зеркало из https://github.com/mozilla/gecko-dev.git
812 строки
23 KiB
C++
812 строки
23 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "VRManager.h"
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#include "VRManagerParent.h"
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#include "VRThread.h"
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#include "gfxVR.h"
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#include "mozilla/ClearOnShutdown.h"
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#include "mozilla/dom/VRDisplay.h"
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#include "mozilla/dom/GamepadEventTypes.h"
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#include "mozilla/layers/TextureHost.h"
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#include "mozilla/layers/CompositorThread.h"
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#include "mozilla/StaticPrefs.h"
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#include "mozilla/Unused.h"
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#include "gfxVR.h"
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#include "gfxVRExternal.h"
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#include "gfxVRPuppet.h"
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#include "ipc/VRLayerParent.h"
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#if !defined(MOZ_WIDGET_ANDROID)
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# include "service/VRService.h"
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# include "service/VRServiceManager.h"
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#endif
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using namespace mozilla;
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using namespace mozilla::gfx;
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using namespace mozilla::layers;
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using namespace mozilla::gl;
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namespace mozilla {
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namespace gfx {
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static StaticRefPtr<VRManager> sVRManagerSingleton;
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/**
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* When VR content is active, we run the tasks at 1ms
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* intervals, enabling multiple events to be processed
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* per frame, such as haptic feedback pulses.
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*/
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const uint32_t kVRActiveTaskInterval = 1; // milliseconds
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/**
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* When VR content is inactive, we run the tasks at 100ms
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* intervals, enabling VR display enumeration and
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* presentation startup to be relatively responsive
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* while not consuming unnecessary resources.
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*/
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const uint32_t kVRIdleTaskInterval = 100; // milliseconds
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/*static*/
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void VRManager::ManagerInit() {
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MOZ_ASSERT(NS_IsMainThread());
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// TODO: We should make VRManager::ManagerInit
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// be called when entering VR content pages.
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if (sVRManagerSingleton == nullptr) {
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sVRManagerSingleton = new VRManager();
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ClearOnShutdown(&sVRManagerSingleton);
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}
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}
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VRManager::VRManager()
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: mInitialized(false),
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mAccumulator100ms(0.0f),
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mVRDisplaysRequested(false),
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mVRDisplaysRequestedNonFocus(false),
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mVRControllersRequested(false),
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mVRServiceStarted(false),
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mTaskInterval(0) {
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MOZ_COUNT_CTOR(VRManager);
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MOZ_ASSERT(sVRManagerSingleton == nullptr);
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RefPtr<VRSystemManager> mgr;
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#if !defined(MOZ_WIDGET_ANDROID)
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// The VR Service accesses all hardware from a separate process
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// and replaces the other VRSystemManager when enabled.
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if (!StaticPrefs::VRProcessEnabled() || !XRE_IsGPUProcess()) {
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VRServiceManager::Get().CreateService();
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}
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if (VRServiceManager::Get().IsServiceValid()) {
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mExternalManager =
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VRSystemManagerExternal::Create(VRServiceManager::Get().GetAPIShmem());
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}
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if (mExternalManager) {
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mManagers.AppendElement(mExternalManager);
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}
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#endif
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if (!mExternalManager) {
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mExternalManager = VRSystemManagerExternal::Create();
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if (mExternalManager) {
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mManagers.AppendElement(mExternalManager);
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}
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}
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// Enable gamepad extensions while VR is enabled.
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// Preference only can be set at the Parent process.
