;
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nsDisplayBoxShadowInner::CreateInsetBoxShadowWebRenderCommands(
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aBuilder, aSc, rect, mFrame, rect);
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if (nsIFrame* legend = frame->GetLegend()) {
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nsRect legendRect = legend->GetNormalRect() + offset;
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// Make sure we clip all of the border in case the legend is smaller.
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nscoord borderTopWidth = frame->GetUsedBorder().top;
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if (legendRect.height < borderTopWidth) {
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legendRect.height = borderTopWidth;
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legendRect.y = offset.y;
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}
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if (!legendRect.IsEmpty()) {
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// We need to clip out the part of the border where the legend would go
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auto appUnitsPerDevPixel = frame->PresContext()->AppUnitsPerDevPixel();
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auto layoutRect = wr::ToLayoutRect(LayoutDeviceRect::FromAppUnits(
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frame->InkOverflowRectRelativeToSelf() + offset,
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appUnitsPerDevPixel));
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wr::ComplexClipRegion region;
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region.rect = wr::ToLayoutRect(
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LayoutDeviceRect::FromAppUnits(legendRect, appUnitsPerDevPixel));
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region.mode = wr::ClipMode::ClipOut;
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region.radii = wr::EmptyBorderRadius();
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auto rect_clip = aBuilder.DefineRectClip(Nothing(), layoutRect);
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auto complex_clip = aBuilder.DefineRoundedRectClip(Nothing(), region);
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auto clipChain =
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aBuilder.DefineClipChain({rect_clip, complex_clip}, true);
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clipOut.emplace(aBuilder, clipChain);
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}
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} else {
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rect = nsRect(offset, frame->GetRect().Size());
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}
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ImgDrawResult drawResult = nsCSSRendering::CreateWebRenderCommandsForBorder(
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this, mFrame, rect, aBuilder, aResources, aSc, aManager,
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aDisplayListBuilder);
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if (drawResult == ImgDrawResult::NOT_SUPPORTED) {
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return false;
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}
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return true;
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};
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} // namespace mozilla
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void nsFieldSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsDisplayListSet& aLists) {
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// Paint our background and border in a special way.
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// REVIEW: We don't really need to check frame emptiness here; if it's empty,
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// the background/border display item won't do anything, and if it isn't
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// empty, we need to paint the outline
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if (!HasAnyStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER) &&
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IsVisibleForPainting()) {
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DisplayOutsetBoxShadowUnconditional(aBuilder, aLists.BorderBackground());
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const nsRect rect =
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VisualBorderRectRelativeToSelf() + aBuilder->ToReferenceFrame(this);
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nsDisplayBackgroundImage::AppendBackgroundItemsToTop(
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aBuilder, this, rect, aLists.BorderBackground(),
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/* aAllowWillPaintBorderOptimization = */ false);
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aLists.BorderBackground()->AppendNewToTop<nsDisplayFieldSetBorder>(aBuilder,
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this);
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DisplayOutlineUnconditional(aBuilder, aLists);
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DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame");
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}
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if (GetPrevInFlow()) {
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DisplayOverflowContainers(aBuilder, aLists);
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}
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nsDisplayListCollection contentDisplayItems(aBuilder);
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if (nsIFrame* inner = GetInner()) {
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// Collect the inner frame's display items into their own collection.
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// We need to be calling BuildDisplayList on it before the legend in
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// case it contains out-of-flow frames whose placeholders are in the
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// legend. However, we want the inner frame's display items to be
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// after the legend's display items in z-order, so we need to save them
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// and append them later.
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BuildDisplayListForChild(aBuilder, inner, contentDisplayItems);
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}
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if (nsIFrame* legend = GetLegend()) {
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// The legend's background goes on our BlockBorderBackgrounds list because
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// it's a block child.
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nsDisplayListSet set(aLists, aLists.BlockBorderBackgrounds());
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BuildDisplayListForChild(aBuilder, legend, set);
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}
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// Put the inner frame's display items on the master list. Note that this
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// moves its border/background display items to our BorderBackground() list,
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// which isn't really correct, but it's OK because the inner frame is
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// anonymous and can't have its own border and background.
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contentDisplayItems.MoveTo(aLists);
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}
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ImgDrawResult nsFieldSetFrame::PaintBorder(nsDisplayListBuilder* aBuilder,
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gfxContext& aRenderingContext,
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nsPoint aPt,
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const nsRect& aDirtyRect) {
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// If the border is smaller than the legend, move the border down
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// to be centered on the legend. We call VisualBorderRectRelativeToSelf() to
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// compute the border positioning.
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// FIXME: This means border-radius clamping is incorrect; we should
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// override nsIFrame::GetBorderRadii.
