gecko-dev/gfx/vr/gfxVR.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_VR_H
#define GFX_VR_H
#include "nsTArray.h"
#include "nsString.h"
#include "nsCOMPtr.h"
#include "mozilla/RefPtr.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/Atomics.h"
#include "mozilla/EnumeratedArray.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/TypedEnumBits.h"
namespace mozilla {
namespace layers {
class PTextureParent;
}
namespace dom {
enum class GamepadMappingType : uint8_t;
enum class GamepadHand : uint8_t;
struct GamepadPoseState;
}
namespace gfx {
class VRLayerParent;
class VRDisplayHost;
class VRControllerHost;
enum class VRDeviceType : uint16_t {
Oculus,
OpenVR,
OSVR,
Puppet,
NumVRDeviceTypes
};
enum class VRDisplayCapabilityFlags : uint16_t {
Cap_None = 0,
/**
* Cap_Position is set if the VRDisplay is capable of tracking its position.
*/
Cap_Position = 1 << 1,
/**
* Cap_Orientation is set if the VRDisplay is capable of tracking its orientation.
*/
Cap_Orientation = 1 << 2,
/**
* Cap_Present is set if the VRDisplay is capable of presenting content to an
* HMD or similar device. Can be used to indicate "magic window" devices that
* are capable of 6DoF tracking but for which requestPresent is not meaningful.
* If false then calls to requestPresent should always fail, and
* getEyeParameters should return null.
*/
Cap_Present = 1 << 3,
/**
* Cap_External is set if the VRDisplay is separate from the device's
* primary display. If presenting VR content will obscure
* other content on the device, this should be un-set. When
* un-set, the application should not attempt to mirror VR content
* or update non-VR UI because that content will not be visible.
*/
Cap_External = 1 << 4,
/**
* Cap_AngularAcceleration is set if the VRDisplay is capable of tracking its
* angular acceleration.
*/
Cap_AngularAcceleration = 1 << 5,
/**
* Cap_LinearAcceleration is set if the VRDisplay is capable of tracking its
* linear acceleration.
*/
Cap_LinearAcceleration = 1 << 6,
/**
* Cap_StageParameters is set if the VRDisplay is capable of room scale VR
* and can report the StageParameters to describe the space.
*/
Cap_StageParameters = 1 << 7,
/**
* Cap_MountDetection is set if the VRDisplay is capable of sensing when the
* user is wearing the device.
*/
Cap_MountDetection = 1 << 8,
/**
* Cap_All used for validity checking during IPC serialization
*/
Cap_All = (1 << 9) - 1
};
MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(VRDisplayCapabilityFlags)
struct VRFieldOfView {
VRFieldOfView() {}
VRFieldOfView(double up, double right, double down, double left)
: upDegrees(up), rightDegrees(right), downDegrees(down), leftDegrees(left)
{}
void SetFromTanRadians(double up, double right, double down, double left)
{
upDegrees = atan(up) * 180.0 / M_PI;
rightDegrees = atan(right) * 180.0 / M_PI;
downDegrees = atan(down) * 180.0 / M_PI;
leftDegrees = atan(left) * 180.0 / M_PI;
}
bool operator==(const VRFieldOfView& other) const {
return other.upDegrees == upDegrees &&
other.downDegrees == downDegrees &&
other.rightDegrees == rightDegrees &&
other.leftDegrees == leftDegrees;
}
bool operator!=(const VRFieldOfView& other) const {
return !(*this == other);
}
bool IsZero() const {
return upDegrees == 0.0 ||
rightDegrees == 0.0 ||
downDegrees == 0.0 ||
leftDegrees == 0.0;
}
Matrix4x4 ConstructProjectionMatrix(float zNear, float zFar, bool rightHanded) const;
double upDegrees;
double rightDegrees;
double downDegrees;
double leftDegrees;
};
struct VRHMDSensorState {
VRHMDSensorState()
{
Clear();
}
int32_t inputFrameID;
double timestamp;
VRDisplayCapabilityFlags flags;
// These members will only change with inputFrameID:
float orientation[4];
float position[3];
float angularVelocity[3];
float angularAcceleration[3];
float linearVelocity[3];
float linearAcceleration[3];
void Clear() {
memset(this, 0, sizeof(VRHMDSensorState));
}
bool operator==(const VRHMDSensorState& other) const {
return inputFrameID == other.inputFrameID &&
timestamp == other.timestamp;
}
bool operator!=(const VRHMDSensorState& other) const {
return !(*this == other);
}
};
// The maximum number of frames of latency that we would expect before we
// should give up applying pose prediction.
