зеркало из https://github.com/mozilla/gecko-dev.git
411 строки
11 KiB
C++
411 строки
11 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "EventTokenBucket.h"
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#include "nsICancelable.h"
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#include "nsIIOService.h"
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#include "nsNetCID.h"
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#include "nsNetUtil.h"
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#include "nsServiceManagerUtils.h"
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#include "nsSocketTransportService2.h"
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#ifdef DEBUG
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# include "MainThreadUtils.h"
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#endif
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#ifdef XP_WIN
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# include <windows.h>
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# include <mmsystem.h>
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#endif
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namespace mozilla {
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namespace net {
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////////////////////////////////////////////
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// EventTokenBucketCancelable
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////////////////////////////////////////////
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class TokenBucketCancelable : public nsICancelable {
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public:
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NS_DECL_THREADSAFE_ISUPPORTS
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NS_DECL_NSICANCELABLE
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explicit TokenBucketCancelable(class ATokenBucketEvent* event);
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void Fire();
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private:
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virtual ~TokenBucketCancelable() = default;
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friend class EventTokenBucket;
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ATokenBucketEvent* mEvent;
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};
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NS_IMPL_ISUPPORTS(TokenBucketCancelable, nsICancelable)
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TokenBucketCancelable::TokenBucketCancelable(ATokenBucketEvent* event)
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: mEvent(event) {}
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NS_IMETHODIMP
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TokenBucketCancelable::Cancel(nsresult reason) {
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MOZ_ASSERT(OnSocketThread(), "not on socket thread");
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mEvent = nullptr;
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return NS_OK;
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}
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void TokenBucketCancelable::Fire() {
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if (!mEvent) return;
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ATokenBucketEvent* event = mEvent;
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mEvent = nullptr;
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event->OnTokenBucketAdmitted();
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}
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////////////////////////////////////////////
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// EventTokenBucket
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////////////////////////////////////////////
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NS_IMPL_ISUPPORTS(EventTokenBucket, nsITimerCallback, nsINamed)
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// by default 1hz with no burst
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EventTokenBucket::EventTokenBucket(uint32_t eventsPerSecond, uint32_t burstSize)
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: mUnitCost(kUsecPerSec),
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mMaxCredit(kUsecPerSec),
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mCredit(kUsecPerSec),
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mPaused(false),
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mStopped(false),
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mTimerArmed(false)
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#ifdef XP_WIN
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,
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mFineGrainTimerInUse(false),
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mFineGrainResetTimerArmed(false)
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#endif
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{
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mLastUpdate = TimeStamp::Now();
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MOZ_ASSERT(NS_IsMainThread());
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nsresult rv;
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nsCOMPtr<nsIEventTarget> sts;
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nsCOMPtr<nsIIOService> ioService = do_GetIOService(&rv);
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if (NS_SUCCEEDED(rv))
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sts = do_GetService(NS_SOCKETTRANSPORTSERVICE_CONTRACTID, &rv);
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if (NS_SUCCEEDED(rv)) mTimer = NS_NewTimer(sts);
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SetRate(eventsPerSecond, burstSize);
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}
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EventTokenBucket::~EventTokenBucket() {
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SOCKET_LOG(
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("EventTokenBucket::dtor %p events=%zu\n", this, mEvents.GetSize()));
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CleanupTimers();
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// Complete any queued events to prevent hangs
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while (mEvents.GetSize()) {
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RefPtr<TokenBucketCancelable> cancelable =
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dont_AddRef(static_cast<TokenBucketCancelable*>(mEvents.PopFront()));
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cancelable->Fire();
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}
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}
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void EventTokenBucket::CleanupTimers() {
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if (mTimer && mTimerArmed) {
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mTimer->Cancel();
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}
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mTimer = nullptr;
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mTimerArmed = false;
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#ifdef XP_WIN
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NormalTimers();
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if (mFineGrainResetTimer && mFineGrainResetTimerArmed) {
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mFineGrainResetTimer->Cancel();
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}
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mFineGrainResetTimer = nullptr;
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mFineGrainResetTimerArmed = false;
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#endif
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}
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void EventTokenBucket::SetRate(uint32_t eventsPerSecond, uint32_t burstSize) {
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SOCKET_LOG(("EventTokenBucket::SetRate %p %u %u\n", this, eventsPerSecond,
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burstSize));
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if (eventsPerSecond > kMaxHz) {
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eventsPerSecond = kMaxHz;
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SOCKET_LOG((" eventsPerSecond out of range\n"));
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}
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if (!eventsPerSecond) {
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eventsPerSecond = 1;
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SOCKET_LOG((" eventsPerSecond out of range\n"));
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}
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mUnitCost = kUsecPerSec / eventsPerSecond;
