зеркало из https://github.com/mozilla/gecko-dev.git
288 строки
10 KiB
C++
288 строки
10 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef LAYOUT_SVG_SVGCONTEXTPAINT_H_
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#define LAYOUT_SVG_SVGCONTEXTPAINT_H_
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#include "DrawMode.h"
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#include "gfxMatrix.h"
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#include "gfxPattern.h"
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#include "gfxTypes.h"
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#include "gfxUtils.h"
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#include "mozilla/AlreadyAddRefed.h"
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#include "mozilla/Assertions.h"
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#include "mozilla/gfx/2D.h"
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#include "nsColor.h"
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#include "nsStyleStruct.h"
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#include "nsTArray.h"
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#include "ImgDrawResult.h"
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#include "nsRefPtrHashtable.h"
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class gfxContext;
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namespace mozilla {
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class SVGPaintServerFrame;
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namespace dom {
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class SVGDocument;
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}
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/**
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* This class is used to pass information about a context element through to
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* SVG painting code in order to resolve the 'context-fill' and related
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* keywords. See:
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*
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* https://www.w3.org/TR/SVG2/painting.html#context-paint
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*
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* This feature allows the color in an SVG-in-OpenType glyph to come from the
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* computed style for the text that is being drawn, for example, or for color
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* in an SVG embedded by an <img> element to come from the embedding <img>
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* element.
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*
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* This class is reference counted so that it can be shared among many similar
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* SVGImageContext objects. (SVGImageContext objects are frequently
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* copy-constructed with small modifications, and we'd like for those copies to
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* be able to share their context-paint data cheaply.) However, in most cases,
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* SVGContextPaint instances are stored in a local RefPtr and only last for the
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* duration of a function call.
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* XXX Note: SVGImageContext doesn't actually have a SVGContextPaint member yet,
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* but it will in a later patch in the patch series that added this comment.
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*/
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class SVGContextPaint : public RefCounted<SVGContextPaint> {
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protected:
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using DrawTarget = mozilla::gfx::DrawTarget;
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using Float = mozilla::gfx::Float;
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using imgDrawingParams = mozilla::image::imgDrawingParams;
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SVGContextPaint() : mDashOffset(0.0f), mStrokeWidth(0.0f) {}
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public:
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MOZ_DECLARE_REFCOUNTED_TYPENAME(SVGContextPaint)
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virtual ~SVGContextPaint() = default;
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virtual already_AddRefed<gfxPattern> GetFillPattern(
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const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM,
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imgDrawingParams& aImgParams) = 0;
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virtual already_AddRefed<gfxPattern> GetStrokePattern(
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const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM,
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imgDrawingParams& aImgParams) = 0;
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virtual float GetFillOpacity() const = 0;
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virtual float GetStrokeOpacity() const = 0;
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already_AddRefed<gfxPattern> GetFillPattern(const DrawTarget* aDrawTarget,
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const gfxMatrix& aCTM,
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imgDrawingParams& aImgParams) {
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return GetFillPattern(aDrawTarget, GetFillOpacity(), aCTM, aImgParams);
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}
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already_AddRefed<gfxPattern> GetStrokePattern(const DrawTarget* aDrawTarget,
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const gfxMatrix& aCTM,
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imgDrawingParams& aImgParams) {
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return GetStrokePattern(aDrawTarget, GetStrokeOpacity(), aCTM, aImgParams);
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}
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static SVGContextPaint* GetContextPaint(nsIContent* aContent);
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// XXX This gets the geometry params from the gfxContext. We should get that
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// information from the actual paint context!
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void InitStrokeGeometry(gfxContext* aContext, float devUnitsPerSVGUnit);
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const FallibleTArray<Float>& GetStrokeDashArray() const { return mDashes; }
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Float GetStrokeDashOffset() const { return mDashOffset; }
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Float GetStrokeWidth() const { return mStrokeWidth; }
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virtual uint32_t Hash() const {
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MOZ_ASSERT_UNREACHABLE(
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"Only VectorImage needs to hash, and that should "
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"only be operating on our SVGEmbeddingContextPaint "
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"subclass");
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return 0;
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}
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/**
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* Returns true if image context paint is allowed to be used in an image that
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* has the given URI, else returns false.
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*/
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static bool IsAllowedForImageFromURI(nsIURI* aURI);
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private:
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// Member-vars are initialized in InitStrokeGeometry.
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FallibleTArray<Float> mDashes;
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MOZ_INIT_OUTSIDE_CTOR Float mDashOffset;
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MOZ_INIT_OUTSIDE_CTOR Float mStrokeWidth;
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};
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/**
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* RAII class used to temporarily set and remove an SVGContextPaint while a
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* piece of SVG is being painted. The context paint is set on the SVG's owner
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* document, as expected by SVGContextPaint::GetContextPaint. Any pre-existing
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* context paint is restored after this class removes the context paint that it
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* set.
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*/
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class MOZ_RAII AutoSetRestoreSVGContextPaint {
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public:
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AutoSetRestoreSVGContextPaint(const SVGContextPaint& aContextPaint,
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dom::SVGDocument& aSVGDocument);
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~AutoSetRestoreSVGContextPaint();
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private:
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dom::SVGDocument& mSVGDocument;
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// The context paint that needs to be restored by our dtor after it removes
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// aContextPaint:
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const SVGContextPaint* mOuterContextPaint;
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};
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/**
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* This class should be flattened into SVGContextPaint once we get rid of the
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* other sub-class (SimpleTextContextPaint).