// If latency is greater than one second, then the experience is not likely
// to be corrected by pose prediction. Setting this value too
// high may result in unnecessary memory allocation.
// As the current fastest refresh rate is 90hz, 100 is selected as a
// conservative value.
static const int kVRMaxLatencyFrames = 100;
// We assign VR presentations to groups with a bitmask.
// Currently, we will only display either content or chrome.
// Later, we will have more groups to support VR home spaces and
// multitasking environments.
// These values are not exposed to regular content and only affect
// chrome-only API's. They may be changed at any time.
static const uint32_t kVRGroupNone = 0;
static const uint32_t kVRGroupContent = 1 << 0;
static const uint32_t kVRGroupChrome = 1 << 1;
static const uint32_t kVRGroupAll = 0xffffffff;
struct VRDisplayInfo
{
VRDeviceType GetType() const { return mType; }
uint32_t GetDisplayID() const { return mDisplayID; }
const nsCString& GetDisplayName() const { return mDisplayName; }
VRDisplayCapabilityFlags GetCapabilities() const { return mCapabilityFlags; }
const IntSize& SuggestedEyeResolution() const { return mEyeResolution; }
const Point3D& GetEyeTranslation(uint32_t whichEye) const { return mEyeTranslation[whichEye]; }
const VRFieldOfView& GetEyeFOV(uint32_t whichEye) const { return mEyeFOV[whichEye]; }
bool GetIsConnected() const { return mIsConnected; }
bool GetIsMounted() const { return mIsMounted; }
uint32_t GetPresentingGroups() const { return mPresentingGroups; }
uint32_t GetGroupMask() const { return mGroupMask; }
const Size& GetStageSize() const { return mStageSize; }
const Matrix4x4& GetSittingToStandingTransform() const { return mSittingToStandingTransform; }
uint32_t GetFrameId() const { return mFrameId; }
enum Eye {
Eye_Left,
Eye_Right,
NumEyes
};
uint32_t mDisplayID;
VRDeviceType mType;
nsCString mDisplayName;
VRDisplayCapabilityFlags mCapabilityFlags;
VRFieldOfView mEyeFOV[VRDisplayInfo::NumEyes];
Point3D mEyeTranslation[VRDisplayInfo::NumEyes];
IntSize mEyeResolution;
bool mIsConnected;
bool mIsMounted;
uint32_t mPresentingGroups;
uint32_t mGroupMask;
Size mStageSize;
Matrix4x4 mSittingToStandingTransform;
uint32_t mFrameId;
VRHMDSensorState mLastSensorState[kVRMaxLatencyFrames];
bool operator==(const VRDisplayInfo& other) const {
for (size_t i = 0; i < kVRMaxLatencyFrames; i++) {
if (mLastSensorState[i] != other.mLastSensorState[i]) {
return false;
}
}
return mType == other.mType &&
mDisplayID == other.mDisplayID &&
mDisplayName == other.mDisplayName &&
mCapabilityFlags == other.mCapabilityFlags &&
mEyeResolution == other.mEyeResolution &&
mIsConnected == other.mIsConnected &&
mIsMounted == other.mIsMounted &&
mPresentingGroups == other.mPresentingGroups &&
mGroupMask == other.mGroupMask &&
mEyeFOV[0] == other.mEyeFOV[0] &&
mEyeFOV[1] == other.mEyeFOV[1] &&
mEyeTranslation[0] == other.mEyeTranslation[0] &&
mEyeTranslation[1] == other.mEyeTranslation[1] &&
mStageSize == other.mStageSize &&
mSittingToStandingTransform == other.mSittingToStandingTransform &&
mFrameId == other.mFrameId;
}
bool operator!=(const VRDisplayInfo& other) const {
return !(*this == other);
}