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nsRect rect = VisualBorderRectRelativeToSelf() + aPt;
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nsPresContext* presContext = PresContext();
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const auto skipSides = GetSkipSides();
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PaintBorderFlags borderFlags = aBuilder->ShouldSyncDecodeImages()
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? PaintBorderFlags::SyncDecodeImages
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: PaintBorderFlags();
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ImgDrawResult result = ImgDrawResult::SUCCESS;
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nsCSSRendering::PaintBoxShadowInner(presContext, aRenderingContext, this,
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rect);
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if (nsIFrame* legend = GetLegend()) {
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// We want to avoid drawing our border under the legend, so clip out the
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// legend while drawing our border. We don't want to use mLegendRect here,
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// because we do want to draw our border under the legend's inline-start and
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// -end margins. And we use GetNormalRect(), not GetRect(), because we do
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// not want relative positioning applied to the legend to change how our
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// border looks.
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nsRect legendRect = legend->GetNormalRect() + aPt;
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// Make sure we clip all of the border in case the legend is smaller.
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nscoord borderTopWidth = GetUsedBorder().top;
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if (legendRect.height < borderTopWidth) {
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legendRect.height = borderTopWidth;
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legendRect.y = aPt.y;
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}
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DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
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// We set up a clip path which has our rect clockwise and the legend rect
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// counterclockwise, with FILL_WINDING as the fill rule. That will allow us
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// to paint within our rect but outside the legend rect. For "our rect" we
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// use our ink overflow rect (relative to ourselves, so it's not affected
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// by transforms), because we can have borders sticking outside our border
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// box (e.g. due to border-image-outset).
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RefPtr<PathBuilder> pathBuilder =
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drawTarget->CreatePathBuilder(FillRule::FILL_WINDING);
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int32_t appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel();
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AppendRectToPath(pathBuilder,
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NSRectToSnappedRect(InkOverflowRectRelativeToSelf() + aPt,
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appUnitsPerDevPixel, *drawTarget),
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true);
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AppendRectToPath(
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pathBuilder,
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NSRectToSnappedRect(legendRect, appUnitsPerDevPixel, *drawTarget),
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false);
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RefPtr<Path> clipPath = pathBuilder->Finish();
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aRenderingContext.Save();
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aRenderingContext.Clip(clipPath);
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result &= nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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aDirtyRect, rect, mComputedStyle,
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borderFlags, skipSides);
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aRenderingContext.Restore();
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} else {
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result &= nsCSSRendering::PaintBorder(
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presContext, aRenderingContext, this, aDirtyRect,
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nsRect(aPt, mRect.Size()), mComputedStyle, borderFlags, skipSides);
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}
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return result;
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}
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nscoord nsFieldSetFrame::IntrinsicISize(const IntrinsicSizeInput& aInput,
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IntrinsicISizeType aType) {
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// Both inner and legend are children, and if the fieldset is
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// size-contained they should not contribute to the intrinsic size.
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if (Maybe<nscoord> containISize = ContainIntrinsicISize()) {
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return *containISize;
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}
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nscoord legendWidth = 0;
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if (nsIFrame* legend = GetLegend()) {
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legendWidth =
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nsLayoutUtils::IntrinsicForContainer(aInput.mContext, legend, aType);
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}
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nscoord contentWidth = 0;
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if (nsIFrame* inner = GetInner()) {
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// Ignore padding on the inner, since the padding will be applied to the
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// outer instead, and the padding computed for the inner is wrong
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// for percentage padding.
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contentWidth = nsLayoutUtils::IntrinsicForContainer(
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aInput.mContext, inner, aType, Nothing(),
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nsLayoutUtils::IGNORE_PADDING);
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}
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return std::max(legendWidth, contentWidth);
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}
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/* virtual */
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void nsFieldSetFrame::Reflow(nsPresContext* aPresContext,
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ReflowOutput& aDesiredSize,
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const ReflowInput& aReflowInput,
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nsReflowStatus& aStatus) {
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using LegendAlignValue = mozilla::dom::HTMLLegendElement::LegendAlignValue;
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MarkInReflow();
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DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame");
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MOZ_ASSERT(aStatus.IsEmpty(), "Caller should pass a fresh reflow status!");
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NS_WARNING_ASSERTION(aReflowInput.ComputedISize() != NS_UNCONSTRAINEDSIZE,
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"Should have a precomputed inline-size!");
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OverflowAreas ocBounds;
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nsReflowStatus ocStatus;
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auto* prevInFlow = static_cast<nsFieldSetFrame*>(GetPrevInFlow());
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if (prevInFlow) {
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ReflowOverflowContainerChildren(aPresContext, aReflowInput, ocBounds,
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ReflowChildFlags::Default, ocStatus);
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AutoFrameListPtr prevOverflowFrames(PresContext(),
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prevInFlow->StealOverflowFrames());
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if (prevOverflowFrames) {
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nsContainerFrame::ReparentFrameViewList(*prevOverflowFrames, prevInFlow,
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this);
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mFrames.InsertFrames(this, nullptr, std::move(*prevOverflowFrames));
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}
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}
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bool reflowInner;
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bool reflowLegend;
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nsIFrame* legend = GetLegend();
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nsContainerFrame* inner = GetInner();
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if (!legend || !inner) {
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if (DrainSelfOverflowList()) {
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legend = GetLegend();
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inner = GetInner();
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}
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}
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if (aReflowInput.ShouldReflowAllKids() || GetNextInFlow() ||
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aReflowInput.AvailableBSize() != NS_UNCONSTRAINEDSIZE) {
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reflowInner = inner != nullptr;
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reflowLegend = legend != nullptr;
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} else {
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reflowInner = inner && inner->IsSubtreeDirty();
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reflowLegend = legend && legend->IsSubtreeDirty();
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}
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// @note |this| frame applies borders but not any padding. Our anonymous
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// inner frame applies the padding (but not borders).
