зеркало из https://github.com/mozilla/gecko-dev.git
195 строки
7.7 KiB
C++
195 строки
7.7 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef FILE_BLOCK_CACHE_H_
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#define FILE_BLOCK_CACHE_H_
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#include "mozilla/Attributes.h"
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#include "mozilla/MozPromise.h"
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#include "mozilla/Mutex.h"
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#include "mozilla/UniquePtr.h"
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#include "mozilla/AbstractThread.h"
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#include "nsTArray.h"
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#include "MediaBlockCacheBase.h"
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#include "nsDeque.h"
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#include "nsThreadUtils.h"
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#include <deque>
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struct PRFileDesc;
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namespace mozilla {
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// Manages file I/O for the media cache. Data comes in over the network
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// via callbacks on the main thread, however we don't want to write the
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// incoming data to the media cache on the main thread, as this could block
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// causing UI jank.
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//
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// So FileBlockCache provides an abstraction for a temporary file accessible
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// as an array of blocks, which supports a block move operation, and
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// allows synchronous reading and writing from any thread, with writes being
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// buffered so as not to block.
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//
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// Writes and cache block moves (which require reading) are deferred to
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// their own non-main thread. This object also ensures that data which has
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// been scheduled to be written, but hasn't actually *been* written, is read
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// as if it had, i.e. pending writes are cached in readable memory until
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// they're flushed to file.
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//
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// To improve efficiency, writes can only be done at block granularity,
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// whereas reads can be done with byte granularity.
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//
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// Note it's also recommended not to read from the media cache from the main
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// thread to prevent jank.
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//
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// When WriteBlock() or MoveBlock() are called, data about how to complete
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// the block change is added to mBlockChanges, indexed by block index, and
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// the block index is appended to the mChangeIndexList. This enables
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// us to quickly tell if a block has been changed, and ensures we can perform
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// the changes in the correct order. An event is dispatched to perform the
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// changes listed in mBlockChanges to file. Read() checks mBlockChanges and
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// determines the current data to return, reading from file or from
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// mBlockChanges as necessary.
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class FileBlockCache : public MediaBlockCacheBase {
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public:
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FileBlockCache();
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protected:
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virtual ~FileBlockCache();
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public:
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// Launch thread and open temporary file.
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nsresult Init() override;
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// Will discard pending changes if any.
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void Flush() override;
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// Maximum number of blocks allowed in this block cache.
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// Calculated from "media.cache_size" pref.
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size_t GetMaxBlocks(size_t aCacheSizeInKB) const override;
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// Can be called on any thread. This defers to a non-main thread.
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nsresult WriteBlock(uint32_t aBlockIndex, Span<const uint8_t> aData1,
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Span<const uint8_t> aData2) override;
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// Synchronously reads data from file. May read from file or memory
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// depending on whether written blocks have been flushed to file yet.
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// Not recommended to be called from the main thread, as can cause jank.
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nsresult Read(int64_t aOffset, uint8_t* aData, int32_t aLength,
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int32_t* aBytes) override;
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// Moves a block asynchronously. Can be called on any thread.
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// This defers file I/O to a non-main thread.
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nsresult MoveBlock(int32_t aSourceBlockIndex,
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int32_t aDestBlockIndex) override;
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// Represents a change yet to be made to a block in the file. The change
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// is either a write (and the data to be written is stored in this struct)
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// or a move (and the index of the source block is stored instead).
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struct BlockChange final {
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(BlockChange)
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// This block is waiting in memory to be written.
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// Stores a copy of the block, so we can write it asynchronously.
