зеркало из https://github.com/mozilla/gecko-dev.git
2998 строки
88 KiB
C++
2998 строки
88 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* vim: set ts=8 sts=4 et sw=4 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GLCONTEXT_H_
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#define GLCONTEXT_H_
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#include <stdio.h>
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#include <stdint.h>
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#include <ctype.h>
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#include <map>
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#include <bitset>
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#ifdef DEBUG
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#include <string.h>
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#endif
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#ifdef WIN32
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#include <windows.h>
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#endif
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#ifdef GetClassName
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#undef GetClassName
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#endif
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#include "GLDefs.h"
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#include "GLLibraryLoader.h"
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#include "gfxImageSurface.h"
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#include "gfx3DMatrix.h"
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#include "nsISupportsImpl.h"
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#include "plstr.h"
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#include "nsDataHashtable.h"
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#include "nsHashKeys.h"
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#include "nsAutoPtr.h"
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#include "GLContextTypes.h"
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#include "GLTextureImage.h"
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#include "SurfaceTypes.h"
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#include "GLScreenBuffer.h"
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#include "GLContextSymbols.h"
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#include "mozilla/GenericRefCounted.h"
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#include "mozilla/Scoped.h"
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#include "gfx2DGlue.h"
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#ifdef DEBUG
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#define MOZ_ENABLE_GL_TRACKING 1
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#endif
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class nsIntRegion;
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class nsIRunnable;
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class nsIThread;
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namespace android {
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class GraphicBuffer;
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}
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namespace mozilla {
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namespace gfx {
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class SharedSurface;
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class SourceSurface;
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class DataSourceSurface;
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struct SurfaceCaps;
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}
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namespace gl {
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class GLContext;
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class GLLibraryEGL;
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class GLScreenBuffer;
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class TextureGarbageBin;
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class GLBlitHelper;
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class GLBlitTextureImageHelper;
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class GLReadTexImageHelper;
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}
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namespace layers {
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class ColorTextureLayerProgram;
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}
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}
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namespace mozilla {
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namespace gl {
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/** GLFeature::Enum
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* We don't use typed enum to keep the implicit integer conversion.
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* This enum should be sorted by name.
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*/
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namespace GLFeature {
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enum Enum {
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bind_buffer_offset,
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blend_minmax,
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depth_texture,
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draw_buffers,
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draw_instanced,
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element_index_uint,
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ES2_compatibility,
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ES3_compatibility,
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framebuffer_blit,
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framebuffer_multisample,
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framebuffer_object,
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get_query_object_iv,
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instanced_arrays,
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instanced_non_arrays,
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occlusion_query,
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occlusion_query_boolean,
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occlusion_query2,
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packed_depth_stencil,
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query_objects,
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robustness,
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sRGB,
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standard_derivatives,
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texture_float,
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texture_float_linear,
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texture_non_power_of_two,
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transform_feedback,
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vertex_array_object,
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EnumMax
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};
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}
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MOZ_BEGIN_ENUM_CLASS(ContextProfile, uint8_t)
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Unknown = 0,
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OpenGL, // only for IsAtLeast's <profile> parameter
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OpenGLCore,
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OpenGLCompatibility,
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OpenGLES
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MOZ_END_ENUM_CLASS(ContextProfile)
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class GLContext
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: public GLLibraryLoader
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, public GenericAtomicRefCounted
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{
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// -----------------------------------------------------------------------------
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// basic enums
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public:
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enum {
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VendorIntel,
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VendorNVIDIA,
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VendorATI,
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VendorQualcomm,
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VendorImagination,
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VendorNouveau,
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VendorOther
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};
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enum {
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RendererAdreno200,
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RendererAdreno205,
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RendererAdrenoTM205,
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RendererAdrenoTM320,
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RendererSGX530,
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RendererSGX540,
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RendererTegra,
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RendererAndroidEmulator,
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RendererOther
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};
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// -----------------------------------------------------------------------------
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// basic getters
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public:
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/**
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* Returns true if the context is using ANGLE. This should only be overridden
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* for an ANGLE implementation.
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*/
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virtual bool IsANGLE() {
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return false;
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}
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/**
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* Return true if we are running on a OpenGL core profile context
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*/
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inline bool IsCoreProfile() const {
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MOZ_ASSERT(mProfile != ContextProfile::Unknown, "unknown context profile");
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return mProfile == ContextProfile::OpenGLCore;
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}
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/**
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* Return true if we are running on a OpenGL compatibility profile context
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* (legacy profile 2.1 on Max OS X)
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*/
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inline bool IsCompatibilityProfile() const {
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MOZ_ASSERT(mProfile != ContextProfile::Unknown, "unknown context profile");
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return mProfile == ContextProfile::OpenGLCompatibility;
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}
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/**
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* Return true if the context is a true OpenGL ES context or an ANGLE context
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*/
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inline bool IsGLES() const {
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MOZ_ASSERT(mProfile != ContextProfile::Unknown, "unknown context profile");
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return mProfile == ContextProfile::OpenGLES;
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}
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static const char* GetProfileName(ContextProfile profile)
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{
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switch (profile)
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{
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case ContextProfile::OpenGL:
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return "OpenGL";
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case ContextProfile::OpenGLCore:
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return "OpenGL Core";
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case ContextProfile::OpenGLCompatibility:
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return "OpenGL Compatibility";
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case ContextProfile::OpenGLES:
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return "OpenGL ES";
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default:
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break;
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}
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MOZ_ASSERT(profile != ContextProfile::Unknown, "unknown context profile");
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return "OpenGL unknown profile";
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}
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/**
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* Return true if we are running on a OpenGL core profile context
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*/
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const char* ProfileString() const {
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return GetProfileName(mProfile);
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}
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/**
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* Return true if the context is compatible with given parameters
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*
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* IsAtLeast(ContextProfile::OpenGL, N) is exactly same as
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* IsAtLeast(ContextProfile::OpenGLCore, N) || IsAtLeast(ContextProfile::OpenGLCompatibility, N)
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*/
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inline bool IsAtLeast(ContextProfile profile, unsigned int version) const
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{
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MOZ_ASSERT(profile != ContextProfile::Unknown, "IsAtLeast: bad <profile> parameter");
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MOZ_ASSERT(mProfile != ContextProfile::Unknown, "unknown context profile");
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MOZ_ASSERT(mVersion != 0, "unknown context version");
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if (version > mVersion) {
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return false;
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}
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if (profile == ContextProfile::OpenGL) {
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return profile == ContextProfile::OpenGLCore ||
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profile == ContextProfile::OpenGLCompatibility;
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}
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return profile == mProfile;
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}
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/**
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* Return the version of the context.
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* Example :
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* If this a OpenGL 2.1, that will return 210
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*/
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inline unsigned int Version() const {
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return mVersion;
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}
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const char* VersionString() const {
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return mVersionString.get();
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}
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int Vendor() const {
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return mVendor;
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}
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int Renderer() const {
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return mRenderer;
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}
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bool IsContextLost() const {
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return mContextLost;
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}
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/**
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* If this context is double-buffered, returns TRUE.
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*/
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virtual bool IsDoubleBuffered() {
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return false;
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}
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virtual GLContextType GetContextType() {
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return ContextTypeUnknown;
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}
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virtual bool IsCurrent() = 0;
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/**
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* If this context is the GLES2 API, returns TRUE.
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* This means that various GLES2 restrictions might be in effect (modulo
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* extensions).
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*/
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inline bool IsGLES2() const {
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return IsAtLeast(ContextProfile::OpenGLES, 200);
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}
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protected:
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bool mInitialized;
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bool mIsOffscreen;
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bool mIsGlobalSharedContext;
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bool mContextLost;
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/**
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* mVersion store the OpenGL's version, multiplied by 100. For example, if
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* the context is an OpenGL 2.1 context, mVersion value will be 210.
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*/
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unsigned int mVersion;
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nsCString mVersionString;
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ContextProfile mProfile;
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int32_t mVendor;
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int32_t mRenderer;
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inline void SetProfileVersion(ContextProfile profile, unsigned int version) {
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MOZ_ASSERT(!mInitialized, "SetProfileVersion can only be called before initialization!");
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MOZ_ASSERT(profile != ContextProfile::Unknown && profile != ContextProfile::OpenGL, "Invalid `profile` for SetProfileVersion");
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MOZ_ASSERT(version >= 100, "Invalid `version` for SetProfileVersion");
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mVersion = version;
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mProfile = profile;
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}
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// -----------------------------------------------------------------------------
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// Extensions management
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/**
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* This mechanism is designed to know if an extension is supported. In the long
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* term, we would like to only use the extension group queries XXX_* to have
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* full compatibility with context version and profiles (especialy the core that
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* officialy don't bring any extensions).
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*/
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public:
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/**
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* Known GL extensions that can be queried by
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* IsExtensionSupported. The results of this are cached, and as
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* such it's safe to use this even in performance critical code.
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* If you add to this array, remember to add to the string names
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* in GLContext.cpp.