const VRHMDSensorState& GetSensorState() const
{
return mLastSensorState[mFrameId % kVRMaxLatencyFrames];
}
};
struct VRSubmitFrameResultInfo
{
VRSubmitFrameResultInfo()
: mFrameNum(0),
mWidth(0),
mHeight(0)
{}
nsCString mBase64Image;
SurfaceFormat mFormat;
uint32_t mFrameNum;
uint32_t mWidth;
uint32_t mHeight;
};
struct VRControllerInfo
{
VRDeviceType GetType() const { return mType; }
uint32_t GetControllerID() const { return mControllerID; }
const nsCString& GetControllerName() const { return mControllerName; }
dom::GamepadMappingType GetMappingType() const { return mMappingType; }
uint32_t GetDisplayID() const { return mDisplayID; }
dom::GamepadHand GetHand() const { return mHand; }
uint32_t GetNumButtons() const { return mNumButtons; }
uint32_t GetNumAxes() const { return mNumAxes; }
uint32_t GetNumHaptics() const { return mNumHaptics; }
uint32_t mControllerID;
VRDeviceType mType;
nsCString mControllerName;
dom::GamepadMappingType mMappingType;
uint32_t mDisplayID;
dom::GamepadHand mHand;
uint32_t mNumButtons;
uint32_t mNumAxes;
uint32_t mNumHaptics;
bool operator==(const VRControllerInfo& other) const {
return mType == other.mType &&
mControllerID == other.mControllerID &&
mControllerName == other.mControllerName &&
mMappingType == other.mMappingType &&
mDisplayID == other.mDisplayID &&
mHand == other.mHand &&
mNumButtons == other.mNumButtons &&
mNumAxes == other.mNumAxes &&
mNumHaptics == other.mNumHaptics;
}
bool operator!=(const VRControllerInfo& other) const {
return !(*this == other);
}
};
struct VRTelemetry
{
VRTelemetry()
: mLastDroppedFrameCount(-1)
{}
void Clear() {
mPresentationStart = TimeStamp();
mLastDroppedFrameCount = -1;
}
bool IsLastDroppedFrameValid() {
return (mLastDroppedFrameCount != -1);
}
TimeStamp mPresentationStart;
int32_t mLastDroppedFrameCount;
};
class VRSystemManager {
public:
static uint32_t AllocateDisplayID();
static uint32_t AllocateControllerID();
protected:
static Atomic<uint32_t> sDisplayBase;
static Atomic<uint32_t> sControllerBase;
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRSystemManager)
virtual void Destroy() = 0;
virtual void Shutdown() = 0;
virtual bool GetHMDs(nsTArray<RefPtr<VRDisplayHost>>& aHMDResult) = 0;
virtual bool GetIsPresenting() = 0;
virtual void HandleInput() = 0;
virtual void GetControllers(nsTArray<RefPtr<VRControllerHost>>& aControllerResult) = 0;
virtual void ScanForControllers() = 0;
virtual void RemoveControllers() = 0;
virtual void VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex,
double aIntensity, double aDuration, uint32_t aPromiseID) = 0;
virtual void StopVibrateHaptic(uint32_t aControllerIdx) = 0;
void NewButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed, bool aTouched,
double aValue);
void NewAxisMove(uint32_t aIndex, uint32_t aAxis, double aValue);
void NewPoseState(uint32_t aIndex, const dom::GamepadPoseState& aPose);
void NewHandChangeEvent(uint32_t aIndex, const dom::GamepadHand aHand);
void AddGamepad(const VRControllerInfo& controllerInfo);
void RemoveGamepad(uint32_t aIndex);
protected:
VRSystemManager() : mControllerCount(0) { }
virtual ~VRSystemManager() { }
uint32_t mControllerCount;
};
} // namespace gfx
} // namespace mozilla
#endif /* GFX_VR_H */