gecko-dev/gfx/config
Jamie Nicol d9a1b3bbde Bug 1604615 - Use optimized shader source in webrender. r=jrmuizel
Add a gecko pref "gfx.webrender.use-optimized-shaders". If enabled,
then when attempting to compile a webrender shader first look for the
optimized source. If the optimized source is not present, emit a
warning and fall back to the unoptimized source.

Use the optimized source by default in wrench, and add the flag
"--use-unoptimized-shaders" to override this.

Differential Revision: https://phabricator.services.mozilla.com/D70033
2020-04-21 10:32:15 +00:00
..
gfxConfig.cpp Bug 1539892 - replace FeatureChange and GPUDeviceStatus IPDL unions with native Maybe syntax; r=mattwoodrow 2019-03-28 21:13:53 +00:00
gfxConfig.h Bug 1550422 - P23. Remove now unused gfxPrefs. r=jrmuizel 2019-05-26 14:31:53 +00:00
gfxFallback.h Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format 2018-11-30 11:46:48 +01:00
gfxFeature.cpp Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format 2018-11-30 11:46:48 +01:00
gfxFeature.h Bug 1603621 - Expose partial present usage to about:support r=nical 2019-12-13 13:27:14 +00:00
gfxVarReceiver.h Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format 2018-11-30 11:46:48 +01:00
gfxVars.cpp Bug 1613985 - Use default for equivalent-to-default constructors/destructors in gfx. r=jrmuizel 2020-03-04 15:39:20 +00:00
gfxVars.h Bug 1604615 - Use optimized shader source in webrender. r=jrmuizel 2020-04-21 10:32:15 +00:00
moz.build