gecko-dev/gfx/vr/gfxVRGVR.h

137 строки
3.7 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_VR_GVR_H
#define GFX_VR_GVR_H
#include "gfxVR.h"
#include <memory>
#include "mozilla/EnumeratedArray.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/Matrix.h"
#include "mozilla/RefPtr.h"
#include "mozilla/UniquePtr.h"
#include "nsTArray.h"
#include "nsIRunnable.h"
#include "nsIScreen.h"
#include "nsCOMPtr.h"
#include "VRDisplayHost.h"
#pragma GCC system_header
#pragma GCC visibility push(default)
#include "vr/gvr/capi/include/gvr.h"
#include "vr/gvr/capi/include/gvr_controller.h"
#pragma GCC visibility pop
namespace mozilla {
namespace gl {
class GLContextEGL;
} // namespace gl
namespace layers {
class EGLImageDescriptor;
} // namespace layers
namespace gfx {
namespace impl {
class VRControllerGVR : public VRControllerHost
{
public:
explicit VRControllerGVR(dom::GamepadHand aHand, uint32_t aDisplayID);
virtual ~VRControllerGVR();
void Update(gvr_controller_state* aState, VRSystemManager* aManager);
};
class VRDisplayGVR : public VRDisplayHost
{
public:
VRDisplayGVR();
// BEGIN VRDisplayHost interface
void ZeroSensor() override;
void StartPresentation() override;
void StopPresentation() override;
bool SubmitFrame(const mozilla::layers::EGLImageDescriptor* aDescriptor,
const gfx::Rect& aLeftEyeRect,
const gfx::Rect& aRightEyeRect) override;
protected:
virtual VRHMDSensorState GetSensorState() override;
// END VRDisplayHost interface
public:
void SetPaused(const bool aPaused);
void SetPresentingContext(void* aGVRPresentingContext);
void EnableControllers(const bool aEnable, VRSystemManager* aManager);
void UpdateControllers(VRSystemManager* aManager);
void GetControllers(nsTArray<RefPtr<VRControllerHost> >& aControllerResult);
protected:
virtual ~VRDisplayGVR();
void UpdateHeadToEye(gvr_context* aContext);
void UpdateViewport();
void RecreateSwapChain();
bool mIsPresenting;
bool mControllerAdded;
gfx::Matrix4x4 mHeadToEyes[2];
gvr_context* mPresentingContext;
gvr_controller_context* mControllerContext;
gvr_controller_state* mControllerState;
gvr_buffer_viewport_list* mViewportList;
gvr_buffer_viewport* mLeftViewport;
gvr_buffer_viewport* mRightViewport;
gvr_mat4f mHeadMatrix;
gvr_swap_chain* mSwapChain;
gvr_sizei mFrameBufferSize;
RefPtr<VRControllerGVR> mController;
};
} // namespace impl
class VRSystemManagerGVR : public VRSystemManager
{
public:
static already_AddRefed<VRSystemManagerGVR> Create();
void Destroy() override;
void Shutdown() override;
void Enumerate() override;
bool ShouldInhibitEnumeration() override;
void GetHMDs(nsTArray<RefPtr<VRDisplayHost>>& aHMDResult) override;
bool GetIsPresenting() override;
void HandleInput() override;
void GetControllers(nsTArray<RefPtr<VRControllerHost>>&
aControllerResult) override;
void ScanForControllers() override;
void RemoveControllers() override;
void VibrateHaptic(uint32_t aControllerIdx,
uint32_t aHapticIndex,
double aIntensity,
double aDuration,
const VRManagerPromise& aPromise) override;
void StopVibrateHaptic(uint32_t aControllerIdx) override;
protected:
VRSystemManagerGVR();
virtual ~VRSystemManagerGVR();
private:
RefPtr<impl::VRDisplayGVR> mGVRHMD;
};
} // namespace gfx
} // namespace mozilla
#endif /* GFX_VR_GVR_H */