зеркало из https://github.com/mozilla/gecko-dev.git
285 строки
10 KiB
C++
285 строки
10 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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#ifndef IPC_GLUE_ENDPOINT_H_
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#define IPC_GLUE_ENDPOINT_H_
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#include <utility>
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#include "CrashAnnotations.h"
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#include "base/process.h"
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#include "base/process_util.h"
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#include "mozilla/Assertions.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/UniquePtr.h"
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#include "mozilla/ipc/MessageLink.h"
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#include "mozilla/ipc/ProtocolUtils.h"
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#include "mozilla/ipc/NodeController.h"
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#include "mozilla/ipc/ScopedPort.h"
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#include "nsXULAppAPI.h"
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#include "nscore.h"
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namespace IPC {
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template <class P>
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struct ParamTraits;
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}
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namespace mozilla {
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namespace ipc {
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namespace endpoint_detail {
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template <class T>
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static auto ActorNeedsOtherPidHelper(int)
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-> decltype(std::declval<T>().OtherPid(), std::true_type{});
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template <class>
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static auto ActorNeedsOtherPidHelper(long) -> std::false_type;
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template <typename T>
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constexpr bool ActorNeedsOtherPid =
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decltype(ActorNeedsOtherPidHelper<T>(0))::value;
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} // namespace endpoint_detail
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struct PrivateIPDLInterface {};
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class UntypedEndpoint {
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public:
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using ProcessId = base::ProcessId;
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UntypedEndpoint() = default;
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UntypedEndpoint(const PrivateIPDLInterface&, ScopedPort aPort,
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const nsID& aMessageChannelId,
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ProcessId aMyPid = base::kInvalidProcessId,
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ProcessId aOtherPid = base::kInvalidProcessId)
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: mPort(std::move(aPort)),
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mMessageChannelId(aMessageChannelId),
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mMyPid(aMyPid),
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mOtherPid(aOtherPid) {}
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UntypedEndpoint(const UntypedEndpoint&) = delete;
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UntypedEndpoint(UntypedEndpoint&& aOther) = default;
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UntypedEndpoint& operator=(const UntypedEndpoint&) = delete;
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UntypedEndpoint& operator=(UntypedEndpoint&& aOther) = default;
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// This method binds aActor to this endpoint. After this call, the actor can
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// be used to send and receive messages. The endpoint becomes invalid.
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//
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// If specified, aEventTarget is the target the actor will be bound to, and
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// must be on the current thread. Otherwise, GetCurrentSerialEventTarget() is
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// used.
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bool Bind(IToplevelProtocol* aActor,
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nsISerialEventTarget* aEventTarget = nullptr) {
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MOZ_RELEASE_ASSERT(IsValid());
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MOZ_RELEASE_ASSERT(mMyPid == base::kInvalidProcessId ||
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mMyPid == base::GetCurrentProcId());
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MOZ_RELEASE_ASSERT(!aEventTarget || aEventTarget->IsOnCurrentThread());
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return aActor->Open(std::move(mPort), mMessageChannelId, mOtherPid,
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aEventTarget);
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}
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bool IsValid() const { return mPort.IsValid(); }
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protected:
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friend struct IPC::ParamTraits<UntypedEndpoint>;
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ScopedPort mPort;
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nsID mMessageChannelId{};
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ProcessId mMyPid = base::kInvalidProcessId;
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ProcessId mOtherPid = base::kInvalidProcessId;
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};
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/**
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* An endpoint represents one end of a partially initialized IPDL channel. To
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* set up a new top-level protocol:
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*
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* Endpoint<PFooParent> parentEp;
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* Endpoint<PFooChild> childEp;
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* nsresult rv;
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* rv = PFoo::CreateEndpoints(&parentEp, &childEp);
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*
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* Endpoints can be passed in IPDL messages or sent to other threads using
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* PostTask. Once an Endpoint has arrived at its destination process and thread,
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* you need to create the top-level actor and bind it to the endpoint:
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*
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* FooParent* parent = new FooParent();
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* bool rv1 = parentEp.Bind(parent, processActor);
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* bool rv2 = parent->SendBar(...);
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*
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* (See Bind below for an explanation of processActor.) Once the actor is bound
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* to the endpoint, it can send and receive messages.
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*
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* If creating endpoints for a [NeedsOtherPid] actor, you're required to also
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* pass in parentPid and childPid, which are the pids of the processes in which
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* the parent and child endpoints will be used.
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*/
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template <class PFooSide>
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class Endpoint final : public UntypedEndpoint {
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public:
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using UntypedEndpoint::IsValid;
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using UntypedEndpoint::UntypedEndpoint;
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base::ProcessId OtherPid() const {
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static_assert(
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endpoint_detail::ActorNeedsOtherPid<PFooSide>,
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"OtherPid may only be called on Endpoints for actors which are "
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"[NeedsOtherPid]");
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MOZ_RELEASE_ASSERT(mOtherPid != base::kInvalidProcessId);
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return mOtherPid;
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}
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// This method binds aActor to this endpoint. After this call, the actor can
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// be used to send and receive messages. The endpoint becomes invalid.
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//
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// If specified, aEventTarget is the target the actor will be bound to, and
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// must be on the current thread. Otherwise, GetCurrentSerialEventTarget() is
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// used.
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bool Bind(PFooSide* aActor, nsISerialEventTarget* aEventTarget = nullptr) {
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return UntypedEndpoint::Bind(aActor, aEventTarget);
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}
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};
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#if defined(XP_MACOSX)
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void AnnotateCrashReportWithErrno(CrashReporter::Annotation tag, int error);
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#else
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inline void AnnotateCrashReportWithErrno(CrashReporter::Annotation tag,
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int error) {}
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#endif
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// This function is used internally to create a pair of Endpoints. See the
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// comment above Endpoint for a description of how it might be used.
