зеркало из https://github.com/mozilla/gecko-dev.git
341 строка
11 KiB
C++
341 строка
11 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#if !defined(AudioStream_h_)
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# define AudioStream_h_
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# include "AudioSampleFormat.h"
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# include "CubebUtils.h"
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# include "MediaInfo.h"
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# include "mozilla/Monitor.h"
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# include "mozilla/RefPtr.h"
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# include "mozilla/TimeStamp.h"
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# include "mozilla/UniquePtr.h"
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# include "nsAutoPtr.h"
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# include "nsCOMPtr.h"
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# include "nsThreadUtils.h"
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# include "soundtouch/SoundTouchFactory.h"
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# if defined(XP_WIN)
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# include "mozilla/audio/AudioNotificationReceiver.h"
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# endif
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namespace mozilla {
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struct CubebDestroyPolicy {
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void operator()(cubeb_stream* aStream) const {
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cubeb_stream_destroy(aStream);
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}
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};
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class AudioStream;
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class FrameHistory;
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class AudioConfig;
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class AudioClock {
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public:
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AudioClock();
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// Initialize the clock with the current sampling rate.
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// Need to be called before querying the clock.
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void Init(uint32_t aRate);
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// Update the number of samples that has been written in the audio backend.
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// Called on the state machine thread.
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void UpdateFrameHistory(uint32_t aServiced, uint32_t aUnderrun);
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/**
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* @param aFrames The playback position in frames of the audio engine.
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* @return The playback position in frames of the stream,
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* adjusted by playback rate changes and underrun frames.
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*/
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int64_t GetPositionInFrames(int64_t aFrames) const;
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/**
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* @param frames The playback position in frames of the audio engine.
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* @return The playback position in microseconds of the stream,
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* adjusted by playback rate changes and underrun frames.
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*/
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int64_t GetPosition(int64_t frames) const;
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// Set the playback rate.
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// Called on the audio thread.
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void SetPlaybackRate(double aPlaybackRate);
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// Get the current playback rate.
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// Called on the audio thread.
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double GetPlaybackRate() const;
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// Set if we are preserving the pitch.
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// Called on the audio thread.
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void SetPreservesPitch(bool aPreservesPitch);
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// Get the current pitch preservation state.
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// Called on the audio thread.
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bool GetPreservesPitch() const;
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uint32_t GetInputRate() const { return mInRate; }
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uint32_t GetOutputRate() const { return mOutRate; }
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private:
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// Output rate in Hz (characteristic of the playback rate)
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uint32_t mOutRate;
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// Input rate in Hz (characteristic of the media being played)
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uint32_t mInRate;
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// True if the we are timestretching, false if we are resampling.
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bool mPreservesPitch;
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// The history of frames sent to the audio engine in each DataCallback.
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const nsAutoPtr<FrameHistory> mFrameHistory;
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};
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/*
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* A bookkeeping class to track the read/write position of an audio buffer.
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*/
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class AudioBufferCursor {
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public:
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AudioBufferCursor(Span<AudioDataValue> aSpan, uint32_t aChannels,
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uint32_t aFrames)
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: mChannels(aChannels), mSpan(aSpan), mFrames(aFrames) {}
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// Advance the cursor to account for frames that are consumed.
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uint32_t Advance(uint32_t aFrames) {
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MOZ_DIAGNOSTIC_ASSERT(Contains(aFrames));
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MOZ_ASSERT(mFrames >= aFrames);
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mFrames -= aFrames;
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mOffset += mChannels * aFrames;
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return aFrames;
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}
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// The number of frames available for read/write in this buffer.
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uint32_t Available() const { return mFrames; }
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// Return a pointer where read/write should begin.
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AudioDataValue* Ptr() const {
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MOZ_DIAGNOSTIC_ASSERT(mOffset <= mSpan.Length());
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return mSpan.Elements() + mOffset;
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}
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protected:
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bool Contains(uint32_t aFrames) const {
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return mSpan.Length() >= mOffset + mChannels * aFrames;
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}
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const uint32_t mChannels;
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private:
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const Span<AudioDataValue> mSpan;
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size_t mOffset = 0;
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uint32_t mFrames;
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};
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/*
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* A helper class to encapsulate pointer arithmetic and provide means to modify
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* the underlying audio buffer.
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*/
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class AudioBufferWriter : private AudioBufferCursor {
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public:
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AudioBufferWriter(Span<AudioDataValue> aSpan, uint32_t aChannels,
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uint32_t aFrames)
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: AudioBufferCursor(aSpan, aChannels, aFrames) {}
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uint32_t WriteZeros(uint32_t aFrames) {
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MOZ_DIAGNOSTIC_ASSERT(Contains(aFrames));
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memset(Ptr(), 0, sizeof(AudioDataValue) * mChannels * aFrames);
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return Advance(aFrames);
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}
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uint32_t Write(const AudioDataValue* aPtr, uint32_t aFrames) {
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MOZ_DIAGNOSTIC_ASSERT(Contains(aFrames));
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memcpy(Ptr(), aPtr, sizeof(AudioDataValue) * mChannels * aFrames);
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return Advance(aFrames);
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}
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// Provide a write fuction to update the audio buffer with the following
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// signature: uint32_t(const AudioDataValue* aPtr, uint32_t aFrames)
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// aPtr: Pointer to the audio buffer.
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// aFrames: The number of frames available in the buffer.
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// return: The number of frames actually written by the function.
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template <typename Function>
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uint32_t Write(const Function& aFunction, uint32_t aFrames) {
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MOZ_DIAGNOSTIC_ASSERT(Contains(aFrames));
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return Advance(aFunction(Ptr(), aFrames));
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}
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using AudioBufferCursor::Available;
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};
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// Access to a single instance of this class must be synchronized by
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// callers, or made from a single thread. One exception is that access to
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// GetPosition, GetPositionInFrames, SetVolume, and Get{Rate,Channels},
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// SetMicrophoneActive is thread-safe without external synchronization.