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const auto wm = GetWritingMode();
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auto skipSides = PreReflowBlockLevelLogicalSkipSides();
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LogicalMargin border =
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aReflowInput.ComputedLogicalBorder(wm).ApplySkipSides(skipSides);
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LogicalSize availSize(wm, aReflowInput.ComputedSize().ISize(wm),
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aReflowInput.AvailableBSize());
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// Figure out how big the legend is if there is one.
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LogicalMargin legendMargin(wm);
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Maybe<ReflowInput> legendReflowInput;
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if (legend) {
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const auto legendWM = legend->GetWritingMode();
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LogicalSize legendAvailSize = availSize.ConvertTo(legendWM, wm);
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ComputeSizeFlags sizeFlags;
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if (legend->StylePosition()->ISize(wm).IsAuto()) {
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sizeFlags = ComputeSizeFlag::ShrinkWrap;
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}
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ReflowInput::InitFlags initFlags; // intentionally empty
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StyleSizeOverrides sizeOverrides; // intentionally empty
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legendReflowInput.emplace(aPresContext, aReflowInput, legend,
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legendAvailSize, Nothing(), initFlags,
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sizeOverrides, sizeFlags);
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}
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const bool avoidBreakInside = ShouldAvoidBreakInside(aReflowInput);
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if (reflowLegend) {
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ReflowOutput legendDesiredSize(aReflowInput);
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// We'll move the legend to its proper place later, so the position
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// and containerSize passed here are unimportant.
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const nsSize dummyContainerSize;
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ReflowChild(legend, aPresContext, legendDesiredSize, *legendReflowInput, wm,
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LogicalPoint(wm), dummyContainerSize,
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ReflowChildFlags::NoMoveFrame, aStatus);
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if (aReflowInput.AvailableBSize() != NS_UNCONSTRAINEDSIZE &&
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!(HasAnyStateBits(NS_FRAME_OUT_OF_FLOW) &&
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aReflowInput.mStyleDisplay->IsAbsolutelyPositionedStyle()) &&
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!prevInFlow && !aReflowInput.mFlags.mIsTopOfPage) {
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// Propagate break-before from the legend to the fieldset.
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if (legend->StyleDisplay()->BreakBefore() ||
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aStatus.IsInlineBreakBefore()) {
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aStatus.SetInlineLineBreakBeforeAndReset();
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return;
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}
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// Honor break-inside:avoid by breaking before instead.
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if (MOZ_UNLIKELY(avoidBreakInside) && !aStatus.IsFullyComplete()) {
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aStatus.SetInlineLineBreakBeforeAndReset();
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return;
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}
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}
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// Calculate the legend's margin-box rectangle.
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legendMargin = legend->GetLogicalUsedMargin(wm);
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mLegendRect = LogicalRect(
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wm, 0, 0, legendDesiredSize.ISize(wm) + legendMargin.IStartEnd(wm),
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legendDesiredSize.BSize(wm) + legendMargin.BStartEnd(wm));
|
|
// We subtract mLegendSpace from inner's content-box block-size below.
|
|
nscoord oldSpace = mLegendSpace;
|
|
mLegendSpace = 0;
|
|
nscoord borderBStart = border.BStart(wm);
|
|
if (!prevInFlow) {
|
|
if (mLegendRect.BSize(wm) > borderBStart) {
|
|
mLegendSpace = mLegendRect.BSize(wm) - borderBStart;
|
|
} else {
|
|
// Calculate the border-box position that would center the legend's
|
|
// border-box within the fieldset border:
|
|
nscoord off = (borderBStart - legendDesiredSize.BSize(wm)) / 2;
|
|
off -= legendMargin.BStart(wm); // convert to a margin-box position
|
|
if (off > nscoord(0)) {
|
|
// Align the legend to the end if center-aligning it would overflow.
