gecko-dev/dom/canvas/TexUnpackBlob.cpp

801 строка
25 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TexUnpackBlob.h"
#include "GLBlitHelper.h"
#include "GLContext.h"
#include "GLDefs.h"
#include "mozilla/dom/Element.h"
#include "mozilla/dom/HTMLCanvasElement.h"
#include "mozilla/RefPtr.h"
#include "nsLayoutUtils.h"
#include "WebGLContext.h"
#include "WebGLTexelConversions.h"
#include "WebGLTexture.h"
namespace mozilla {
namespace webgl {
static GLenum
DoTexOrSubImage(bool isSubImage, gl::GLContext* gl, TexImageTarget target, GLint level,
const DriverUnpackInfo* dui, GLint xOffset, GLint yOffset, GLint zOffset,
GLsizei width, GLsizei height, GLsizei depth, const void* data)
{
if (isSubImage) {
return DoTexSubImage(gl, target, level, xOffset, yOffset, zOffset, width, height,
depth, dui->ToPacking(), data);
} else {
return DoTexImage(gl, target, level, dui, width, height, depth, data);
}
}
/*static*/ void
TexUnpackBlob::OriginsForDOM(WebGLContext* webgl, gl::OriginPos* const out_src,
gl::OriginPos* const out_dst)
{
// Our surfaces are TopLeft.
*out_src = gl::OriginPos::TopLeft;
// WebGL specs the default as passing DOM elements top-left first.
// Thus y-flip would give us bottom-left.
*out_dst = webgl->mPixelStore_FlipY ? gl::OriginPos::BottomLeft
: gl::OriginPos::TopLeft;
}
//////////////////////////////////////////////////////////////////////////////////////////
// TexUnpackBytes
bool
TexUnpackBytes::ValidateUnpack(WebGLContext* webgl, const char* funcName, bool isFunc3D,
const webgl::PackingInfo& pi)
{
if (!mBytes)
return true;
const auto bytesPerPixel = webgl::BytesPerPixel(pi);
const auto bytesNeeded = webgl->GetUnpackSize(isFunc3D, mWidth, mHeight, mDepth,
bytesPerPixel);
if (!bytesNeeded.isValid()) {
webgl->ErrorInvalidOperation("%s: Overflow while computing the needed buffer"
" size.",
funcName);
return false;
}
if (mByteCount < bytesNeeded.value()) {
webgl->ErrorInvalidOperation("%s: Provided buffer is too small. (needs %u, has"
" %u)",
funcName, bytesNeeded.value(), mByteCount);
return false;
}
return true;
}
static bool
UnpackFormatHasAlpha(GLenum unpackFormat)
{
switch (unpackFormat) {
case LOCAL_GL_ALPHA:
case LOCAL_GL_LUMINANCE_ALPHA:
case LOCAL_GL_RGBA:
return true;
default:
return false;
}
}
static WebGLTexelFormat
FormatFromPacking(const webgl::PackingInfo& pi)
{
switch (pi.type) {
case LOCAL_GL_UNSIGNED_SHORT_5_6_5:
return WebGLTexelFormat::RGB565;
case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1:
return WebGLTexelFormat::RGBA5551;
case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4:
return WebGLTexelFormat::RGBA4444;
case LOCAL_GL_UNSIGNED_BYTE:
switch (pi.format) {
case LOCAL_GL_LUMINANCE: return WebGLTexelFormat::R8;
case LOCAL_GL_ALPHA: return WebGLTexelFormat::A8;
case LOCAL_GL_LUMINANCE_ALPHA: return WebGLTexelFormat::RA8;
case LOCAL_GL_RGB: return WebGLTexelFormat::RGB8;
case LOCAL_GL_SRGB: return WebGLTexelFormat::RGB8;
