зеркало из https://github.com/mozilla/gecko-dev.git
232 строки
6.4 KiB
C++
232 строки
6.4 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "IMFYCbCrImage.h"
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#include "mozilla/layers/TextureD3D11.h"
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#include "mozilla/layers/CompositableClient.h"
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#include "mozilla/layers/CompositableForwarder.h"
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#include "mozilla/gfx/DeviceManagerDx.h"
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#include "mozilla/gfx/Types.h"
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#include "mozilla/layers/TextureClient.h"
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#include "d3d9.h"
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namespace mozilla {
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namespace layers {
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IMFYCbCrImage::IMFYCbCrImage(IMFMediaBuffer* aBuffer, IMF2DBuffer* a2DBuffer)
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: RecyclingPlanarYCbCrImage(nullptr)
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, mBuffer(aBuffer)
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, m2DBuffer(a2DBuffer)
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{}
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IMFYCbCrImage::~IMFYCbCrImage()
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{
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if (m2DBuffer) {
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m2DBuffer->Unlock2D();
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}
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else {
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mBuffer->Unlock();
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}
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}
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static already_AddRefed<IDirect3DTexture9>
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InitTextures(IDirect3DDevice9* aDevice,
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const IntSize &aSize,
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_D3DFORMAT aFormat,
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RefPtr<IDirect3DSurface9>& aSurface,
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HANDLE& aHandle,
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D3DLOCKED_RECT& aLockedRect)
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{
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if (!aDevice) {
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return nullptr;
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}
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RefPtr<IDirect3DTexture9> result;
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if (FAILED(aDevice->CreateTexture(aSize.width, aSize.height,
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1, 0, aFormat, D3DPOOL_DEFAULT,
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getter_AddRefs(result), &aHandle))) {
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return nullptr;
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}
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if (!result) {
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return nullptr;
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}
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RefPtr<IDirect3DTexture9> tmpTexture;
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if (FAILED(aDevice->CreateTexture(aSize.width, aSize.height,
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1, 0, aFormat, D3DPOOL_SYSTEMMEM,
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getter_AddRefs(tmpTexture), nullptr))) {
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return nullptr;
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}
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if (!tmpTexture) {
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return nullptr;
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}
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tmpTexture->GetSurfaceLevel(0, getter_AddRefs(aSurface));
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if (FAILED(aSurface->LockRect(&aLockedRect, nullptr, 0)) ||
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!aLockedRect.pBits) {
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NS_WARNING("Could not lock surface");
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return nullptr;
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}
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return result.forget();
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}
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static bool
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FinishTextures(IDirect3DDevice9* aDevice,
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IDirect3DTexture9* aTexture,
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IDirect3DSurface9* aSurface)
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{
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if (!aDevice) {
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return false;
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}
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HRESULT hr = aSurface->UnlockRect();
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if (FAILED(hr)) {
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return false;
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}
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RefPtr<IDirect3DSurface9> dstSurface;
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hr = aTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
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if (FAILED(hr)) {
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return false;
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}
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hr = aDevice->UpdateSurface(aSurface, nullptr, dstSurface, nullptr);
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if (FAILED(hr)) {
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return false;
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}
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return true;
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}
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DXGIYCbCrTextureData*
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IMFYCbCrImage::GetD3D11TextureData(Data aData, gfx::IntSize aSize)
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{
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HRESULT hr;
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RefPtr<ID3D10Multithread> mt;
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RefPtr<ID3D11Device> device = gfx::DeviceManagerDx::Get()->GetContentDevice();
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if (!device) {
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device = gfx::DeviceManagerDx::Get()->GetCompositorDevice();
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}
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hr = device->QueryInterface((ID3D10Multithread**)getter_AddRefs(mt));
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if (FAILED(hr)) {
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return nullptr;
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}
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if (!mt->GetMultithreadProtected()) {
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return nullptr;
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}
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if (!gfx::DeviceManagerDx::Get()->CanInitializeKeyedMutexTextures()) {
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return nullptr;
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}
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if (aData.mYStride < 0 || aData.mCbCrStride < 0) {
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// D3D11 only supports unsigned stride values.