|
|
nscoord overflow = off + mLegendRect.BSize(wm) - borderBStart;
|
|
if (overflow > nscoord(0)) {
|
|
off -= overflow;
|
|
}
|
|
mLegendRect.BStart(wm) += off;
|
|
}
|
|
}
|
|
} else {
|
|
mLegendSpace = mLegendRect.BSize(wm);
|
|
}
|
|
|
|
// If mLegendSpace changes then we need to reflow |inner| as well.
|
|
if (mLegendSpace != oldSpace && inner) {
|
|
reflowInner = true;
|
|
}
|
|
|
|
FinishReflowChild(legend, aPresContext, legendDesiredSize,
|
|
legendReflowInput.ptr(), wm, LogicalPoint(wm),
|
|
dummyContainerSize, ReflowChildFlags::NoMoveFrame);
|
|
EnsureChildContinuation(legend, aStatus);
|
|
if (aReflowInput.AvailableBSize() != NS_UNCONSTRAINEDSIZE &&
|
|
!legend->GetWritingMode().IsOrthogonalTo(wm) &&
|
|
legend->StyleDisplay()->BreakAfter() &&
|
|
(!legendReflowInput->mFlags.mIsTopOfPage ||
|
|
mLegendRect.BSize(wm) > 0) &&
|
|
aStatus.IsComplete()) {
|
|
// Pretend that we ran out of space to push children of |inner|.
|
|
// XXX(mats) perhaps pushing the inner frame would be more correct,
|
|
// but we don't support that yet.
|
|
availSize.BSize(wm) = nscoord(0);
|
|
aStatus.Reset();
|
|
aStatus.SetIncomplete();
|
|
}
|
|
} else if (!legend) {
|
|
mLegendRect.SetEmpty();
|
|
mLegendSpace = 0;
|
|
} else {
|
|
// mLegendSpace and mLegendRect haven't changed, but we need
|
|
// the used margin when placing the legend.
|
|
legendMargin = legend->GetLogicalUsedMargin(wm);
|
|
}
|
|
|
|
// This containerSize is incomplete as yet: it does not include the size
|
|
// of the |inner| frame itself.
|
|
nsSize containerSize =
|
|
(LogicalSize(wm, 0, mLegendSpace) + border.Size(wm)).GetPhysicalSize(wm);
|
|
if (reflowInner) {
|
|
LogicalSize innerAvailSize = availSize;
|
|
innerAvailSize.ISize(wm) =
|
|
aReflowInput.ComputedSizeWithPadding(wm).ISize(wm);
|
|
nscoord remainingComputedBSize = aReflowInput.ComputedBSize();
|
|
if (prevInFlow && remainingComputedBSize != NS_UNCONSTRAINEDSIZE) {
|
|
// Subtract the consumed BSize associated with the legend.
|
|
for (nsIFrame* prev = prevInFlow; prev; prev = prev->GetPrevInFlow()) {
|
|
auto* prevFieldSet = static_cast<nsFieldSetFrame*>(prev);
|
|
remainingComputedBSize -= prevFieldSet->mLegendSpace;
|
|
}
|
|
remainingComputedBSize = std::max(0, remainingComputedBSize);
|
|
}
|
|
if (innerAvailSize.BSize(wm) != NS_UNCONSTRAINEDSIZE) {
|
|
innerAvailSize.BSize(wm) -=
|
|
std::max(mLegendRect.BSize(wm), border.BStart(wm));
|
|
if (StyleBorder()->mBoxDecorationBreak ==
|
|
StyleBoxDecorationBreak::Clone &&
|
|
(aReflowInput.ComputedBSize() == NS_UNCONSTRAINEDSIZE ||
|
|
remainingComputedBSize +
|
|
aReflowInput.ComputedLogicalBorderPadding(wm).BStartEnd(
|
|
wm) >=
|
|
availSize.BSize(wm))) {
|
|
innerAvailSize.BSize(wm) -= border.BEnd(wm);
|
|
}
|
|
innerAvailSize.BSize(wm) = std::max(0, innerAvailSize.BSize(wm));
|
|
}
|
|
ReflowInput kidReflowInput(aPresContext, aReflowInput, inner,
|
|
innerAvailSize, Nothing(),
|
|
ReflowInput::InitFlag::CallerWillInit);
|
|
// Override computed padding, in case it's percentage padding
|
|
kidReflowInput.Init(
|
|
aPresContext, Nothing(), Nothing(),
|
|
Some(aReflowInput.ComputedLogicalPadding(inner->GetWritingMode())));
|
|
|
|
// Propagate the aspect-ratio flag to |inner| (i.e. the container frame
|
|
// wrapped by nsFieldSetFrame), so we can let |inner|'s reflow code handle
|
|
// automatic content-based minimum.