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*/
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enum GLExtensions {
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EXT_framebuffer_object,
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ARB_framebuffer_object,
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ARB_texture_rectangle,
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EXT_bgra,
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EXT_texture_format_BGRA8888,
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OES_depth24,
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OES_depth32,
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OES_stencil8,
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OES_texture_npot,
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ARB_depth_texture,
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OES_depth_texture,
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OES_packed_depth_stencil,
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IMG_read_format,
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EXT_read_format_bgra,
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APPLE_client_storage,
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ARB_texture_non_power_of_two,
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ARB_pixel_buffer_object,
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ARB_ES2_compatibility,
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ARB_ES3_compatibility,
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OES_texture_float,
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OES_texture_float_linear,
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ARB_texture_float,
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EXT_unpack_subimage,
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OES_standard_derivatives,
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EXT_texture_filter_anisotropic,
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EXT_texture_compression_s3tc,
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EXT_texture_compression_dxt1,
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ANGLE_texture_compression_dxt3,
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ANGLE_texture_compression_dxt5,
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AMD_compressed_ATC_texture,
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IMG_texture_compression_pvrtc,
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EXT_framebuffer_blit,
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ANGLE_framebuffer_blit,
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EXT_framebuffer_multisample,
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ANGLE_framebuffer_multisample,
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OES_rgb8_rgba8,
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ARB_robustness,
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EXT_robustness,
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ARB_sync,
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OES_EGL_image,
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OES_EGL_sync,
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OES_EGL_image_external,
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EXT_packed_depth_stencil,
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OES_element_index_uint,
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OES_vertex_array_object,
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ARB_vertex_array_object,
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APPLE_vertex_array_object,
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ARB_draw_buffers,
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EXT_draw_buffers,
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EXT_gpu_shader4,
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EXT_blend_minmax,
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ARB_draw_instanced,
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EXT_draw_instanced,
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NV_draw_instanced,
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ARB_instanced_arrays,
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NV_instanced_arrays,
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ANGLE_instanced_arrays,
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EXT_occlusion_query_boolean,
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ARB_occlusion_query2,
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EXT_transform_feedback,
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NV_transform_feedback,
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ANGLE_depth_texture,
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EXT_sRGB,
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EXT_texture_sRGB,
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ARB_framebuffer_sRGB,
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EXT_framebuffer_sRGB,
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KHR_debug,
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Extensions_Max,
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Extensions_End
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};
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bool IsExtensionSupported(GLExtensions aKnownExtension) const {
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return mAvailableExtensions[aKnownExtension];
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}
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void MarkExtensionUnsupported(GLExtensions aKnownExtension) {
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mAvailableExtensions[aKnownExtension] = 0;
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}
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void MarkExtensionSupported(GLExtensions aKnownExtension) {
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mAvailableExtensions[aKnownExtension] = 1;
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}
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public:
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template<size_t N>
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static void InitializeExtensionsBitSet(std::bitset<N>& extensionsBitset, const char* extStr, const char** extList, bool verbose = false)
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{
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char* exts = strdup(extStr);
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if (verbose)
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printf_stderr("Extensions: %s\n", exts);
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char* cur = exts;
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bool done = false;
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while (!done) {
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char* space = strchr(cur, ' ');
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if (space) {
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*space = '\0';
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} else {
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done = true;
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}
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for (int i = 0; extList[i]; ++i) {
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if (PL_strcasecmp(cur, extList[i]) == 0) {
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if (verbose)
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printf_stderr("Found extension %s\n", cur);
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extensionsBitset[i] = true;
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}
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}
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cur = space + 1;
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}
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free(exts);
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}
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protected:
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std::bitset<Extensions_Max> mAvailableExtensions;
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// -----------------------------------------------------------------------------
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// Feature queries
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/*
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* This mecahnism introduces a new way to check if a OpenGL feature is
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* supported, regardless of whether it is supported by an extension or natively
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* by the context version/profile
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*/
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public:
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bool IsSupported(GLFeature::Enum feature) const {
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return mAvailableFeatures[feature];
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}
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static const char* GetFeatureName(GLFeature::Enum feature);
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private:
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std::bitset<GLFeature::EnumMax> mAvailableFeatures;
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/**
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* Init features regarding OpenGL extension and context version and profile
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*/
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void InitFeatures();
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/**
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* Mark the feature and associated extensions as unsupported
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*/
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void MarkUnsupported(GLFeature::Enum feature);
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// -----------------------------------------------------------------------------
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// Robustness handling
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public:
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bool HasRobustness() {
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return mHasRobustness;
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}
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/**
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* The derived class is expected to provide information on whether or not it
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* supports robustness.
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*/
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virtual bool SupportsRobustness() = 0;
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private:
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bool mHasRobustness;
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// -----------------------------------------------------------------------------
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// Error handling
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public:
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static const char* GLErrorToString(GLenum aError)
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{
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switch (aError) {
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case LOCAL_GL_INVALID_ENUM:
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return "GL_INVALID_ENUM";
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case LOCAL_GL_INVALID_VALUE:
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return "GL_INVALID_VALUE";
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case LOCAL_GL_INVALID_OPERATION:
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return "GL_INVALID_OPERATION";
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case LOCAL_GL_STACK_OVERFLOW:
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return "GL_STACK_OVERFLOW";
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case LOCAL_GL_STACK_UNDERFLOW:
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return "GL_STACK_UNDERFLOW";
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case LOCAL_GL_OUT_OF_MEMORY:
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return "GL_OUT_OF_MEMORY";
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case LOCAL_GL_TABLE_TOO_LARGE:
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return "GL_TABLE_TOO_LARGE";
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case LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION:
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return "GL_INVALID_FRAMEBUFFER_OPERATION";
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default:
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return "";
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}
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}
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|
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/** \returns the first GL error, and guarantees that all GL error flags are cleared,
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* i.e. that a subsequent GetError call will return NO_ERROR
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*/
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GLenum GetAndClearError()
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{
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// the first error is what we want to return
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GLenum error = fGetError();
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if (error) {
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// clear all pending errors
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while(fGetError()) {}
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}
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return error;
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}
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/*** In GL debug mode, we completely override glGetError ***/
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|
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GLenum fGetError()
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{
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#ifdef DEBUG
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// debug mode ends up eating the error in AFTER_GL_CALL
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if (DebugMode()) {
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GLenum err = mGLError;
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mGLError = LOCAL_GL_NO_ERROR;
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return err;
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}
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#endif // DEBUG
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return mSymbols.fGetError();
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}
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|
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|
|
#ifdef DEBUG
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|
private:
|
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|
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GLenum mGLError;
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|
#endif // DEBUG
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|
|
|
|
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// -----------------------------------------------------------------------------
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|
// MOZ_GL_DEBUG implementation
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|
private:
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|
|
|
#undef BEFORE_GL_CALL
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#undef AFTER_GL_CALL
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|
|
#ifdef MOZ_ENABLE_GL_TRACKING
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|
|
|
#ifndef MOZ_FUNCTION_NAME
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|
# ifdef __GNUC__
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# define MOZ_FUNCTION_NAME __PRETTY_FUNCTION__
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# elif defined(_MSC_VER)
|
|
# define MOZ_FUNCTION_NAME __FUNCTION__
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# else
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|
# define MOZ_FUNCTION_NAME __func__ // defined in C99, supported in various C++ compilers. Just raw function name.
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|
# endif
|
|
#endif
|
|
|
|
void BeforeGLCall(const char* glFunction)
|
|
{
|
|
MOZ_ASSERT(IsCurrent());
|
|
if (DebugMode()) {
|
|
GLContext *currentGLContext = nullptr;
|
|
|
|
currentGLContext = (GLContext*)PR_GetThreadPrivate(sCurrentGLContextTLS);
|
|
|
|
if (DebugMode() & DebugTrace)
|
|
printf_stderr("[gl:%p] > %s\n", this, glFunction);
|
|
if (this != currentGLContext) {
|
|
printf_stderr("Fatal: %s called on non-current context %p. "
|
|
"The current context for this thread is %p.\n",
|
|
glFunction, this, currentGLContext);
|
|
NS_ABORT();
|
|
}
|
|
}
|
|
}
|
|
|
|
void AfterGLCall(const char* glFunction)
|
|
{
|
|
if (DebugMode()) {
|
|
// calling fFinish() immediately after every GL call makes sure that if this GL command crashes,
|
|
// the stack trace will actually point to it. Otherwise, OpenGL being an asynchronous API, stack traces
|
|
// tend to be meaningless
|
|
mSymbols.fFinish();
|
|
mGLError = mSymbols.fGetError();
|
|
if (DebugMode() & DebugTrace)
|
|
printf_stderr("[gl:%p] < %s [0x%04x]\n", this, glFunction, mGLError);
|
|
if (mGLError != LOCAL_GL_NO_ERROR) {
|
|
printf_stderr("GL ERROR: %s generated GL error %s(0x%04x)\n",
|
|
glFunction,
|
|
GLErrorToString(mGLError),
|
|
mGLError);
|
|
if (DebugMode() & DebugAbortOnError)
|
|
NS_ABORT();
|
|
}
|
|
}
|
|
}
|
|
|
|
GLContext *TrackingContext()
|
|
{
|
|
GLContext *tip = this;
|
|
while (tip->mSharedContext)
|
|
tip = tip->mSharedContext;
|
|
return tip;
|
|
}
|
|
|
|
#define BEFORE_GL_CALL \
|
|
do { \
|
|
BeforeGLCall(MOZ_FUNCTION_NAME); \
|
|
} while (0)
|
|
|
|
#define AFTER_GL_CALL \
|
|
do { \
|
|
AfterGLCall(MOZ_FUNCTION_NAME); \
|
|
} while (0)
|
|
|
|
#define TRACKING_CONTEXT(a) \
|
|
do { \
|
|
TrackingContext()->a; \
|
|
} while (0)
|
|
|
|
#else // ifdef DEBUG
|
|
|
|
#define BEFORE_GL_CALL do { } while (0)
|
|
#define AFTER_GL_CALL do { } while (0)
|
|
#define TRACKING_CONTEXT(a) do {} while (0)
|
|
|
|
#endif // ifdef DEBUG
|
|
|
|
#define ASSERT_SYMBOL_PRESENT(func) \
|
|
do {\
|
|
MOZ_ASSERT(strstr(MOZ_FUNCTION_NAME, #func) != nullptr, "Mismatched symbol check.");\
|
|
if (MOZ_UNLIKELY(!mSymbols.func)) {\
|
|
printf_stderr("RUNTIME ASSERT: Uninitialized GL function: %s\n", #func);\
|
|
MOZ_CRASH();\
|
|
}\
|
|
} while (0)
|
|
|
|
// Do whatever setup is necessary to draw to our offscreen FBO, if it's
|
|
// bound.
|
|
void BeforeGLDrawCall() {
|
|
}
|
|
|
|
// Do whatever tear-down is necessary after drawing to our offscreen FBO,
|
|
// if it's bound.
|
|
void AfterGLDrawCall()
|
|
{
|
|
if (mScreen)
|
|
mScreen->AfterDrawCall();
|
|
}
|
|
|
|
// Do whatever setup is necessary to read from our offscreen FBO, if it's
|
|
// bound.
|
|
void BeforeGLReadCall()
|
|
{
|
|
if (mScreen)
|
|
mScreen->BeforeReadCall();
|
|
}
|
|
|
|
// Do whatever tear-down is necessary after reading from our offscreen FBO,
|
|
// if it's bound.
