зеркало из https://github.com/mozilla/gecko-dev.git
48 строки
1.8 KiB
C++
48 строки
1.8 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGLTEXTUREUPLOAD_H_
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#define WEBGLTEXTUREUPLOAD_H_
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#include "WebGLTypes.h"
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namespace mozilla {
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struct SurfaceFromElementResult;
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namespace dom {
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class Element;
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class OffscreenCanvas;
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} // namespace dom
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namespace webgl {
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Maybe<TexUnpackBlobDesc> FromImageBitmap(GLenum target, Maybe<uvec3> size,
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const dom::ImageBitmap& imageBitmap,
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ErrorResult* const out_rv);
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Maybe<TexUnpackBlobDesc> FromOffscreenCanvas(const ClientWebGLContext& webgl,
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GLenum target, Maybe<uvec3> size,
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const dom::OffscreenCanvas& canvas,
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ErrorResult* const out_error);
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Maybe<TexUnpackBlobDesc> FromVideoFrame(const ClientWebGLContext& webgl,
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GLenum target, Maybe<uvec3> size,
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const dom::VideoFrame& videoFrame,
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ErrorResult* const out_error);
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Maybe<TexUnpackBlobDesc> FromDomElem(const ClientWebGLContext& webgl,
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GLenum target, Maybe<uvec3> size,
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const dom::Element& elem,
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ErrorResult* const out_error);
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Maybe<TexUnpackBlobDesc> FromSurfaceFromElementResult(
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const ClientWebGLContext& webgl, GLenum target, Maybe<uvec3> size,
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SurfaceFromElementResult& sfer, ErrorResult* const out_error);
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} // namespace webgl
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} // namespace mozilla
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#endif
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