|
|
// Note: Init() resets this flag, so we have to copy it again here.
|
|
if (aReflowInput.mFlags.mIsBSizeSetByAspectRatio) {
|
|
kidReflowInput.mFlags.mIsBSizeSetByAspectRatio = true;
|
|
}
|
|
|
|
if (kidReflowInput.mFlags.mIsTopOfPage) {
|
|
// Prevent break-before from |inner| if we have a legend.
|
|
kidReflowInput.mFlags.mIsTopOfPage = !legend;
|
|
}
|
|
// Our child is "height:100%" but we actually want its height to be reduced
|
|
// by the amount of content-height the legend is eating up, unless our
|
|
// height is unconstrained (in which case the child's will be too).
|
|
if (aReflowInput.ComputedBSize() != NS_UNCONSTRAINEDSIZE) {
|
|
kidReflowInput.SetComputedBSize(
|
|
std::max(0, remainingComputedBSize - mLegendSpace));
|
|
}
|
|
|
|
if (aReflowInput.ComputedMinBSize() > 0) {
|
|
kidReflowInput.SetComputedMinBSize(
|
|
std::max(0, aReflowInput.ComputedMinBSize() - mLegendSpace));
|
|
}
|
|
|
|
if (aReflowInput.ComputedMaxBSize() != NS_UNCONSTRAINEDSIZE) {
|
|
kidReflowInput.SetComputedMaxBSize(
|
|
std::max(0, aReflowInput.ComputedMaxBSize() - mLegendSpace));
|
|
}
|
|
|
|
ReflowOutput kidDesiredSize(kidReflowInput);
|
|
NS_ASSERTION(
|
|
kidReflowInput.ComputedPhysicalMargin() == nsMargin(0, 0, 0, 0),
|
|
"Margins on anonymous fieldset child not supported!");
|
|
LogicalPoint pt(wm, border.IStart(wm), border.BStart(wm) + mLegendSpace);
|
|
|
|
// We don't know the correct containerSize until we have reflowed |inner|,
|
|
// so we use a dummy value for now; FinishReflowChild will fix the position
|
|
// if necessary.
|
|
const nsSize dummyContainerSize;
|
|
nsReflowStatus status;
|
|
// If our legend needs a continuation then *this* frame will have
|
|
// a continuation as well so we should keep our inner frame continuations
|
|
// too (even if 'inner' ends up being COMPLETE here). This ensures that
|
|
// our continuation will have a reasonable inline-size.
|
|
ReflowChildFlags flags = aStatus.IsFullyComplete()
|
|
? ReflowChildFlags::Default
|
|
: ReflowChildFlags::NoDeleteNextInFlowChild;
|
|
ReflowChild(inner, aPresContext, kidDesiredSize, kidReflowInput, wm, pt,
|
|
dummyContainerSize, flags, status);
|
|
|
|
// Honor break-inside:avoid when possible by returning a BreakBefore status.
|
|
if (MOZ_UNLIKELY(avoidBreakInside) && !prevInFlow &&
|
|
!aReflowInput.mFlags.mIsTopOfPage &&
|
|
availSize.BSize(wm) != NS_UNCONSTRAINEDSIZE) {
|
|
if (status.IsInlineBreakBefore() || !status.IsFullyComplete()) {
|
|
aStatus.SetInlineLineBreakBeforeAndReset();
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Update containerSize to account for size of the inner frame, so that
|
|
// FinishReflowChild can position it correctly.
|
|
containerSize += kidDesiredSize.PhysicalSize();
|
|
FinishReflowChild(inner, aPresContext, kidDesiredSize, &kidReflowInput, wm,
|
|
pt, containerSize, ReflowChildFlags::Default);
|
|
EnsureChildContinuation(inner, status);
|
|
aStatus.MergeCompletionStatusFrom(status);
|
|
NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus);
|
|
} else if (inner) {
|
|
// |inner| didn't need to be reflowed but we do need to include its size
|
|
// in containerSize.
|
|
containerSize += inner->GetSize();
|
|
} else {
|
|
// No |inner| means it was already complete in an earlier continuation.
|
|
MOZ_ASSERT(prevInFlow, "first-in-flow should always have an inner frame");
|
|
for (nsIFrame* prev = prevInFlow; prev; prev = prev->GetPrevInFlow()) {
|
|
auto* prevFieldSet = static_cast<nsFieldSetFrame*>(prev);
|
|
if (auto* prevInner = prevFieldSet->GetInner()) {
|
|
containerSize += prevInner->GetSize();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
LogicalRect contentRect(wm);
|
|
if (inner) {
|
|
// We don't support margins on inner, so our content rect is just the
|
|
// inner's border-box. (We don't really care about container size at this
|
|
// point, as we'll figure out the actual positioning later.)