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return nullptr;
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}
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CD3D11_TEXTURE2D_DESC newDesc(DXGI_FORMAT_R8_UNORM,
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aData.mYSize.width, aData.mYSize.height, 1, 1);
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if (device == gfx::DeviceManagerDx::Get()->GetCompositorDevice()) {
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newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
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} else {
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newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
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}
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RefPtr<ID3D11Texture2D> textureY;
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hr = device->CreateTexture2D(&newDesc, nullptr, getter_AddRefs(textureY));
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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newDesc.Width = aData.mCbCrSize.width;
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newDesc.Height = aData.mCbCrSize.height;
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RefPtr<ID3D11Texture2D> textureCb;
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hr = device->CreateTexture2D(&newDesc, nullptr, getter_AddRefs(textureCb));
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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RefPtr<ID3D11Texture2D> textureCr;
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hr = device->CreateTexture2D(&newDesc, nullptr, getter_AddRefs(textureCr));
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NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
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// The documentation here seems to suggest using the immediate mode context
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// on more than one thread is not allowed:
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// https://msdn.microsoft.com/en-us/library/windows/desktop/ff476891(v=vs.85).aspx
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// The Debug Layer seems to imply it is though. When the ID3D10Multithread
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// layer is on. The Enter/Leave of the critical section shouldn't even be
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// required but were added for extra security.
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{
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AutoLockD3D11Texture lockY(textureY);
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AutoLockD3D11Texture lockCr(textureCr);
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AutoLockD3D11Texture lockCb(textureCb);
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D3D11MTAutoEnter mtAutoEnter(mt.forget());
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RefPtr<ID3D11DeviceContext> ctx;
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device->GetImmediateContext((ID3D11DeviceContext**)getter_AddRefs(ctx));
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D3D11_BOX box;
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box.front = box.top = box.left = 0;
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box.back = 1;
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box.right = aData.mYSize.width;
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box.bottom = aData.mYSize.height;
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ctx->UpdateSubresource(textureY, 0, &box, aData.mYChannel, aData.mYStride, 0);
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box.right = aData.mCbCrSize.width;
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box.bottom = aData.mCbCrSize.height;
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ctx->UpdateSubresource(textureCb, 0, &box, aData.mCbChannel, aData.mCbCrStride, 0);
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ctx->UpdateSubresource(textureCr, 0, &box, aData.mCrChannel, aData.mCbCrStride, 0);
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}
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return DXGIYCbCrTextureData::Create(textureY, textureCb, textureCr,
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aSize, aData.mYSize, aData.mCbCrSize);
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}
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TextureClient*
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IMFYCbCrImage::GetD3D11TextureClient(KnowsCompositor* aForwarder)
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{
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DXGIYCbCrTextureData* textureData = GetD3D11TextureData(mData, GetSize());
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if (textureData == nullptr) {
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return nullptr;
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}
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mTextureClient = TextureClient::CreateWithData(
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textureData, TextureFlags::DEFAULT,
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aForwarder->GetTextureForwarder()
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);
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return mTextureClient;
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}
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TextureClient*
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IMFYCbCrImage::GetTextureClient(KnowsCompositor* aForwarder)
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{
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if (mTextureClient) {
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return mTextureClient;
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}
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RefPtr<ID3D11Device> device =
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gfx::DeviceManagerDx::Get()->GetContentDevice();
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if (!device) {
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device =
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gfx::DeviceManagerDx::Get()->GetCompositorDevice();
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}
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LayersBackend backend = aForwarder->GetCompositorBackendType();
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if (!device || backend != LayersBackend::LAYERS_D3D11) {
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return nullptr;
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}
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return GetD3D11TextureClient(aForwarder);
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}
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} // namespace layers
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} // namespace mozilla
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