gecko-dev/xpcom/threads/PrioritizedEventQueue.cpp

346 строки
12 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "PrioritizedEventQueue.h"
#include "mozilla/EventQueue.h"
#include "nsThreadManager.h"
#include "nsXPCOMPrivate.h" // for gXPCOMThreadsShutDown
using namespace mozilla;
template<class InnerQueueT>
PrioritizedEventQueue<InnerQueueT>::PrioritizedEventQueue(UniquePtr<InnerQueueT> aHighQueue,
UniquePtr<InnerQueueT> aInputQueue,
UniquePtr<InnerQueueT> aNormalQueue,
UniquePtr<InnerQueueT> aIdleQueue,
already_AddRefed<nsIIdlePeriod> aIdlePeriod)
: mHighQueue(Move(aHighQueue))
, mInputQueue(Move(aInputQueue))
, mNormalQueue(Move(aNormalQueue))
, mIdleQueue(Move(aIdleQueue))
, mIdlePeriod(aIdlePeriod)
{
static_assert(IsBaseOf<AbstractEventQueue, InnerQueueT>::value,
"InnerQueueT must be an AbstractEventQueue subclass");
}
template<class InnerQueueT>
void
PrioritizedEventQueue<InnerQueueT>::PutEvent(already_AddRefed<nsIRunnable>&& aEvent,
EventPriority aPriority,
const MutexAutoLock& aProofOfLock)
{
// Double check the priority with a QI.
RefPtr<nsIRunnable> event(aEvent);
EventPriority priority = aPriority;
if (nsCOMPtr<nsIRunnablePriority> runnablePrio = do_QueryInterface(event)) {
uint32_t prio = nsIRunnablePriority::PRIORITY_NORMAL;
runnablePrio->GetPriority(&prio);
if (prio == nsIRunnablePriority::PRIORITY_HIGH) {
priority = EventPriority::High;
} else if (prio == nsIRunnablePriority::PRIORITY_INPUT) {
priority = EventPriority::Input;
}
}
if (priority == EventPriority::Input && mInputQueueState == STATE_DISABLED) {
priority = EventPriority::Normal;
}
switch (priority) {
case EventPriority::High:
mHighQueue->PutEvent(event.forget(), priority, aProofOfLock);
break;
case EventPriority::Input:
mInputQueue->PutEvent(event.forget(), priority, aProofOfLock);
break;
case EventPriority::Normal:
mNormalQueue->PutEvent(event.forget(), priority, aProofOfLock);
break;
case EventPriority::Idle:
mIdleQueue->PutEvent(event.forget(), priority, aProofOfLock);
break;
}
}
template<class InnerQueueT>
TimeStamp
PrioritizedEventQueue<InnerQueueT>::GetIdleDeadline()
{
// If we are shutting down, we won't honor the idle period, and we will
// always process idle runnables. This will ensure that the idle queue
// gets exhausted at shutdown time to prevent intermittently leaking
// some runnables inside that queue and even worse potentially leaving
// some important cleanup work unfinished.
if (gXPCOMThreadsShutDown || nsThreadManager::get().GetCurrentThread()->ShuttingDown()) {
return TimeStamp::Now();
}
TimeStamp idleDeadline;
{
// Releasing the lock temporarily since getting the idle period
// might need to lock the timer thread. Unlocking here might make
// us receive an event on the main queue, but we've committed to
// run an idle event anyhow.
MutexAutoUnlock unlock(*mMutex);
mIdlePeriod->GetIdlePeriodHint(&idleDeadline);
}
// If HasPendingEvents() has been called and it has returned true because of
// pending idle events, there is a risk that we may decide here that we aren't
// idle and return null, in which case HasPendingEvents() has effectively
// lied. Since we can't go back and fix the past, we have to adjust what we
// do here and forcefully pick the idle queue task here. Note that this means
// that we are choosing to run a task from the idle queue when we would
// normally decide that we aren't in an idle period, but this can only happen
// if we fall out of the idle period in between the call to HasPendingEvents()
// and here, which should hopefully be quite rare. We are effectively
// choosing to prioritize the sanity of our API semantics over the optimal
// scheduling.