|
|
contentRect = inner->GetLogicalRect(wm, containerSize);
|
|
} else if (prevInFlow) {
|
|
auto size = prevInFlow->GetPaddingRectRelativeToSelf().Size();
|
|
contentRect.ISize(wm) = wm.IsVertical() ? size.height : size.width;
|
|
}
|
|
|
|
if (legend) {
|
|
// The legend is positioned inline-wards within the inner's content rect
|
|
// (so that padding on the fieldset affects the legend position).
|
|
LogicalRect innerContentRect = contentRect;
|
|
innerContentRect.Deflate(wm, aReflowInput.ComputedLogicalPadding(wm));
|
|
// If the inner content rect is larger than the legend, we can align the
|
|
// legend.
|
|
if (innerContentRect.ISize(wm) > mLegendRect.ISize(wm)) {
|
|
// NOTE legend @align values are: left/right/center
|
|
// GetLogicalAlign converts left/right to start/end for the given WM.
|
|
// @see HTMLLegendElement::ParseAttribute/LogicalAlign
|
|
auto* legendElement =
|
|
dom::HTMLLegendElement::FromNode(legend->GetContent());
|
|
switch (legendElement->LogicalAlign(wm)) {
|
|
case LegendAlignValue::InlineEnd:
|
|
mLegendRect.IStart(wm) =
|
|
innerContentRect.IEnd(wm) - mLegendRect.ISize(wm);
|
|
break;
|
|
case LegendAlignValue::Center:
|
|
// Note: rounding removed; there doesn't seem to be any need
|
|
mLegendRect.IStart(wm) =
|
|
innerContentRect.IStart(wm) +
|
|
(innerContentRect.ISize(wm) - mLegendRect.ISize(wm)) / 2;
|
|
break;
|
|
case LegendAlignValue::InlineStart:
|
|
mLegendRect.IStart(wm) = innerContentRect.IStart(wm);
|
|
break;
|
|
default:
|
|
MOZ_ASSERT_UNREACHABLE("unexpected GetLogicalAlign value");
|
|
}
|
|
} else {
|
|
// otherwise just start-align it.
|
|
mLegendRect.IStart(wm) = innerContentRect.IStart(wm);
|
|
}
|
|
|
|
// place the legend
|
|
LogicalRect actualLegendRect = mLegendRect;
|
|
actualLegendRect.Deflate(wm, legendMargin);
|
|
LogicalPoint actualLegendPos(actualLegendRect.Origin(wm));
|
|
|
|
// Note that legend's writing mode may be different from the fieldset's,
|
|
// so we need to convert offsets before applying them to it (bug 1134534).
|
|
LogicalMargin offsets = legendReflowInput->ComputedLogicalOffsets(wm);
|
|
ReflowInput::ApplyRelativePositioning(legend, wm, offsets, &actualLegendPos,
|
|
containerSize);
|
|
|
|
legend->SetPosition(wm, actualLegendPos, containerSize);
|
|
nsContainerFrame::PositionFrameView(legend);
|
|
nsContainerFrame::PositionChildViews(legend);
|
|
}
|
|
|
|
// Skip our block-end border if we're INCOMPLETE.
|
|
if (!aStatus.IsComplete() &&
|
|
StyleBorder()->mBoxDecorationBreak != StyleBoxDecorationBreak::Clone) {
|
|
border.BEnd(wm) = nscoord(0);
|
|
}
|
|
|
|
// Return our size and our result.
|
|
LogicalSize finalSize(
|
|
wm, contentRect.ISize(wm) + border.IStartEnd(wm),
|
|
mLegendSpace + border.BStartEnd(wm) + (inner ? inner->BSize(wm) : 0));
|
|
if (Maybe<nscoord> containBSize =
|
|
aReflowInput.mFrame->ContainIntrinsicBSize()) {
|
|
// If we're size-contained in block axis, then we must set finalSize
|
|
// according to contain-intrinsic-block-size, disregarding legend and inner.
|
|
// Note: normally the fieldset's own padding (which we still must honor)
|
|
// would be accounted for as part of inner's size (see kidReflowInput.Init()
|
|
// call above). So: since we're disregarding sizing information from
|
|
// 'inner', we need to account for that padding ourselves here.
