gecko-dev/dom/webgpu/CommandEncoder.h

48 строки
1.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_CommandEncoder_H_
#define GPU_CommandEncoder_H_
#include "mozilla/dom/TypedArray.h"
#include "nsWrapperCache.h"
#include "ObjectModel.h"
namespace mozilla {
namespace dom {
template <typename T>
class Sequence;
class GPUComputePipelineOrGPURenderPipeline;
class UnsignedLongSequenceOrGPUExtent3DDict;
struct GPUBufferCopyView;
struct GPUCommandBufferDescriptor;
struct GPUImageBitmapCopyView;
struct GPURenderPassDescriptor;
struct GPUTextureCopyView;
} // namespace dom
namespace webgpu {
class BindGroup;
class Buffer;
class CommandBuffer;
class ComputePassEncoder;
class Device;
class RenderPassEncoder;
class CommandEncoder final : public ObjectBase, public ChildOf<Device> {
public:
GPU_DECL_CYCLE_COLLECTION(CommandEncoder)
GPU_DECL_JS_WRAP(CommandEncoder)
private:
CommandEncoder() = delete;
virtual ~CommandEncoder();
};
} // namespace webgpu
} // namespace mozilla
#endif // GPU_CommandEncoder_H_