gecko-dev/gfx/angle/angle-build-d3dcompiler-lis...

42 строки
1.0 KiB
Diff

From: Jeff Gilbert <jgilbert@mozilla.com>
diff --git a/gfx/angle/src/libGLESv2/renderer/Renderer.cpp b/gfx/angle/src/libGLESv2/renderer/Renderer.cpp
--- a/gfx/angle/src/libGLESv2/renderer/Renderer.cpp
+++ b/gfx/angle/src/libGLESv2/renderer/Renderer.cpp
@@ -15,16 +15,23 @@
#include "libGLESv2/renderer/Renderer11.h"
#include "libGLESv2/utilities.h"
#if !defined(ANGLE_ENABLE_D3D11)
// Enables use of the Direct3D 11 API for a default display, when available
#define ANGLE_ENABLE_D3D11 0
#endif
+#define ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES \
+ { \
+ TEXT("d3dcompiler_46.dll"), \
+ TEXT("d3dcompiler_43.dll") \
+ }
+
+
namespace rx
{
Renderer::Renderer(egl::Display *display) : mDisplay(display)
{
mD3dCompilerModule = NULL;
mD3DCompileFunc = NULL;
}
@@ -212,9 +219,9 @@ rx::Renderer *glCreateRenderer(egl::Disp
return NULL;
}
void glDestroyRenderer(rx::Renderer *renderer)
{
delete renderer;
}
-}
\ No newline at end of file
+}