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explicit BlockChange(const uint8_t* aData) : mSourceBlockIndex(-1) {
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mData = MakeUnique<uint8_t[]>(BLOCK_SIZE);
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memcpy(mData.get(), aData, BLOCK_SIZE);
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}
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BlockChange(Span<const uint8_t> aData1, Span<const uint8_t> aData2)
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: mSourceBlockIndex(-1) {
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MOZ_ASSERT(aData1.Length() + aData2.Length() == BLOCK_SIZE);
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mData = MakeUnique<uint8_t[]>(BLOCK_SIZE);
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memcpy(mData.get(), aData1.Elements(), aData1.Length());
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memcpy(mData.get() + aData1.Length(), aData2.Elements(), aData2.Length());
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}
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// This block's contents are located in another file
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// block, i.e. this block has been moved.
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explicit BlockChange(int32_t aSourceBlockIndex)
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: mSourceBlockIndex(aSourceBlockIndex) {}
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UniquePtr<uint8_t[]> mData;
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const int32_t mSourceBlockIndex;
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bool IsMove() const { return mSourceBlockIndex != -1; }
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bool IsWrite() const {
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return mSourceBlockIndex == -1 && mData.get() != nullptr;
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}
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private:
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// Private destructor, to discourage deletion outside of Release():
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~BlockChange() {}
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};
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private:
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int64_t BlockIndexToOffset(int32_t aBlockIndex) {
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return static_cast<int64_t>(aBlockIndex) * BLOCK_SIZE;
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}
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void SetCacheFile(PRFileDesc* aFD);
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// Close file in thread and terminate thread.
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void Close();
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// Performs block writes and block moves on its own thread.
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void PerformBlockIOs();
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// Mutex which controls access to mFD and mFDCurrentPos. Don't hold
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// mDataMutex while holding mFileMutex! mFileMutex must be owned
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// while accessing any of the following data fields or methods.
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Mutex mFileMutex;
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// Moves a block already committed to file.
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nsresult MoveBlockInFile(int32_t aSourceBlockIndex, int32_t aDestBlockIndex);
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// Seeks file pointer.
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nsresult Seek(int64_t aOffset);
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// Reads data from file offset.
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nsresult ReadFromFile(int64_t aOffset, uint8_t* aDest, int32_t aBytesToRead,
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int32_t& aBytesRead);
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nsresult WriteBlockToFile(int32_t aBlockIndex, const uint8_t* aBlockData);
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// File descriptor we're writing to. This is created externally, but
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// shutdown by us.
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PRFileDesc* mFD;
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// The current file offset in the file.
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int64_t mFDCurrentPos;
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// Mutex which controls access to all data in this class, except mFD
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// and mFDCurrentPos. Don't hold mDataMutex while holding mFileMutex!
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// mDataMutex must be owned while accessing any of the following data
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// fields or methods.
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Mutex mDataMutex;
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// Ensures we either are running the event to preform IO, or an event
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// has been dispatched to preform the IO.
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// mDataMutex must be owned while calling this.
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void EnsureWriteScheduled();
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// Array of block changes to made. If mBlockChanges[offset/BLOCK_SIZE] ==
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// nullptr, then the block has no pending changes to be written, but if
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// mBlockChanges[offset/BLOCK_SIZE] != nullptr, then either there's a block
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// cached in memory waiting to be written, or this block is the target of a
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// block move.
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nsTArray<RefPtr<BlockChange> > mBlockChanges;
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// Thread upon which block writes and block moves are performed. This is
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// created upon open, and shutdown (asynchronously) upon close (on the
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// main thread).
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nsCOMPtr<nsIThread> mThread;
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// Queue of pending block indexes that need to be written or moved.
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std::deque<int32_t> mChangeIndexList;
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// True if we've dispatched an event to commit all pending block changes
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// to file on mThread.
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bool mIsWriteScheduled;
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// True when a read is happening. Pending writes may be postponed, to give
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// higher priority to reads (which may be blocking the caller).
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bool mIsReading;
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// True if we've got a temporary file descriptor. Note: we don't use mFD
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// directly as that's synchronized via mFileMutex and we need to make
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// decisions about whether we can write while holding mDataMutex.
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bool mInitialized = false;
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};
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} // End namespace mozilla.
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#endif /* FILE_BLOCK_CACHE_H_ */
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