if (!mHasPendingEventsPromisedIdleEvent &&
(!idleDeadline || idleDeadline < TimeStamp::Now())) {
return TimeStamp();
}
if (mHasPendingEventsPromisedIdleEvent && !idleDeadline) {
// If HasPendingEvents() has been called and it has returned true, but we're no
// longer in the idle period, we must return a valid timestamp to pretend that
// we are still in the idle period.
return TimeStamp::Now();
}
return idleDeadline;
}
template<class InnerQueueT>
EventPriority
PrioritizedEventQueue<InnerQueueT>::SelectQueue(bool aUpdateState,
const MutexAutoLock& aProofOfLock)
{
bool highPending = !mHighQueue->IsEmpty(aProofOfLock);
bool normalPending = !mNormalQueue->IsEmpty(aProofOfLock);
size_t inputCount = mInputQueue->Count(aProofOfLock);
if (aUpdateState && mInputQueueState == STATE_ENABLED &&
mInputHandlingStartTime.IsNull() && inputCount > 0) {
mInputHandlingStartTime =
InputEventStatistics::Get()
.GetInputHandlingStartTime(inputCount);
}
// We check the different queues in the following order. The conditions we use
// are meant to avoid starvation and to ensure that we don't process an event
// at the wrong time.
//
// HIGH: if mProcessHighPriorityQueue
// INPUT: if inputCount > 0 && TimeStamp::Now() > mInputHandlingStartTime
// NORMAL: if normalPending
//
// If we still don't have an event, then we take events from the queues
// in the following order:
//
// HIGH
// INPUT
// IDLE: if GetIdleDeadline()
//
// If we don't get an event in this pass, then we return null since no events
// are ready.
// This variable determines which queue we will take an event from.
EventPriority queue;
if (mProcessHighPriorityQueue) {
queue = EventPriority::High;
} else if (inputCount > 0 && (mInputQueueState == STATE_FLUSHING ||
(mInputQueueState == STATE_ENABLED &&
TimeStamp::Now() > mInputHandlingStartTime))) {
queue = EventPriority::Input;
} else if (normalPending) {
MOZ_ASSERT(mInputQueueState != STATE_FLUSHING,
"Shouldn't consume normal event when flusing input events");
queue = EventPriority::Normal;
} else if (highPending) {
queue = EventPriority::High;
} else if (inputCount > 0 && mInputQueueState != STATE_SUSPEND) {
MOZ_ASSERT(mInputQueueState != STATE_DISABLED,
"Shouldn't consume input events when the input queue is disabled");
queue = EventPriority::Input;
} else {
// We may not actually return an idle event in this case.
queue = EventPriority::Idle;
}
MOZ_ASSERT_IF(queue == EventPriority::Input,
mInputQueueState != STATE_DISABLED && mInputQueueState != STATE_SUSPEND);
if (aUpdateState) {
mProcessHighPriorityQueue = highPending;
}
return queue;
}
template<class InnerQueueT>
already_AddRefed<nsIRunnable>
PrioritizedEventQueue<InnerQueueT>::GetEvent(EventPriority* aPriority,
const MutexAutoLock& aProofOfLock)
{
MakeScopeExit([&] {
mHasPendingEventsPromisedIdleEvent = false;
});
#ifndef RELEASE_OR_BETA
// Clear mNextIdleDeadline so that it is possible to determine that
// we're running an idle runnable in ProcessNextEvent.
*mNextIdleDeadline = TimeStamp();
#endif
EventPriority queue = SelectQueue(true, aProofOfLock);
if (aPriority) {
*aPriority = queue;
}
if (queue == EventPriority::High) {
nsCOMPtr<nsIRunnable> event = mHighQueue->GetEvent(aPriority, aProofOfLock);
MOZ_ASSERT(event);
mInputHandlingStartTime = TimeStamp();
mProcessHighPriorityQueue = false;
return event.forget();
}
if (queue == EventPriority::Input) {
nsCOMPtr<nsIRunnable> event = mInputQueue->GetEvent(aPriority, aProofOfLock);
MOZ_ASSERT(event);
return event.forget();
}
if (queue == EventPriority::Normal) {
nsCOMPtr<nsIRunnable> event = mNormalQueue->GetEvent(aPriority, aProofOfLock);
return event.forget();
}
// If we get here, then all queues except idle are empty.