|
|
void AfterGLReadCall() {
|
|
}
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// GL official entry points
|
|
public:
|
|
|
|
void fActiveTexture(GLenum texture) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fActiveTexture(texture);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fAttachShader(GLuint program, GLuint shader) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fAttachShader(program, shader);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fBeginQuery(GLenum target, GLuint id) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fBeginQuery);
|
|
mSymbols.fBeginQuery(target, id);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fBindAttribLocation(GLuint program, GLuint index, const GLchar* name) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fBindAttribLocation(program, index, name);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fBindBuffer(GLenum target, GLuint buffer) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fBindBuffer(target, buffer);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fBindFramebuffer(GLenum target, GLuint framebuffer) {
|
|
if (!mScreen) {
|
|
raw_fBindFramebuffer(target, framebuffer);
|
|
return;
|
|
}
|
|
|
|
switch (target) {
|
|
case LOCAL_GL_DRAW_FRAMEBUFFER_EXT:
|
|
mScreen->BindDrawFB(framebuffer);
|
|
return;
|
|
|
|
case LOCAL_GL_READ_FRAMEBUFFER_EXT:
|
|
mScreen->BindReadFB(framebuffer);
|
|
return;
|
|
|
|
case LOCAL_GL_FRAMEBUFFER:
|
|
mScreen->BindFB(framebuffer);
|
|
return;
|
|
|
|
default:
|
|
// Nothing we care about, likely an error.
|
|
break;
|
|
}
|
|
|
|
raw_fBindFramebuffer(target, framebuffer);
|
|
}
|
|
|
|
void fBindTexture(GLenum target, GLuint texture) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fBindTexture(target, texture);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fBlendColor(red, green, blue, alpha);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fBlendEquation(GLenum mode) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fBlendEquation(mode);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fBlendEquationSeparate(modeRGB, modeAlpha);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fBlendFunc(GLenum sfactor, GLenum dfactor) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fBlendFunc(sfactor, dfactor);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
private:
|
|
void raw_fBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fBufferData(target, size, data, usage);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
public:
|
|
void fBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
|
|
raw_fBufferData(target, size, data, usage);
|
|
|
|
// bug 744888
|
|
if (WorkAroundDriverBugs() &&
|
|
!data &&
|
|
Vendor() == VendorNVIDIA)
|
|
{
|
|
char c = 0;
|
|
fBufferSubData(target, size-1, 1, &c);
|
|
}
|
|
}
|
|
|
|
void fBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fBufferSubData(target, offset, size, data);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
private:
|
|
void raw_fClear(GLbitfield mask) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fClear(mask);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
public:
|
|
void fClear(GLbitfield mask) {
|
|
BeforeGLDrawCall();
|
|
raw_fClear(mask);
|
|
AfterGLDrawCall();
|
|
}
|
|
|
|
void fClearColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fClearColor(r, g, b, a);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fClearStencil(GLint s) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fClearStencil(s);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fColorMask(realGLboolean red, realGLboolean green, realGLboolean blue, realGLboolean alpha) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fColorMask(red, green, blue, alpha);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *pixels) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, pixels);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *pixels) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, pixels);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
|
|
y = FixYValue(y, height);
|
|
|
|
if (!IsTextureSizeSafeToPassToDriver(target, width, height)) {
|
|
// pass wrong values to cause the GL to generate GL_INVALID_VALUE.
|
|
// See bug 737182 and the comment in IsTextureSizeSafeToPassToDriver.
|
|
level = -1;
|
|
width = -1;
|
|
height = -1;
|
|
border = -1;
|
|
}
|
|
|
|
BeforeGLReadCall();
|
|
raw_fCopyTexImage2D(target, level, internalformat,
|
|
x, y, width, height, border);
|
|
AfterGLReadCall();
|
|
}
|
|
|
|
void fCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
|
|
y = FixYValue(y, height);
|
|
|
|
BeforeGLReadCall();
|
|
raw_fCopyTexSubImage2D(target, level, xoffset, yoffset,
|
|
x, y, width, height);
|
|
AfterGLReadCall();
|
|
}
|
|
|
|
void fCullFace(GLenum mode) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fCullFace(mode);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fDebugMessageCallback(GLDEBUGPROC callback, const GLvoid* userParam) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fDebugMessageCallback);
|
|
mSymbols.fDebugMessageCallback(callback, userParam);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, realGLboolean enabled) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fDebugMessageControl);
|
|
mSymbols.fDebugMessageControl(source, type, severity, count, ids, enabled);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fDebugMessageInsert);
|
|
mSymbols.fDebugMessageInsert(source, type, id, severity, length, buf);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fDetachShader(GLuint program, GLuint shader) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fDetachShader(program, shader);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fDepthFunc(GLenum func) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fDepthFunc(func);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fDepthMask(realGLboolean flag) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fDepthMask(flag);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fDisable(GLenum capability) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fDisable(capability);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fDisableVertexAttribArray(GLuint index) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fDisableVertexAttribArray(index);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fDrawBuffer(GLenum mode) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fDrawBuffer(mode);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
private:
|
|
void raw_fDrawArrays(GLenum mode, GLint first, GLsizei count) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fDrawArrays(mode, first, count);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void raw_fDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fDrawElements(mode, count, type, indices);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
public:
|
|
void fDrawArrays(GLenum mode, GLint first, GLsizei count) {
|
|
BeforeGLDrawCall();
|
|
raw_fDrawArrays(mode, first, count);
|
|
AfterGLDrawCall();
|
|
}
|
|
|
|
void fDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {
|
|
BeforeGLDrawCall();
|
|
raw_fDrawElements(mode, count, type, indices);
|
|
AfterGLDrawCall();
|
|
}
|
|
|
|
void fEnable(GLenum capability) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fEnable(capability);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fEnableVertexAttribArray(GLuint index) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fEnableVertexAttribArray(index);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fEndQuery(GLenum target) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fEndQuery);
|
|
mSymbols.fEndQuery(target);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fFinish() {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fFinish();
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fFlush() {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fFlush();
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fFrontFace(GLenum face) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fFrontFace(face);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fGetActiveAttrib(GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGetActiveAttrib(program, index, maxLength, length, size, type, name);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fGetActiveUniform(GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGetActiveUniform(program, index, maxLength, length, size, type, name);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGetAttachedShaders(program, maxCount, count, shaders);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
GLint fGetAttribLocation (GLuint program, const GLchar* name) {
|
|
BEFORE_GL_CALL;
|
|
GLint retval = mSymbols.fGetAttribLocation(program, name);
|
|
AFTER_GL_CALL;
|
|
return retval;
|
|
}
|
|
|
|
private:
|
|
void raw_fGetIntegerv(GLenum pname, GLint *params) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGetIntegerv(pname, params);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
public:
|
|
|
|
void fGetIntegerv(GLenum pname, GLint *params) {
|
|
switch (pname)
|
|
{
|
|
// LOCAL_GL_FRAMEBUFFER_BINDING is equal to
|
|
// LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT,
|
|
// so we don't need two cases.
|
|
case LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT:
|
|
if (mScreen) {
|
|
*params = mScreen->GetDrawFB();
|
|
} else {
|
|
raw_fGetIntegerv(pname, params);
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_READ_FRAMEBUFFER_BINDING_EXT:
|
|
if (mScreen) {
|
|
*params = mScreen->GetReadFB();
|
|
} else {
|
|
raw_fGetIntegerv(pname, params);
|
|
}
|
|
break;
|
|
|
|
case LOCAL_GL_MAX_TEXTURE_SIZE:
|
|
MOZ_ASSERT(mMaxTextureSize>0);
|
|
*params = mMaxTextureSize;
|
|
break;
|
|
|
|
case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE:
|
|
MOZ_ASSERT(mMaxCubeMapTextureSize>0);
|
|
*params = mMaxCubeMapTextureSize;
|
|
break;
|
|
|
|
case LOCAL_GL_MAX_RENDERBUFFER_SIZE:
|
|
MOZ_ASSERT(mMaxRenderbufferSize>0);
|
|
*params = mMaxRenderbufferSize;
|
|
break;
|
|
|
|
default:
|
|
raw_fGetIntegerv(pname, params);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GetUIntegerv(GLenum pname, GLuint *params) {
|
|
fGetIntegerv(pname, reinterpret_cast<GLint*>(params));
|
|
}
|
|
|
|
void fGetFloatv(GLenum pname, GLfloat *params) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGetFloatv(pname, params);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fGetBooleanv(GLenum pname, realGLboolean *params) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGetBooleanv(pname, params);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGetBufferParameteriv(target, pname, params);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
GLuint fGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fGetDebugMessageLog);
|
|
GLuint ret = mSymbols.fGetDebugMessageLog(count, bufsize, sources, types, ids, severities, lengths, messageLog);
|
|
AFTER_GL_CALL;
|
|
return ret;
|
|
}
|
|
|
|
void fGetPointerv(GLenum pname, GLvoid** params) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fGetPointerv);
|
|
mSymbols.fGetPointerv(pname, params);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar* label) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fGetObjectLabel);
|
|
mSymbols.fGetObjectLabel(identifier, name, bufSize, length, label);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fGetObjectPtrLabel(GLvoid* ptr, GLsizei bufSize, GLsizei* length, GLchar* label) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fGetObjectPtrLabel);
|
|
mSymbols.fGetObjectPtrLabel(ptr, bufSize, length, label);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fGenerateMipmap(GLenum target) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGenerateMipmap(target);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fGetProgramiv(GLuint program, GLenum pname, GLint* param) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGetProgramiv(program, pname, param);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGetProgramInfoLog(program, bufSize, length, infoLog);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fTexParameteri(GLenum target, GLenum pname, GLint param) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fTexParameteri(target, pname, param);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fTexParameteriv(GLenum target, GLenum pname, GLint* params) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fTexParameteriv(target, pname, params);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fTexParameterf(GLenum target, GLenum pname, GLfloat param) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fTexParameterf(target, pname, param);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
const GLubyte* fGetString(GLenum name) {
|
|
BEFORE_GL_CALL;
|
|
const GLubyte *result = mSymbols.fGetString(name);
|
|
AFTER_GL_CALL;
|
|
return result;
|
|
}
|
|
|
|
void fGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *img) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fGetTexImage);
|
|
mSymbols.fGetTexImage(target, level, format, type, img);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
