зеркало из https://github.com/mozilla/gecko-dev.git
86 строки
2.2 KiB
C++
86 строки
2.2 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_VR_OCULUS_H
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#define GFX_VR_OCULUS_H
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#include "nsTArray.h"
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#include "nsIScreen.h"
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#include "nsCOMPtr.h"
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#include "nsRefPtr.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/EnumeratedArray.h"
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#include "gfxVR.h"
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#include "ovr_capi_dynamic.h"
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namespace mozilla {
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namespace gfx {
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namespace impl {
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class HMDInfoOculus : public VRHMDInfo {
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public:
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explicit HMDInfoOculus(ovrHmd aHMD);
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bool SetFOV(const VRFieldOfView& aFOVLeft, const VRFieldOfView& aFOVRight,
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double zNear, double zFar) override;
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bool StartSensorTracking() override;
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VRHMDSensorState GetSensorState(double timeOffset) override;
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void StopSensorTracking() override;
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void ZeroSensor() override;
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void FillDistortionConstants(uint32_t whichEye,
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const IntSize& textureSize, const IntRect& eyeViewport,
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const Size& destViewport, const Rect& destRect,
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VRDistortionConstants& values) override;
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void Destroy();
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protected:
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// must match the size of VRDistortionVertex
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struct DistortionVertex {
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float pos[2];
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float texR[2];
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float texG[2];
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float texB[2];
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float genericAttribs[4];
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};
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virtual ~HMDInfoOculus() {
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Destroy();
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MOZ_COUNT_DTOR_INHERITED(HMDInfoOculus, VRHMDInfo);
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}
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ovrHmd mHMD;
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ovrFovPort mFOVPort[2];
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uint32_t mStartCount;
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};
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} // namespace impl
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class VRHMDManagerOculus : public VRHMDManager
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{
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public:
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VRHMDManagerOculus()
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: mOculusInitialized(false), mOculusPlatformInitialized(false)
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{ }
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virtual bool PlatformInit() override;
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virtual bool Init() override;
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virtual void Destroy() override;
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virtual void GetHMDs(nsTArray<nsRefPtr<VRHMDInfo> >& aHMDResult) override;
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protected:
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nsTArray<nsRefPtr<impl::HMDInfoOculus>> mOculusHMDs;
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bool mOculusInitialized;
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bool mOculusPlatformInitialized;
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};
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} // namespace gfx
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} // namespace mozilla
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#endif /* GFX_VR_OCULUS_H */
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