зеркало из https://github.com/mozilla/gecko-dev.git
304 строки
9.2 KiB
C++
304 строки
9.2 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ConvolverNode.h"
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#include "mozilla/dom/ConvolverNodeBinding.h"
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#include "nsAutoPtr.h"
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#include "AlignmentUtils.h"
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#include "AudioNodeEngine.h"
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#include "AudioNodeStream.h"
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#include "blink/Reverb.h"
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#include "PlayingRefChangeHandler.h"
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namespace mozilla {
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namespace dom {
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NS_IMPL_CYCLE_COLLECTION_INHERITED(ConvolverNode, AudioNode, mBuffer)
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(ConvolverNode)
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NS_INTERFACE_MAP_END_INHERITING(AudioNode)
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NS_IMPL_ADDREF_INHERITED(ConvolverNode, AudioNode)
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NS_IMPL_RELEASE_INHERITED(ConvolverNode, AudioNode)
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class ConvolverNodeEngine final : public AudioNodeEngine
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{
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typedef PlayingRefChangeHandler PlayingRefChanged;
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public:
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ConvolverNodeEngine(AudioNode* aNode, bool aNormalize)
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: AudioNodeEngine(aNode)
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, mLeftOverData(INT32_MIN)
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, mSampleRate(0.0f)
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, mUseBackgroundThreads(!aNode->Context()->IsOffline())
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, mNormalize(aNormalize)
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{
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}
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enum Parameters {
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SAMPLE_RATE,
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NORMALIZE
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};
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void SetInt32Parameter(uint32_t aIndex, int32_t aParam) override
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{
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switch (aIndex) {
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case NORMALIZE:
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mNormalize = !!aParam;
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break;
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default:
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NS_ERROR("Bad ConvolverNodeEngine Int32Parameter");
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}
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}
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void SetDoubleParameter(uint32_t aIndex, double aParam) override
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{
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switch (aIndex) {
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case SAMPLE_RATE:
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mSampleRate = aParam;
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// The buffer is passed after the sample rate.
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// mReverb will be set using this sample rate when the buffer is received.
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break;
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default:
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NS_ERROR("Bad ConvolverNodeEngine DoubleParameter");
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}
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}
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void SetBuffer(AudioChunk&& aBuffer) override
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{
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// Note about empirical tuning (this is copied from Blink)
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// The maximum FFT size affects reverb performance and accuracy.
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// If the reverb is single-threaded and processes entirely in the real-time audio thread,
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// it's important not to make this too high. In this case 8192 is a good value.
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// But, the Reverb object is multi-threaded, so we want this as high as possible without losing too much accuracy.
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// Very large FFTs will have worse phase errors. Given these constraints 32768 is a good compromise.
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const size_t MaxFFTSize = 32768;
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mLeftOverData = INT32_MIN; // reset
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if (aBuffer.IsNull() || !mSampleRate) {
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mReverb = nullptr;
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return;
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}
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mReverb = new WebCore::Reverb(aBuffer, MaxFFTSize, mUseBackgroundThreads,
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mNormalize, mSampleRate);
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}
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void ProcessBlock(AudioNodeStream* aStream,
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GraphTime aFrom,
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const AudioBlock& aInput,
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AudioBlock* aOutput,
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bool* aFinished) override
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{
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if (!mReverb) {
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aOutput->SetNull(WEBAUDIO_BLOCK_SIZE);
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return;
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}
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AudioBlock input = aInput;
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if (aInput.IsNull()) {
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if (mLeftOverData > 0) {
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mLeftOverData -= WEBAUDIO_BLOCK_SIZE;
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input.AllocateChannels(1);
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WriteZeroesToAudioBlock(&input, 0, WEBAUDIO_BLOCK_SIZE);
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} else {
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if (mLeftOverData != INT32_MIN) {
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mLeftOverData = INT32_MIN;
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aStream->ScheduleCheckForInactive();
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RefPtr<PlayingRefChanged> refchanged =
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new PlayingRefChanged(aStream, PlayingRefChanged::RELEASE);
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aStream->Graph()->DispatchToMainThreadAfterStreamStateUpdate(
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refchanged.forget());
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}
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aOutput->SetNull(WEBAUDIO_BLOCK_SIZE);
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return;
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}
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} else {
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if (aInput.mVolume != 1.0f) {
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// Pre-multiply the input's volume
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uint32_t numChannels = aInput.ChannelCount();
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input.AllocateChannels(numChannels);
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for (uint32_t i = 0; i < numChannels; ++i) {
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const float* src = static_cast<const float*>(aInput.mChannelData[i]);
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float* dest = input.ChannelFloatsForWrite(i);
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AudioBlockCopyChannelWithScale(src, aInput.mVolume, dest);
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}
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}
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if (mLeftOverData <= 0) {
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RefPtr<PlayingRefChanged> refchanged =
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new PlayingRefChanged(aStream, PlayingRefChanged::ADDREF);
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aStream->Graph()->DispatchToMainThreadAfterStreamStateUpdate(
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refchanged.forget());
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}
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mLeftOverData = mReverb->impulseResponseLength();
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MOZ_ASSERT(mLeftOverData > 0);
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}
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aOutput->AllocateChannels(2);
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mReverb->process(&input, aOutput);
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}
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bool IsActive() const override
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{
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return mLeftOverData != INT32_MIN;
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}
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size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const override
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{
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size_t amount = AudioNodeEngine::SizeOfExcludingThis(aMallocSizeOf);
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if (mReverb) {
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amount += mReverb->sizeOfIncludingThis(aMallocSizeOf);
