зеркало из https://github.com/mozilla/gecko-dev.git
400 строки
12 KiB
C++
400 строки
12 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLBuffer.h"
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#include "GLContext.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "WebGLContext.h"
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namespace mozilla {
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WebGLBuffer::WebGLBuffer(WebGLContext* webgl, GLuint buf)
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: WebGLRefCountedObject(webgl), mGLName(buf) {
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mContext->mBuffers.insertBack(this);
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}
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WebGLBuffer::~WebGLBuffer() { DeleteOnce(); }
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void WebGLBuffer::SetContentAfterBind(GLenum target) {
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if (mContent != Kind::Undefined) return;
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switch (target) {
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case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
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mContent = Kind::ElementArray;
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break;
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case LOCAL_GL_ARRAY_BUFFER:
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case LOCAL_GL_PIXEL_PACK_BUFFER:
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case LOCAL_GL_PIXEL_UNPACK_BUFFER:
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case LOCAL_GL_UNIFORM_BUFFER:
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case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
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case LOCAL_GL_COPY_READ_BUFFER:
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case LOCAL_GL_COPY_WRITE_BUFFER:
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mContent = Kind::OtherData;
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break;
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default:
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MOZ_CRASH("GFX: invalid target");
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}
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}
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void WebGLBuffer::Delete() {
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mContext->gl->fDeleteBuffers(1, &mGLName);
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mByteLength = 0;
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mFetchInvalidator.InvalidateCaches();
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mIndexCache = nullptr;
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mIndexRanges.clear();
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LinkedListElement<WebGLBuffer>::remove(); // remove from mContext->mBuffers
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}
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////////////////////////////////////////
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static bool ValidateBufferUsageEnum(WebGLContext* webgl, GLenum usage) {
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switch (usage) {
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case LOCAL_GL_STREAM_DRAW:
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case LOCAL_GL_STATIC_DRAW:
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case LOCAL_GL_DYNAMIC_DRAW:
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return true;
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case LOCAL_GL_DYNAMIC_COPY:
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case LOCAL_GL_DYNAMIC_READ:
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case LOCAL_GL_STATIC_COPY:
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case LOCAL_GL_STATIC_READ:
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case LOCAL_GL_STREAM_COPY:
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case LOCAL_GL_STREAM_READ:
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if (MOZ_LIKELY(webgl->IsWebGL2())) return true;
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break;
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default:
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break;
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}
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webgl->ErrorInvalidEnumInfo("usage", usage);
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return false;
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}
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void WebGLBuffer::BufferData(GLenum target, uint64_t size, const void* data,
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GLenum usage) {
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// Careful: data.Length() could conceivably be any uint32_t, but GLsizeiptr
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// is like intptr_t.
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if (!CheckedInt<GLsizeiptr>(size).isValid())
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return mContext->ErrorOutOfMemory("bad size");
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if (!ValidateBufferUsageEnum(mContext, usage)) return;
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#if defined(XP_MACOSX) || defined(MOZ_WIDGET_GTK)
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// bug 790879
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if (mContext->gl->WorkAroundDriverBugs() && size > INT32_MAX) {
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mContext->ErrorOutOfMemory("Allocation size too large.");
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return;
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}
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#endif
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const void* uploadData = data;
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UniqueBuffer newIndexCache;
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if (target == LOCAL_GL_ELEMENT_ARRAY_BUFFER &&
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mContext->mNeedsIndexValidation) {
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newIndexCache = malloc(AssertedCast<size_t>(size));
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if (!newIndexCache) {
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mContext->ErrorOutOfMemory("Failed to alloc index cache.");
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return;
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}
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// memcpy out of SharedArrayBuffers can be racey, and should generally use
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// memcpySafeWhenRacy. But it's safe here:
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// * We only memcpy in one place.
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// * We only read out of the single copy, and only after copying.
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// * If we get data value corruption from racing read-during-write, that's
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// fine.
