зеркало из https://github.com/mozilla/gecko-dev.git
160 строки
5.3 KiB
C++
160 строки
5.3 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef AudioSink_h__
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#define AudioSink_h__
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#include "AudioStream.h"
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#include "MediaEventSource.h"
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#include "MediaInfo.h"
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#include "MediaQueue.h"
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#include "MediaSink.h"
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#include "mozilla/Atomics.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/Monitor.h"
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#include "mozilla/MozPromise.h"
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#include "mozilla/RefPtr.h"
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#include "nsISupportsImpl.h"
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namespace mozilla {
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class AudioConverter;
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class AudioSink : private AudioStream::DataSource {
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using PlaybackParams = MediaSink::PlaybackParams;
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public:
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AudioSink(AbstractThread* aThread, MediaQueue<AudioData>& aAudioQueue,
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const media::TimeUnit& aStartTime, const AudioInfo& aInfo);
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~AudioSink();
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// Return a promise which will be resolved when AudioSink
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// finishes playing, or rejected if any error.
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nsresult Init(const PlaybackParams& aParams,
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RefPtr<MediaSink::EndedPromise>& aEndedPromise);
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/*
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* All public functions are not thread-safe.
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* Called on the task queue of MDSM only.
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*/
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media::TimeUnit GetPosition();
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media::TimeUnit GetEndTime() const;
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// Check whether we've pushed more frames to the audio hardware than it has
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// played.
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bool HasUnplayedFrames();
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// Shut down the AudioSink's resources.
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void Shutdown();
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void SetVolume(double aVolume);
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void SetPlaybackRate(double aPlaybackRate);
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void SetPreservesPitch(bool aPreservesPitch);
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void SetPlaying(bool aPlaying);
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MediaEventSource<bool>& AudibleEvent() { return mAudibleEvent; }
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nsCString GetDebugInfo();
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private:
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// Allocate and initialize mAudioStream. Returns NS_OK on success.
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nsresult InitializeAudioStream(const PlaybackParams& aParams);
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// Interface of AudioStream::DataSource.
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// Called on the callback thread of cubeb.
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UniquePtr<AudioStream::Chunk> PopFrames(uint32_t aFrames) override;
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bool Ended() const override;
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void Drained() override;
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void CheckIsAudible(const AudioData* aData);
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// The audio stream resource. Used on the task queue of MDSM only.
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RefPtr<AudioStream> mAudioStream;
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// The presentation time of the first audio frame that was played.
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// We can add this to the audio stream position to determine
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// the current audio time.
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const media::TimeUnit mStartTime;
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// Keep the last good position returned from the audio stream. Used to ensure
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// position returned by GetPosition() is mono-increasing in spite of audio
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// stream error. Used on the task queue of MDSM only.
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media::TimeUnit mLastGoodPosition;
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const AudioInfo mInfo;
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// Used on the task queue of MDSM only.
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bool mPlaying;
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MozPromiseHolder<MediaSink::EndedPromise> mEndedPromise;
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/*
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* Members to implement AudioStream::DataSource.
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* Used on the callback thread of cubeb.
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*/
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// The AudioData at which AudioStream::DataSource is reading.
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RefPtr<AudioData> mCurrentData;
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// Monitor protecting access to mCursor and mWritten.
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// mCursor is created/destroyed on the cubeb thread, while we must also
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// ensure that mWritten and mCursor::Available() get modified simultaneously.
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// (written on cubeb thread, and read on MDSM task queue).
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mutable Monitor mMonitor;
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// Keep track of the read position of mCurrentData.
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UniquePtr<AudioBufferCursor> mCursor;
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// PCM frames written to the stream so far.
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int64_t mWritten;
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// True if there is any error in processing audio data like overflow.
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Atomic<bool> mErrored;
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// Set on the callback thread of cubeb once the stream has drained.
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Atomic<bool> mPlaybackComplete;
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const RefPtr<AbstractThread> mOwnerThread;
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// Audio Processing objects and methods
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void OnAudioPopped(const RefPtr<AudioData>& aSample);
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void OnAudioPushed(const RefPtr<AudioData>& aSample);
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void NotifyAudioNeeded();
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// Drain the converter and add the output to the processed audio queue.
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// A maximum of aMaxFrames will be added.
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uint32_t DrainConverter(uint32_t aMaxFrames = UINT32_MAX);
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already_AddRefed<AudioData> CreateAudioFromBuffer(
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AlignedAudioBuffer&& aBuffer, AudioData* aReference);
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// Add data to the processsed queue, update mProcessedQueueLength and
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// return the number of frames added.
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uint32_t PushProcessedAudio(AudioData* aData);
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UniquePtr<AudioConverter> mConverter;
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MediaQueue<AudioData> mProcessedQueue;
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// Length in microseconds of the ProcessedQueue
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Atomic<uint64_t> mProcessedQueueLength;
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MediaEventListener mAudioQueueListener;
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MediaEventListener mAudioQueueFinishListener;
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MediaEventListener mProcessedQueueListener;
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// Number of frames processed from mAudioQueue. Used to determine gaps in
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// the input stream. It indicates the time in frames since playback started
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// at the current input framerate.
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int64_t mFramesParsed;
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Maybe<RefPtr<AudioData>> mLastProcessedPacket;
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media::TimeUnit mLastEndTime;
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// Never modifed after construction.
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uint32_t mOutputRate;
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uint32_t mOutputChannels;
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// True when audio is producing audible sound, false when audio is silent.
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bool mIsAudioDataAudible;
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MediaEventProducer<bool> mAudibleEvent;
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MediaQueue<AudioData>& mAudioQueue;
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};
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} // namespace mozilla
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#endif // AudioSink_h__
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