зеркало из https://github.com/mozilla/gecko-dev.git
39 строки
1.3 KiB
C++
39 строки
1.3 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLExtensions.h"
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#include "GLContext.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "WebGLContext.h"
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#include "WebGLFormats.h"
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namespace mozilla {
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WebGLExtensionTextureFloatLinear::WebGLExtensionTextureFloatLinear(WebGLContext* webgl)
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: WebGLExtensionBase(webgl)
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{
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auto& fua = webgl->mFormatUsage;
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fua->EditUsage(webgl::EffectiveFormat::RGBA32F)->isFilterable = true;
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fua->EditUsage(webgl::EffectiveFormat::RGB32F)->isFilterable = true;
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if (webgl->IsWebGL2()) {
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fua->EditUsage(webgl::EffectiveFormat::R32F)->isFilterable = true;
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fua->EditUsage(webgl::EffectiveFormat::RG32F)->isFilterable = true;
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} else {
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fua->EditUsage(webgl::EffectiveFormat::Luminance32FAlpha32F)->isFilterable = true;
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fua->EditUsage(webgl::EffectiveFormat::Luminance32F)->isFilterable = true;
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fua->EditUsage(webgl::EffectiveFormat::Alpha32F)->isFilterable = true;
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}
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}
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WebGLExtensionTextureFloatLinear::~WebGLExtensionTextureFloatLinear()
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{
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}
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IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionTextureFloatLinear, OES_texture_float_linear)
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} // namespace mozilla
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