|
|
nscoord contentBoxBSize =
|
|
aReflowInput.ComputedBSize() == NS_UNCONSTRAINEDSIZE
|
|
? aReflowInput.ApplyMinMaxBSize(*containBSize)
|
|
: aReflowInput.ComputedBSize();
|
|
finalSize.BSize(wm) =
|
|
contentBoxBSize +
|
|
aReflowInput.ComputedLogicalBorderPadding(wm).BStartEnd(wm);
|
|
}
|
|
|
|
if (aStatus.IsComplete() &&
|
|
aReflowInput.AvailableBSize() != NS_UNCONSTRAINEDSIZE &&
|
|
finalSize.BSize(wm) > aReflowInput.AvailableBSize() &&
|
|
border.BEnd(wm) > 0 && aReflowInput.AvailableBSize() > border.BEnd(wm)) {
|
|
// Our end border doesn't fit but it should fit in the next column/page.
|
|
if (MOZ_UNLIKELY(avoidBreakInside)) {
|
|
aStatus.SetInlineLineBreakBeforeAndReset();
|
|
return;
|
|
} else {
|
|
if (StyleBorder()->mBoxDecorationBreak ==
|
|
StyleBoxDecorationBreak::Slice) {
|
|
finalSize.BSize(wm) -= border.BEnd(wm);
|
|
}
|
|
aStatus.SetIncomplete();
|
|
}
|
|
}
|
|
|
|
if (!aStatus.IsComplete()) {
|
|
MOZ_ASSERT(aReflowInput.AvailableBSize() != NS_UNCONSTRAINEDSIZE,
|
|
"must be Complete in an unconstrained available block-size");
|
|
// Stretch our BSize to fill the fragmentainer.
|
|
finalSize.BSize(wm) =
|
|
std::max(finalSize.BSize(wm), aReflowInput.AvailableBSize());
|
|
}
|
|
aDesiredSize.SetSize(wm, finalSize);
|
|
aDesiredSize.SetOverflowAreasToDesiredBounds();
|
|
|
|
if (legend) {
|
|
ConsiderChildOverflow(aDesiredSize.mOverflowAreas, legend);
|
|
}
|
|
if (inner) {
|
|
ConsiderChildOverflow(aDesiredSize.mOverflowAreas, inner);
|
|
}
|
|
|
|
// Merge overflow container bounds and status.
|
|
aDesiredSize.mOverflowAreas.UnionWith(ocBounds);
|
|
aStatus.MergeCompletionStatusFrom(ocStatus);
|
|
|
|
FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowInput,
|
|
aStatus);
|
|
InvalidateFrame();
|
|
}
|
|
|
|
void nsFieldSetFrame::SetInitialChildList(ChildListID aListID,
|
|
nsFrameList&& aChildList) {
|
|
nsContainerFrame::SetInitialChildList(aListID, std::move(aChildList));
|
|
MOZ_ASSERT(
|
|
aListID != FrameChildListID::Principal || GetInner() || GetLegend(),
|
|
"Setting principal child list should populate our inner frame "
|
|
"or our rendered legend");
|
|
}
|
|
|
|
void nsFieldSetFrame::AppendFrames(ChildListID aListID,
|
|
nsFrameList&& aFrameList) {
|
|
MOZ_ASSERT(aListID == FrameChildListID::NoReflowPrincipal &&
|
|
HasAnyStateBits(NS_FRAME_FIRST_REFLOW),
|
|
"AppendFrames should only be used from "
|
|
"nsCSSFrameConstructor::ConstructFieldSetFrame");
|
|
nsContainerFrame::AppendFrames(aListID, std::move(aFrameList));
|
|
MOZ_ASSERT(GetInner(), "at this point we should have an inner frame");
|
|
}
|
|
|
|
void nsFieldSetFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame,
|
|
const nsLineList::iterator* aPrevFrameLine,
|
|
nsFrameList&& aFrameList) {
|
|
MOZ_ASSERT(
|
|
aListID == FrameChildListID::Principal && !aPrevFrame && !GetLegend(),
|
|
"InsertFrames should only be used to prepend a rendered legend "
|
|
"from nsCSSFrameConstructor::ConstructFramesFromItemList");
|
|
nsContainerFrame::InsertFrames(aListID, aPrevFrame, aPrevFrameLine,
|
|
std::move(aFrameList));
|
|
MOZ_ASSERT(GetLegend());
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
void nsFieldSetFrame::RemoveFrame(DestroyContext&, ChildListID, nsIFrame*) {
|
|
MOZ_CRASH("nsFieldSetFrame::RemoveFrame not supported");
|
|
}
|
|
#endif
|
|
|
|
#ifdef ACCESSIBILITY
|
|
a11y::AccType nsFieldSetFrame::AccessibleType() {
|
|
return a11y::eHTMLGroupboxType;
|
|
}
|
|
#endif
|
|
|
|
BaselineSharingGroup nsFieldSetFrame::GetDefaultBaselineSharingGroup() const {
|
|
switch (StyleDisplay()->DisplayInside()) {
|
|
case mozilla::StyleDisplayInside::Grid:
|
|
case mozilla::StyleDisplayInside::Flex:
|
|
return BaselineSharingGroup::First;
|
|
default:
|
|
return BaselineSharingGroup::Last;
|
|
}
|
|
}
|
|
|
|
nscoord nsFieldSetFrame::SynthesizeFallbackBaseline(
|
|
WritingMode aWM, BaselineSharingGroup aBaselineGroup) const {
|
|
return Baseline::SynthesizeBOffsetFromMarginBox(this, aWM, aBaselineGroup);
|
|
}
|
|
|
|
Maybe<nscoord> nsFieldSetFrame::GetNaturalBaselineBOffset(
|
|
WritingMode aWM, BaselineSharingGroup aBaselineGroup,
|
|
BaselineExportContext aExportContext) const {
|
|
if (StyleDisplay()->IsContainLayout()) {
|
|
// If we are layout-contained, our child 'inner' should not
|
|
// affect how we calculate our baseline.
