зеркало из https://github.com/mozilla/gecko-dev.git
167 строки
5.1 KiB
C++
167 строки
5.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_DOMSVGNUMBER_H__
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#define MOZILLA_DOMSVGNUMBER_H__
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#include "DOMSVGNumberList.h"
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#include "nsCOMPtr.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsTArray.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/ErrorResult.h"
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#include "mozilla/RefPtr.h"
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#include "nsWrapperCache.h"
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#define MOZ_SVG_LIST_INDEX_BIT_COUNT 27 // supports > 134 million list items
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namespace mozilla {
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namespace dom {
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class SVGElement;
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class SVGSVGElement;
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/**
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* Class DOMSVGNumber
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*
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* This class creates the DOM objects that wrap internal SVGNumber objects that
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* are in an SVGNumberList. It is also used to create the objects returned by
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* SVGSVGElement.createSVGNumber().
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*
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* For the DOM wrapper classes for non-list SVGNumber, see nsSVGNumber2.h.
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*
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* See the architecture comment in DOMSVGAnimatedNumberList.h.
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*
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* See the comment in DOMSVGLength.h (yes, LENGTH), which applies here too.
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*/
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class DOMSVGNumber final : public nsISupports, public nsWrapperCache {
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friend class AutoChangeNumberNotifier;
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~DOMSVGNumber() {
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// Our mList's weak ref to us must be nulled out when we die. If GC has
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// unlinked us using the cycle collector code, then that has already
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// happened, and mList is null.
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if (mList) {
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mList->mItems[mListIndex] = nullptr;
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}
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}
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public:
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NS_DECL_CYCLE_COLLECTING_ISUPPORTS
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(DOMSVGNumber)
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/**
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* Generic ctor for DOMSVGNumber objects that are created for an attribute.
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*/
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DOMSVGNumber(DOMSVGNumberList* aList, uint8_t aAttrEnum, uint32_t aListIndex,
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bool aIsAnimValItem);
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/**
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* Ctor for creating the objects returned by SVGSVGElement.createSVGNumber(),
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* which do not initially belong to an attribute.
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*/
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explicit DOMSVGNumber(SVGSVGElement* aParent);
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private:
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explicit DOMSVGNumber(nsISupports* aParent);
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public:
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/**
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* Create an unowned copy. The caller is responsible for the first AddRef().
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*/
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DOMSVGNumber* Clone() {
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DOMSVGNumber* clone = new DOMSVGNumber(mParent);
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clone->mValue = ToSVGNumber();
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return clone;
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}
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bool IsInList() const { return !!mList; }
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/**
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* In future, if this class is used for non-list numbers, this will be
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* different to IsInList().
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*/
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bool HasOwner() const { return !!mList; }
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/**
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* This method is called to notify this DOM object that it is being inserted
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* into a list, and give it the information it needs as a result.
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*
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* This object MUST NOT already belong to a list when this method is called.
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* That's not to say that script can't move these DOM objects between
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* lists - it can - it's just that the logic to handle that (and send out
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* the necessary notifications) is located elsewhere (in DOMSVGNumberList).)
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*/
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void InsertingIntoList(DOMSVGNumberList* aList, uint8_t aAttrEnum,
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uint32_t aListIndex, bool aIsAnimValItem);
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static uint32_t MaxListIndex() {
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return (1U << MOZ_SVG_LIST_INDEX_BIT_COUNT) - 1;
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}
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/// This method is called to notify this object that its list index changed.
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void UpdateListIndex(uint32_t aListIndex) { mListIndex = aListIndex; }
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/**
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* This method is called to notify this DOM object that it is about to be
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* removed from its current DOM list so that it can first make a copy of its
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* internal counterpart's value. (If it didn't do this, then it would
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* "lose" its value on being removed.)
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*/
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void RemovingFromList();
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float ToSVGNumber();
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nsISupports* GetParentObject() { return mParent; }
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virtual JSObject* WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) override;
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float Value();
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void SetValue(float aValue, ErrorResult& aRv);
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private:
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dom::SVGElement* Element() { return mList->Element(); }
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uint8_t AttrEnum() const { return mAttrEnum; }
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/**
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* Get a reference to the internal SVGNumber list item that this DOM wrapper
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* object currently wraps.
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*
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* To simplify the code we just have this one method for obtaining both
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* baseVal and animVal internal items. This means that animVal items don't
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* get const protection, but then our setter methods guard against changing
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* animVal items.
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*/
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float& InternalItem();
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#ifdef DEBUG
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bool IndexIsValid();
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#endif
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RefPtr<DOMSVGNumberList> mList;
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nsCOMPtr<nsISupports> mParent;
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// Bounds for the following are checked in the ctor, so be sure to update
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// that if you change the capacity of any of the following.
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uint32_t mListIndex : MOZ_SVG_LIST_INDEX_BIT_COUNT;
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uint32_t mAttrEnum : 4; // supports up to 16 attributes
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uint32_t mIsAnimValItem : 1;
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// The following member is only used when we're not in a list:
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float mValue;
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};
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} // namespace dom
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} // namespace mozilla
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#undef MOZ_SVG_LIST_INDEX_BIT_COUNT
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#endif // MOZILLA_DOMSVGNUMBER_H__
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