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mMaxCredit = mUnitCost * burstSize;
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if (mMaxCredit > kUsecPerSec * 60 * 15) {
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SOCKET_LOG((" burstSize out of range\n"));
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mMaxCredit = kUsecPerSec * 60 * 15;
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}
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mCredit = mMaxCredit;
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mLastUpdate = TimeStamp::Now();
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}
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void EventTokenBucket::ClearCredits() {
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MOZ_ASSERT(OnSocketThread(), "not on socket thread");
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SOCKET_LOG(("EventTokenBucket::ClearCredits %p\n", this));
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mCredit = 0;
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}
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uint32_t EventTokenBucket::BurstEventsAvailable() {
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MOZ_ASSERT(OnSocketThread(), "not on socket thread");
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return static_cast<uint32_t>(mCredit / mUnitCost);
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}
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uint32_t EventTokenBucket::QueuedEvents() {
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MOZ_ASSERT(OnSocketThread(), "not on socket thread");
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return mEvents.GetSize();
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}
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void EventTokenBucket::Pause() {
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MOZ_ASSERT(OnSocketThread(), "not on socket thread");
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SOCKET_LOG(("EventTokenBucket::Pause %p\n", this));
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if (mPaused || mStopped) return;
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mPaused = true;
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if (mTimerArmed) {
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mTimer->Cancel();
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mTimerArmed = false;
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}
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}
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void EventTokenBucket::UnPause() {
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MOZ_ASSERT(OnSocketThread(), "not on socket thread");
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SOCKET_LOG(("EventTokenBucket::UnPause %p\n", this));
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if (!mPaused || mStopped) return;
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mPaused = false;
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DispatchEvents();
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UpdateTimer();
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}
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void EventTokenBucket::Stop() {
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MOZ_ASSERT(OnSocketThread(), "not on socket thread");
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SOCKET_LOG(("EventTokenBucket::Stop %p armed=%d\n", this, mTimerArmed));
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mStopped = true;
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CleanupTimers();
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// Complete any queued events to prevent hangs
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while (mEvents.GetSize()) {
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RefPtr<TokenBucketCancelable> cancelable =
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dont_AddRef(static_cast<TokenBucketCancelable*>(mEvents.PopFront()));
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cancelable->Fire();
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}
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}
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nsresult EventTokenBucket::SubmitEvent(ATokenBucketEvent* event,
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nsICancelable** cancelable) {
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MOZ_ASSERT(OnSocketThread(), "not on socket thread");
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SOCKET_LOG(("EventTokenBucket::SubmitEvent %p\n", this));
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if (mStopped || !mTimer) return NS_ERROR_FAILURE;
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UpdateCredits();
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RefPtr<TokenBucketCancelable> cancelEvent = new TokenBucketCancelable(event);
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// When this function exits the cancelEvent needs 2 references, one for the
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// mEvents queue and one for the caller of SubmitEvent()
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*cancelable = do_AddRef(cancelEvent).take();
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if (mPaused || !TryImmediateDispatch(cancelEvent.get())) {
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// queue it
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SOCKET_LOG((" queued\n"));
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mEvents.Push(cancelEvent.forget().take());
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UpdateTimer();
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} else {
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SOCKET_LOG((" dispatched synchronously\n"));
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}
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return NS_OK;
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}
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bool EventTokenBucket::TryImmediateDispatch(TokenBucketCancelable* cancelable) {
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if (mCredit < mUnitCost) return false;
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mCredit -= mUnitCost;
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cancelable->Fire();
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return true;
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}
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void EventTokenBucket::DispatchEvents() {
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MOZ_ASSERT(OnSocketThread(), "not on socket thread");
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SOCKET_LOG(("EventTokenBucket::DispatchEvents %p %d\n", this, mPaused));
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if (mPaused || mStopped) return;
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while (mEvents.GetSize() && mUnitCost <= mCredit) {
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RefPtr<TokenBucketCancelable> cancelable =
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dont_AddRef(static_cast<TokenBucketCancelable*>(mEvents.PopFront()));
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if (cancelable->mEvent) {
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SOCKET_LOG(
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("EventTokenBucket::DispachEvents [%p] "
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"Dispatching queue token bucket event cost=%" PRIu64
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" credit=%" PRIu64 "\n",
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this, mUnitCost, mCredit));
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mCredit -= mUnitCost;
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cancelable->Fire();
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}
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}
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#ifdef XP_WIN
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if (!mEvents.GetSize()) WantNormalTimers();
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#endif
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}
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void EventTokenBucket::UpdateTimer() {
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MOZ_ASSERT(OnSocketThread(), "not on socket thread");
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if (mTimerArmed || mPaused || mStopped || !mEvents.GetSize() || !mTimer)
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return;
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if (mCredit >= mUnitCost) return;
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// determine the time needed to wait to accumulate enough credits to admit
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// one more event and set the timer for that point. Always round it
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// up because firing early doesn't help.
