зеркало из https://github.com/mozilla/gecko-dev.git
213 строки
7.0 KiB
C++
213 строки
7.0 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "SVGAnimatedPointList.h"
|
|
|
|
#include "DOMSVGPointList.h"
|
|
#include "mozilla/Move.h"
|
|
#include "nsSVGElement.h"
|
|
#include "nsSVGAttrTearoffTable.h"
|
|
#include "nsSMILValue.h"
|
|
#include "SVGPointListSMILType.h"
|
|
|
|
// See the comments in this file's header!
|
|
|
|
namespace mozilla {
|
|
|
|
nsresult
|
|
SVGAnimatedPointList::SetBaseValueString(const nsAString& aValue)
|
|
{
|
|
SVGPointList newBaseValue;
|
|
|
|
// The spec says that the point data is parsed and accepted up to the first
|
|
// error encountered, so we don't return early if an error occurs. However,
|
|
// we do want to throw any error code from setAttribute if there's a problem.
|
|
|
|
nsresult rv = newBaseValue.SetValueFromString(aValue);
|
|
|
|
// We must send these notifications *before* changing mBaseVal! Our baseVal's
|
|
// DOM wrapper list may have to remove DOM items from itself, and any removed
|
|
// DOM items need to copy their internal counterpart's values *before* we
|
|
// change them. See the comments in
|
|
// DOMSVGPointList::InternalListWillChangeTo().
|
|
|
|
DOMSVGPointList *baseValWrapper =
|
|
DOMSVGPointList::GetDOMWrapperIfExists(GetBaseValKey());
|
|
if (baseValWrapper) {
|
|
baseValWrapper->InternalListWillChangeTo(newBaseValue);
|
|
}
|
|
|
|
DOMSVGPointList* animValWrapper = nullptr;
|
|
if (!IsAnimating()) { // DOM anim val wraps our base val too!
|
|
animValWrapper = DOMSVGPointList::GetDOMWrapperIfExists(GetAnimValKey());
|
|
if (animValWrapper) {
|
|
animValWrapper->InternalListWillChangeTo(newBaseValue);
|
|
}
|
|
}
|
|
|
|
// Only now may we modify mBaseVal!
|
|
|
|
// We don't need to call DidChange* here - we're only called by
|
|
// nsSVGElement::ParseAttribute under Element::SetAttr,
|
|
// which takes care of notifying.
|
|
|
|
nsresult rv2 = mBaseVal.CopyFrom(newBaseValue);
|
|
if (NS_FAILED(rv2)) {
|
|
// Attempting to increase mBaseVal's length failed (mBaseVal is left
|
|
// unmodified). We MUST keep any DOM wrappers in sync:
|
|
if (baseValWrapper) {
|
|
baseValWrapper->InternalListWillChangeTo(mBaseVal);
|
|
}
|
|
if (animValWrapper) {
|
|
animValWrapper->InternalListWillChangeTo(mBaseVal);
|
|
}
|
|
return rv2;
|
|
}
|
|
return rv;
|
|
}
|
|
|
|
void
|
|
SVGAnimatedPointList::ClearBaseValue()
|
|
{
|
|
// We must send these notifications *before* changing mBaseVal! (See above.)
|
|
|
|
DOMSVGPointList *baseValWrapper =
|
|
DOMSVGPointList::GetDOMWrapperIfExists(GetBaseValKey());
|
|
if (baseValWrapper) {
|
|
baseValWrapper->InternalListWillChangeTo(SVGPointList());
|
|
}
|
|
|
|
if (!IsAnimating()) { // DOM anim val wraps our base val too!
|
|
DOMSVGPointList *animValWrapper =
|
|
DOMSVGPointList::GetDOMWrapperIfExists(GetAnimValKey());
|
|
if (animValWrapper) {
|
|
animValWrapper->InternalListWillChangeTo(SVGPointList());
|
|
}
|
|
}
|
|
|
|
mBaseVal.Clear();
|
|
// Caller notifies
|
|
}
|
|
|
|
nsresult
|
|
SVGAnimatedPointList::SetAnimValue(const SVGPointList& aNewAnimValue,
|
|
nsSVGElement *aElement)
|
|
{
|
|
// Note that a new animation may totally change the number of items in the
|
|
// animVal list, either replacing what was essentially a mirror of the
|
|
// baseVal list, or else replacing and overriding an existing animation.
|
|
// It is not possible for us to reliably distinguish between calls to this
|
|
// method that are setting a new sample for an existing animation (in which
|
|
// case our list length isn't changing and we wouldn't need to notify our DOM
|
|
// wrapper to keep its length in sync), and calls to this method that are
|
|
// setting the first sample of a new animation that will override the base
|
|
// value/an existing animation (in which case our length may be changing and
|
|
// our DOM wrapper may need to be notified). Happily though, it's cheap to
|
|
// just blindly notify our animVal's DOM wrapper of our new value each time
|
|
// this method is called, so that's what we do.