|
|
{
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fGetTexLevelParameteriv);
|
|
mSymbols.fGetTexLevelParameteriv(target, level, pname, params);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fGetTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGetTexParameterfv(target, pname, params);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fGetTexParameteriv(GLenum target, GLenum pname, const GLint *params) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGetTexParameteriv(target, pname, params);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fGetUniformfv(GLuint program, GLint location, GLfloat* params) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGetUniformfv(program, location, params);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fGetUniformiv(GLuint program, GLint location, GLint* params) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGetUniformiv(program, location, params);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
GLint fGetUniformLocation (GLint programObj, const GLchar* name) {
|
|
BEFORE_GL_CALL;
|
|
GLint retval = mSymbols.fGetUniformLocation(programObj, name);
|
|
AFTER_GL_CALL;
|
|
return retval;
|
|
}
|
|
|
|
void fGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* retval) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGetVertexAttribfv(index, pname, retval);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fGetVertexAttribiv(GLuint index, GLenum pname, GLint* retval) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGetVertexAttribiv(index, pname, retval);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** retval) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGetVertexAttribPointerv(index, pname, retval);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fHint(GLenum target, GLenum mode) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fHint(target, mode);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
realGLboolean fIsBuffer(GLuint buffer) {
|
|
BEFORE_GL_CALL;
|
|
realGLboolean retval = mSymbols.fIsBuffer(buffer);
|
|
AFTER_GL_CALL;
|
|
return retval;
|
|
}
|
|
|
|
realGLboolean fIsEnabled(GLenum capability) {
|
|
BEFORE_GL_CALL;
|
|
realGLboolean retval = mSymbols.fIsEnabled(capability);
|
|
AFTER_GL_CALL;
|
|
return retval;
|
|
}
|
|
|
|
realGLboolean fIsProgram(GLuint program) {
|
|
BEFORE_GL_CALL;
|
|
realGLboolean retval = mSymbols.fIsProgram(program);
|
|
AFTER_GL_CALL;
|
|
return retval;
|
|
}
|
|
|
|
realGLboolean fIsShader(GLuint shader) {
|
|
BEFORE_GL_CALL;
|
|
realGLboolean retval = mSymbols.fIsShader(shader);
|
|
AFTER_GL_CALL;
|
|
return retval;
|
|
}
|
|
|
|
realGLboolean fIsTexture(GLuint texture) {
|
|
BEFORE_GL_CALL;
|
|
realGLboolean retval = mSymbols.fIsTexture(texture);
|
|
AFTER_GL_CALL;
|
|
return retval;
|
|
}
|
|
|
|
void fLineWidth(GLfloat width) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fLineWidth(width);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fLinkProgram(GLuint program) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fLinkProgram(program);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar* label) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fObjectLabel);
|
|
mSymbols.fObjectLabel(identifier, name, length, label);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fObjectPtrLabel(GLvoid* ptr, GLsizei length, const GLchar* label) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fObjectPtrLabel);
|
|
mSymbols.fObjectPtrLabel(ptr, length, label);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fPixelStorei(GLenum pname, GLint param) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fPixelStorei(pname, param);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fPointParameterf(GLenum pname, GLfloat param) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fPointParameterf(pname, param);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fPolygonOffset(GLfloat factor, GLfloat bias) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fPolygonOffset(factor, bias);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fPopDebugGroup() {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fPopDebugGroup);
|
|
mSymbols.fPopDebugGroup();
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar* message) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fPushDebugGroup);
|
|
mSymbols.fPushDebugGroup(source, id, length, message);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fReadBuffer(GLenum mode) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fReadBuffer(mode);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
private:
|
|
void raw_fReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fReadPixels(x, FixYValue(y, height), width, height, format, type, pixels);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
public:
|
|
void fReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {
|
|
y = FixYValue(y, height);
|
|
|
|
BeforeGLReadCall();
|
|
|
|
bool didReadPixels = false;
|
|
if (mScreen) {
|
|
didReadPixels = mScreen->ReadPixels(x, y, width, height, format, type, pixels);
|
|
}
|
|
|
|
if (!didReadPixels) {
|
|
raw_fReadPixels(x, y, width, height, format, type, pixels);
|
|
}
|
|
|
|
AfterGLReadCall();
|
|
}
|
|
|
|
public:
|
|
void fSampleCoverage(GLclampf value, realGLboolean invert) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fSampleCoverage(value, invert);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
private:
|
|
void raw_fScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fScissor(x, y, width, height);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
public:
|
|
void fStencilFunc(GLenum func, GLint ref, GLuint mask) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fStencilFunc(func, ref, mask);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fStencilFuncSeparate(frontfunc, backfunc, ref, mask);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fStencilMask(GLuint mask) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fStencilMask(mask);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fStencilMaskSeparate(GLenum face, GLuint mask) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fStencilMaskSeparate(face, mask);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fStencilOp(fail, zfail, zpass);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fStencilOpSeparate(face, sfail, dpfail, dppass);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
private:
|
|
void raw_fTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
public:
|
|
void fTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {
|
|
if (!IsTextureSizeSafeToPassToDriver(target, width, height)) {
|
|
// pass wrong values to cause the GL to generate GL_INVALID_VALUE.
|
|
// See bug 737182 and the comment in IsTextureSizeSafeToPassToDriver.
|
|
level = -1;
|
|
width = -1;
|
|
height = -1;
|
|
border = -1;
|
|
}
|
|
raw_fTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
|
|
}
|
|
|
|
void fTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fUniform1f(GLint location, GLfloat v0) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fUniform1f(location, v0);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fUniform1fv(GLint location, GLsizei count, const GLfloat* value) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fUniform1fv(location, count, value);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fUniform1i(GLint location, GLint v0) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fUniform1i(location, v0);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fUniform1iv(GLint location, GLsizei count, const GLint* value) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fUniform1iv(location, count, value);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fUniform2f(GLint location, GLfloat v0, GLfloat v1) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fUniform2f(location, v0, v1);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fUniform2fv(GLint location, GLsizei count, const GLfloat* value) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fUniform2fv(location, count, value);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fUniform2i(GLint location, GLint v0, GLint v1) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fUniform2i(location, v0, v1);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fUniform2iv(GLint location, GLsizei count, const GLint* value) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fUniform2iv(location, count, value);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fUniform3f(location, v0, v1, v2);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fUniform3fv(GLint location, GLsizei count, const GLfloat* value) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fUniform3fv(location, count, value);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fUniform3i(location, v0, v1, v2);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fUniform3iv(GLint location, GLsizei count, const GLint* value) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fUniform3iv(location, count, value);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fUniform4f(location, v0, v1, v2, v3);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fUniform4fv(GLint location, GLsizei count, const GLfloat* value) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fUniform4fv(location, count, value);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fUniform4i(location, v0, v1, v2, v3);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fUniform4iv(GLint location, GLsizei count, const GLint* value) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fUniform4iv(location, count, value);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fUniformMatrix2fv(GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fUniformMatrix2fv(location, count, transpose, value);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fUniformMatrix3fv(GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fUniformMatrix3fv(location, count, transpose, value);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fUniformMatrix4fv(GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fUniformMatrix4fv(location, count, transpose, value);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fUseProgram(GLuint program) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fUseProgram(program);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fValidateProgram(GLuint program) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fValidateProgram(program);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fVertexAttribPointer(GLuint index, GLint size, GLenum type, realGLboolean normalized, GLsizei stride, const GLvoid* pointer) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fVertexAttribPointer(index, size, type, normalized, stride, pointer);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fVertexAttrib1f(GLuint index, GLfloat x) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fVertexAttrib1f(index, x);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fVertexAttrib2f(index, x, y);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fVertexAttrib3f(index, x, y, z);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fVertexAttrib4f(index, x, y, z, w);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fVertexAttrib1fv(GLuint index, const GLfloat* v) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fVertexAttrib1fv(index, v);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fVertexAttrib2fv(GLuint index, const GLfloat* v) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fVertexAttrib2fv(index, v);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fVertexAttrib3fv(GLuint index, const GLfloat* v) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fVertexAttrib3fv(index, v);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fVertexAttrib4fv(GLuint index, const GLfloat* v) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fVertexAttrib4fv(index, v);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fCompileShader(GLuint shader) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fCompileShader(shader);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
private:
|
|
void raw_fCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void raw_fCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
public:
|
|
void fGetShaderiv(GLuint shader, GLenum pname, GLint* param) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGetShaderiv(shader, pname, param);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGetShaderInfoLog(shader, bufSize, length, infoLog);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
private:
|
|
void raw_fGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
|
|
MOZ_ASSERT(IsGLES2());
|
|
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fGetShaderPrecisionFormat);
|
|
mSymbols.fGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
public:
|
|
void fGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
|
|
if (IsGLES2()) {
|
|
raw_fGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
|
|
} else {
|
|
// Fall back to automatic values because almost all desktop hardware supports the OpenGL standard precisions.