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if (XRE_IsParentProcess() && StaticPrefs::VREnabled()) {
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Preferences::SetBool("dom.gamepad.extensions.enabled", true);
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}
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}
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VRManager::~VRManager() {
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(!mInitialized);
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#if !defined(MOZ_WIDGET_ANDROID)
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if (VRServiceManager::Get().IsServiceValid()) {
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VRServiceManager::Get().Shutdown();
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}
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#endif
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MOZ_COUNT_DTOR(VRManager);
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}
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void VRManager::Destroy() {
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StopTasks();
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mVRDisplayIDs.Clear();
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mVRControllerIDs.Clear();
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for (uint32_t i = 0; i < mManagers.Length(); ++i) {
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mManagers[i]->Destroy();
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}
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#if !defined(MOZ_WIDGET_ANDROID)
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if (VRServiceManager::Get().IsServiceValid()) {
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VRServiceManager::Get().Shutdown();
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}
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#endif
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Shutdown();
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mInitialized = false;
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}
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void VRManager::Shutdown() {
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mVRDisplayIDs.Clear();
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mVRControllerIDs.Clear();
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for (uint32_t i = 0; i < mManagers.Length(); ++i) {
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mManagers[i]->Shutdown();
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}
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#if !defined(MOZ_WIDGET_ANDROID)
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if (VRServiceManager::Get().IsServiceValid()) {
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VRServiceManager::Get().Stop();
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}
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// XRE_IsGPUProcess() is helping us to check some platforms like
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// Win 7 try which are not using GPU process but VR process is enabled.
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if (XRE_IsGPUProcess() && StaticPrefs::VRProcessEnabled() &&
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mVRServiceStarted) {
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RefPtr<Runnable> task = NS_NewRunnableFunction(
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"VRServiceManager::ShutdownVRProcess",
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[]() -> void { VRServiceManager::Get().ShutdownVRProcess(); });
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NS_DispatchToMainThread(task.forget());
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}
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#endif
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mVRServiceStarted = false;
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}
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void VRManager::Init() { mInitialized = true; }
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/* static */
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VRManager* VRManager::Get() {
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MOZ_ASSERT(sVRManagerSingleton != nullptr);
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return sVRManagerSingleton;
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}
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void VRManager::AddVRManagerParent(VRManagerParent* aVRManagerParent) {
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if (mVRManagerParents.IsEmpty()) {
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Init();
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}
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mVRManagerParents.PutEntry(aVRManagerParent);
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}
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void VRManager::RemoveVRManagerParent(VRManagerParent* aVRManagerParent) {
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mVRManagerParents.RemoveEntry(aVRManagerParent);
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if (mVRManagerParents.IsEmpty()) {
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Destroy();
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}
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}
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void VRManager::UpdateRequestedDevices() {
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bool bHaveEventListener = false;
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bool bHaveEventListenerNonFocus = false;
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bool bHaveControllerListener = false;
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for (auto iter = mVRManagerParents.Iter(); !iter.Done(); iter.Next()) {
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VRManagerParent* vmp = iter.Get()->GetKey();
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bHaveEventListener |= vmp->HaveEventListener() && vmp->GetVRActiveStatus();
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bHaveEventListenerNonFocus |=
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vmp->HaveEventListener() && !vmp->GetVRActiveStatus();
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bHaveControllerListener |= vmp->HaveControllerListener();
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}
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mVRDisplaysRequested = bHaveEventListener;
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mVRDisplaysRequestedNonFocus = bHaveEventListenerNonFocus;
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// We only currently allow controllers to be used when
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// also activating a VR display
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mVRControllersRequested = mVRDisplaysRequested && bHaveControllerListener;
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}
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/**
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* VRManager::NotifyVsync must be called on every 2d vsync (usually at 60hz).
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* This must be called even when no WebVR site is active.
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* If we don't have a 2d display attached to the system, we can call this
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* at the VR display's native refresh rate.
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**/
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void VRManager::NotifyVsync(const TimeStamp& aVsyncTimestamp) {
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for (const auto& manager : mManagers) {
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manager->NotifyVSync();
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}
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}
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void VRManager::StartTasks() {
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if (!mTaskTimer) {
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mTaskInterval = GetOptimalTaskInterval();
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mTaskTimer = NS_NewTimer();
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mTaskTimer->SetTarget(CompositorThreadHolder::Loop()->SerialEventTarget());
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mTaskTimer->InitWithNamedFuncCallback(
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TaskTimerCallback, this, mTaskInterval,
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nsITimer::TYPE_REPEATING_PRECISE_CAN_SKIP,
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"VRManager::TaskTimerCallback");
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}
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}
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void VRManager::StopTasks() {
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if (mTaskTimer) {
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mTaskTimer->Cancel();
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mTaskTimer = nullptr;
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}
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}
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/*static*/
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void VRManager::TaskTimerCallback(nsITimer* aTimer, void* aClosure) {
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/**
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* It is safe to use the pointer passed in aClosure to reference the
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* VRManager object as the timer is canceled in VRManager::Destroy.
