gecko-dev/gfx/vr/gfxVROculus.h

86 строки
2.2 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_VR_OCULUS_H
#define GFX_VR_OCULUS_H
#include "nsTArray.h"
#include "nsIScreen.h"
#include "nsCOMPtr.h"
#include "nsRefPtr.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/EnumeratedArray.h"
#include "gfxVR.h"
#include "ovr_capi_dynamic.h"
namespace mozilla {
namespace gfx {
namespace impl {
class HMDInfoOculus : public VRHMDInfo {
public:
explicit HMDInfoOculus(ovrHmd aHMD);
bool SetFOV(const VRFieldOfView& aFOVLeft, const VRFieldOfView& aFOVRight,
double zNear, double zFar) override;
bool StartSensorTracking() override;
VRHMDSensorState GetSensorState(double timeOffset) override;
void StopSensorTracking() override;
void ZeroSensor() override;
void FillDistortionConstants(uint32_t whichEye,
const IntSize& textureSize, const IntRect& eyeViewport,
const Size& destViewport, const Rect& destRect,
VRDistortionConstants& values) override;
void Destroy();
protected:
// must match the size of VRDistortionVertex
struct DistortionVertex {
float pos[2];
float texR[2];
float texG[2];
float texB[2];
float genericAttribs[4];
};
virtual ~HMDInfoOculus() {
Destroy();
MOZ_COUNT_DTOR_INHERITED(HMDInfoOculus, VRHMDInfo);
}
ovrHmd mHMD;
ovrFovPort mFOVPort[2];
uint32_t mStartCount;
};
} // namespace impl
class VRHMDManagerOculus : public VRHMDManager
{
public:
VRHMDManagerOculus()
: mOculusInitialized(false), mOculusPlatformInitialized(false)
{ }
virtual bool PlatformInit() override;
virtual bool Init() override;
virtual void Destroy() override;
virtual void GetHMDs(nsTArray<nsRefPtr<VRHMDInfo> >& aHMDResult) override;
protected:
nsTArray<nsRefPtr<impl::HMDInfoOculus>> mOculusHMDs;
bool mOculusInitialized;
bool mOculusPlatformInitialized;
};
} // namespace gfx
} // namespace mozilla
#endif /* GFX_VR_OCULUS_H */