|
|
GetShaderPrecisionFormatNonES2(shadertype, precisiontype, range, precision);
|
|
}
|
|
}
|
|
|
|
void fGetShaderSource(GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGetShaderSource(obj, maxLength, length, source);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fShaderSource(GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fShaderSource(shader, count, strings, lengths);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
private:
|
|
void raw_fBindFramebuffer(GLenum target, GLuint framebuffer) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fBindFramebuffer(target, framebuffer);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
public:
|
|
void fBindRenderbuffer(GLenum target, GLuint renderbuffer) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fBindRenderbuffer(target, renderbuffer);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
GLenum fCheckFramebufferStatus(GLenum target) {
|
|
BEFORE_GL_CALL;
|
|
GLenum retval = mSymbols.fCheckFramebufferStatus(target);
|
|
AFTER_GL_CALL;
|
|
return retval;
|
|
}
|
|
|
|
void fFramebufferRenderbuffer(GLenum target, GLenum attachmentPoint, GLenum renderbufferTarget, GLuint renderbuffer) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fFramebufferRenderbuffer(target, attachmentPoint, renderbufferTarget, renderbuffer);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fFramebufferTexture2D(GLenum target, GLenum attachmentPoint, GLenum textureTarget, GLuint texture, GLint level) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fFramebufferTexture2D(target, attachmentPoint, textureTarget, texture, level);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* value) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGetFramebufferAttachmentParameteriv(target, attachment, pname, value);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* value) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGetRenderbufferParameteriv(target, pname, value);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
realGLboolean fIsFramebuffer (GLuint framebuffer) {
|
|
BEFORE_GL_CALL;
|
|
realGLboolean retval = mSymbols.fIsFramebuffer(framebuffer);
|
|
AFTER_GL_CALL;
|
|
return retval;
|
|
}
|
|
|
|
public:
|
|
realGLboolean fIsRenderbuffer (GLuint renderbuffer) {
|
|
BEFORE_GL_CALL;
|
|
realGLboolean retval = mSymbols.fIsRenderbuffer(renderbuffer);
|
|
AFTER_GL_CALL;
|
|
return retval;
|
|
}
|
|
|
|
void fRenderbufferStorage(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fRenderbufferStorage(target, internalFormat, width, height);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
private:
|
|
void raw_fDepthRange(GLclampf a, GLclampf b) {
|
|
MOZ_ASSERT(!IsGLES2());
|
|
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fDepthRange);
|
|
mSymbols.fDepthRange(a, b);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void raw_fDepthRangef(GLclampf a, GLclampf b) {
|
|
MOZ_ASSERT(IsGLES2());
|
|
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fDepthRangef);
|
|
mSymbols.fDepthRangef(a, b);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void raw_fClearDepth(GLclampf v) {
|
|
MOZ_ASSERT(!IsGLES2());
|
|
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fClearDepth);
|
|
mSymbols.fClearDepth(v);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void raw_fClearDepthf(GLclampf v) {
|
|
MOZ_ASSERT(IsGLES2());
|
|
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fClearDepthf);
|
|
mSymbols.fClearDepthf(v);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
public:
|
|
void fDepthRange(GLclampf a, GLclampf b) {
|
|
if (IsGLES2()) {
|
|
raw_fDepthRangef(a, b);
|
|
} else {
|
|
raw_fDepthRange(a, b);
|
|
}
|
|
}
|
|
|
|
void fClearDepth(GLclampf v) {
|
|
if (IsGLES2()) {
|
|
raw_fClearDepthf(v);
|
|
} else {
|
|
raw_fClearDepth(v);
|
|
}
|
|
}
|
|
|
|
void* fMapBuffer(GLenum target, GLenum access) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fMapBuffer);
|
|
void *ret = mSymbols.fMapBuffer(target, access);
|
|
AFTER_GL_CALL;
|
|
return ret;
|
|
}
|
|
|
|
realGLboolean fUnmapBuffer(GLenum target) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fUnmapBuffer);
|
|
realGLboolean ret = mSymbols.fUnmapBuffer(target);
|
|
AFTER_GL_CALL;
|
|
return ret;
|
|
}
|
|
|
|
|
|
private:
|
|
GLuint GLAPIENTRY raw_fCreateProgram() {
|
|
BEFORE_GL_CALL;
|
|
GLuint ret = mSymbols.fCreateProgram();
|
|
AFTER_GL_CALL;
|
|
return ret;
|
|
}
|
|
|
|
GLuint GLAPIENTRY raw_fCreateShader(GLenum t) {
|
|
BEFORE_GL_CALL;
|
|
GLuint ret = mSymbols.fCreateShader(t);
|
|
AFTER_GL_CALL;
|
|
return ret;
|
|
}
|
|
|
|
void GLAPIENTRY raw_fGenBuffers(GLsizei n, GLuint* names) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGenBuffers(n, names);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void GLAPIENTRY raw_fGenFramebuffers(GLsizei n, GLuint* names) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGenFramebuffers(n, names);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void GLAPIENTRY raw_fGenRenderbuffers(GLsizei n, GLuint* names) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGenRenderbuffers(n, names);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void GLAPIENTRY raw_fGenTextures(GLsizei n, GLuint* names) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fGenTextures(n, names);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
public:
|
|
GLuint fCreateProgram() {
|
|
GLuint ret = raw_fCreateProgram();
|
|
TRACKING_CONTEXT(CreatedProgram(this, ret));
|
|
return ret;
|
|
}
|
|
|
|
GLuint fCreateShader(GLenum t) {
|
|
GLuint ret = raw_fCreateShader(t);
|
|
TRACKING_CONTEXT(CreatedShader(this, ret));
|
|
return ret;
|
|
}
|
|
|
|
void fGenBuffers(GLsizei n, GLuint* names) {
|
|
raw_fGenBuffers(n, names);
|
|
TRACKING_CONTEXT(CreatedBuffers(this, n, names));
|
|
}
|
|
|
|
void fGenFramebuffers(GLsizei n, GLuint* names) {
|
|
raw_fGenFramebuffers(n, names);
|
|
TRACKING_CONTEXT(CreatedFramebuffers(this, n, names));
|
|
}
|
|
|
|
void fGenRenderbuffers(GLsizei n, GLuint* names) {
|
|
raw_fGenRenderbuffers(n, names);
|
|
TRACKING_CONTEXT(CreatedRenderbuffers(this, n, names));
|
|
}
|
|
|
|
void fGenTextures(GLsizei n, GLuint* names) {
|
|
raw_fGenTextures(n, names);
|
|
TRACKING_CONTEXT(CreatedTextures(this, n, names));
|
|
}
|
|
|
|
private:
|
|
void GLAPIENTRY raw_fDeleteProgram(GLuint program) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fDeleteProgram(program);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void GLAPIENTRY raw_fDeleteShader(GLuint shader) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fDeleteShader(shader);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void GLAPIENTRY raw_fDeleteBuffers(GLsizei n, GLuint *names) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fDeleteBuffers(n, names);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void GLAPIENTRY raw_fDeleteFramebuffers(GLsizei n, GLuint *names) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fDeleteFramebuffers(n, names);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void GLAPIENTRY raw_fDeleteRenderbuffers(GLsizei n, GLuint *names) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fDeleteRenderbuffers(n, names);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void GLAPIENTRY raw_fDeleteTextures(GLsizei n, GLuint *names) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fDeleteTextures(n, names);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
public:
|
|
|
|
void fDeleteProgram(GLuint program) {
|
|
raw_fDeleteProgram(program);
|
|
TRACKING_CONTEXT(DeletedProgram(this, program));
|
|
}
|
|
|
|
void fDeleteShader(GLuint shader) {
|
|
raw_fDeleteShader(shader);
|
|
TRACKING_CONTEXT(DeletedShader(this, shader));
|
|
}
|
|
|
|
void fDeleteBuffers(GLsizei n, GLuint *names) {
|
|
raw_fDeleteBuffers(n, names);
|
|
TRACKING_CONTEXT(DeletedBuffers(this, n, names));
|
|
}
|
|
|
|
void fDeleteFramebuffers(GLsizei n, GLuint *names) {
|
|
if (mScreen) {
|
|
// Notify mScreen which framebuffers we're deleting.
|
|
// Otherwise, we will get framebuffer binding mispredictions.
|
|
for (int i = 0; i < n; i++) {
|
|
mScreen->DeletingFB(names[i]);
|
|
}
|
|
}
|
|
|
|
if (n == 1 && *names == 0) {
|
|
// Deleting framebuffer 0 causes hangs on the DROID. See bug 623228.
|
|
} else {
|
|
raw_fDeleteFramebuffers(n, names);
|
|
}
|
|
TRACKING_CONTEXT(DeletedFramebuffers(this, n, names));
|
|
}
|
|
|
|
void fDeleteRenderbuffers(GLsizei n, GLuint *names) {
|
|
raw_fDeleteRenderbuffers(n, names);
|
|
TRACKING_CONTEXT(DeletedRenderbuffers(this, n, names));
|
|
}
|
|
|
|
void fDeleteTextures(GLsizei n, GLuint *names) {
|
|
raw_fDeleteTextures(n, names);
|
|
TRACKING_CONTEXT(DeletedTextures(this, n, names));
|
|
}
|
|
|
|
GLenum GLAPIENTRY fGetGraphicsResetStatus() {
|
|
MOZ_ASSERT(mHasRobustness);
|
|
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fGetGraphicsResetStatus);
|
|
GLenum ret = mSymbols.fGetGraphicsResetStatus();
|
|
AFTER_GL_CALL;
|
|
return ret;
|
|
}
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Extension ARB_sync (GL)
|
|
public:
|
|
GLsync GLAPIENTRY fFenceSync(GLenum condition, GLbitfield flags) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fFenceSync);
|
|
GLsync ret = mSymbols.fFenceSync(condition, flags);
|
|
AFTER_GL_CALL;
|
|
return ret;
|
|
}
|
|
|
|
realGLboolean GLAPIENTRY fIsSync(GLsync sync) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fIsSync);
|
|
realGLboolean ret = mSymbols.fIsSync(sync);
|
|
AFTER_GL_CALL;
|
|
return ret;
|
|
}
|
|
|
|
void GLAPIENTRY fDeleteSync(GLsync sync) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fDeleteSync);
|
|
mSymbols.fDeleteSync(sync);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
GLenum GLAPIENTRY fClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fClientWaitSync);
|
|
GLenum ret = mSymbols.fClientWaitSync(sync, flags, timeout);
|
|
AFTER_GL_CALL;
|
|
return ret;
|
|
}
|
|
|
|
void GLAPIENTRY fWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fWaitSync);
|
|
mSymbols.fWaitSync(sync, flags, timeout);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void GLAPIENTRY fGetInteger64v(GLenum pname, GLint64 *params) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fGetInteger64v);
|
|
mSymbols.fGetInteger64v(pname, params);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void GLAPIENTRY fGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fGetSynciv);
|
|
mSymbols.fGetSynciv(sync, pname, bufSize, length, values);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Extension OES_EGL_image (GLES)
|
|
public:
|
|
void fEGLImageTargetTexture2D(GLenum target, GLeglImage image) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fEGLImageTargetTexture2D);