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* VRManager::Destroy set mInitialized to false, which is asserted
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* in the VRManager destructor, guaranteeing that this functions
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* runs if and only if the VRManager object is valid.
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*/
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VRManager* self = static_cast<VRManager*>(aClosure);
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self->RunTasks();
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}
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void VRManager::RunTasks() {
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// Will be called once every 1ms when a VR presentation
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// is active or once per vsync when a VR presentation is
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// not active.
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if (!mInitialized) {
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// We may have been destroyed but still have messages
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// in the queue from mTaskTimer. Bail out to avoid
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// running them.
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return;
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}
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TimeStamp now = TimeStamp::Now();
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double lastTickMs = mAccumulator100ms;
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double deltaTime = 0.0f;
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if (!mLastTickTime.IsNull()) {
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deltaTime = (now - mLastTickTime).ToMilliseconds();
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}
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mAccumulator100ms += deltaTime;
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mLastTickTime = now;
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if (deltaTime > 0.0f && floor(mAccumulator100ms) != floor(lastTickMs)) {
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// Even if more than 1 ms has passed, we will only
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// execute Run1msTasks() once.
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Run1msTasks(deltaTime);
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}
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if (floor(mAccumulator100ms * 0.1f) != floor(lastTickMs * 0.1f)) {
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// Even if more than 10 ms has passed, we will only
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// execute Run10msTasks() once.
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Run10msTasks();
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}
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if (mAccumulator100ms >= 100.0f) {
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// Even if more than 100 ms has passed, we will only
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// execute Run100msTasks() once.
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Run100msTasks();
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mAccumulator100ms = fmod(mAccumulator100ms, 100.0f);
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}
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uint32_t optimalTaskInterval = GetOptimalTaskInterval();
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if (mTaskTimer && optimalTaskInterval != mTaskInterval) {
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mTaskTimer->SetDelay(optimalTaskInterval);
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mTaskInterval = optimalTaskInterval;
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}
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}
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uint32_t VRManager::GetOptimalTaskInterval() {
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/**
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* When either VR content is detected or VR hardware
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* has already been activated, we schedule tasks more
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* frequently.
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*/
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bool wantGranularTasks = mVRDisplaysRequested || mVRControllersRequested ||
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mVRDisplayIDs.Length() || mVRControllerIDs.Length();
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if (wantGranularTasks) {
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return kVRActiveTaskInterval;
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}
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return kVRIdleTaskInterval;
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}
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/**
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* Run1msTasks() is guaranteed not to be
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* called more than once within 1ms.
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* When VR is not active, this will be
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* called once per VSync if it wasn't
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* called within the last 1ms.
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*/
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void VRManager::Run1msTasks(double aDeltaTime) {
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for (const auto& manager : mManagers) {
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manager->Run1msTasks(aDeltaTime);
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}
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for (const auto& displayID : mVRDisplayIDs) {
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RefPtr<VRDisplayHost> display(GetDisplay(displayID));
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if (display) {
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display->Run1msTasks(aDeltaTime);
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}
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}
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}
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/**
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* Run10msTasks() is guaranteed not to be
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* called more than once within 10ms.
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* When VR is not active, this will be
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* called once per VSync if it wasn't
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* called within the last 10ms.
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*/
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void VRManager::Run10msTasks() {
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UpdateRequestedDevices();
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for (const auto& manager : mManagers) {
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manager->Run10msTasks();
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}
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for (const auto& displayID : mVRDisplayIDs) {
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RefPtr<VRDisplayHost> display(GetDisplay(displayID));
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if (display) {
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display->Run10msTasks();
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}
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}
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}
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/**
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* Run100msTasks() is guaranteed not to be
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* called more than once within 100ms.
