зеркало из https://github.com/mozilla/gecko-dev.git
332 строки
9.5 KiB
C++
332 строки
9.5 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nscore.h"
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#include <stdio.h>
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#include "nsString.h"
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#include <windows.h>
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// mmsystem.h is needed to build with WIN32_LEAN_AND_MEAN
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#include <mmsystem.h>
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#include "HeadlessSound.h"
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#include "nsSound.h"
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#include "nsIURL.h"
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#include "nsNetUtil.h"
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#include "nsIChannel.h"
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#include "nsContentUtils.h"
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#include "nsCRT.h"
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#include "nsIObserverService.h"
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#include "mozilla/Logging.h"
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#include "prtime.h"
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#include "nsNativeCharsetUtils.h"
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#include "nsThreadUtils.h"
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#include "mozilla/ClearOnShutdown.h"
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#include "gfxPlatform.h"
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using mozilla::LogLevel;
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#ifdef DEBUG
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static mozilla::LazyLogModule gWin32SoundLog("nsSound");
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#endif
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// Hackaround for bug 1644240
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// When we call PlaySound for the first time in the process, winmm.dll creates
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// a new thread and starts a message loop in winmm!mciwindow. After that,
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// every call of PlaySound communicates with that thread via Window messages.
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// It seems that Warsaw application hooks USER32!GetMessageA, and there is
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// a timing window where they free their trampoline region without reverting
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// the hook on USER32!GetMessageA, resulting in crash when winmm!mciwindow
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// receives a message because it tries to jump to a freed buffer.
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// Based on the crash reports, it happened on all versions of Windows x64, and
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// the possible condition was wslbdhm64.dll was loaded but wslbscrwh64.dll was
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// unloaded. Therefore we suppress playing a sound under such a condition.
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static bool ShouldSuppressPlaySound() {
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#if defined(_M_AMD64)
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if (::GetModuleHandle(L"wslbdhm64.dll") &&
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!::GetModuleHandle(L"wslbscrwh64.dll")) {
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return true;
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}
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#endif // defined(_M_AMD64)
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return false;
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}
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class nsSoundPlayer : public mozilla::Runnable {
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public:
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explicit nsSoundPlayer(const nsAString& aSoundName)
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: mozilla::Runnable("nsSoundPlayer"),
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mSoundName(aSoundName),
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mSoundData(nullptr) {}
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nsSoundPlayer(const uint8_t* aData, size_t aSize)
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: mozilla::Runnable("nsSoundPlayer"), mSoundName(u""_ns) {
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MOZ_ASSERT(aSize > 0, "Size should not be zero");
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MOZ_ASSERT(aData, "Data shoud not be null");
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// We will disptach nsSoundPlayer to playerthread, so keep a data copy
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mSoundData = new uint8_t[aSize];
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memcpy(mSoundData, aData, aSize);
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}
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NS_DECL_NSIRUNNABLE
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protected:
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~nsSoundPlayer();
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nsString mSoundName;
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uint8_t* mSoundData;
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};
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NS_IMETHODIMP
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nsSoundPlayer::Run() {
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if (ShouldSuppressPlaySound()) {
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return NS_OK;
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}
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MOZ_ASSERT(!mSoundName.IsEmpty() || mSoundData,
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"Sound name or sound data should be specified");
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DWORD flags = SND_NODEFAULT | SND_ASYNC;
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if (mSoundData) {
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flags |= SND_MEMORY;
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::PlaySoundW(reinterpret_cast<LPCWSTR>(mSoundData), nullptr, flags);
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} else {
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flags |= SND_ALIAS;
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::PlaySoundW(mSoundName.get(), nullptr, flags);
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}
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return NS_OK;
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}
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nsSoundPlayer::~nsSoundPlayer() { delete[] mSoundData; }
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mozilla::StaticRefPtr<nsISound> nsSound::sInstance;
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/* static */
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already_AddRefed<nsISound> nsSound::GetInstance() {
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if (!sInstance) {
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if (gfxPlatform::IsHeadless()) {
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sInstance = new mozilla::widget::HeadlessSound();
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} else {
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RefPtr<nsSound> sound = new nsSound();
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nsresult rv = sound->CreatePlayerThread();
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if (NS_WARN_IF(NS_FAILED(rv))) {
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return nullptr;
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}
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sInstance = sound.forget();
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}
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ClearOnShutdown(&sInstance);
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}
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RefPtr<nsISound> service = sInstance;
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return service.forget();
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}
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#ifndef SND_PURGE
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// Not available on Windows CE, and according to MSDN
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// doesn't do anything on recent windows either.
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# define SND_PURGE 0
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#endif
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NS_IMPL_ISUPPORTS(nsSound, nsISound, nsIStreamLoaderObserver, nsIObserver)
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nsSound::nsSound() : mInited(false) {}
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nsSound::~nsSound() {}
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void nsSound::PurgeLastSound() {
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// Halt any currently playing sound.
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if (mSoundPlayer) {
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if (mPlayerThread) {
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mPlayerThread->Dispatch(
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NS_NewRunnableFunction("nsSound::PurgeLastSound",
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[player = std::move(mSoundPlayer)]() {
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// Capture move mSoundPlayer to lambda then
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// PlaySoundW(nullptr, nullptr, SND_PURGE)
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// will be called before freeing the
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// nsSoundPlayer.
