зеркало из https://github.com/mozilla/gecko-dev.git
187 строки
5.0 KiB
C++
187 строки
5.0 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLTransformFeedback.h"
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#include "GLContext.h"
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#include "mozilla/dom/WebGL2RenderingContextBinding.h"
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#include "WebGL2Context.h"
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#include "WebGLProgram.h"
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namespace mozilla {
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WebGLTransformFeedback::WebGLTransformFeedback(WebGLContext* webgl, GLuint tf)
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: WebGLRefCountedObject(webgl),
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mGLName(tf),
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mIndexedBindings(webgl->mGLMaxTransformFeedbackSeparateAttribs),
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mIsPaused(false),
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mIsActive(false) {
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mContext->mTransformFeedbacks.insertBack(this);
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}
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WebGLTransformFeedback::~WebGLTransformFeedback() { DeleteOnce(); }
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void WebGLTransformFeedback::Delete() {
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if (mGLName) {
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mContext->gl->fDeleteTransformFeedbacks(1, &mGLName);
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}
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removeFrom(mContext->mTransformFeedbacks);
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}
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////////////////////////////////////////
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void WebGLTransformFeedback::BeginTransformFeedback(GLenum primMode) {
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if (mIsActive) return mContext->ErrorInvalidOperation("Already active.");
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switch (primMode) {
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case LOCAL_GL_POINTS:
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case LOCAL_GL_LINES:
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case LOCAL_GL_TRIANGLES:
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break;
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default:
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mContext->ErrorInvalidEnum(
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"`primitiveMode` must be one of POINTS, LINES, or"
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" TRIANGLES.");
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return;
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}
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const auto& prog = mContext->mCurrentProgram;
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if (!prog || !prog->IsLinked() ||
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prog->LinkInfo()->componentsPerTFVert.empty()) {
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mContext->ErrorInvalidOperation(
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"Current program not valid for transform"
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" feedback.");
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return;
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}
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const auto& linkInfo = prog->LinkInfo();
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const auto& componentsPerTFVert = linkInfo->componentsPerTFVert;
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size_t minVertCapacity = SIZE_MAX;
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for (size_t i = 0; i < componentsPerTFVert.size(); i++) {
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const auto& indexedBinding = mIndexedBindings[i];
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const auto& componentsPerVert = componentsPerTFVert[i];
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const auto& buffer = indexedBinding.mBufferBinding;
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if (!buffer) {
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mContext->ErrorInvalidOperation(
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"No buffer attached to required transform"
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" feedback index %u.",
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(uint32_t)i);
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return;
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}
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const size_t vertCapacity = buffer->ByteLength() / 4 / componentsPerVert;
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minVertCapacity = std::min(minVertCapacity, vertCapacity);
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}
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////
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const auto& gl = mContext->gl;
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gl->fBeginTransformFeedback(primMode);
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////
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mIsActive = true;
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MOZ_ASSERT(!mIsPaused);
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mActive_Program = prog;
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mActive_PrimMode = primMode;
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mActive_VertPosition = 0;
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mActive_VertCapacity = minVertCapacity;
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////
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mActive_Program->mNumActiveTFOs++;
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}
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void WebGLTransformFeedback::EndTransformFeedback() {
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if (!mIsActive) return mContext->ErrorInvalidOperation("Not active.");
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////
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const auto& gl = mContext->gl;
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gl->fEndTransformFeedback();
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if (gl->WorkAroundDriverBugs()) {
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#ifdef XP_MACOSX
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// Multi-threaded GL on mac will generate INVALID_OP in some cases for at
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// least BindBufferBase after an EndTransformFeedback if there is not a
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// flush between the two. Single-threaded GL does not have this issue. This
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// is likely due to not synchronizing client/server state, and erroring in
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// BindBufferBase because the client thinks we're still in transform
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// feedback.
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gl->fFlush();
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#endif
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}
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////
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mIsActive = false;
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mIsPaused = false;
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////
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mActive_Program->mNumActiveTFOs--;
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}
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void WebGLTransformFeedback::PauseTransformFeedback() {
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if (!mIsActive || mIsPaused) {
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mContext->ErrorInvalidOperation("Not active or is paused.");
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return;
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}
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////
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const auto& gl = mContext->gl;
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gl->fPauseTransformFeedback();
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////
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mIsPaused = true;
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}
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void WebGLTransformFeedback::ResumeTransformFeedback() {
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if (!mIsPaused) return mContext->ErrorInvalidOperation("Not paused.");
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if (mContext->mCurrentProgram != mActive_Program) {
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mContext->ErrorInvalidOperation("Active program differs from original.");
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return;
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}
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////
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const auto& gl = mContext->gl;
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gl->fResumeTransformFeedback();
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////
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MOZ_ASSERT(mIsActive);
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mIsPaused = false;
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}
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////////////////////////////////////////
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void WebGLTransformFeedback::AddBufferBindCounts(int8_t addVal) const {
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const GLenum target = LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER;
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for (const auto& binding : mIndexedBindings) {
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WebGLBuffer::AddBindCount(target, binding.mBufferBinding.get(), addVal);
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}
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}
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////////////////////////////////////////
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JSObject* WebGLTransformFeedback::WrapObject(JSContext* cx,
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JS::Handle<JSObject*> givenProto) {
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return dom::WebGLTransformFeedback_Binding::Wrap(cx, this, givenProto);
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}
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NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLTransformFeedback, AddRef)
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NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLTransformFeedback, Release)
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NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLTransformFeedback, mIndexedBindings,
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mActive_Program)
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} // namespace mozilla
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