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* When VR is not active, this will be
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* called once per VSync if it wasn't
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* called within the last 100ms.
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*/
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void VRManager::Run100msTasks() {
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// We must continually refresh the VR display enumeration to check
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// for events that we must fire such as Window.onvrdisplayconnect
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// Note that enumeration itself may activate display hardware, such
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// as Oculus, so we only do this when we know we are displaying content
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// that is looking for VR displays.
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RefreshVRDisplays();
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// Update state and enumeration of VR controllers
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RefreshVRControllers();
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CheckForInactiveTimeout();
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for (const auto& manager : mManagers) {
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manager->Run100msTasks();
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}
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for (const auto& displayID : mVRDisplayIDs) {
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RefPtr<VRDisplayHost> display(GetDisplay(displayID));
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if (display) {
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display->Run100msTasks();
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}
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}
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}
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void VRManager::CheckForInactiveTimeout() {
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// Shut down the VR devices when not in use
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if (mVRDisplaysRequested || mVRDisplaysRequestedNonFocus ||
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mVRControllersRequested) {
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// We are using a VR device, keep it alive
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mLastActiveTime = TimeStamp::Now();
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} else if (mLastActiveTime.IsNull()) {
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Shutdown();
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} else {
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TimeDuration duration = TimeStamp::Now() - mLastActiveTime;
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if (duration.ToMilliseconds() > StaticPrefs::VRInactiveTimeout()) {
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Shutdown();
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// We must not throttle the next enumeration request
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// after an idle timeout, as it may result in the
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// user needing to refresh the browser to detect
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// VR hardware when leaving and returning to a VR
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// site.
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mLastDisplayEnumerationTime = TimeStamp();
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}
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}
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}
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void VRManager::NotifyVRVsync(const uint32_t& aDisplayID) {
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for (const auto& manager : mManagers) {
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if (manager->GetIsPresenting()) {
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manager->HandleInput();
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}
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}
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RefPtr<VRDisplayHost> display = GetDisplay(aDisplayID);
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if (display) {
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display->StartFrame();
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}
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DispatchVRDisplayInfoUpdate();
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}
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void VRManager::EnumerateVRDisplays() {
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StartTasks();
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/**
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* Throttle the rate of enumeration to the interval set in
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* VRDisplayEnumerateInterval
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*/
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if (!mLastDisplayEnumerationTime.IsNull()) {
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TimeDuration duration = TimeStamp::Now() - mLastDisplayEnumerationTime;
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if (duration.ToMilliseconds() < StaticPrefs::VRDisplayEnumerateInterval()) {
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return;
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}
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}
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/**
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* Any VRSystemManager instance may request that no enumeration
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* should occur, including enumeration from other VRSystemManager
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* instances.
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*/
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for (const auto& manager : mManagers) {
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if (manager->ShouldInhibitEnumeration()) {
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return;
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}
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}
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/**
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* If we get this far, don't try again until
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* the VRDisplayEnumerateInterval elapses
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*/
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mLastDisplayEnumerationTime = TimeStamp::Now();
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/**
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* We must start the VR Service thread
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* and VR Process before enumeration.
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* We don't want to start this until we will
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* actualy enumerate, to avoid continuously
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* re-launching the thread/process when
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* no hardware is found or a VR software update
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* is in progress
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*/
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#if !defined(MOZ_WIDGET_ANDROID)
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if (!mVRServiceStarted) {
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if (XRE_IsGPUProcess() && StaticPrefs::VRProcessEnabled()) {
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VRServiceManager::Get().CreateVRProcess();
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mVRServiceStarted = true;
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} else {
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if (VRServiceManager::Get().IsServiceValid()) {
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VRServiceManager::Get().Start();
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mVRServiceStarted = true;
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}
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}
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}
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#endif
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/**
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* VRSystemManagers are inserted into mManagers in
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* a strict order of priority. The managers for the
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* most device-specialized API's will have a chance
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* to enumerate devices before the more generic
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* device-agnostic APIs.