|
|
mSymbols.fEGLImageTargetTexture2D(target, image);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fEGLImageTargetRenderbufferStorage(GLenum target, GLeglImage image)
|
|
{
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fEGLImageTargetRenderbufferStorage);
|
|
mSymbols.fEGLImageTargetRenderbufferStorage(target, image);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Package XXX_bind_buffer_offset
|
|
public:
|
|
void fBindBufferOffset(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
|
|
{
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fBindBufferOffset);
|
|
mSymbols.fBindBufferOffset(target, index, buffer, offset);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Package XXX_draw_buffers
|
|
public:
|
|
void fDrawBuffers(GLsizei n, const GLenum* bufs) {
|
|
BEFORE_GL_CALL;
|
|
mSymbols.fDrawBuffers(n, bufs);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Package XXX_draw_instanced
|
|
public:
|
|
void fDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
|
|
{
|
|
BeforeGLDrawCall();
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fDrawArraysInstanced);
|
|
mSymbols.fDrawArraysInstanced(mode, first, count, primcount);
|
|
AFTER_GL_CALL;
|
|
AfterGLDrawCall();
|
|
}
|
|
|
|
void fDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei primcount)
|
|
{
|
|
BeforeGLDrawCall();
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fDrawElementsInstanced);
|
|
mSymbols.fDrawElementsInstanced(mode, count, type, indices, primcount);
|
|
AFTER_GL_CALL;
|
|
AfterGLDrawCall();
|
|
}
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Package XXX_framebuffer_blit
|
|
public:
|
|
// Draw/Read
|
|
void fBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
|
|
BeforeGLDrawCall();
|
|
BeforeGLReadCall();
|
|
raw_fBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
|
|
AfterGLReadCall();
|
|
AfterGLDrawCall();
|
|
}
|
|
|
|
|
|
private:
|
|
void raw_fBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fBlitFramebuffer);
|
|
mSymbols.fBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Package XXX_framebuffer_multisample
|
|
public:
|
|
void fRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fRenderbufferStorageMultisample);
|
|
mSymbols.fRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Package XXX_instanced_arrays
|
|
public:
|
|
void fVertexAttribDivisor(GLuint index, GLuint divisor)
|
|
{
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fVertexAttribDivisor);
|
|
mSymbols.fVertexAttribDivisor(index, divisor);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Package XXX_query_objects
|
|
/**
|
|
* XXX_query_objects:
|
|
* - provide all followed entry points
|
|
*
|
|
* XXX_occlusion_query2:
|
|
* - depends on XXX_query_objects
|
|
* - provide ANY_SAMPLES_PASSED
|
|
*
|
|
* XXX_occlusion_query_boolean:
|
|
* - depends on XXX_occlusion_query2
|
|
* - provide ANY_SAMPLES_PASSED_CONSERVATIVE
|
|
*/
|
|
public:
|
|
void fDeleteQueries(GLsizei n, const GLuint* names) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fDeleteQueries);
|
|
mSymbols.fDeleteQueries(n, names);
|
|
AFTER_GL_CALL;
|
|
TRACKING_CONTEXT(DeletedQueries(this, n, names));
|
|
}
|
|
|
|
void fGenQueries(GLsizei n, GLuint* names) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fGenQueries);
|
|
mSymbols.fGenQueries(n, names);
|
|
AFTER_GL_CALL;
|
|
TRACKING_CONTEXT(CreatedQueries(this, n, names));
|
|
}
|
|
|
|
void fGetQueryiv(GLenum target, GLenum pname, GLint* params) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fGetQueryiv);
|
|
mSymbols.fGetQueryiv(target, pname, params);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fGetQueryObjectuiv);
|
|
mSymbols.fGetQueryObjectuiv(id, pname, params);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
realGLboolean fIsQuery(GLuint query) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fIsQuery);
|
|
realGLboolean retval = mSymbols.fIsQuery(query);
|
|
AFTER_GL_CALL;
|
|
return retval;
|
|
}
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Package XXX_get_query_object_iv
|
|
/**
|
|
* XXX_get_query_object_iv:
|
|
* - depends on XXX_query_objects
|
|
* - provide the followed entry point
|
|
*
|
|
* XXX_occlusion_query:
|
|
* - depends on XXX_get_query_object_iv
|
|
* - provide LOCAL_GL_SAMPLES_PASSED
|
|
*/
|
|
public:
|
|
void fGetQueryObjectiv(GLuint id, GLenum pname, GLint* params) {
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fGetQueryObjectiv);
|
|
mSymbols.fGetQueryObjectiv(id, pname, params);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Package XXX_transform_feedback
|
|
public:
|
|
void fBindBufferBase(GLenum target, GLuint index, GLuint buffer)
|
|
{
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fBindBufferBase);
|
|
mSymbols.fBindBufferBase(target, index, buffer);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
|
|
{
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fBindBufferRange);
|
|
mSymbols.fBindBufferRange(target, index, buffer, offset, size);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fBeginTransformFeedback(GLenum primitiveMode)
|
|
{
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fBeginTransformFeedback);
|
|
mSymbols.fBeginTransformFeedback(primitiveMode);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fEndTransformFeedback()
|
|
{
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fEndTransformFeedback);
|
|
mSymbols.fEndTransformFeedback();
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
|
|
{
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fTransformFeedbackVaryings);
|
|
mSymbols.fTransformFeedbackVaryings(program, count, varyings, bufferMode);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
|
|
{
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fGetTransformFeedbackVarying);
|
|
mSymbols.fGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void fGetIntegeri_v(GLenum param, GLuint index, GLint* values)
|
|
{
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fGetIntegeri_v);
|
|
mSymbols.fGetIntegeri_v(param, index, values);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Package XXX_vertex_array_object
|
|
public:
|
|
void GLAPIENTRY fBindVertexArray(GLuint array)
|
|
{
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fBindVertexArray);
|
|
mSymbols.fBindVertexArray(array);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void GLAPIENTRY fDeleteVertexArrays(GLsizei n, const GLuint *arrays)
|
|
{
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fDeleteVertexArrays);
|
|
mSymbols.fDeleteVertexArrays(n, arrays);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
void GLAPIENTRY fGenVertexArrays(GLsizei n, GLuint *arrays)
|
|
{
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fGenVertexArrays);
|
|
mSymbols.fGenVertexArrays(n, arrays);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
realGLboolean GLAPIENTRY fIsVertexArray(GLuint array)
|
|
{
|
|
BEFORE_GL_CALL;
|
|
ASSERT_SYMBOL_PRESENT(fIsVertexArray);
|
|
realGLboolean ret = mSymbols.fIsVertexArray(array);
|
|
AFTER_GL_CALL;
|
|
return ret;
|
|
}
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Constructor
|
|
public:
|
|
|
|
typedef struct gfx::SurfaceCaps SurfaceCaps;
|
|
|
|
|
|
protected:
|
|
GLContext(const SurfaceCaps& caps,
|
|
GLContext* sharedContext = nullptr,
|
|
bool isOffscreen = false);
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Destructor
|
|
public:
|
|
virtual ~GLContext();
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Everything that isn't standard GL APIs
|
|
protected:
|
|
|
|
typedef class gfx::SharedSurface SharedSurface;
|
|
typedef gfx::SharedSurfaceType SharedSurfaceType;
|
|
typedef gfx::SurfaceFormat SurfaceFormat;
|
|
|
|
public:
|
|
|
|
virtual bool MakeCurrentImpl(bool aForce = false) = 0;
|
|
|
|
#ifdef MOZ_ENABLE_GL_TRACKING
|
|
static void StaticInit() {
|
|
PR_NewThreadPrivateIndex(&sCurrentGLContextTLS, nullptr);
|
|
}
|
|
#endif
|
|
|
|
bool MakeCurrent(bool aForce = false) {
|
|
if (IsDestroyed()) {
|
|
return false;
|
|
}
|
|
#ifdef MOZ_ENABLE_GL_TRACKING
|
|
PR_SetThreadPrivate(sCurrentGLContextTLS, this);
|
|
|
|
// XXX this assertion is disabled because it's triggering on Mac;
|
|
// we need to figure out why and reenable it.
|
|
#if 0
|
|
// IsOwningThreadCurrent is a bit of a misnomer;
|
|
// the "owning thread" is the creation thread,
|
|
// and the only thread that can own this. We don't
|
|
// support contexts used on multiple threads.
|
|
NS_ASSERTION(IsOwningThreadCurrent(),
|
|
"MakeCurrent() called on different thread than this context was created on!");
|
|
#endif
|
|
#endif
|
|
return MakeCurrentImpl(aForce);
|
|
}
|
|
|
|
virtual bool SetupLookupFunction() = 0;
|
|
|
|
virtual void ReleaseSurface() {}
|
|
|
|
// Mark this context as destroyed. This will nullptr out all
|
|
// the GL function pointers!
|
|
void MarkDestroyed();
|
|
|
|
bool IsDestroyed() {
|
|
// MarkDestroyed will mark all these as null.
|
|
return mSymbols.fUseProgram == nullptr;
|
|
}
|
|
|
|
enum NativeDataType {
|
|
NativeGLContext,
|
|
NativeImageSurface,
|
|
NativeThebesSurface,
|
|
NativeCGLContext,
|
|
NativeDataTypeMax
|
|
};
|
|
|
|
virtual void *GetNativeData(NativeDataType aType) { return nullptr; }
|
|
GLContext *GetSharedContext() { return mSharedContext; }
|
|
|
|
/**
|
|
* Returns true if the thread on which this context was created is the currently
|
|
* executing thread.
|
|
*/
|
|
bool IsOwningThreadCurrent();
|
|
void DispatchToOwningThread(nsIRunnable *event);
|
|
|
|
static void PlatformStartup();
|
|
|
|
public:
|
|
/**
|
|
* If this context wraps a double-buffered target, swap the back
|
|
* and front buffers. It should be assumed that after a swap, the
|
|
* contents of the new back buffer are undefined.
|
|
*/
|
|
virtual bool SwapBuffers() { return false; }
|
|
|
|
/**
|
|
* Defines a two-dimensional texture image for context target surface
|
|
*/
|
|
virtual bool BindTexImage() { return false; }
|
|
/*
|
|
* Releases a color buffer that is being used as a texture
|
|
*/
|
|
virtual bool ReleaseTexImage() { return false; }
|
|
|
|
// Before reads from offscreen texture
|
|
void GuaranteeResolve();
|
|
|
|
/*
|
|
* Resize the current offscreen buffer. Returns true on success.
|
|
* If it returns false, the context should be treated as unusable
|
|
* and should be recreated. After the resize, the viewport is not
|
|
* changed; glViewport should be called as appropriate.
|
|
*
|
|
* Only valid if IsOffscreen() returns true.
|
|
*/
|
|
virtual bool ResizeOffscreen(const gfx::IntSize& size) {
|
|
return ResizeScreenBuffer(size);
|
|
}
|
|
|
|
/*
|
|
* Return size of this offscreen context.
