зеркало из https://github.com/mozilla/gecko-dev.git
310 строки
11 KiB
HTML
310 строки
11 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<head>
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<meta charset="utf-8">
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<title>Tests for CSSOM-View Smooth-Scroll DOM API Methods and MSD Animation</title>
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<style>
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#scroll_behavior_test_body {
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width: 100000px;
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height: 100000px;
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}
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.scroll_to_target {
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position: absolute;
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left: 20000px;
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top: 10000px;
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width: 200px;
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height: 200px;
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background-color: rgb(0, 0, 255);
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}
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</style>
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<script src="/tests/SimpleTest/SimpleTest.js"></script>
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<script src="/tests/SimpleTest/paint_listener.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
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<script type="application/javascript">
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SimpleTest.waitForExplicitFinish();
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function clamp(val, minVal, maxVal) {
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return Math.max(minVal, Math.min(maxVal, val));
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}
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window.addEventListener("load", function(event) {
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if (event.target != document)
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return;
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// See bug 1062609 - these tests do not work with APZ yet. If APZ is
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// enabled, end the tests early.
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if (SpecialPowers.getBoolPref("layers.async-pan-zoom.enabled")) {
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todo(false, "This test does not yet work with APZ.");
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SimpleTest.finish();
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return;
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}
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SpecialPowers.pushPrefEnv(
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{ 'set': [['layout.css.scroll-behavior.enabled', true]] },
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function () {
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testScrollBehaviorInterruption(function() {
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testScrollBehaviorFramerate(function() {
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window.scrollTo(0,0);
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SimpleTest.finish();
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});
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});
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}
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);
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}, false);
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function testScrollBehaviorInterruption(nextTest) {
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// Take control of refresh driver
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SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(0);
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waitForAllPaintsFlushed(function() {
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window.scrollTo(10, 9);
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ok(window.scrollX == 10 && window.scrollY == 9,
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"instant scroll-behavior must be synchronous when setting initial position");
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window.scrollTo(15, 16);
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ok(window.scrollX == 15 && window.scrollY == 16,
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"instant scroll-behavior must be synchronous when setting new position");
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window.scrollTo({left: 100, top: 200, behavior: 'smooth'});
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ok(window.scrollX == 15 && window.scrollY == 16,
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"smooth scroll-behavior must be asynchronous");
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SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(100);
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waitForAllPaintsFlushed(function() {
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ok(window.scrollX != 15 && window.scrollY != 16
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&& window.scrollX != 100 && window.scrollY != 200,
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"smooth scroll-behavior must be triggered by window.scrollTo");
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window.scrollTo(50, 52);
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ok(window.scrollX == 50 && window.scrollY == 52,
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"instant scroll-behavior must interrupt smooth scroll-behavior animation");
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SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(100);
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waitForAllPaintsFlushed(function() {
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ok(window.scrollX == 50 && window.scrollY == 52,
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"smooth scroll-behavior animation must stop after being interrupted");
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// Release control of refresh driver
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SpecialPowers.DOMWindowUtils.restoreNormalRefresh();
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waitForAllPaintsFlushed(nextTest);
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});
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});
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});
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}
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function testScrollBehaviorFramerate(nextTest) {
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/**
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* CSSOM-View scroll-behavior smooth scroll animations must produce the
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* same results indendently of frame-rate:
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*
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* - Reference samples of scroll position for each frame are captured from
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* a smooth scroll at 120fps for variations in X-Distance, Y-Distance.
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* - Test samples are captured from an animation with the same parameters
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* at varying framerates.
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* - Variance in position at each sampled interval is compared to the
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* 120fps reference. To pass the test, the position of each test
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* sample must match the reference position with a tolerance of one test
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* sample frame's range of motion. This range of motion is calculated
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* by the position delta of the reference samples one test frame duration
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* before and after.
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* - The duration of the reference sample animation and the test sample
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* animation must match within 1 frame to pass the test.
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* - The simulation driving the animation must converge and stop on the
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* destination position for the test to pass.
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*/
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// Use 120hz for reference samples
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var referenceFrameRate = 120;
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var frameRates = [ 13, 60 ];
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var deltas = [ {x: 0, y: 0},
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{x: 1, y: 100},
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{x: -100, y: 50000} ];
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var deltaIndex = 0;
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function testDeltas() {
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if(deltaIndex >= deltas.length) {
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nextTest();
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return;
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}
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var deltaX = deltas[deltaIndex].x;
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var deltaY = deltas[deltaIndex].y;
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deltaIndex++;
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// startX and startY must be at least as big as the greatest negative
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// number in the deltas array in order to prevent the animation from
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// being interrupted by scroll range boundaries.