case LOCAL_GL_RGBA: return WebGLTexelFormat::RGBA8;
case LOCAL_GL_SRGB_ALPHA: return WebGLTexelFormat::RGBA8;
}
case LOCAL_GL_HALF_FLOAT:
case LOCAL_GL_HALF_FLOAT_OES:
switch (pi.format) {
case LOCAL_GL_LUMINANCE: return WebGLTexelFormat::R16F;
case LOCAL_GL_ALPHA: return WebGLTexelFormat::A16F;
case LOCAL_GL_LUMINANCE_ALPHA: return WebGLTexelFormat::RA16F;
case LOCAL_GL_RGB: return WebGLTexelFormat::RGB16F;
case LOCAL_GL_RGBA: return WebGLTexelFormat::RGBA16F;
}
case LOCAL_GL_FLOAT:
switch (pi.format) {
case LOCAL_GL_LUMINANCE: return WebGLTexelFormat::R32F;
case LOCAL_GL_ALPHA: return WebGLTexelFormat::A32F;
case LOCAL_GL_LUMINANCE_ALPHA: return WebGLTexelFormat::RA32F;
case LOCAL_GL_RGB: return WebGLTexelFormat::RGB32F;
case LOCAL_GL_RGBA: return WebGLTexelFormat::RGBA32F;
}
}
return WebGLTexelFormat::FormatNotSupportingAnyConversion;
}
void
TexUnpackBytes::TexOrSubImage(bool isSubImage, bool needsRespec, const char* funcName,
WebGLTexture* tex, TexImageTarget target, GLint level,
const webgl::DriverUnpackInfo* dui, GLint xOffset,
GLint yOffset, GLint zOffset, GLenum* const out_glError)
{
WebGLContext* webgl = tex->mContext;
gl::GLContext* gl = webgl->gl;
const void* uploadBytes = mBytes;
UniqueBuffer tempBuffer;
do {
if (!mBytes || !mWidth || !mHeight || !mDepth)
break;
if (webgl->IsWebGL2())
break;
MOZ_ASSERT(mDepth == 1);
const webgl::PackingInfo pi = { dui->unpackFormat, dui->unpackType };
const bool needsYFlip = webgl->mPixelStore_FlipY;
bool needsAlphaPremult = webgl->mPixelStore_PremultiplyAlpha;
if (!UnpackFormatHasAlpha(pi.format))
needsAlphaPremult = false;
if (!needsYFlip && !needsAlphaPremult)
break;
// This is literally the worst.
webgl->GenerateWarning("%s: Uploading ArrayBuffers with FLIP_Y or"
" PREMULTIPLY_ALPHA is slow.",
funcName);
tempBuffer = malloc(mByteCount);
if (!tempBuffer) {
*out_glError = LOCAL_GL_OUT_OF_MEMORY;
return;
}
const auto bytesPerPixel = webgl::BytesPerPixel(pi);
const auto rowByteAlignment = webgl->mPixelStore_UnpackAlignment;
const size_t bytesPerRow = bytesPerPixel * mWidth;
const size_t rowStride = RoundUpToMultipleOf(bytesPerRow, rowByteAlignment);
if (!needsAlphaPremult) {
MOZ_ASSERT(needsYFlip);
const uint8_t* src = (const uint8_t*)mBytes;
const uint8_t* const srcEnd = src + rowStride * mHeight;
uint8_t* dst = (uint8_t*)tempBuffer.get() + rowStride * (mHeight - 1);
while (src != srcEnd) {
memcpy(dst, src, bytesPerRow);
src += rowStride;
dst -= rowStride;
}
uploadBytes = tempBuffer.get();
break;
}
const auto texelFormat = FormatFromPacking(pi);
if (texelFormat == WebGLTexelFormat::FormatNotSupportingAnyConversion) {
MOZ_ASSERT(false, "Bad texelFormat from pi.");
*out_glError = LOCAL_GL_OUT_OF_MEMORY;
return;
}
const auto srcOrigin = gl::OriginPos::BottomLeft;
const auto dstOrigin = (needsYFlip ? gl::OriginPos::TopLeft
: gl::OriginPos::BottomLeft);
const bool srcPremultiplied = false;
const bool dstPremultiplied = needsAlphaPremult; // Always true here.