|
|
*
|
|
* Only valid if IsOffscreen() returns true.
|
|
*/
|
|
const gfx::IntSize& OffscreenSize() const;
|
|
|
|
void BindFB(GLuint fb) {
|
|
fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fb);
|
|
MOZ_ASSERT(!fb || fIsFramebuffer(fb));
|
|
}
|
|
|
|
void BindDrawFB(GLuint fb) {
|
|
fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, fb);
|
|
}
|
|
|
|
void BindReadFB(GLuint fb) {
|
|
fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, fb);
|
|
}
|
|
|
|
GLuint GetDrawFB() {
|
|
if (mScreen)
|
|
return mScreen->GetDrawFB();
|
|
|
|
GLuint ret = 0;
|
|
GetUIntegerv(LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT, &ret);
|
|
return ret;
|
|
}
|
|
|
|
GLuint GetReadFB() {
|
|
if (mScreen)
|
|
return mScreen->GetReadFB();
|
|
|
|
GLenum bindEnum = IsSupported(GLFeature::framebuffer_blit)
|
|
? LOCAL_GL_READ_FRAMEBUFFER_BINDING_EXT
|
|
: LOCAL_GL_FRAMEBUFFER_BINDING;
|
|
|
|
GLuint ret = 0;
|
|
GetUIntegerv(bindEnum, &ret);
|
|
return ret;
|
|
}
|
|
|
|
GLuint GetFB() {
|
|
if (mScreen) {
|
|
// This has a very important extra assert that checks that we're
|
|
// not accidentally ignoring a situation where the draw and read
|
|
// FBs differ.
|
|
return mScreen->GetFB();
|
|
}
|
|
|
|
GLuint ret = 0;
|
|
GetUIntegerv(LOCAL_GL_FRAMEBUFFER_BINDING, &ret);
|
|
return ret;
|
|
}
|
|
|
|
private:
|
|
void GetShaderPrecisionFormatNonES2(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
|
|
switch (precisiontype) {
|
|
case LOCAL_GL_LOW_FLOAT:
|
|
case LOCAL_GL_MEDIUM_FLOAT:
|
|
case LOCAL_GL_HIGH_FLOAT:
|
|
// Assume IEEE 754 precision
|
|
range[0] = 127;
|
|
range[1] = 127;
|
|
*precision = 23;
|
|
break;
|
|
case LOCAL_GL_LOW_INT:
|
|
case LOCAL_GL_MEDIUM_INT:
|
|
case LOCAL_GL_HIGH_INT:
|
|
// Some (most) hardware only supports single-precision floating-point numbers,
|
|
// which can accurately represent integers up to +/-16777216
|
|
range[0] = 24;
|
|
range[1] = 24;
|
|
*precision = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
public:
|
|
|
|
void ForceDirtyScreen();
|
|
void CleanDirtyScreen();
|
|
|
|
virtual GLenum GetPreferredARGB32Format() { return LOCAL_GL_RGBA; }
|
|
|
|
virtual bool RenewSurface() { return false; }
|
|
|
|
// Shared code for GL extensions and GLX extensions.
|
|
static bool ListHasExtension(const GLubyte *extensions,
|
|
const char *extension);
|
|
|
|
GLint GetMaxTextureImageSize() { return mMaxTextureImageSize; }
|
|
void SetFlipped(bool aFlipped) { mFlipped = aFlipped; }
|
|
|
|
|
|
public:
|
|
/**
|
|
* Context reset constants.
|
|
* These are used to determine who is guilty when a context reset
|
|
* happens.
|
|
*/
|
|
enum ContextResetARB {
|
|
CONTEXT_NO_ERROR = 0,
|
|
CONTEXT_GUILTY_CONTEXT_RESET_ARB = 0x8253,
|
|
CONTEXT_INNOCENT_CONTEXT_RESET_ARB = 0x8254,
|
|
CONTEXT_UNKNOWN_CONTEXT_RESET_ARB = 0x8255
|
|
};
|
|
|
|
public:
|
|
std::map<GLuint, SharedSurface_GL*> mFBOMapping;
|
|
|
|
enum {
|
|
DebugEnabled = 1 << 0,
|
|
DebugTrace = 1 << 1,
|
|
DebugAbortOnError = 1 << 2
|
|
};
|
|
|
|
static uint32_t sDebugMode;
|
|
|
|
static uint32_t DebugMode() {
|
|
#ifdef DEBUG
|
|
return sDebugMode;
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
protected:
|
|
nsRefPtr<GLContext> mSharedContext;
|
|
|
|
// The thread on which this context was created.
|
|
nsCOMPtr<nsIThread> mOwningThread;
|
|
|
|
GLContextSymbols mSymbols;
|
|
|
|
#ifdef DEBUG
|
|
// GLDebugMode will check that we don't send call
|
|
// to a GLContext that isn't current on the current
|
|
// thread.
|
|
// Store the current context when binding to thread local
|
|
// storage to support DebugMode on an arbitrary thread.
|
|
static unsigned sCurrentGLContextTLS;
|
|
#endif
|
|
bool mFlipped;
|
|
|
|
ScopedDeletePtr<GLBlitHelper> mBlitHelper;
|
|
ScopedDeletePtr<GLBlitTextureImageHelper> mBlitTextureImageHelper;
|
|
ScopedDeletePtr<GLReadTexImageHelper> mReadTexImageHelper;
|
|
|
|
public:
|
|
|
|
GLBlitHelper* BlitHelper();
|
|
GLBlitTextureImageHelper* BlitTextureImageHelper();
|
|
GLReadTexImageHelper* ReadTexImageHelper();
|
|
|
|
// Assumes shares are created by all sharing with the same global context.
|
|
bool SharesWith(const GLContext* other) const {
|
|
MOZ_ASSERT(!this->mSharedContext || !this->mSharedContext->mSharedContext);
|
|
MOZ_ASSERT(!other->mSharedContext || !other->mSharedContext->mSharedContext);
|
|
MOZ_ASSERT(!this->mSharedContext ||
|
|
!other->mSharedContext ||
|
|
this->mSharedContext == other->mSharedContext);
|
|
|
|
const GLContext* thisShared = this->mSharedContext ? this->mSharedContext
|
|
: this;
|
|
const GLContext* otherShared = other->mSharedContext ? other->mSharedContext
|
|
: other;
|
|
|
|
return thisShared == otherShared;
|
|
}
|
|
|
|
bool InitOffscreen(const gfx::IntSize& size, const SurfaceCaps& caps) {
|
|
if (!CreateScreenBuffer(size, caps))
|
|
return false;
|
|
|
|
MakeCurrent();
|
|
fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0);
|
|
fScissor(0, 0, size.width, size.height);
|
|
fViewport(0, 0, size.width, size.height);
|
|
|
|
mCaps = mScreen->Caps();
|
|
if (mCaps.any)
|
|
DetermineCaps();
|
|
|
|
UpdateGLFormats(mCaps);
|
|
UpdatePixelFormat();
|
|
|
|
return true;
|
|
}
|
|
|
|
protected:
|
|
// Note that it does -not- clear the resized buffers.
|
|
bool CreateScreenBuffer(const gfx::IntSize& size, const SurfaceCaps& caps) {
|
|
if (!IsOffscreenSizeAllowed(size))
|
|
return false;
|
|
|
|
SurfaceCaps tryCaps = caps;
|
|
if (tryCaps.antialias) {
|
|
// AA path
|
|
if (CreateScreenBufferImpl(size, tryCaps))
|
|
return true;
|
|
|
|
NS_WARNING("CreateScreenBuffer failed to initialize an AA context! Falling back to no AA...");
|
|
tryCaps.antialias = false;
|
|
}
|
|
MOZ_ASSERT(!tryCaps.antialias);
|
|
|
|
if (CreateScreenBufferImpl(size, tryCaps))
|
|
return true;
|
|
|
|
NS_WARNING("CreateScreenBuffer failed to initialize non-AA context!");
|
|
return false;
|
|
}
|
|
|
|
bool CreateScreenBufferImpl(const gfx::IntSize& size,
|
|
const SurfaceCaps& caps);
|
|
|
|
public:
|
|
bool ResizeScreenBuffer(const gfx::IntSize& size);
|
|
|
|
protected:
|
|
SurfaceCaps mCaps;
|
|
nsAutoPtr<GLFormats> mGLFormats;
|
|
nsAutoPtr<PixelBufferFormat> mPixelFormat;
|
|
|
|
public:
|
|
void DetermineCaps();
|
|
const SurfaceCaps& Caps() const {
|
|
return mCaps;
|
|
}
|
|
|
|
// Only varies based on bpp16 and alpha.
|
|
GLFormats ChooseGLFormats(const SurfaceCaps& caps) const;
|
|
void UpdateGLFormats(const SurfaceCaps& caps) {
|
|
mGLFormats = new GLFormats(ChooseGLFormats(caps));
|
|
}
|
|
|
|
const GLFormats& GetGLFormats() const {
|
|
MOZ_ASSERT(mGLFormats);
|
|
return *mGLFormats;
|
|
}
|
|
|
|
PixelBufferFormat QueryPixelFormat();
|
|
void UpdatePixelFormat();
|
|
|
|
const PixelBufferFormat& GetPixelFormat() const {
|
|
MOZ_ASSERT(mPixelFormat);
|
|
return *mPixelFormat;
|
|
}
|
|
|
|
bool IsFramebufferComplete(GLuint fb, GLenum* status = nullptr);
|
|
|
|
// Does not check completeness.
|
|
void AttachBuffersToFB(GLuint colorTex, GLuint colorRB,
|
|
GLuint depthRB, GLuint stencilRB,
|
|
GLuint fb, GLenum target = LOCAL_GL_TEXTURE_2D);
|
|
|
|
// Passing null is fine if the value you'd get is 0.