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class AudioStream final
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# if defined(XP_WIN)
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: public audio::DeviceChangeListener
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# endif
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{
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virtual ~AudioStream();
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AudioStream)
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class Chunk {
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public:
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// Return a pointer to the audio data.
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virtual const AudioDataValue* Data() const = 0;
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// Return the number of frames in this chunk.
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virtual uint32_t Frames() const = 0;
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// Return the number of audio channels.
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virtual uint32_t Channels() const = 0;
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// Return the sample rate of this chunk.
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virtual uint32_t Rate() const = 0;
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// Return a writable pointer for downmixing.
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virtual AudioDataValue* GetWritable() const = 0;
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virtual ~Chunk() {}
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};
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class DataSource {
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public:
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// Return a chunk which contains at most aFrames frames or zero if no
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// frames in the source at all.
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virtual UniquePtr<Chunk> PopFrames(uint32_t aFrames) = 0;
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// Return true if no more data will be added to the source.
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virtual bool Ended() const = 0;
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// Notify that all data is drained by the AudioStream.
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virtual void Drained() = 0;
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protected:
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virtual ~DataSource() = default;
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};
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explicit AudioStream(DataSource& aSource);
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// Initialize the audio stream. aNumChannels is the number of audio
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// channels (1 for mono, 2 for stereo, etc), aChannelMap is the indicator for
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// channel layout(mono, stereo, 5.1 or 7.1 ) and aRate is the sample rate
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// (22050Hz, 44100Hz, etc).
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nsresult Init(uint32_t aNumChannels,
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AudioConfig::ChannelLayout::ChannelMap aChannelMap,
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uint32_t aRate, AudioDeviceInfo* aSinkInfo);
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// Closes the stream. All future use of the stream is an error.
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void Shutdown();
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void Reset();
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// Set the current volume of the audio playback. This is a value from
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// 0 (meaning muted) to 1 (meaning full volume). Thread-safe.
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void SetVolume(double aVolume);
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// Start the stream.
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nsresult Start();
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// Pause audio playback.
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void Pause();
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// Resume audio playback.
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void Resume();
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# if defined(XP_WIN)
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// Reset stream to the default device.
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void ResetDefaultDevice() override;
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# endif
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// Return the position in microseconds of the audio frame being played by
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// the audio hardware, compensated for playback rate change. Thread-safe.
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int64_t GetPosition();
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// Return the position, measured in audio frames played since the stream
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// was opened, of the audio hardware. Thread-safe.
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int64_t GetPositionInFrames();
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static uint32_t GetPreferredRate() {
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return CubebUtils::PreferredSampleRate();
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}
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uint32_t GetOutChannels() { return mOutChannels; }
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// Set playback rate as a multiple of the intrinsic playback rate. This is to
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// be called only with aPlaybackRate > 0.0.
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nsresult SetPlaybackRate(double aPlaybackRate);
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// Switch between resampling (if false) and time stretching (if true,
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// default).
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nsresult SetPreservesPitch(bool aPreservesPitch);
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size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const;
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protected:
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friend class AudioClock;
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// Return the position, measured in audio frames played since the stream was
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// opened, of the audio hardware, not adjusted for the changes of playback
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// rate or underrun frames.
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// Caller must own the monitor.
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int64_t GetPositionInFramesUnlocked();
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private:
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nsresult OpenCubeb(cubeb* aContext, cubeb_stream_params& aParams,
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TimeStamp aStartTime, bool aIsFirst);
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static long DataCallback_S(cubeb_stream*, void* aThis,
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const void* /* aInputBuffer */,
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void* aOutputBuffer, long aFrames) {
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return static_cast<AudioStream*>(aThis)->DataCallback(aOutputBuffer,
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aFrames);
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}
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static void StateCallback_S(cubeb_stream*, void* aThis, cubeb_state aState) {
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static_cast<AudioStream*>(aThis)->StateCallback(aState);
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}
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long DataCallback(void* aBuffer, long aFrames);
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void StateCallback(cubeb_state aState);
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nsresult EnsureTimeStretcherInitializedUnlocked();
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// Return true if audio frames are valid (correct sampling rate and valid
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// channel count) otherwise false.
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bool IsValidAudioFormat(Chunk* aChunk);
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void GetUnprocessed(AudioBufferWriter& aWriter);
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void GetTimeStretched(AudioBufferWriter& aWriter);
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template <typename Function, typename... Args>
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int InvokeCubeb(Function aFunction, Args&&... aArgs);
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// The monitor is held to protect all access to member variables.
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Monitor mMonitor;
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uint32_t mChannels;
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uint32_t mOutChannels;
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AudioClock mAudioClock;
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soundtouch::SoundTouch* mTimeStretcher;
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// Output file for dumping audio
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FILE* mDumpFile;
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// Owning reference to a cubeb_stream.
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UniquePtr<cubeb_stream, CubebDestroyPolicy> mCubebStream;
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enum StreamState {
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INITIALIZED, // Initialized, playback has not begun.
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STARTED, // cubeb started.
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STOPPED, // Stopped by a call to Pause().
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DRAINED, // StateCallback has indicated that the drain is complete.
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ERRORED, // Stream disabled due to an internal error.
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SHUTDOWN // Shutdown has been called
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};
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StreamState mState;
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DataSource& mDataSource;
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bool mPrefillQuirk;
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// The device info of the current sink. If null
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// the default device is used. It is set
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// during the Init() in decoder thread.
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RefPtr<AudioDeviceInfo> mSinkInfo;
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};
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} // namespace mozilla
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#endif
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