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*/
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for (const auto& manager : mManagers) {
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manager->Enumerate();
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/**
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* After a VRSystemManager::Enumerate is called, it may request
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* that further enumeration should stop. This can be used to prevent
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* erraneous redundant enumeration of the same HMD by multiple managers.
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* XXX - Perhaps there will be a better way to detect duplicate displays
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* in the future.
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*/
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if (manager->ShouldInhibitEnumeration()) {
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return;
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}
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}
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nsTArray<RefPtr<gfx::VRDisplayHost>> displays;
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for (const auto& manager : mManagers) {
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manager->GetHMDs(displays);
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}
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mVRDisplayIDs.Clear();
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for (const auto& display : displays) {
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mVRDisplayIDs.AppendElement(display->GetDisplayInfo().GetDisplayID());
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}
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nsTArray<RefPtr<gfx::VRControllerHost>> controllers;
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for (const auto& manager : mManagers) {
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manager->GetControllers(controllers);
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}
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mVRControllerIDs.Clear();
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for (const auto& controller : controllers) {
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mVRControllerIDs.AppendElement(
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controller->GetControllerInfo().GetControllerID());
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}
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}
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void VRManager::RefreshVRDisplays(bool aMustDispatch) {
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/**
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* If we aren't viewing WebVR content, don't enumerate
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* new hardware, as it will cause some devices to power on
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* or interrupt other VR activities.
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*/
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if (mVRDisplaysRequested || aMustDispatch) {
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EnumerateVRDisplays();
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}
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#if !defined(MOZ_WIDGET_ANDROID)
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VRServiceManager::Get().Refresh();
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#endif
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/**
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* VRSystemManager::GetHMDs will not activate new hardware
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* or result in interruption of other VR activities.
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* We can call it even when suppressing enumeration to get
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* the already-enumerated displays.
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*/
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nsTArray<RefPtr<gfx::VRDisplayHost>> displays;
|
|
for (const auto& manager : mManagers) {
|
|
manager->GetHMDs(displays);
|
|
}
|
|
|
|
bool displayInfoChanged = false;
|
|
bool displaySetChanged = false;
|
|
|
|
if (displays.Length() != mVRDisplayIDs.Length()) {
|
|
// Catch cases where a VR display has been removed
|
|
displaySetChanged = true;
|
|
}
|
|
|
|
for (const auto& display : displays) {
|
|
if (!GetDisplay(display->GetDisplayInfo().GetDisplayID())) {
|
|
// This is a new display
|
|
displaySetChanged = true;
|
|
break;
|
|
}
|
|
|
|
if (display->CheckClearDisplayInfoDirty()) {
|
|
// This display's info has changed
|
|
displayInfoChanged = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Rebuild the HashMap if there are additions or removals
|
|
if (displaySetChanged) {
|
|
mVRDisplayIDs.Clear();
|
|
for (const auto& display : displays) {
|
|
mVRDisplayIDs.AppendElement(display->GetDisplayInfo().GetDisplayID());
|
|
}
|
|
}
|
|
|
|
if (displayInfoChanged || displaySetChanged || aMustDispatch) {
|
|
DispatchVRDisplayInfoUpdate();
|
|
}
|
|
}
|
|
|
|
void VRManager::DispatchVRDisplayInfoUpdate() {
|
|
nsTArray<VRDisplayInfo> update;
|
|
GetVRDisplayInfo(update);
|
|
|
|
for (auto iter = mVRManagerParents.Iter(); !iter.Done(); iter.Next()) {
|
|
Unused << iter.Get()->GetKey()->SendUpdateDisplayInfo(update);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get any VR displays that have already been enumerated without
|
|
* activating any new devices.