|
|
bool AssembleOffscreenFBs(const GLuint colorMSRB,
|
|
const GLuint depthRB,
|
|
const GLuint stencilRB,
|
|
const GLuint texture,
|
|
GLuint* drawFB,
|
|
GLuint* readFB);
|
|
|
|
protected:
|
|
friend class GLScreenBuffer;
|
|
GLScreenBuffer* mScreen;
|
|
|
|
void DestroyScreenBuffer();
|
|
|
|
SharedSurface* mLockedSurface;
|
|
|
|
public:
|
|
void LockSurface(SharedSurface* surf) {
|
|
MOZ_ASSERT(!mLockedSurface);
|
|
mLockedSurface = surf;
|
|
}
|
|
|
|
void UnlockSurface(SharedSurface* surf) {
|
|
MOZ_ASSERT(mLockedSurface == surf);
|
|
mLockedSurface = nullptr;
|
|
}
|
|
|
|
SharedSurface* GetLockedSurface() const {
|
|
return mLockedSurface;
|
|
}
|
|
|
|
bool IsOffscreen() const {
|
|
return mScreen;
|
|
}
|
|
|
|
GLScreenBuffer* Screen() const {
|
|
return mScreen;
|
|
}
|
|
|
|
bool PublishFrame();
|
|
SharedSurface* RequestFrame();
|
|
|
|
/* Clear to transparent black, with 0 depth and stencil,
|
|
* while preserving current ClearColor etc. values.
|
|
* Useful for resizing offscreen buffers.
|
|
*/
|
|
void ClearSafely();
|
|
|
|
bool WorkAroundDriverBugs() const { return mWorkAroundDriverBugs; }
|
|
|
|
protected:
|
|
nsRefPtr<TextureGarbageBin> mTexGarbageBin;
|
|
|
|
public:
|
|
TextureGarbageBin* TexGarbageBin() {
|
|
MOZ_ASSERT(mTexGarbageBin);
|
|
return mTexGarbageBin;
|
|
}
|
|
|
|
void EmptyTexGarbageBin();
|
|
|
|
bool IsOffscreenSizeAllowed(const gfx::IntSize& aSize) const;
|
|
|
|
protected:
|
|
bool InitWithPrefix(const char *prefix, bool trygl);
|
|
|
|
void InitExtensions();
|
|
|
|
nsTArray<nsIntRect> mViewportStack;
|
|
nsTArray<nsIntRect> mScissorStack;
|
|
|
|
GLint mMaxTextureSize;
|
|
GLint mMaxCubeMapTextureSize;
|
|
GLint mMaxTextureImageSize;
|
|
GLint mMaxRenderbufferSize;
|
|
GLsizei mMaxSamples;
|
|
bool mNeedsTextureSizeChecks;
|
|
bool mWorkAroundDriverBugs;
|
|
|
|
bool IsTextureSizeSafeToPassToDriver(GLenum target, GLsizei width, GLsizei height) const {
|
|
if (mNeedsTextureSizeChecks) {
|
|
// some drivers incorrectly handle some large texture sizes that are below the
|
|
// max texture size that they report. So we check ourselves against our own values
|
|
// (mMax[CubeMap]TextureSize).
|
|
// see bug 737182 for Mac Intel 2D textures
|
|
// see bug 684882 for Mac Intel cube map textures
|
|
// see bug 814716 for Mesa Nouveau
|
|
GLsizei maxSize = target == LOCAL_GL_TEXTURE_CUBE_MAP ||
|
|
(target >= LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
|
|
target <= LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
|
|
? mMaxCubeMapTextureSize
|
|
: mMaxTextureSize;
|
|
return width <= maxSize && height <= maxSize;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
/*** Scissor functions ***/
|
|
|
|
protected:
|
|
GLint FixYValue(GLint y, GLint height)
|
|
{
|
|
MOZ_ASSERT( !(mIsOffscreen && mFlipped) );
|
|
return mFlipped ? ViewportRect().height - (height + y) : y;
|
|
}
|
|
|
|
public:
|
|
void fScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
|
|
ScissorRect().SetRect(x, y, width, height);
|
|
|
|
// GL's coordinate system is flipped compared to the one we use in
|
|
// OGL Layers (in the Y axis), so we may need to flip our rectangle.
|
|
y = FixYValue(y, height);
|
|
raw_fScissor(x, y, width, height);
|
|
}
|
|
|
|
nsIntRect& ScissorRect() {
|
|
return mScissorStack[mScissorStack.Length()-1];
|
|
}
|
|
|
|
void PushScissorRect() {
|
|
nsIntRect copy(ScissorRect());
|
|
mScissorStack.AppendElement(copy);
|
|
}
|
|
|
|
void PushScissorRect(const nsIntRect& aRect) {
|
|
mScissorStack.AppendElement(aRect);
|
|
fScissor(aRect.x, aRect.y, aRect.width, aRect.height);
|
|
}
|
|
|
|
void PopScissorRect() {
|
|
if (mScissorStack.Length() < 2) {
|
|
NS_WARNING("PopScissorRect with Length < 2!");
|
|
return;
|
|
}
|
|
|
|
nsIntRect thisRect = ScissorRect();
|
|
mScissorStack.TruncateLength(mScissorStack.Length() - 1);
|
|
if (!thisRect.IsEqualInterior(ScissorRect())) {
|
|
fScissor(ScissorRect().x, ScissorRect().y,
|
|
ScissorRect().width, ScissorRect().height);
|
|
}
|
|
}
|
|
|
|
/*** Viewport functions ***/
|
|
|
|
private:
|
|
// only does the glViewport call, no ViewportRect business
|
|
void raw_fViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
|
|
BEFORE_GL_CALL;
|
|
// XXX: Flipping should really happen using the destination height, but
|
|
// we use viewport instead and assume viewport size matches the
|
|
// destination. If we ever try use partial viewports for layers we need
|
|
// to fix this, and remove the assertion.
|
|
NS_ASSERTION(!mFlipped || (x == 0 && y == 0), "TODO: Need to flip the viewport rect");
|
|
mSymbols.fViewport(x, y, width, height);
|
|
AFTER_GL_CALL;
|
|
}
|
|
|
|
public:
|
|
void fViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
|
|
ViewportRect().SetRect(x, y, width, height);
|
|
raw_fViewport(x, y, width, height);
|
|
}
|
|
|
|
nsIntRect& ViewportRect() {
|
|
return mViewportStack[mViewportStack.Length()-1];
|
|
}
|
|
|
|
void PushViewportRect() {
|
|
nsIntRect copy(ViewportRect());
|
|
mViewportStack.AppendElement(copy);
|
|
}
|
|
|
|
void PushViewportRect(const nsIntRect& aRect) {
|
|
mViewportStack.AppendElement(aRect);
|
|
raw_fViewport(aRect.x, aRect.y, aRect.width, aRect.height);
|
|
}
|
|
|
|
void PopViewportRect() {
|
|
if (mViewportStack.Length() < 2) {
|
|
NS_WARNING("PopViewportRect with Length < 2!");
|
|
return;
|
|
}
|
|
|
|
nsIntRect thisRect = ViewportRect();
|
|
mViewportStack.TruncateLength(mViewportStack.Length() - 1);
|
|
if (!thisRect.IsEqualInterior(ViewportRect())) {
|
|
raw_fViewport(ViewportRect().x, ViewportRect().y,
|
|
ViewportRect().width, ViewportRect().height);
|
|
}
|
|
}
|
|
|
|
|
|
#undef ASSERT_SYMBOL_PRESENT
|
|
|
|
#ifdef MOZ_ENABLE_GL_TRACKING
|
|
void CreatedProgram(GLContext *aOrigin, GLuint aName);
|
|
void CreatedShader(GLContext *aOrigin, GLuint aName);
|
|
void CreatedBuffers(GLContext *aOrigin, GLsizei aCount, GLuint *aNames);
|
|
void CreatedQueries(GLContext *aOrigin, GLsizei aCount, GLuint *aNames);
|
|
void CreatedTextures(GLContext *aOrigin, GLsizei aCount, GLuint *aNames);
|
|
void CreatedFramebuffers(GLContext *aOrigin, GLsizei aCount, GLuint *aNames);
|
|
void CreatedRenderbuffers(GLContext *aOrigin, GLsizei aCount, GLuint *aNames);
|
|
void DeletedProgram(GLContext *aOrigin, GLuint aName);
|
|
void DeletedShader(GLContext *aOrigin, GLuint aName);
|
|
void DeletedBuffers(GLContext *aOrigin, GLsizei aCount, GLuint *aNames);
|
|
void DeletedQueries(GLContext *aOrigin, GLsizei aCount, const GLuint *aNames);
|
|
void DeletedTextures(GLContext *aOrigin, GLsizei aCount, GLuint *aNames);
|
|
void DeletedFramebuffers(GLContext *aOrigin, GLsizei aCount, GLuint *aNames);
|
|
void DeletedRenderbuffers(GLContext *aOrigin, GLsizei aCount, GLuint *aNames);
|
|
|
|
void SharedContextDestroyed(GLContext *aChild);
|
|
void ReportOutstandingNames();
|
|
|
|
struct NamedResource {
|
|
NamedResource()
|
|
: origin(nullptr), name(0), originDeleted(false)
|
|
{ }
|
|
|
|
NamedResource(GLContext *aOrigin, GLuint aName)
|
|
: origin(aOrigin), name(aName), originDeleted(false)
|
|
{ }
|
|
|
|
GLContext *origin;
|
|
GLuint name;
|
|
bool originDeleted;
|
|
|
|
// for sorting
|
|
bool operator<(const NamedResource& aOther) const {
|
|
if (intptr_t(origin) < intptr_t(aOther.origin))
|
|
return true;
|
|
if (name < aOther.name)
|
|
return true;
|
|
return false;
|
|
}
|
|
bool operator==(const NamedResource& aOther) const {
|
|
return origin == aOther.origin &&
|
|
name == aOther.name &&
|
|
originDeleted == aOther.originDeleted;
|
|
}
|
|
};
|
|
|
|
nsTArray<NamedResource> mTrackedPrograms;
|
|
nsTArray<NamedResource> mTrackedShaders;
|
|
nsTArray<NamedResource> mTrackedTextures;
|
|
nsTArray<NamedResource> mTrackedFramebuffers;
|
|
nsTArray<NamedResource> mTrackedRenderbuffers;
|
|
nsTArray<NamedResource> mTrackedBuffers;
|
|
nsTArray<NamedResource> mTrackedQueries;
|
|
#endif
|
|
};
|
|
|
|
bool DoesStringMatch(const char* aString, const char *aWantedString);
|
|
|
|
|
|
} /* namespace gl */
|
|
} /* namespace mozilla */
|
|
|
|
#endif /* GLCONTEXT_H_ */
|