// And go!:
MOZ_ASSERT(srcOrigin != dstOrigin || srcPremultiplied != dstPremultiplied);
if (!ConvertImage(mWidth, mHeight,
mBytes, rowStride, srcOrigin, texelFormat, srcPremultiplied,
tempBuffer.get(), rowStride, dstOrigin, texelFormat,
dstPremultiplied))
{
MOZ_ASSERT(false, "ConvertImage failed unexpectedly.");
*out_glError = LOCAL_GL_OUT_OF_MEMORY;
return;
}
uploadBytes = tempBuffer.get();
} while (false);
GLenum error = DoTexOrSubImage(isSubImage, gl, target, level, dui, xOffset, yOffset,
zOffset, mWidth, mHeight, mDepth, uploadBytes);
*out_glError = error;
}
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// TexUnpackImage
TexUnpackImage::TexUnpackImage(const RefPtr<layers::Image>& image, bool isAlphaPremult)
: TexUnpackBlob(image->GetSize().width, image->GetSize().height, 1, true)
, mImage(image)
, mIsAlphaPremult(isAlphaPremult)
{ }
TexUnpackImage::~TexUnpackImage()
{ }
void
TexUnpackImage::TexOrSubImage(bool isSubImage, bool needsRespec, const char* funcName,
WebGLTexture* tex, TexImageTarget target, GLint level,
const webgl::DriverUnpackInfo* dui, GLint xOffset,
GLint yOffset, GLint zOffset, GLenum* const out_glError)
{
MOZ_ASSERT_IF(needsRespec, !isSubImage);
*out_glError = 0;
WebGLContext* webgl = tex->mContext;
gl::GLContext* gl = webgl->GL();
gl->MakeCurrent();
if (needsRespec) {
GLenum error = DoTexOrSubImage(isSubImage, gl, target.get(), level, dui, xOffset,
yOffset, zOffset, mWidth, mHeight, mDepth,
nullptr);
if (error) {
MOZ_ASSERT(!error);
*out_glError = LOCAL_GL_OUT_OF_MEMORY;
return;
}
}
do {
if (dui->unpackFormat != LOCAL_GL_RGB && dui->unpackFormat != LOCAL_GL_RGBA)
break;
if (dui->unpackType != LOCAL_GL_UNSIGNED_BYTE)
break;
gl::ScopedFramebuffer scopedFB(gl);
gl::ScopedBindFramebuffer bindFB(gl, scopedFB.FB());
{
gl::GLContext::LocalErrorScope errorScope(*gl);
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0,
target.get(), tex->mGLName, level);
if (errorScope.GetError())
break;
}
const GLenum status = gl->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
if (status != LOCAL_GL_FRAMEBUFFER_COMPLETE)
break;
gl::OriginPos srcOrigin, dstOrigin;
OriginsForDOM(webgl, &srcOrigin, &dstOrigin);
const gfx::IntSize destSize(mWidth, mHeight);
if (!gl->BlitHelper()->BlitImageToFramebuffer(mImage, destSize, scopedFB.FB(),
dstOrigin))
{
break;
}
return; // Blitting was successful, so we're done!
} while (false);
TexUnpackSurface surfBlob(mImage->GetAsSourceSurface(), mIsAlphaPremult);
surfBlob.TexOrSubImage(isSubImage, needsRespec, funcName, tex, target, level, dui,
xOffset, yOffset, zOffset, out_glError);
}
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// TexUnpackSurface
static bool
GuessAlignment(const void* data, size_t bytesPerRow, size_t stride, size_t maxAlignment,
size_t* const out_alignment)
{
size_t alignmentGuess = maxAlignment;
while (alignmentGuess) {
size_t guessStride = RoundUpToMultipleOf(bytesPerRow, alignmentGuess);
if (guessStride == stride &&
uintptr_t(data) % alignmentGuess == 0)
{
*out_alignment = alignmentGuess;
return true;
}
alignmentGuess /= 2;
}
return false;
}
static bool
SupportsBGRA(gl::GLContext* gl)
{
if (gl->IsANGLE())
return true;
return false;
}
/*static*/ bool
TexUnpackSurface::UploadDataSurface(bool isSubImage, WebGLContext* webgl,
TexImageTarget target, GLint level,
const webgl::DriverUnpackInfo* dui, GLint xOffset,
GLint yOffset, GLint zOffset, GLsizei width,
GLsizei height, gfx::DataSourceSurface* surf,
bool isSurfAlphaPremult, GLenum* const out_glError)
{
gl::GLContext* gl = webgl->GL();
MOZ_ASSERT(gl->IsCurrent());
*out_glError = 0;
if (isSurfAlphaPremult != webgl->mPixelStore_PremultiplyAlpha)
return false;
gl::OriginPos srcOrigin, dstOrigin;
OriginsForDOM(webgl, &srcOrigin, &dstOrigin);
if (srcOrigin != dstOrigin)
return false;
// This differs from the raw-data upload in that we choose how we do the unpack.
// (alignment, etc.)