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//
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uint64_t deficit = mUnitCost - mCredit;
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uint64_t msecWait = (deficit + (kUsecPerMsec - 1)) / kUsecPerMsec;
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if (msecWait < 4) // minimum wait
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msecWait = 4;
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else if (msecWait > 60000) // maximum wait
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msecWait = 60000;
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#ifdef XP_WIN
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FineGrainTimers();
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#endif
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SOCKET_LOG(
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("EventTokenBucket::UpdateTimer %p for %" PRIu64 "ms\n", this, msecWait));
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nsresult rv = mTimer->InitWithCallback(this, static_cast<uint32_t>(msecWait),
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nsITimer::TYPE_ONE_SHOT);
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mTimerArmed = NS_SUCCEEDED(rv);
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}
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NS_IMETHODIMP
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EventTokenBucket::Notify(nsITimer* timer) {
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MOZ_ASSERT(OnSocketThread(), "not on socket thread");
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#ifdef XP_WIN
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if (timer == mFineGrainResetTimer) {
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FineGrainResetTimerNotify();
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return NS_OK;
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}
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#endif
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SOCKET_LOG(("EventTokenBucket::Notify() %p\n", this));
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mTimerArmed = false;
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if (mStopped) return NS_OK;
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UpdateCredits();
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DispatchEvents();
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UpdateTimer();
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return NS_OK;
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}
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NS_IMETHODIMP
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EventTokenBucket::GetName(nsACString& aName) {
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aName.AssignLiteral("EventTokenBucket");
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return NS_OK;
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}
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void EventTokenBucket::UpdateCredits() {
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MOZ_ASSERT(OnSocketThread(), "not on socket thread");
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TimeStamp now = TimeStamp::Now();
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TimeDuration elapsed = now - mLastUpdate;
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mLastUpdate = now;
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mCredit += static_cast<uint64_t>(elapsed.ToMicroseconds());
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if (mCredit > mMaxCredit) mCredit = mMaxCredit;
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SOCKET_LOG(("EventTokenBucket::UpdateCredits %p to %" PRIu64 " (%" PRIu64
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" each.. %3.2f)\n",
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this, mCredit, mUnitCost, (double)mCredit / mUnitCost));
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}
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#ifdef XP_WIN
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void EventTokenBucket::FineGrainTimers() {
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SOCKET_LOG(("EventTokenBucket::FineGrainTimers %p mFineGrainTimerInUse=%d\n",
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this, mFineGrainTimerInUse));
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mLastFineGrainTimerUse = TimeStamp::Now();
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if (mFineGrainTimerInUse) return;
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if (mUnitCost > kCostFineGrainThreshold) return;
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SOCKET_LOG(
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("EventTokenBucket::FineGrainTimers %p timeBeginPeriod()\n", this));
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mFineGrainTimerInUse = true;
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timeBeginPeriod(1);
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}
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void EventTokenBucket::NormalTimers() {
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if (!mFineGrainTimerInUse) return;
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mFineGrainTimerInUse = false;
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SOCKET_LOG(("EventTokenBucket::NormalTimers %p timeEndPeriod()\n", this));
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timeEndPeriod(1);
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}
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void EventTokenBucket::WantNormalTimers() {
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if (!mFineGrainTimerInUse) return;
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if (mFineGrainResetTimerArmed) return;
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TimeDuration elapsed(TimeStamp::Now() - mLastFineGrainTimerUse);
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static const TimeDuration fiveSeconds = TimeDuration::FromSeconds(5);
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if (elapsed >= fiveSeconds) {
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NormalTimers();
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return;
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}
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if (!mFineGrainResetTimer) mFineGrainResetTimer = NS_NewTimer();
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// if we can't delay the reset, just do it now
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if (!mFineGrainResetTimer) {
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NormalTimers();
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return;
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}
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// pad the callback out 100ms to avoid having to round trip this again if the
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// timer calls back just a tad early.
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SOCKET_LOG(
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("EventTokenBucket::WantNormalTimers %p "
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"Will reset timer granularity after delay",
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this));
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mFineGrainResetTimer->InitWithCallback(
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this,
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static_cast<uint32_t>((fiveSeconds - elapsed).ToMilliseconds()) + 100,
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nsITimer::TYPE_ONE_SHOT);
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mFineGrainResetTimerArmed = true;
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}
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void EventTokenBucket::FineGrainResetTimerNotify() {
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SOCKET_LOG(("EventTokenBucket::FineGrainResetTimerNotify() events = %d\n",
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this, mEvents.GetSize()));
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mFineGrainResetTimerArmed = false;
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// If we are currently processing events then wait for the queue to drain
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// before trying to reset back to normal timers again
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if (!mEvents.GetSize()) WantNormalTimers();
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}
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#endif
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} // namespace net
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} // namespace mozilla
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