gecko-dev/widget/windows/nsSound.cpp

332 строки
9.5 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nscore.h"
#include <stdio.h>
#include "nsString.h"
#include <windows.h>
// mmsystem.h is needed to build with WIN32_LEAN_AND_MEAN
#include <mmsystem.h>
#include "HeadlessSound.h"
#include "nsSound.h"
#include "nsIURL.h"
#include "nsNetUtil.h"
#include "nsIChannel.h"
#include "nsContentUtils.h"
#include "nsCRT.h"
#include "nsIObserverService.h"
#include "mozilla/Logging.h"
#include "prtime.h"
#include "nsNativeCharsetUtils.h"
#include "nsThreadUtils.h"
#include "mozilla/ClearOnShutdown.h"
#include "gfxPlatform.h"
using mozilla::LogLevel;
#ifdef DEBUG
static mozilla::LazyLogModule gWin32SoundLog("nsSound");
#endif
// Hackaround for bug 1644240
// When we call PlaySound for the first time in the process, winmm.dll creates
// a new thread and starts a message loop in winmm!mciwindow. After that,
// every call of PlaySound communicates with that thread via Window messages.
// It seems that Warsaw application hooks USER32!GetMessageA, and there is
// a timing window where they free their trampoline region without reverting
// the hook on USER32!GetMessageA, resulting in crash when winmm!mciwindow
// receives a message because it tries to jump to a freed buffer.
// Based on the crash reports, it happened on all versions of Windows x64, and
// the possible condition was wslbdhm64.dll was loaded but wslbscrwh64.dll was
// unloaded. Therefore we suppress playing a sound under such a condition.
static bool ShouldSuppressPlaySound() {
#if defined(_M_AMD64)
if (::GetModuleHandle(L"wslbdhm64.dll") &&
!::GetModuleHandle(L"wslbscrwh64.dll")) {
return true;
}
#endif // defined(_M_AMD64)
return false;
}
class nsSoundPlayer : public mozilla::Runnable {
public:
explicit nsSoundPlayer(const nsAString& aSoundName)
: mozilla::Runnable("nsSoundPlayer"),
mSoundName(aSoundName),
mSoundData(nullptr) {}
nsSoundPlayer(const uint8_t* aData, size_t aSize)
: mozilla::Runnable("nsSoundPlayer"), mSoundName(u""_ns) {
MOZ_ASSERT(aSize > 0, "Size should not be zero");
MOZ_ASSERT(aData, "Data shoud not be null");
// We will disptach nsSoundPlayer to playerthread, so keep a data copy
mSoundData = new uint8_t[aSize];
memcpy(mSoundData, aData, aSize);
}
NS_DECL_NSIRUNNABLE
protected:
~nsSoundPlayer();
nsString mSoundName;
uint8_t* mSoundData;
};
NS_IMETHODIMP
nsSoundPlayer::Run() {
if (ShouldSuppressPlaySound()) {
return NS_OK;
}
MOZ_ASSERT(!mSoundName.IsEmpty() || mSoundData,
"Sound name or sound data should be specified");
DWORD flags = SND_NODEFAULT | SND_ASYNC;
if (mSoundData) {
flags |= SND_MEMORY;
::PlaySoundW(reinterpret_cast<LPCWSTR>(mSoundData), nullptr, flags);
} else {
flags |= SND_ALIAS;
::PlaySoundW(mSoundName.get(), nullptr, flags);
}
return NS_OK;
}
nsSoundPlayer::~nsSoundPlayer() { delete[] mSoundData; }
mozilla::StaticRefPtr<nsISound> nsSound::sInstance;
/* static */
already_AddRefed<nsISound> nsSound::GetInstance() {
if (!sInstance) {
if (gfxPlatform::IsHeadless()) {
sInstance = new mozilla::widget::HeadlessSound();
} else {
RefPtr<nsSound> sound = new nsSound();
nsresult rv = sound->CreatePlayerThread();
if (NS_WARN_IF(NS_FAILED(rv))) {
return nullptr;
}
sInstance = sound.forget();
}
ClearOnShutdown(&sInstance);
}
RefPtr<nsISound> service = sInstance;
return service.forget();
}
#ifndef SND_PURGE
// Not available on Windows CE, and according to MSDN
// doesn't do anything on recent windows either.
# define SND_PURGE 0
#endif
NS_IMPL_ISUPPORTS(nsSound, nsISound, nsIStreamLoaderObserver, nsIObserver)
nsSound::nsSound() : mInited(false) {}
nsSound::~nsSound() {}
void nsSound::PurgeLastSound() {
// Halt any currently playing sound.
if (mSoundPlayer) {
if (mPlayerThread) {
mPlayerThread->Dispatch(
NS_NewRunnableFunction("nsSound::PurgeLastSound",
[player = std::move(mSoundPlayer)]() {
// Capture move mSoundPlayer to lambda then
// PlaySoundW(nullptr, nullptr, SND_PURGE)
// will be called before freeing the
// nsSoundPlayer.