// Uploading RGBX as RGBA and blitting to RGB is faster than repacking RGBX into
// RGB on the CPU. However, this is optimization is out-of-scope for now.
static const webgl::DriverUnpackInfo kInfoBGRA = {
LOCAL_GL_BGRA,
LOCAL_GL_BGRA,
LOCAL_GL_UNSIGNED_BYTE,
};
const webgl::DriverUnpackInfo* chosenDUI = nullptr;
switch (surf->GetFormat()) {
case gfx::SurfaceFormat::B8G8R8A8:
if (SupportsBGRA(gl) &&
dui->internalFormat == LOCAL_GL_RGBA &&
dui->unpackFormat == LOCAL_GL_RGBA &&
dui->unpackType == LOCAL_GL_UNSIGNED_BYTE)
{
chosenDUI = &kInfoBGRA;
}
break;
case gfx::SurfaceFormat::R8G8B8A8:
if (dui->unpackFormat == LOCAL_GL_RGBA &&
dui->unpackType == LOCAL_GL_UNSIGNED_BYTE)
{
chosenDUI = dui;
}
break;
case gfx::SurfaceFormat::R5G6B5_UINT16:
if (dui->unpackFormat == LOCAL_GL_RGB &&
dui->unpackType == LOCAL_GL_UNSIGNED_SHORT_5_6_5)
{
chosenDUI = dui;
}
break;
default:
break;
}
if (!chosenDUI)
return false;
gfx::DataSourceSurface::ScopedMap map(surf, gfx::DataSourceSurface::MapType::READ);
if (!map.IsMapped())
return false;
const webgl::PackingInfo pi = {chosenDUI->unpackFormat, chosenDUI->unpackType};
const auto bytesPerPixel = webgl::BytesPerPixel(pi);
const size_t bytesPerRow = width * bytesPerPixel;
const GLint kMaxUnpackAlignment = 8;
size_t unpackAlignment;
if (!GuessAlignment(map.GetData(), bytesPerRow, map.GetStride(), kMaxUnpackAlignment,
&unpackAlignment))
{
return false;
// TODO: Consider using UNPACK_ settings to set the stride based on the too-large
// alignment used for some SourceSurfaces. (D2D allegedy likes alignment=16)
}
MOZ_ALWAYS_TRUE( webgl->gl->MakeCurrent() );
ScopedUnpackReset scopedReset(webgl);
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, unpackAlignment);
const GLsizei depth = 1;
GLenum error = DoTexOrSubImage(isSubImage, gl, target.get(), level, chosenDUI,
xOffset, yOffset, zOffset, width, height, depth,
map.GetData());
if (error) {
*out_glError = error;
return false;
}
return true;
}
////////////////////
static bool
GetFormatForSurf(gfx::SourceSurface* surf, WebGLTexelFormat* const out_texelFormat)
{
gfx::SurfaceFormat surfFormat = surf->GetFormat();
switch (surfFormat) {
case gfx::SurfaceFormat::B8G8R8A8:
*out_texelFormat = WebGLTexelFormat::BGRA8;
return true;
case gfx::SurfaceFormat::B8G8R8X8:
*out_texelFormat = WebGLTexelFormat::BGRX8;
return true;
case gfx::SurfaceFormat::R8G8B8A8:
*out_texelFormat = WebGLTexelFormat::RGBA8;
return true;
case gfx::SurfaceFormat::R8G8B8X8:
*out_texelFormat = WebGLTexelFormat::RGBX8;
return true;
case gfx::SurfaceFormat::R5G6B5_UINT16:
*out_texelFormat = WebGLTexelFormat::RGB565;
return true;
case gfx::SurfaceFormat::A8:
*out_texelFormat = WebGLTexelFormat::A8;
return true;
case gfx::SurfaceFormat::YUV:
// Ugh...
