зеркало из https://github.com/mozilla/gecko-dev.git
141 строка
5.4 KiB
C++
141 строка
5.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_PrioritizedEventQueue_h
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#define mozilla_PrioritizedEventQueue_h
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#include "mozilla/AbstractEventQueue.h"
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#include "mozilla/EventQueue.h"
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#include "mozilla/IdlePeriodState.h"
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#include "mozilla/TimeStamp.h"
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#include "mozilla/UniquePtr.h"
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#include "nsCOMPtr.h"
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class nsIIdlePeriod;
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class nsIRunnable;
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namespace mozilla {
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namespace ipc {
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class IdleSchedulerChild;
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}
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// This AbstractEventQueue implementation has one queue for each
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// EventQueuePriority. The type of queue used for each priority is determined by
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// the template parameter.
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//
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// When an event is pushed, its priority is determined by QIing the runnable to
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// nsIRunnablePriority, or by falling back to the aPriority parameter if the QI
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// fails.
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//
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// When an event is popped, a queue is selected based on heuristics that
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// optimize for performance. Roughly, events are selected from the highest
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// priority queue that is non-empty. However, there are a few exceptions:
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// - We try to avoid processing too many high-priority events in a row so
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// that the normal priority queue is not starved. When there are high-
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// and normal-priority events available, we interleave popping from the
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// normal and high queues.
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// - We do not select events from the idle queue if the current idle period
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// is almost over.
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class PrioritizedEventQueue final : public AbstractEventQueue {
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public:
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static const bool SupportsPrioritization = true;
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explicit PrioritizedEventQueue(already_AddRefed<nsIIdlePeriod>&& aIdlePeriod);
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virtual ~PrioritizedEventQueue();
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void PutEvent(already_AddRefed<nsIRunnable>&& aEvent,
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EventQueuePriority aPriority, const MutexAutoLock& aProofOfLock,
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mozilla::TimeDuration* aDelay = nullptr) final;
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// See PrioritizedEventQueue.cpp for explanation of
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// aHypotheticalInputEventDelay
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already_AddRefed<nsIRunnable> GetEvent(
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EventQueuePriority* aPriority, const MutexAutoLock& aProofOfLock,
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TimeDuration* aHypotheticalInputEventDelay = nullptr) final;
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// *aIsIdleEvent will be set to true when we are returning a non-null runnable
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// which came from one of our idle queues, and will be false otherwise.
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already_AddRefed<nsIRunnable> GetEvent(
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EventQueuePriority* aPriority, const MutexAutoLock& aProofOfLock,
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TimeDuration* aHypotheticalInputEventDelay, bool* aIsIdleEvent);
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void DidRunEvent(const MutexAutoLock& aProofOfLock);
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bool IsEmpty(const MutexAutoLock& aProofOfLock) final;
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size_t Count(const MutexAutoLock& aProofOfLock) const final;
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bool HasReadyEvent(const MutexAutoLock& aProofOfLock) final;
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bool HasPendingHighPriorityEvents(const MutexAutoLock& aProofOfLock) final;
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// When checking the idle deadline, we need to drop whatever mutex protects
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// this queue. This method allows that mutex to be stored so that we can drop
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// it and reacquire it when checking the idle deadline. The mutex must live at
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// least as long as the queue.
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void SetMutexRef(Mutex& aMutex) { mMutex = &aMutex; }
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void EnableInputEventPrioritization(const MutexAutoLock& aProofOfLock) final;
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void FlushInputEventPrioritization(const MutexAutoLock& aProofOfLock) final;
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void SuspendInputEventPrioritization(const MutexAutoLock& aProofOfLock) final;
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void ResumeInputEventPrioritization(const MutexAutoLock& aProofOfLock) final;
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IdlePeriodState* GetIdlePeriodState() { return &mIdlePeriodState; }
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bool HasIdleRunnables(const MutexAutoLock& aProofOfLock) const;
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size_t SizeOfExcludingThis(
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mozilla::MallocSizeOf aMallocSizeOf) const override {
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size_t n = 0;
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n += mHighQueue->SizeOfIncludingThis(aMallocSizeOf);
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n += mInputQueue->SizeOfIncludingThis(aMallocSizeOf);
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n += mMediumHighQueue->SizeOfIncludingThis(aMallocSizeOf);
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n += mNormalQueue->SizeOfIncludingThis(aMallocSizeOf);
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n += mDeferredTimersQueue->SizeOfIncludingThis(aMallocSizeOf);
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n += mIdleQueue->SizeOfIncludingThis(aMallocSizeOf);
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n += mIdlePeriodState.SizeOfExcludingThis(aMallocSizeOf);
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return n;
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}
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private:
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EventQueuePriority SelectQueue(bool aUpdateState,
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const MutexAutoLock& aProofOfLock);
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void IndirectlyQueueRunnable(already_AddRefed<nsIRunnable>&& aEvent,
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EventQueuePriority aPriority,
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const MutexAutoLock& aProofOfLock,
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mozilla::TimeDuration* aDelay);
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UniquePtr<EventQueue> mHighQueue;
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UniquePtr<EventQueueSized<32>> mInputQueue;
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UniquePtr<EventQueue> mMediumHighQueue;
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UniquePtr<EventQueueSized<64>> mNormalQueue;
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UniquePtr<EventQueue> mDeferredTimersQueue;
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UniquePtr<EventQueue> mIdleQueue;
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// We need to drop the queue mutex when checking the idle deadline, so we keep
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// a pointer to it here.
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Mutex* mMutex = nullptr;
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TimeDuration mLastEventDelay;
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TimeStamp mLastEventStart;
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TimeStamp mInputHandlingStartTime;
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enum InputEventQueueState {
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STATE_DISABLED,
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STATE_FLUSHING,
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STATE_SUSPEND,
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STATE_ENABLED
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};
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InputEventQueueState mInputQueueState = STATE_DISABLED;
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// Tracking of our idle state of various sorts.
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IdlePeriodState mIdlePeriodState;
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};
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} // namespace mozilla
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#endif // mozilla_PrioritizedEventQueue_h
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