|
|
*/
|
|
void VRManager::GetVRDisplayInfo(nsTArray<VRDisplayInfo>& aDisplayInfo) {
|
|
aDisplayInfo.Clear();
|
|
for (const auto& displayID : mVRDisplayIDs) {
|
|
RefPtr<VRDisplayHost> display(GetDisplay(displayID));
|
|
if (display) {
|
|
aDisplayInfo.AppendElement(display->GetDisplayInfo());
|
|
}
|
|
}
|
|
}
|
|
|
|
// Verify aDisplayID matches the exisiting displayID from mVRDisplayIDs list,
|
|
// then using the exiting displayID to get VRDisplayHost from VRManagers.
|
|
RefPtr<gfx::VRDisplayHost> VRManager::GetDisplay(const uint32_t& aDisplayID) {
|
|
bool found = false;
|
|
for (const auto& displayID : mVRDisplayIDs) {
|
|
if (displayID == aDisplayID) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (found) {
|
|
nsTArray<RefPtr<gfx::VRDisplayHost>> displays;
|
|
for (const auto& manager : mManagers) {
|
|
manager->GetHMDs(displays);
|
|
for (const auto& display : displays) {
|
|
if (display->GetDisplayInfo().GetDisplayID() == aDisplayID) {
|
|
return display;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
// Verify aControllerID matches the exisiting controllerID from mVRControllerIDs
|
|
// list, then using the exiting controllerID to get VRControllerHost from
|
|
// VRManagers.
|
|
RefPtr<gfx::VRControllerHost> VRManager::GetController(
|
|
const uint32_t& aControllerID) {
|
|
bool found = false;
|
|
for (const auto& controllerID : mVRControllerIDs) {
|
|
if (controllerID == aControllerID) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (found) {
|
|
nsTArray<RefPtr<gfx::VRControllerHost>> controllers;
|
|
for (const auto& manager : mManagers) {
|
|
manager->GetControllers(controllers);
|
|
for (const auto& controller : controllers) {
|
|
if (controller->GetControllerInfo().GetControllerID() ==
|
|
aControllerID) {
|
|
return controller;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void VRManager::GetVRControllerInfo(
|
|
nsTArray<VRControllerInfo>& aControllerInfo) {
|
|
aControllerInfo.Clear();
|
|
for (const auto& controllerID : mVRControllerIDs) {
|
|
RefPtr<VRControllerHost> controller(GetController(controllerID));
|
|
if (controller) {
|
|
aControllerInfo.AppendElement(controller->GetControllerInfo());
|
|
}
|
|
}
|
|
}
|
|
|
|
void VRManager::RefreshVRControllers() {
|
|
ScanForControllers();
|
|
|
|
nsTArray<RefPtr<gfx::VRControllerHost>> controllers;
|
|
|
|
for (uint32_t i = 0; i < mManagers.Length() && controllers.Length() == 0;
|
|
++i) {
|
|
mManagers[i]->GetControllers(controllers);
|
|
}
|
|
|
|
bool controllerInfoChanged = false;
|
|
|
|
if (controllers.Length() != mVRControllerIDs.Length()) {
|
|
// Catch cases where VR controllers has been removed
|
|
controllerInfoChanged = true;
|
|
}
|
|
|
|
for (const auto& controller : controllers) {
|
|
if (!GetController(controller->GetControllerInfo().GetControllerID())) {
|
|
// This is a new controller
|
|
controllerInfoChanged = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (controllerInfoChanged) {
|
|
mVRControllerIDs.Clear();
|
|
for (const auto& controller : controllers) {
|
|
mVRControllerIDs.AppendElement(
|
|
controller->GetControllerInfo().GetControllerID());
|
|
}
|
|
}
|
|
}
|
|
|
|
void VRManager::ScanForControllers() {
|
|
// We don't have to do this every frame, so check if we
|
|