NS_ERROR("We don't handle uploads from YUV sources yet.");
// When we want to, check out gfx/ycbcr/YCbCrUtils.h. (specifically
// GetYCbCrToRGBDestFormatAndSize and ConvertYCbCrToRGB)
return false;
default:
return false;
}
}
static bool
GetFormatForPackingTuple(GLenum packingFormat, GLenum packingType,
WebGLTexelFormat* const out_texelFormat)
{
switch (packingType) {
case LOCAL_GL_UNSIGNED_BYTE:
switch (packingFormat) {
case LOCAL_GL_RED:
case LOCAL_GL_LUMINANCE:
case LOCAL_GL_RED_INTEGER:
*out_texelFormat = WebGLTexelFormat::R8;
return true;
case LOCAL_GL_ALPHA:
*out_texelFormat = WebGLTexelFormat::A8;
return true;
case LOCAL_GL_LUMINANCE_ALPHA:
*out_texelFormat = WebGLTexelFormat::RA8;
return true;
case LOCAL_GL_RGB:
case LOCAL_GL_RGB_INTEGER:
*out_texelFormat = WebGLTexelFormat::RGB8;
return true;
case LOCAL_GL_RGBA:
case LOCAL_GL_RGBA_INTEGER:
*out_texelFormat = WebGLTexelFormat::RGBA8;
return true;
case LOCAL_GL_RG:
case LOCAL_GL_RG_INTEGER:
*out_texelFormat = WebGLTexelFormat::RG8;
return true;
default:
break;
}
break;
case LOCAL_GL_UNSIGNED_SHORT_5_6_5:
switch (packingFormat) {
case LOCAL_GL_RGB:
*out_texelFormat = WebGLTexelFormat::RGB565;
return true;
default:
break;
}
break;
case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1:
switch (packingFormat) {
case LOCAL_GL_RGBA:
*out_texelFormat = WebGLTexelFormat::RGBA5551;
return true;
default:
break;
}
break;
case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4:
switch (packingFormat) {
case LOCAL_GL_RGBA:
*out_texelFormat = WebGLTexelFormat::RGBA4444;
return true;
default:
break;
}
break;
case LOCAL_GL_HALF_FLOAT:
case LOCAL_GL_HALF_FLOAT_OES:
switch (packingFormat) {
case LOCAL_GL_RED:
case LOCAL_GL_LUMINANCE:
*out_texelFormat = WebGLTexelFormat::R16F;
return true;
case LOCAL_GL_ALPHA:
*out_texelFormat = WebGLTexelFormat::A16F;
return true;
case LOCAL_GL_LUMINANCE_ALPHA:
*out_texelFormat = WebGLTexelFormat::RA16F;
return true;
case LOCAL_GL_RGB:
*out_texelFormat = WebGLTexelFormat::RGB16F;
return true;
case LOCAL_GL_RGBA:
*out_texelFormat = WebGLTexelFormat::RGBA16F;
return true;
case LOCAL_GL_RG:
*out_texelFormat = WebGLTexelFormat::RG16F;
return true;
default:
break;
}
break;
case LOCAL_GL_FLOAT:
switch (packingFormat) {
case LOCAL_GL_RED:
case LOCAL_GL_LUMINANCE:
*out_texelFormat = WebGLTexelFormat::R32F;
return true;
case LOCAL_GL_ALPHA:
*out_texelFormat = WebGLTexelFormat::A32F;
return true;
case LOCAL_GL_LUMINANCE_ALPHA:
*out_texelFormat = WebGLTexelFormat::RA32F;
return true;
case LOCAL_GL_RGB:
*out_texelFormat = WebGLTexelFormat::RGB32F;
return true;
case LOCAL_GL_RGBA:
*out_texelFormat = WebGLTexelFormat::RGBA32F;
return true;
case LOCAL_GL_RG:
*out_texelFormat = WebGLTexelFormat::RG32F;
return true;
default:
break;
}
break;
case LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV:
switch (packingFormat) {
case LOCAL_GL_RGB:
*out_texelFormat = WebGLTexelFormat::RGB11F11F10F;
return true;
default:
break;
}
break;
default:
break;
}
NS_ERROR("Unsupported EffectiveFormat dest format for DOM element upload.");
return false;
}
/*static*/ bool
TexUnpackSurface::ConvertSurface(WebGLContext* webgl, const webgl::DriverUnpackInfo* dui,
gfx::DataSourceSurface* surf, bool isSurfAlphaPremult,
UniqueBuffer* const out_convertedBuffer,
uint8_t* const out_convertedAlignment,
bool* const out_outOfMemory)
{
*out_outOfMemory = false;
const size_t width = surf->GetSize().width;
const size_t height = surf->GetSize().height;
// Source args:
// After we call this, on OSX, our GLContext will no longer be current.