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memcpy(newIndexCache.get(), data, size);
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uploadData = newIndexCache.get();
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}
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const auto& gl = mContext->gl;
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const ScopedLazyBind lazyBind(gl, target, this);
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const bool sizeChanges = (size != ByteLength());
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if (sizeChanges) {
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gl::GLContext::LocalErrorScope errorScope(*gl);
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gl->fBufferData(target, size, uploadData, usage);
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const auto error = errorScope.GetError();
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if (error) {
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MOZ_ASSERT(error == LOCAL_GL_OUT_OF_MEMORY);
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mContext->ErrorOutOfMemory("Error from driver: 0x%04x", error);
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// Truncate
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mByteLength = 0;
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mFetchInvalidator.InvalidateCaches();
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mIndexCache = nullptr;
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return;
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}
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} else {
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gl->fBufferData(target, size, uploadData, usage);
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}
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mContext->OnDataAllocCall();
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mUsage = usage;
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mByteLength = size;
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mFetchInvalidator.InvalidateCaches();
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mIndexCache = std::move(newIndexCache);
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if (mIndexCache) {
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if (!mIndexRanges.empty()) {
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mContext->GeneratePerfWarning("[%p] Invalidating %u ranges.", this,
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uint32_t(mIndexRanges.size()));
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mIndexRanges.clear();
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}
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}
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ResetLastUpdateFenceId();
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}
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void WebGLBuffer::BufferSubData(GLenum target, uint64_t dstByteOffset,
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uint64_t dataLen, const void* data) const {
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if (!ValidateRange(dstByteOffset, dataLen)) return;
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if (!CheckedInt<GLintptr>(dstByteOffset).isValid() ||
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!CheckedInt<GLsizeiptr>(dataLen).isValid())
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return mContext->ErrorOutOfMemory("offset or size too large for platform.");
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////
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const void* uploadData = data;
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if (mIndexCache) {
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const auto cachedDataBegin = (uint8_t*)mIndexCache.get() + dstByteOffset;
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memcpy(cachedDataBegin, data, dataLen);
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uploadData = cachedDataBegin;
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InvalidateCacheRange(dstByteOffset, dataLen);
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}
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////
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const auto& gl = mContext->gl;
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const ScopedLazyBind lazyBind(gl, target, this);
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gl->fBufferSubData(target, dstByteOffset, dataLen, uploadData);
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ResetLastUpdateFenceId();
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}
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bool WebGLBuffer::ValidateRange(size_t byteOffset, size_t byteLen) const {
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auto availLength = mByteLength;
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if (byteOffset > availLength) {
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mContext->ErrorInvalidValue("Offset passes the end of the buffer.");
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return false;
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}
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availLength -= byteOffset;
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if (byteLen > availLength) {
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mContext->ErrorInvalidValue("Offset+size passes the end of the buffer.");
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return false;
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}
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return true;
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}
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////////////////////////////////////////
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static uint8_t IndexByteSizeByType(GLenum type) {
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switch (type) {
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case LOCAL_GL_UNSIGNED_BYTE:
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return 1;
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case LOCAL_GL_UNSIGNED_SHORT:
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return 2;
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case LOCAL_GL_UNSIGNED_INT:
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return 4;
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default:
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MOZ_CRASH();
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}
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}
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void WebGLBuffer::InvalidateCacheRange(uint64_t byteOffset,
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uint64_t byteLength) const {
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MOZ_ASSERT(mIndexCache);
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std::vector<IndexRange> invalids;
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const uint64_t updateBegin = byteOffset;
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const uint64_t updateEnd = updateBegin + byteLength;
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for (const auto& cur : mIndexRanges) {
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const auto& range = cur.first;
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const auto& indexByteSize = IndexByteSizeByType(range.type);
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const auto rangeBegin = range.byteOffset * indexByteSize;
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const auto rangeEnd =
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rangeBegin + uint64_t(range.indexCount) * indexByteSize;
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if (rangeBegin >= updateEnd || rangeEnd <= updateBegin) continue;
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invalids.push_back(range);
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}
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if (!invalids.empty()) {
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mContext->GeneratePerfWarning("[%p] Invalidating %u/%u ranges.", this,
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uint32_t(invalids.size()),
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uint32_t(mIndexRanges.size()));
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for (const auto& cur : invalids) {
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mIndexRanges.erase(cur);
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}
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}
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}
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size_t WebGLBuffer::SizeOfIncludingThis(
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mozilla::MallocSizeOf mallocSizeOf) const {
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size_t size = mallocSizeOf(this);
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if (mIndexCache) {
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size += mByteLength;
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}
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return size;
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}
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template <typename T>
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static Maybe<uint32_t> MaxForRange(const void* const start,
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const uint32_t count,
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const Maybe<uint32_t>& untypedIgnoredVal) {
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const Maybe<T> ignoredVal =