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}
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return amount;
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}
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size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override
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{
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return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
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}
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private:
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nsAutoPtr<WebCore::Reverb> mReverb;
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int32_t mLeftOverData;
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float mSampleRate;
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bool mUseBackgroundThreads;
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bool mNormalize;
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};
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ConvolverNode::ConvolverNode(AudioContext* aContext)
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: AudioNode(aContext,
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2,
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ChannelCountMode::Clamped_max,
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ChannelInterpretation::Speakers)
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, mNormalize(true)
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{
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ConvolverNodeEngine* engine = new ConvolverNodeEngine(this, mNormalize);
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mStream = AudioNodeStream::Create(aContext, engine,
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AudioNodeStream::NO_STREAM_FLAGS,
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aContext->Graph());
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}
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/* static */ already_AddRefed<ConvolverNode>
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ConvolverNode::Create(JSContext* aCx, AudioContext& aAudioContext,
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const ConvolverOptions& aOptions,
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ErrorResult& aRv)
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{
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if (aAudioContext.CheckClosed(aRv)) {
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return nullptr;
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}
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RefPtr<ConvolverNode> audioNode = new ConvolverNode(&aAudioContext);
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audioNode->Initialize(aOptions, aRv);
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if (NS_WARN_IF(aRv.Failed())) {
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return nullptr;
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}
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// This must be done before setting the buffer.
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audioNode->SetNormalize(!aOptions.mDisableNormalization);
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if (aOptions.mBuffer.WasPassed()) {
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MOZ_ASSERT(aCx);
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audioNode->SetBuffer(aCx, aOptions.mBuffer.Value(), aRv);
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if (NS_WARN_IF(aRv.Failed())) {
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return nullptr;
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}
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}
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return audioNode.forget();
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}
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size_t
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ConvolverNode::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
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{
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size_t amount = AudioNode::SizeOfExcludingThis(aMallocSizeOf);
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if (mBuffer) {
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// NB: mBuffer might be shared with the associated engine, by convention
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// the AudioNode will report.
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amount += mBuffer->SizeOfIncludingThis(aMallocSizeOf);
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}
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return amount;
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}
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size_t
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ConvolverNode::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
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{
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return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
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}
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JSObject*
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ConvolverNode::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
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{
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return ConvolverNodeBinding::Wrap(aCx, this, aGivenProto);
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}
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void
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ConvolverNode::SetBuffer(JSContext* aCx, AudioBuffer* aBuffer, ErrorResult& aRv)
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{
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if (aBuffer) {
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switch (aBuffer->NumberOfChannels()) {
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case 1:
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case 2:
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case 4:
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// Supported number of channels
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break;
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default:
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aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
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return;
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}
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}
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// Send the buffer to the stream
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AudioNodeStream* ns = mStream;
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MOZ_ASSERT(ns, "Why don't we have a stream here?");
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if (aBuffer) {
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AudioChunk data = aBuffer->GetThreadSharedChannelsForRate(aCx);
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if (data.mBufferFormat == AUDIO_FORMAT_S16) {
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// Reverb expects data in float format.
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// Convert on the main thread so as to minimize allocations on the audio
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// thread.
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// Reverb will dispose of the buffer once initialized, so convert here
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// and leave the smaller arrays in the AudioBuffer.
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// There is currently no value in providing 16/32-byte aligned data
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// because PadAndMakeScaledDFT() will copy the data (without SIMD
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// instructions) to aligned arrays for the FFT.
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RefPtr<SharedBuffer> floatBuffer =
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SharedBuffer::Create(sizeof(float) *
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data.mDuration * data.ChannelCount());
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if (!floatBuffer) {
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aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
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return;
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}
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auto floatData = static_cast<float*>(floatBuffer->Data());
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for (size_t i = 0; i < data.ChannelCount(); ++i) {
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ConvertAudioSamples(data.ChannelData<int16_t>()[i],
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floatData, data.mDuration);
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data.mChannelData[i] = floatData;
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floatData += data.mDuration;
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}
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data.mBuffer = Move(floatBuffer);
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data.mBufferFormat = AUDIO_FORMAT_FLOAT32;
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}
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SendDoubleParameterToStream(ConvolverNodeEngine::SAMPLE_RATE,
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aBuffer->SampleRate());
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ns->SetBuffer(Move(data));
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} else {
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ns->SetBuffer(AudioChunk());
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}
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mBuffer = aBuffer;
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}
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void
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ConvolverNode::SetNormalize(bool aNormalize)
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{
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mNormalize = aNormalize;
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SendInt32ParameterToStream(ConvolverNodeEngine::NORMALIZE, aNormalize);
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}
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} // namespace dom
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} // namespace mozilla
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