gecko-dev/dom/media/webaudio/AudioScheduledSourceNode.h

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1.2 KiB
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef AudioScheduledSourceNode_h_
#define AudioScheduledSourceNode_h_
#include "AudioNode.h"
#include "mozilla/dom/AudioScheduledSourceNodeBinding.h"
namespace mozilla {
namespace dom {
class AudioContext;
class AudioScheduledSourceNode : public AudioNode
{
public:
JSObject* WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) override;
virtual void Start(double aWhen, ErrorResult& aRv) = 0;
virtual void Stop(double aWhen, ErrorResult& aRv) = 0;
IMPL_EVENT_HANDLER(ended)
protected:
AudioScheduledSourceNode(AudioContext* aContext,
uint32_t aChannelCount,
ChannelCountMode aChannelCountMode,
ChannelInterpretation aChannelInterpretation);
virtual ~AudioScheduledSourceNode() = default;
};
} // namespace dom
} // namespace mozilla
#endif