gecko-dev/dom/webgpu/ObjectModel.h

78 строки
2.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_OBJECT_MODEL_H_
#define GPU_OBJECT_MODEL_H_
#include "nsWrapperCache.h"
#include "nsString.h"
class nsIGlobalObject;
namespace mozilla {
namespace webgpu {
template <typename T>
class ChildOf {
public:
const RefPtr<T> mParent;
explicit ChildOf(
T* parent = nullptr); // TODO: This can't be nullptr eventually.
protected:
virtual ~ChildOf();
public:
nsIGlobalObject* GetParentObject() const;
};
class ObjectBase : public nsWrapperCache {
private:
nsString mLabel;
protected:
virtual ~ObjectBase() = default;
public:
void GetLabel(nsAString& aValue) const;
void SetLabel(const nsAString& aLabel);
};
} // namespace webgpu
} // namespace mozilla
#define GPU_DECL_JS_WRAP(T) \
JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) \
override;
#define GPU_DECL_CYCLE_COLLECTION(T) \
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(T) \
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(T)
#define GPU_IMPL_JS_WRAP(T) \
JSObject* T::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) { \
return dom::GPU##T##_Binding::Wrap(cx, this, givenProto); \
}
#define GPU_IMPL_CYCLE_COLLECTION(T, ...) \
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(T, AddRef) \
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(T, Release) \
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(T, __VA_ARGS__)
template <typename T>
void ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& callback,
const RefPtr<T>& field, const char* name,
uint32_t flags) {
CycleCollectionNoteChild(callback, field.get(), name, flags);
}
template <typename T>
void ImplCycleCollectionUnlink(const RefPtr<T>& field) {
const auto mutPtr = const_cast<RefPtr<T>*>(&field);
ImplCycleCollectionUnlink(*mutPtr);
}
#endif // GPU_OBJECT_MODEL_H_