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var startX = 1000;
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var startY = 1000;
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var endX = startX + deltaX;
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var endY = startY + deltaY;
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var referenceTimeStep = Math.floor(1000 / referenceFrameRate);
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sampleAnimation(startX, startY, endX, endY,
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referenceTimeStep, function(refSamples) {
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var referenceDuration = refSamples.length * referenceTimeStep; // ms
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var frameRateIndex=0;
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function testFrameRate() {
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if(frameRateIndex < frameRates.length) {
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var frameRate = frameRates[frameRateIndex++];
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var testTimeStep = Math.floor(1000 / frameRate);
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sampleAnimation(startX, startY, endX, endY,
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testTimeStep, function(testSamples) {
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var testDuration = testSamples.length * testTimeStep; // ms
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// Variance in duration of animation must be accurate to within one
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// frame interval
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var durationVariance = Math.max(0, Math.abs(testDuration - referenceDuration) - testTimeStep);
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is(durationVariance, 0, 'Smooth scroll animation duration must not '
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+ 'be framerate dependent at deltaX: ' + deltaX + ', deltaY: '
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+ deltaY + ', frameRate: ' + frameRate + 'fps');
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var maxVariance = 0;
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testSamples.forEach(function(sample, sampleIndex) {
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var testToRef = refSamples.length / testSamples.length;
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var refIndexThisFrame = clamp(Math.floor(sampleIndex * testToRef),
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0, refSamples.length - 1);
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var refIndexPrevFrame = clamp(Math.floor((sampleIndex - 1) * testToRef),
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0, refSamples.length - 1);
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var refIndexNextFrame = clamp(Math.floor((sampleIndex + 1) * testToRef),
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0, refSamples.length - 1);
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var refSampleThisFrame = refSamples[refIndexThisFrame];
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var refSamplePrevFrame = refSamples[refIndexPrevFrame];
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var refSampleNextFrame = refSamples[refIndexNextFrame];
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var refXMin = Math.min(refSamplePrevFrame[0],
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refSampleThisFrame[0],
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refSampleNextFrame[0]);
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var refYMin = Math.min(refSamplePrevFrame[1],
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refSampleThisFrame[1],
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refSampleNextFrame[1]);
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var refXMax = Math.max(refSamplePrevFrame[0],
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refSampleThisFrame[0],
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refSampleNextFrame[0]);
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var refYMax = Math.max(refSamplePrevFrame[1],
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refSampleThisFrame[1],
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refSampleNextFrame[1]);
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// Varience is expected to be at most 1 pixel beyond the range,
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// due to integer rounding of pixel position.
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var positionTolerance = 1; // 1 pixel
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maxVariance = Math.max(maxVariance,
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refXMin - sample[0] - positionTolerance,
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sample[0] - refXMax - positionTolerance,
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refYMin - sample[1] - positionTolerance,
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sample[1] - refYMax - positionTolerance);
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});
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is(maxVariance, 0, 'Smooth scroll animated position must not be '
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+ 'framerate dependent at deltaX: ' + deltaX + ', deltaY: '
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+ deltaY + ', frameRate: ' + frameRate + 'fps');
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testFrameRate();
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});
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} else {
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waitForAllPaintsFlushed(testDeltas);
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}
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}
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testFrameRate();
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});
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}
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testDeltas();
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}
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function sampleAnimation(startX, startY, endX, endY, timeStep, callback) {
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// The animation must be stopped at the destination position for
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// minStoppedFrames consecutive frames to detect that the animation has
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// completed.
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var minStoppedFrames = 15; // 15 frames
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// In case the simulation fails to converge, the test will time out after
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// processing maxTime milliseconds of animation.
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var maxTime = 10000; // 10 seconds
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var positionSamples = [];
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var frameCountAtDestination = 0;
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// Take control of refresh driver so we can synthesize
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// various frame rates
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SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(0);
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waitForAllPaintsFlushed(function() {
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window.scrollTo(startX, startY);
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window.scrollTo({left: endX, top: endY, behavior: 'smooth'});
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var currentTime = 0; // ms
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function advanceTime() {
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if(currentTime < maxTime && frameCountAtDestination < 15) {
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positionSamples.push([window.scrollX, window.scrollY]);
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currentTime += timeStep;
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SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(timeStep);
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waitForAllPaintsFlushed(function() {
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if (window.scrollX == endX && window.scrollY == endY) {
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frameCountAtDestination++;
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} else {
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frameCountAtDestination = 0;
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}
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advanceTime();
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});
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} else {
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isnot(frameCountAtDestination, 0,
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'Smooth scrolls must always end at their destination '
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+ 'unless they are interrupted, at deltaX: '
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+ (endX - startX) + ', deltaY: ' + (endY - startY));
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window.scrollTo(0, 0);
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// Release control of refresh driver
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SpecialPowers.DOMWindowUtils.restoreNormalRefresh();
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waitForAllPaintsFlushed(function() {
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// We must not include the duplicated frames at the animation
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// destination as the tests are dependant on the total duration of
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// the animation to be accurate.
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positionSamples.splice(1 - minStoppedFrames,
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minStoppedFrames - 1);
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callback(positionSamples);
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});
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}
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}
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advanceTime();
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});
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}
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</script>
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</head>
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<body>
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<pre id="test">
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</pre>
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<div id="scroll_behavior_test_body">
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<div id="scroll_to_target" class="scroll_to_target"></div>
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</body>
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</html>
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