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if (ShouldSuppressPlaySound()) {
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return;
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}
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::PlaySoundW(nullptr, nullptr, SND_PURGE);
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}),
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NS_DISPATCH_NORMAL);
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}
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}
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}
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NS_IMETHODIMP nsSound::Beep() {
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::MessageBeep(0);
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return NS_OK;
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}
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NS_IMETHODIMP nsSound::OnStreamComplete(nsIStreamLoader* aLoader,
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nsISupports* context, nsresult aStatus,
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uint32_t dataLen, const uint8_t* data) {
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MOZ_ASSERT(mPlayerThread, "player thread should not be null ");
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// print a load error on bad status
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if (NS_FAILED(aStatus)) {
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#ifdef DEBUG
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if (aLoader) {
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nsCOMPtr<nsIRequest> request;
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nsCOMPtr<nsIChannel> channel;
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aLoader->GetRequest(getter_AddRefs(request));
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if (request) channel = do_QueryInterface(request);
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if (channel) {
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nsCOMPtr<nsIURI> uri;
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channel->GetURI(getter_AddRefs(uri));
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if (uri) {
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nsAutoCString uriSpec;
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uri->GetSpec(uriSpec);
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MOZ_LOG(gWin32SoundLog, LogLevel::Info,
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("Failed to load %s\n", uriSpec.get()));
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}
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}
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}
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#endif
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return aStatus;
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}
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PurgeLastSound();
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if (data && dataLen > 0) {
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MOZ_ASSERT(!mSoundPlayer, "mSoundPlayer should be null");
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mSoundPlayer = new nsSoundPlayer(data, dataLen);
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MOZ_ASSERT(mSoundPlayer, "Could not create player");
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nsresult rv = mPlayerThread->Dispatch(mSoundPlayer, NS_DISPATCH_NORMAL);
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if (NS_WARN_IF(FAILED(rv))) {
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return rv;
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}
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}
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return NS_OK;
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}
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NS_IMETHODIMP nsSound::Play(nsIURL* aURL) {
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nsresult rv;
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#ifdef DEBUG_SOUND
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char* url;
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aURL->GetSpec(&url);
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MOZ_LOG(gWin32SoundLog, LogLevel::Info, ("%s\n", url));
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#endif
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nsCOMPtr<nsIStreamLoader> loader;
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rv = NS_NewStreamLoader(
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getter_AddRefs(loader), aURL,
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this, // aObserver
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nsContentUtils::GetSystemPrincipal(),
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nsILoadInfo::SEC_ALLOW_CROSS_ORIGIN_SEC_CONTEXT_IS_NULL,
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nsIContentPolicy::TYPE_OTHER);
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return rv;
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}
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nsresult nsSound::CreatePlayerThread() {
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if (mPlayerThread) {
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return NS_OK;
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}
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if (NS_WARN_IF(NS_FAILED(NS_NewNamedThread("PlayEventSound",
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getter_AddRefs(mPlayerThread))))) {
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return NS_ERROR_FAILURE;
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}
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// Add an observer for shutdown event to release the thread at that time
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nsCOMPtr<nsIObserverService> observerService =
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mozilla::services::GetObserverService();
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if (!observerService) {
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return NS_ERROR_FAILURE;
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}
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observerService->AddObserver(this, "xpcom-shutdown-threads", false);
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return NS_OK;
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}
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NS_IMETHODIMP
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nsSound::Observe(nsISupports* aSubject, const char* aTopic,
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const char16_t* aData) {
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if (!strcmp(aTopic, "xpcom-shutdown-threads")) {
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PurgeLastSound();
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if (mPlayerThread) {
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mPlayerThread->Shutdown();
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mPlayerThread = nullptr;
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}
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}
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return NS_OK;
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}
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NS_IMETHODIMP nsSound::Init() {
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if (mInited) {
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return NS_OK;
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}
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MOZ_ASSERT(mPlayerThread, "player thread should not be null ");
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// This call halts a sound if it was still playing.
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// We have to use the sound library for something to make sure
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// it is initialized.
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// If we wait until the first sound is played, there will
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// be a time lag as the library gets loaded.
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// This should be done in player thread otherwise it will block main thread
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// at the first time loading sound library.
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mPlayerThread->Dispatch(
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NS_NewRunnableFunction("nsSound::Init",
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[]() {
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if (ShouldSuppressPlaySound()) {
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return;
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}
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::PlaySoundW(nullptr, nullptr, SND_PURGE);
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}),
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NS_DISPATCH_NORMAL);
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mInited = true;
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return NS_OK;
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}
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NS_IMETHODIMP nsSound::PlayEventSound(uint32_t aEventId) {
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MOZ_ASSERT(mPlayerThread, "player thread should not be null ");
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PurgeLastSound();
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const wchar_t* sound = nullptr;
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switch (aEventId) {
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case EVENT_NEW_MAIL_RECEIVED:
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sound = L"MailBeep";
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break;
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case EVENT_ALERT_DIALOG_OPEN:
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sound = L"SystemExclamation";
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break;
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case EVENT_CONFIRM_DIALOG_OPEN:
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sound = L"SystemQuestion";
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break;
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case EVENT_MENU_EXECUTE:
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sound = L"MenuCommand";
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break;
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case EVENT_MENU_POPUP:
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sound = L"MenuPopup";
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break;
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case EVENT_EDITOR_MAX_LEN:
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sound = L".Default";
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break;
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default:
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// Win32 plays no sounds at NS_SYSSOUND_PROMPT_DIALOG and
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// NS_SYSSOUND_SELECT_DIALOG.
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return NS_OK;
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}
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NS_ASSERTION(sound, "sound is null");
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MOZ_ASSERT(!mSoundPlayer, "mSoundPlayer should be null");
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mSoundPlayer = new nsSoundPlayer(nsDependentString(sound));
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MOZ_ASSERT(mSoundPlayer, "Could not create player");
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nsresult rv = mPlayerThread->Dispatch(mSoundPlayer, NS_DISPATCH_NORMAL);
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if (NS_WARN_IF(NS_FAILED(rv))) {
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return rv;
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}
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return NS_OK;
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}
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