gfx::DataSourceSurface::ScopedMap srcMap(surf, gfx::DataSourceSurface::MapType::READ);
if (!srcMap.IsMapped())
return false;
const void* const srcBegin = srcMap.GetData();
const size_t srcStride = srcMap.GetStride();
WebGLTexelFormat srcFormat;
if (!GetFormatForSurf(surf, &srcFormat))
return false;
const bool srcPremultiplied = isSurfAlphaPremult;
// Dest args:
WebGLTexelFormat dstFormat;
if (!GetFormatForPackingTuple(dui->unpackFormat, dui->unpackType, &dstFormat))
return false;
const auto bytesPerPixel = webgl::BytesPerPixel({dui->unpackFormat, dui->unpackType});
const size_t dstRowBytes = bytesPerPixel * width;
const size_t dstAlignment = 8; // Just use the max!
const size_t dstStride = RoundUpToMultipleOf(dstRowBytes, dstAlignment);
CheckedUint32 checkedDstSize = dstStride;
checkedDstSize *= height;
if (!checkedDstSize.isValid()) {
*out_outOfMemory = true;
return false;
}
const size_t dstSize = checkedDstSize.value();
UniqueBuffer dstBuffer = malloc(dstSize);
if (!dstBuffer) {
*out_outOfMemory = true;
return false;
}
void* const dstBegin = dstBuffer.get();
gl::OriginPos srcOrigin, dstOrigin;
OriginsForDOM(webgl, &srcOrigin, &dstOrigin);
const bool dstPremultiplied = webgl->mPixelStore_PremultiplyAlpha;
// And go!:
if (!ConvertImage(width, height,
srcBegin, srcStride, srcOrigin, srcFormat, srcPremultiplied,
dstBegin, dstStride, dstOrigin, dstFormat, dstPremultiplied))
{
MOZ_ASSERT(false, "ConvertImage failed unexpectedly.");
NS_ERROR("ConvertImage failed unexpectedly.");
*out_outOfMemory = true;
return false;
}
*out_convertedBuffer = Move(dstBuffer);
*out_convertedAlignment = dstAlignment;
return true;
}
////////////////////
TexUnpackSurface::TexUnpackSurface(const RefPtr<gfx::SourceSurface>& surf,
bool isAlphaPremult)
: TexUnpackBlob(surf->GetSize().width, surf->GetSize().height, 1, true)
, mSurf(surf)
, mIsAlphaPremult(isAlphaPremult)
{ }
TexUnpackSurface::~TexUnpackSurface()
{ }
void
TexUnpackSurface::TexOrSubImage(bool isSubImage, bool needsRespec, const char* funcName,
WebGLTexture* tex, TexImageTarget target, GLint level,
const webgl::DriverUnpackInfo* dui, GLint xOffset,
GLint yOffset, GLint zOffset, GLenum* const out_glError)
{
*out_glError = 0;
WebGLContext* webgl = tex->mContext;
// MakeCurrent is a big mess in here, because mapping (and presumably unmapping) on
// OSX can lose our MakeCurrent. Therefore it's easiest to MakeCurrent just before we
// call into GL, instead of trying to keep MakeCurrent-ed.
RefPtr<gfx::DataSourceSurface> dataSurf = mSurf->GetDataSurface();
MOZ_ASSERT(dataSurf);
GLenum error;
if (UploadDataSurface(isSubImage, webgl, target, level, dui, xOffset, yOffset,
zOffset, mWidth, mHeight, dataSurf, mIsAlphaPremult, &error))
{
return;
}
if (error == LOCAL_GL_OUT_OF_MEMORY) {
*out_glError = LOCAL_GL_OUT_OF_MEMORY;
return;
}
// CPU conversion. (++numCopies)
UniqueBuffer convertedBuffer;
uint8_t convertedAlignment;
bool outOfMemory;
if (!ConvertSurface(webgl, dui, dataSurf, mIsAlphaPremult, &convertedBuffer,
&convertedAlignment, &outOfMemory))
{
if (outOfMemory) {
*out_glError = LOCAL_GL_OUT_OF_MEMORY;
} else {
NS_ERROR("Failed to convert surface.");
*out_glError = LOCAL_GL_OUT_OF_MEMORY;
}
return;
}
MOZ_ALWAYS_TRUE( webgl->gl->MakeCurrent() );
ScopedUnpackReset scopedReset(webgl);
webgl->gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, convertedAlignment);
error = DoTexOrSubImage(isSubImage, webgl->gl, target.get(), level, dui, xOffset,
yOffset, zOffset, mWidth, mHeight, mDepth,
convertedBuffer.get());
*out_glError = error;
}
} // namespace webgl
} // namespace mozilla