if (ShouldSuppressPlaySound()) {
return;
}
::PlaySoundW(nullptr, nullptr, SND_PURGE);
}),
NS_DISPATCH_NORMAL);
}
}
}
NS_IMETHODIMP nsSound::Beep() {
::MessageBeep(0);
return NS_OK;
}
NS_IMETHODIMP nsSound::OnStreamComplete(nsIStreamLoader* aLoader,
nsISupports* context, nsresult aStatus,
uint32_t dataLen, const uint8_t* data) {
MOZ_ASSERT(mPlayerThread, "player thread should not be null ");
// print a load error on bad status
if (NS_FAILED(aStatus)) {
#ifdef DEBUG
if (aLoader) {
nsCOMPtr<nsIRequest> request;
nsCOMPtr<nsIChannel> channel;
aLoader->GetRequest(getter_AddRefs(request));
if (request) channel = do_QueryInterface(request);
if (channel) {
nsCOMPtr<nsIURI> uri;
channel->GetURI(getter_AddRefs(uri));
if (uri) {
nsAutoCString uriSpec;
uri->GetSpec(uriSpec);
MOZ_LOG(gWin32SoundLog, LogLevel::Info,
("Failed to load %s\n", uriSpec.get()));
}
}
}
#endif
return aStatus;
}
PurgeLastSound();
if (data && dataLen > 0) {
MOZ_ASSERT(!mSoundPlayer, "mSoundPlayer should be null");
mSoundPlayer = new nsSoundPlayer(data, dataLen);
MOZ_ASSERT(mSoundPlayer, "Could not create player");
nsresult rv = mPlayerThread->Dispatch(mSoundPlayer, NS_DISPATCH_NORMAL);
if (NS_WARN_IF(FAILED(rv))) {
return rv;
}
}
return NS_OK;
}
NS_IMETHODIMP nsSound::Play(nsIURL* aURL) {
nsresult rv;
#ifdef DEBUG_SOUND
char* url;
aURL->GetSpec(&url);
MOZ_LOG(gWin32SoundLog, LogLevel::Info, ("%s\n", url));
#endif
nsCOMPtr<nsIStreamLoader> loader;
rv = NS_NewStreamLoader(
getter_AddRefs(loader), aURL,
this, // aObserver
nsContentUtils::GetSystemPrincipal(),
nsILoadInfo::SEC_ALLOW_CROSS_ORIGIN_SEC_CONTEXT_IS_NULL,
nsIContentPolicy::TYPE_OTHER);
return rv;
}
nsresult nsSound::CreatePlayerThread() {
if (mPlayerThread) {
return NS_OK;
}
if (NS_WARN_IF(NS_FAILED(NS_NewNamedThread("PlayEventSound",
getter_AddRefs(mPlayerThread))))) {
return NS_ERROR_FAILURE;
}
// Add an observer for shutdown event to release the thread at that time
nsCOMPtr<nsIObserverService> observerService =
mozilla::services::GetObserverService();
if (!observerService) {
return NS_ERROR_FAILURE;
}
observerService->AddObserver(this, "xpcom-shutdown-threads", false);
return NS_OK;
}
NS_IMETHODIMP
nsSound::Observe(nsISupports* aSubject, const char* aTopic,
const char16_t* aData) {
if (!strcmp(aTopic, "xpcom-shutdown-threads")) {
PurgeLastSound();
if (mPlayerThread) {
mPlayerThread->Shutdown();
mPlayerThread = nullptr;
}
}
return NS_OK;
}
NS_IMETHODIMP nsSound::Init() {
if (mInited) {
return NS_OK;
}
MOZ_ASSERT(mPlayerThread, "player thread should not be null ");
// This call halts a sound if it was still playing.
// We have to use the sound library for something to make sure
// it is initialized.
// If we wait until the first sound is played, there will
// be a time lag as the library gets loaded.
// This should be done in player thread otherwise it will block main thread
// at the first time loading sound library.
mPlayerThread->Dispatch(
NS_NewRunnableFunction("nsSound::Init",
[]() {
if (ShouldSuppressPlaySound()) {
return;
}
::PlaySoundW(nullptr, nullptr, SND_PURGE);
}),
NS_DISPATCH_NORMAL);
mInited = true;
return NS_OK;
}
NS_IMETHODIMP nsSound::PlayEventSound(uint32_t aEventId) {
MOZ_ASSERT(mPlayerThread, "player thread should not be null ");
PurgeLastSound();
const wchar_t* sound = nullptr;
switch (aEventId) {
case EVENT_NEW_MAIL_RECEIVED:
sound = L"MailBeep";
break;
case EVENT_ALERT_DIALOG_OPEN:
sound = L"SystemExclamation";
break;
case EVENT_CONFIRM_DIALOG_OPEN:
sound = L"SystemQuestion";
break;
case EVENT_MENU_EXECUTE:
sound = L"MenuCommand";
break;
case EVENT_MENU_POPUP:
sound = L"MenuPopup";
break;
case EVENT_EDITOR_MAX_LEN:
sound = L".Default";
break;
default:
// Win32 plays no sounds at NS_SYSSOUND_PROMPT_DIALOG and
// NS_SYSSOUND_SELECT_DIALOG.
return NS_OK;
}
NS_ASSERTION(sound, "sound is null");
MOZ_ASSERT(!mSoundPlayer, "mSoundPlayer should be null");
mSoundPlayer = new nsSoundPlayer(nsDependentString(sound));
MOZ_ASSERT(mSoundPlayer, "Could not create player");
nsresult rv = mPlayerThread->Dispatch(mSoundPlayer, NS_DISPATCH_NORMAL);
if (NS_WARN_IF(NS_FAILED(rv))) {
return rv;
}
return NS_OK;
}