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template <class PFooParent, class PFooChild>
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nsresult CreateEndpoints(const PrivateIPDLInterface& aPrivate,
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Endpoint<PFooParent>* aParentEndpoint,
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Endpoint<PFooChild>* aChildEndpoint) {
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static_assert(
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!endpoint_detail::ActorNeedsOtherPid<PFooParent> &&
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!endpoint_detail::ActorNeedsOtherPid<PFooChild>,
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"Pids are required when creating endpoints for [NeedsOtherPid] actors");
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auto [parentPort, childPort] =
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NodeController::GetSingleton()->CreatePortPair();
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nsID channelId = nsID::GenerateUUID();
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*aParentEndpoint =
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Endpoint<PFooParent>(aPrivate, std::move(parentPort), channelId);
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*aChildEndpoint =
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Endpoint<PFooChild>(aPrivate, std::move(childPort), channelId);
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return NS_OK;
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}
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template <class PFooParent, class PFooChild>
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nsresult CreateEndpoints(const PrivateIPDLInterface& aPrivate,
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base::ProcessId aParentDestPid,
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base::ProcessId aChildDestPid,
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Endpoint<PFooParent>* aParentEndpoint,
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Endpoint<PFooChild>* aChildEndpoint) {
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MOZ_RELEASE_ASSERT(aParentDestPid != base::kInvalidProcessId);
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MOZ_RELEASE_ASSERT(aChildDestPid != base::kInvalidProcessId);
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auto [parentPort, childPort] =
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NodeController::GetSingleton()->CreatePortPair();
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nsID channelId = nsID::GenerateUUID();
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*aParentEndpoint =
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Endpoint<PFooParent>(aPrivate, std::move(parentPort), channelId,
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aParentDestPid, aChildDestPid);
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*aChildEndpoint = Endpoint<PFooChild>(
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aPrivate, std::move(childPort), channelId, aChildDestPid, aParentDestPid);
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return NS_OK;
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}
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class UntypedManagedEndpoint {
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public:
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bool IsValid() const { return mInner.isSome(); }
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UntypedManagedEndpoint(const UntypedManagedEndpoint&) = delete;
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UntypedManagedEndpoint& operator=(const UntypedManagedEndpoint&) = delete;
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protected:
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UntypedManagedEndpoint() = default;
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explicit UntypedManagedEndpoint(IProtocol* aActor);
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UntypedManagedEndpoint(UntypedManagedEndpoint&& aOther) noexcept
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: mInner(std::move(aOther.mInner)) {
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aOther.mInner = Nothing();
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}
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UntypedManagedEndpoint& operator=(UntypedManagedEndpoint&& aOther) noexcept {
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this->~UntypedManagedEndpoint();
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new (this) UntypedManagedEndpoint(std::move(aOther));
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return *this;
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}
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~UntypedManagedEndpoint() noexcept;
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bool BindCommon(IProtocol* aActor, IRefCountedProtocol* aManager);
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private:
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friend struct IPDLParamTraits<UntypedManagedEndpoint>;
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struct Inner {
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// Pointers to the toplevel actor which will manage this connection. When
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// created, only `mOtherSide` will be set, and will reference the
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// toplevel actor which the other side is managed by. After being sent over
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// IPC, only `mToplevel` will be set, and will be the toplevel actor for the
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// channel which received the IPC message.
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RefPtr<WeakActorLifecycleProxy> mOtherSide;
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RefPtr<WeakActorLifecycleProxy> mToplevel;
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int32_t mId = 0;
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ProtocolId mType = LastMsgIndex;
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int32_t mManagerId = 0;
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ProtocolId mManagerType = LastMsgIndex;
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};
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Maybe<Inner> mInner;
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};
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/**
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* A managed endpoint represents one end of a partially initialized managed
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* IPDL actor. It is used for situations where the usual IPDL Constructor
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* methods do not give sufficient control over the construction of actors, such
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* as when constructing actors within replies, or constructing multiple related
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* actors simultaneously.
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*
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* FooParent* parent = new FooParent();
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* ManagedEndpoint<PFooChild> childEp = parentMgr->OpenPFooEndpoint(parent);
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*
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* ManagedEndpoints should be sent using IPDL messages or other mechanisms to
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* the other side of the manager channel. Once the ManagedEndpoint has arrived
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* at its destination, you can create the actor, and bind it to the endpoint.
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*
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* FooChild* child = new FooChild();
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* childMgr->BindPFooEndpoint(childEp, child);
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*
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* WARNING: If the remote side of an endpoint has not been bound before it
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* begins to receive messages, an IPC routing error will occur, likely causing
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* a browser crash.
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*/
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template <class PFooSide>
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class ManagedEndpoint : public UntypedManagedEndpoint {
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public:
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ManagedEndpoint() = default;
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ManagedEndpoint(ManagedEndpoint&&) noexcept = default;
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ManagedEndpoint& operator=(ManagedEndpoint&&) noexcept = default;
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ManagedEndpoint(const PrivateIPDLInterface&, IProtocol* aActor)
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: UntypedManagedEndpoint(aActor) {}
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bool Bind(const PrivateIPDLInterface&, PFooSide* aActor,
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IRefCountedProtocol* aManager) {
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return BindCommon(aActor, aManager);
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}
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// Only invalid ManagedEndpoints can be equal, as valid endpoints are unique.
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bool operator==(const ManagedEndpoint& _o) const {
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return !IsValid() && !_o.IsValid();
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}
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};
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} // namespace ipc
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} // namespace mozilla
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#endif // IPC_GLUE_ENDPOINT_H_
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