MOZ_ASSERT(queue == EventPriority::Idle);
if (mIdleQueue->IsEmpty(aProofOfLock)) {
MOZ_ASSERT(!mHasPendingEventsPromisedIdleEvent);
return nullptr;
}
TimeStamp idleDeadline = GetIdleDeadline();
if (!idleDeadline) {
return nullptr;
}
nsCOMPtr<nsIRunnable> event = mIdleQueue->GetEvent(aPriority, aProofOfLock);
if (event) {
nsCOMPtr<nsIIdleRunnable> idleEvent = do_QueryInterface(event);
if (idleEvent) {
idleEvent->SetDeadline(idleDeadline);
}
#ifndef RELEASE_OR_BETA
// Store the next idle deadline to be able to determine budget use
// in ProcessNextEvent.
*mNextIdleDeadline = idleDeadline;
#endif
}
return event.forget();
}
template<class InnerQueueT>
bool
PrioritizedEventQueue<InnerQueueT>::IsEmpty(const MutexAutoLock& aProofOfLock)
{
// Just check IsEmpty() on the sub-queues. Don't bother checking the idle
// deadline since that only determines whether an idle event is ready or not.
return mHighQueue->IsEmpty(aProofOfLock)
&& mInputQueue->IsEmpty(aProofOfLock)
&& mNormalQueue->IsEmpty(aProofOfLock)
&& mIdleQueue->IsEmpty(aProofOfLock);
}
template<class InnerQueueT>
bool
PrioritizedEventQueue<InnerQueueT>::HasReadyEvent(const MutexAutoLock& aProofOfLock)
{
mHasPendingEventsPromisedIdleEvent = false;
EventPriority queue = SelectQueue(false, aProofOfLock);
if (queue == EventPriority::High) {
return mHighQueue->HasReadyEvent(aProofOfLock);
} else if (queue == EventPriority::Input) {
return mIdleQueue->HasReadyEvent(aProofOfLock);
} else if (queue == EventPriority::Normal) {
return mNormalQueue->HasReadyEvent(aProofOfLock);
}
MOZ_ASSERT(queue == EventPriority::Idle);
// If we get here, then both the high and normal queues are empty.
if (mIdleQueue->IsEmpty(aProofOfLock)) {
return false;
}
TimeStamp idleDeadline = GetIdleDeadline();
if (idleDeadline && mIdleQueue->HasReadyEvent(aProofOfLock)) {
mHasPendingEventsPromisedIdleEvent = true;
return true;
}
return false;
}
template<class InnerQueueT>
size_t
PrioritizedEventQueue<InnerQueueT>::Count(const MutexAutoLock& aProofOfLock) const
{
MOZ_CRASH("unimplemented");
}
template<class InnerQueueT>
void
PrioritizedEventQueue<InnerQueueT>::EnableInputEventPrioritization(const MutexAutoLock& aProofOfLock)
{
MOZ_ASSERT(mInputQueueState == STATE_DISABLED);
mInputQueueState = STATE_ENABLED;
mInputHandlingStartTime = TimeStamp();
}
template<class InnerQueueT>
void
PrioritizedEventQueue<InnerQueueT>::
FlushInputEventPrioritization(const MutexAutoLock& aProofOfLock)
{
MOZ_ASSERT(mInputQueueState == STATE_ENABLED || mInputQueueState == STATE_SUSPEND);
mInputQueueState =
mInputQueueState == STATE_ENABLED ? STATE_FLUSHING : STATE_SUSPEND;
}
template<class InnerQueueT>
void
PrioritizedEventQueue<InnerQueueT>::
SuspendInputEventPrioritization(const MutexAutoLock& aProofOfLock)
{
MOZ_ASSERT(mInputQueueState == STATE_ENABLED || mInputQueueState == STATE_FLUSHING);
mInputQueueState = STATE_SUSPEND;
}
template<class InnerQueueT>
void
PrioritizedEventQueue<InnerQueueT>::
ResumeInputEventPrioritization(const MutexAutoLock& aProofOfLock)
{
MOZ_ASSERT(mInputQueueState == STATE_SUSPEND);
mInputQueueState = STATE_ENABLED;
}
namespace mozilla {
template class PrioritizedEventQueue<EventQueue>;
}