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*/
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struct SVGContextPaintImpl : public SVGContextPaint {
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protected:
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using DrawTarget = mozilla::gfx::DrawTarget;
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public:
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DrawMode Init(const DrawTarget* aDrawTarget, const gfxMatrix& aContextMatrix,
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nsIFrame* aFrame, SVGContextPaint* aOuterContextPaint,
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imgDrawingParams& aImgParams);
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already_AddRefed<gfxPattern> GetFillPattern(
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const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM,
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imgDrawingParams& aImgParams) override;
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already_AddRefed<gfxPattern> GetStrokePattern(
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const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM,
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imgDrawingParams& aImgParams) override;
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void SetFillOpacity(float aOpacity) { mFillOpacity = aOpacity; }
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float GetFillOpacity() const override { return mFillOpacity; }
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void SetStrokeOpacity(float aOpacity) { mStrokeOpacity = aOpacity; }
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float GetStrokeOpacity() const override { return mStrokeOpacity; }
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struct Paint {
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enum class Tag : uint8_t {
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None,
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Color,
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PaintServer,
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ContextFill,
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ContextStroke,
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};
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Paint() : mPaintDefinition{}, mPaintType(Tag::None) {}
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void SetPaintServer(nsIFrame* aFrame, const gfxMatrix& aContextMatrix,
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SVGPaintServerFrame* aPaintServerFrame) {
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mPaintType = Tag::PaintServer;
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mPaintDefinition.mPaintServerFrame = aPaintServerFrame;
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mFrame = aFrame;
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mContextMatrix = aContextMatrix;
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}
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void SetColor(const nscolor& aColor) {
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mPaintType = Tag::Color;
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mPaintDefinition.mColor = aColor;
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}
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void SetContextPaint(SVGContextPaint* aContextPaint, Tag aTag) {
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MOZ_ASSERT(aTag == Tag::ContextFill || aTag == Tag::ContextStroke);
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mPaintType = aTag;
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mPaintDefinition.mContextPaint = aContextPaint;
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}
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union {
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SVGPaintServerFrame* mPaintServerFrame;
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SVGContextPaint* mContextPaint;
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nscolor mColor;
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} mPaintDefinition;
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// Initialized (if needed) in SetPaintServer():
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MOZ_INIT_OUTSIDE_CTOR nsIFrame* mFrame;
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// CTM defining the user space for the pattern we will use.
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gfxMatrix mContextMatrix;
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Tag mPaintType;
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// Device-space-to-pattern-space
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gfxMatrix mPatternMatrix;
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nsRefPtrHashtable<nsFloatHashKey, gfxPattern> mPatternCache;
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already_AddRefed<gfxPattern> GetPattern(
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const DrawTarget* aDrawTarget, float aOpacity,
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StyleSVGPaint nsStyleSVG::*aFillOrStroke, const gfxMatrix& aCTM,
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imgDrawingParams& aImgParams);
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};
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Paint mFillPaint;
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Paint mStrokePaint;
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float mFillOpacity;
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float mStrokeOpacity;
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};
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/**
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* This class is used to pass context paint to an SVG image when an element
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* references that image (e.g. via HTML <img> or SVG <image>, or by referencing
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* it from a CSS property such as 'background-image'). In this case we only
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* support context colors and not paint servers.
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*/
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class SVGEmbeddingContextPaint : public SVGContextPaint {
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using DeviceColor = gfx::DeviceColor;
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public:
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SVGEmbeddingContextPaint() : mFillOpacity(1.0f), mStrokeOpacity(1.0f) {}
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bool operator==(const SVGEmbeddingContextPaint& aOther) const {
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MOZ_ASSERT(GetStrokeWidth() == aOther.GetStrokeWidth() &&
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GetStrokeDashOffset() == aOther.GetStrokeDashOffset() &&
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GetStrokeDashArray() == aOther.GetStrokeDashArray(),
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"We don't currently include these in the context information "
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"from an embedding element");
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return mFill == aOther.mFill && mStroke == aOther.mStroke &&
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mFillOpacity == aOther.mFillOpacity &&
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mStrokeOpacity == aOther.mStrokeOpacity;
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}
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void SetFill(nscolor aFill) { mFill.emplace(gfx::ToDeviceColor(aFill)); }
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const Maybe<DeviceColor>& GetFill() const { return mFill; }
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void SetStroke(nscolor aStroke) {
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mStroke.emplace(gfx::ToDeviceColor(aStroke));
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}
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const Maybe<DeviceColor>& GetStroke() const { return mStroke; }
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/**
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* Returns a pattern of type PatternType::COLOR, or else nullptr.
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*/
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already_AddRefed<gfxPattern> GetFillPattern(
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const DrawTarget* aDrawTarget, float aFillOpacity, const gfxMatrix& aCTM,
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imgDrawingParams& aImgParams) override;
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/**
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* Returns a pattern of type PatternType::COLOR, or else nullptr.
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*/
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already_AddRefed<gfxPattern> GetStrokePattern(
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const DrawTarget* aDrawTarget, float aStrokeOpacity,
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const gfxMatrix& aCTM, imgDrawingParams& aImgParams) override;
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void SetFillOpacity(float aOpacity) { mFillOpacity = aOpacity; }
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float GetFillOpacity() const override { return mFillOpacity; };
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void SetStrokeOpacity(float aOpacity) { mStrokeOpacity = aOpacity; }
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float GetStrokeOpacity() const override { return mStrokeOpacity; };
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uint32_t Hash() const override;
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private:
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Maybe<DeviceColor> mFill;
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Maybe<DeviceColor> mStroke;
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float mFillOpacity;
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float mStrokeOpacity;
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};
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} // namespace mozilla
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#endif // LAYOUT_SVG_SVGCONTEXTPAINT_H_
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