gecko-dev/js/tamarin/core/CodeContext.h

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/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version 1.1 (the
* "License"); you may not use this file except in compliance with the License. You may obtain
* a copy of the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis, WITHOUT
* WARRANTY OF ANY KIND, either express or implied. See the License for the specific
* language governing rights and limitations under the License.
*
* The Original Code is [Open Source Virtual Machine.]
*
* The Initial Developer of the Original Code is Adobe System Incorporated. Portions created
* by the Initial Developer are Copyright (C)[ 2004-2006 ] Adobe Systems Incorporated. All Rights
* Reserved.
*
* Contributor(s): Adobe AS3 Team
*
* Alternatively, the contents of this file may be used under the terms of either the GNU
* General Public License Version 2 or later (the "GPL"), or the GNU Lesser General Public
* License Version 2.1 or later (the "LGPL"), in which case the provisions of the GPL or the
* LGPL are applicable instead of those above. If you wish to allow use of your version of this
* file only under the terms of either the GPL or the LGPL, and not to allow others to use your
* version of this file under the terms of the MPL, indicate your decision by deleting provisions
* above and replace them with the notice and other provisions required by the GPL or the
* LGPL. If you do not delete the provisions above, a recipient may use your version of this file
* under the terms of any one of the MPL, the GPL or the LGPL.
*
***** END LICENSE BLOCK ***** */
#ifndef __avmplus_CodeContext__
#define __avmplus_CodeContext__
namespace avmplus
{
const CodeContextAtom CONTEXT_NONE = 0; // No CodeContext present
const CodeContextAtom CONTEXT_ENV = 0; // MethodEnv* pointer
const CodeContextAtom CONTEXT_OBJECT = 1; // CodeContext* object
// CodeContext is used to track which security context we are in.
// When an AS3 method is called, the AS3 method will set core->codeContext to its code context.
class CodeContext : public MMgc::GCFinalizedObject
{
public:
#ifdef DEBUGGER
virtual Toplevel *toplevel() const = 0;
#endif
};
class EnterCodeContext
{
public:
EnterCodeContext(AvmCore * _core, MethodEnv *env)
{
initialize(_core, (CodeContextAtom)env | CONTEXT_ENV);
}
EnterCodeContext(AvmCore * _core, CodeContext *codeContext)
{
initialize(_core, (CodeContextAtom)codeContext | CONTEXT_OBJECT);
}
~EnterCodeContext()
{
finish();
}
void finish()
{
core->codeContextAtom = savedCodeContextAtom;
}
private:
void initialize(AvmCore * _core, CodeContextAtom atom)
{
this->core = _core;
savedCodeContextAtom = _core->codeContextAtom;
_core->codeContextAtom = atom;
}
CodeContextAtom savedCodeContextAtom;
AvmCore *core;
};
}
#endif /* __avmplus_CodeContext__ */