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(untypedIgnoredVal ? Some(T(untypedIgnoredVal.value())) : Nothing());
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Maybe<uint32_t> maxVal;
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auto itr = (const T*)start;
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const auto end = itr + count;
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for (; itr != end; ++itr) {
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const auto& val = *itr;
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if (ignoredVal && val == ignoredVal.value()) continue;
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if (maxVal && val <= maxVal.value()) continue;
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maxVal = Some(val);
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}
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return maxVal;
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}
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static const uint32_t kMaxIndexRanges = 256;
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Maybe<uint32_t> WebGLBuffer::GetIndexedFetchMaxVert(
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const GLenum type, const uint64_t byteOffset,
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const uint32_t indexCount) const {
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if (!mIndexCache) return Nothing();
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const IndexRange range = {type, byteOffset, indexCount};
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auto res = mIndexRanges.insert({range, Nothing()});
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if (mIndexRanges.size() > kMaxIndexRanges) {
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mContext->GeneratePerfWarning(
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"[%p] Clearing mIndexRanges after exceeding %u.", this,
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kMaxIndexRanges);
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mIndexRanges.clear();
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res = mIndexRanges.insert({range, Nothing()});
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}
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const auto& itr = res.first;
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const auto& didInsert = res.second;
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auto& maxFetchIndex = itr->second;
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if (didInsert) {
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const auto& data = mIndexCache.get();
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const auto start = (const uint8_t*)data + byteOffset;
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Maybe<uint32_t> ignoredVal;
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if (mContext->IsWebGL2()) {
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ignoredVal = Some(UINT32_MAX);
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}
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switch (type) {
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case LOCAL_GL_UNSIGNED_BYTE:
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maxFetchIndex = MaxForRange<uint8_t>(start, indexCount, ignoredVal);
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break;
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case LOCAL_GL_UNSIGNED_SHORT:
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maxFetchIndex = MaxForRange<uint16_t>(start, indexCount, ignoredVal);
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break;
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case LOCAL_GL_UNSIGNED_INT:
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maxFetchIndex = MaxForRange<uint32_t>(start, indexCount, ignoredVal);
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break;
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default:
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MOZ_CRASH();
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}
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const auto displayMaxVertIndex =
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maxFetchIndex ? int64_t(maxFetchIndex.value()) : -1;
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mContext->GeneratePerfWarning("[%p] New range #%u: (0x%04x, %" PRIu64
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", %u):"
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" %" PRIi64,
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this, uint32_t(mIndexRanges.size()),
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range.type, range.byteOffset,
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range.indexCount, displayMaxVertIndex);
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}
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return maxFetchIndex;
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}
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////
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bool WebGLBuffer::ValidateCanBindToTarget(GLenum target) {
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/* https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.1
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*
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* In the WebGL 2 API, buffers have their WebGL buffer type
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* initially set to undefined. Calling bindBuffer, bindBufferRange
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* or bindBufferBase with the target argument set to any buffer
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* binding point except COPY_READ_BUFFER or COPY_WRITE_BUFFER will
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* then set the WebGL buffer type of the buffer being bound
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* according to the table above.
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*
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* Any call to one of these functions which attempts to bind a
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* WebGLBuffer that has the element array WebGL buffer type to a
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* binding point that falls under other data, or bind a
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* WebGLBuffer which has the other data WebGL buffer type to
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* ELEMENT_ARRAY_BUFFER will generate an INVALID_OPERATION error,
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* and the state of the binding point will remain untouched.
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*/
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if (mContent == WebGLBuffer::Kind::Undefined) return true;
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switch (target) {
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case LOCAL_GL_COPY_READ_BUFFER:
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case LOCAL_GL_COPY_WRITE_BUFFER:
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return true;
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case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
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if (mContent == WebGLBuffer::Kind::ElementArray) return true;
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break;
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case LOCAL_GL_ARRAY_BUFFER:
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case LOCAL_GL_PIXEL_PACK_BUFFER:
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case LOCAL_GL_PIXEL_UNPACK_BUFFER:
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case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
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case LOCAL_GL_UNIFORM_BUFFER:
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if (mContent == WebGLBuffer::Kind::OtherData) return true;
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break;
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default:
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MOZ_CRASH();
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}
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const auto dataType =
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(mContent == WebGLBuffer::Kind::OtherData) ? "other" : "element";
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mContext->ErrorInvalidOperation("Buffer already contains %s data.", dataType);
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return false;
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}
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void WebGLBuffer::ResetLastUpdateFenceId() const {
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mLastUpdateFenceId = mContext->mNextFenceId;
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}
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JSObject* WebGLBuffer::WrapObject(JSContext* cx,
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JS::Handle<JSObject*> givenProto) {
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return dom::WebGLBuffer_Binding::Wrap(cx, this, givenProto);
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}
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NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLBuffer)
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NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLBuffer, AddRef)
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NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLBuffer, Release)
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} // namespace mozilla
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