|
|
|
|
// We must send this notification *before* changing mAnimVal! (See above.)
|
|
|
|
DOMSVGPointList *domWrapper =
|
|
DOMSVGPointList::GetDOMWrapperIfExists(GetAnimValKey());
|
|
if (domWrapper) {
|
|
domWrapper->InternalListWillChangeTo(aNewAnimValue);
|
|
}
|
|
if (!mAnimVal) {
|
|
mAnimVal = new SVGPointList();
|
|
}
|
|
nsresult rv = mAnimVal->CopyFrom(aNewAnimValue);
|
|
if (NS_FAILED(rv)) {
|
|
// OOM. We clear the animation and, importantly, ClearAnimValue() ensures
|
|
// that mAnimVal's DOM wrapper (if any) is kept in sync!
|
|
ClearAnimValue(aElement);
|
|
return rv;
|
|
}
|
|
aElement->DidAnimatePointList();
|
|
return NS_OK;
|
|
}
|
|
|
|
void
|
|
SVGAnimatedPointList::ClearAnimValue(nsSVGElement *aElement)
|
|
{
|
|
// We must send these notifications *before* changing mAnimVal! (See above.)
|
|
|
|
DOMSVGPointList *domWrapper =
|
|
DOMSVGPointList::GetDOMWrapperIfExists(GetAnimValKey());
|
|
if (domWrapper) {
|
|
// When all animation ends, animVal simply mirrors baseVal, which may have
|
|
// a different number of items to the last active animated value.
|
|
//
|
|
domWrapper->InternalListWillChangeTo(mBaseVal);
|
|
}
|
|
mAnimVal = nullptr;
|
|
aElement->DidAnimatePointList();
|
|
}
|
|
|
|
UniquePtr<nsISMILAttr>
|
|
SVGAnimatedPointList::ToSMILAttr(nsSVGElement *aElement)
|
|
{
|
|
return MakeUnique<SMILAnimatedPointList>(this, aElement);
|
|
}
|
|
|
|
nsresult
|
|
SVGAnimatedPointList::
|
|
SMILAnimatedPointList::ValueFromString(const nsAString& aStr,
|
|
const dom::SVGAnimationElement* /*aSrcElement*/,
|
|
nsSMILValue& aValue,
|
|
bool& aPreventCachingOfSandwich) const
|
|
{
|
|
nsSMILValue val(&SVGPointListSMILType::sSingleton);
|
|
SVGPointListAndInfo *list = static_cast<SVGPointListAndInfo*>(val.mU.mPtr);
|
|
nsresult rv = list->SetValueFromString(aStr);
|
|
if (NS_SUCCEEDED(rv)) {
|
|
list->SetInfo(mElement);
|
|
aValue = Move(val);
|
|
}
|
|
aPreventCachingOfSandwich = false;
|
|
return rv;
|
|
}
|
|
|
|
nsSMILValue
|
|
SVGAnimatedPointList::SMILAnimatedPointList::GetBaseValue() const
|
|
{
|
|
// To benefit from Return Value Optimization and avoid copy constructor calls
|
|
// due to our use of return-by-value, we must return the exact same object
|
|
// from ALL return points. This function must only return THIS variable:
|
|
nsSMILValue val;
|
|
|
|
nsSMILValue tmp(&SVGPointListSMILType::sSingleton);
|
|
SVGPointListAndInfo *list = static_cast<SVGPointListAndInfo*>(tmp.mU.mPtr);
|
|
nsresult rv = list->CopyFrom(mVal->mBaseVal);
|
|
if (NS_SUCCEEDED(rv)) {
|
|
list->SetInfo(mElement);
|
|
Swap(val, tmp);
|
|
}
|
|
return val;
|
|
}
|
|
|
|
nsresult
|
|
SVGAnimatedPointList::SMILAnimatedPointList::SetAnimValue(const nsSMILValue& aValue)
|
|
{
|
|
NS_ASSERTION(aValue.mType == &SVGPointListSMILType::sSingleton,
|
|
"Unexpected type to assign animated value");
|
|
if (aValue.mType == &SVGPointListSMILType::sSingleton) {
|
|
mVal->SetAnimValue(*static_cast<SVGPointListAndInfo*>(aValue.mU.mPtr),
|
|
mElement);
|
|
}
|
|
return NS_OK;
|
|
}
|
|
|
|
void
|
|
SVGAnimatedPointList::SMILAnimatedPointList::ClearAnimValue()
|
|
{
|
|
if (mVal->mAnimVal) {
|
|
mVal->ClearAnimValue(mElement);
|
|
}
|
|
}
|
|
|
|
} // namespace mozilla
|