// have enumerated recently
|
|
if (!mLastControllerEnumerationTime.IsNull()) {
|
|
TimeDuration duration = TimeStamp::Now() - mLastControllerEnumerationTime;
|
|
if (duration.ToMilliseconds() <
|
|
StaticPrefs::VRControllerEnumerateInterval()) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Only enumerate controllers once we need them
|
|
if (!mVRControllersRequested) {
|
|
return;
|
|
}
|
|
|
|
for (uint32_t i = 0; i < mManagers.Length(); ++i) {
|
|
mManagers[i]->ScanForControllers();
|
|
}
|
|
|
|
mLastControllerEnumerationTime = TimeStamp::Now();
|
|
}
|
|
|
|
void VRManager::RemoveControllers() {
|
|
for (uint32_t i = 0; i < mManagers.Length(); ++i) {
|
|
mManagers[i]->RemoveControllers();
|
|
}
|
|
mVRControllerIDs.Clear();
|
|
}
|
|
|
|
void VRManager::CreateVRTestSystem() {
|
|
if (mPuppetManager) {
|
|
mPuppetManager->ClearTestDisplays();
|
|
return;
|
|
}
|
|
|
|
mPuppetManager = VRSystemManagerPuppet::Create();
|
|
mManagers.AppendElement(mPuppetManager);
|
|
}
|
|
|
|
VRSystemManagerPuppet* VRManager::GetPuppetManager() {
|
|
MOZ_ASSERT(mPuppetManager);
|
|
return mPuppetManager;
|
|
}
|
|
|
|
VRSystemManagerExternal* VRManager::GetExternalManager() {
|
|
MOZ_ASSERT(mExternalManager);
|
|
return mExternalManager;
|
|
}
|
|
|
|
template <class T>
|
|
void VRManager::NotifyGamepadChange(uint32_t aIndex, const T& aInfo) {
|
|
dom::GamepadChangeEventBody body(aInfo);
|
|
dom::GamepadChangeEvent e(aIndex, dom::GamepadServiceType::VR, body);
|
|
|
|
for (auto iter = mVRManagerParents.Iter(); !iter.Done(); iter.Next()) {
|
|
Unused << iter.Get()->GetKey()->SendGamepadUpdate(e);
|
|
}
|
|
}
|
|
|
|
void VRManager::VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex,
|
|
double aIntensity, double aDuration,
|
|
const VRManagerPromise& aPromise)
|
|
|
|
{
|
|
for (uint32_t i = 0; i < mManagers.Length(); ++i) {
|
|
mManagers[i]->VibrateHaptic(aControllerIdx, aHapticIndex, aIntensity,
|
|
aDuration, aPromise);
|
|
}
|
|
}
|
|
|
|
void VRManager::StopVibrateHaptic(uint32_t aControllerIdx) {
|
|
for (const auto& manager : mManagers) {
|
|
manager->StopVibrateHaptic(aControllerIdx);
|
|
}
|
|
}
|
|
|
|
void VRManager::NotifyVibrateHapticCompleted(const VRManagerPromise& aPromise) {
|
|
aPromise.mParent->SendReplyGamepadVibrateHaptic(aPromise.mPromiseID);
|
|
}
|
|
|
|
void VRManager::DispatchSubmitFrameResult(
|
|
uint32_t aDisplayID, const VRSubmitFrameResultInfo& aResult) {
|
|
for (auto iter = mVRManagerParents.Iter(); !iter.Done(); iter.Next()) {
|
|
Unused << iter.Get()->GetKey()->SendDispatchSubmitFrameResult(aDisplayID,
|
|
aResult);
|
|
}
|
|
}
|
|
|
|
void VRManager::StartVRNavigation(const uint32_t& aDisplayID) {
|
|
RefPtr<VRDisplayHost> display = GetDisplay(aDisplayID);
|
|
if (display) {
|
|
display->StartVRNavigation();
|
|
}
|
|
}
|
|
|
|
void VRManager::StopVRNavigation(const uint32_t& aDisplayID,
|
|
const TimeDuration& aTimeout) {
|
|
RefPtr<VRDisplayHost> display = GetDisplay(aDisplayID);
|
|
if (display) {
|
|
display->StopVRNavigation(aTimeout);
|
|
}
|
|
}
|
|
|
|
bool VRManager::IsPresenting() {
|
|
for (const auto& manager : mManagers) {
|
|
if (manager->GetIsPresenting()) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
} // namespace gfx
|
|
} // namespace mozilla
|