|
|
return Nothing{};
|
|
}
|
|
nsIFrame* inner = GetInner();
|
|
if (MOZ_UNLIKELY(!inner)) {
|
|
return Nothing{};
|
|
}
|
|
MOZ_ASSERT(!inner->GetWritingMode().IsOrthogonalTo(aWM));
|
|
const auto result =
|
|
inner->GetNaturalBaselineBOffset(aWM, aBaselineGroup, aExportContext);
|
|
if (!result) {
|
|
return Nothing{};
|
|
}
|
|
nscoord innerBStart = inner->BStart(aWM, GetSize());
|
|
if (aBaselineGroup == BaselineSharingGroup::First) {
|
|
return Some(*result + innerBStart);
|
|
}
|
|
return Some(*result + BSize(aWM) - (innerBStart + inner->BSize(aWM)));
|
|
}
|
|
|
|
ScrollContainerFrame* nsFieldSetFrame::GetScrollTargetFrame() const {
|
|
return do_QueryFrame(GetInner());
|
|
}
|
|
|
|
void nsFieldSetFrame::AppendDirectlyOwnedAnonBoxes(
|
|
nsTArray<OwnedAnonBox>& aResult) {
|
|
if (nsIFrame* kid = GetInner()) {
|
|
aResult.AppendElement(OwnedAnonBox(kid));
|
|
}
|
|
}
|
|
|
|
void nsFieldSetFrame::EnsureChildContinuation(nsIFrame* aChild,
|
|
const nsReflowStatus& aStatus) {
|
|
MOZ_ASSERT(aChild == GetLegend() || aChild == GetInner(),
|
|
"unexpected child frame");
|
|
nsIFrame* nif = aChild->GetNextInFlow();
|
|
if (aStatus.IsFullyComplete()) {
|
|
if (nif) {
|
|
// NOTE: we want to avoid our DEBUG version of RemoveFrame above.
|
|
DestroyContext context(PresShell());
|
|
nsContainerFrame::RemoveFrame(context,
|
|
FrameChildListID::NoReflowPrincipal, nif);
|
|
MOZ_ASSERT(!aChild->GetNextInFlow());
|
|
}
|
|
} else {
|
|
nsFrameList nifs;
|
|
if (!nif) {
|
|
auto* fc = PresShell()->FrameConstructor();
|
|
nif = fc->CreateContinuingFrame(aChild, this);
|
|
if (aStatus.IsOverflowIncomplete()) {
|
|
nif->AddStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER);
|
|
}
|
|
nifs = nsFrameList(nif, nif);
|
|
} else {
|
|
// Steal all nifs and push them again in case they are currently on
|
|
// the wrong list.
|
|
for (nsIFrame* n = nif; n; n = n->GetNextInFlow()) {
|
|
n->GetParent()->StealFrame(n);
|
|
nifs.AppendFrame(this, n);
|
|
if (aStatus.IsOverflowIncomplete()) {
|
|
n->AddStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER);
|
|
} else {
|
|
n->RemoveStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER);
|
|
}
|
|
}
|
|
}
|
|
if (aStatus.IsOverflowIncomplete()) {
|
|
if (nsFrameList* eoc = GetExcessOverflowContainers()) {
|
|
eoc->AppendFrames(nullptr, std::move(nifs));
|
|
} else {
|
|
SetExcessOverflowContainers(std::move(nifs));
|
|
}
|
|
} else {
|
|
if (nsFrameList* oc = GetOverflowFrames()) {
|
|
oc->AppendFrames(nullptr, std::move(nifs));
|
|
} else {
|
|
SetOverflowFrames(std::move(nifs));
|
|
}
|
|
}
|
|
}
|
|
}
|