gecko-dev/netwerk/base/EventTokenBucket.cpp

411 строки
11 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "EventTokenBucket.h"
#include "nsICancelable.h"
#include "nsIIOService.h"
#include "nsNetCID.h"
#include "nsNetUtil.h"
#include "nsServiceManagerUtils.h"
#include "nsSocketTransportService2.h"
#ifdef DEBUG
# include "MainThreadUtils.h"
#endif
#ifdef XP_WIN
# include <windows.h>
# include <mmsystem.h>
#endif
namespace mozilla {
namespace net {
////////////////////////////////////////////
// EventTokenBucketCancelable
////////////////////////////////////////////
class TokenBucketCancelable : public nsICancelable {
public:
NS_DECL_THREADSAFE_ISUPPORTS
NS_DECL_NSICANCELABLE
explicit TokenBucketCancelable(class ATokenBucketEvent* event);
void Fire();
private:
virtual ~TokenBucketCancelable() = default;
friend class EventTokenBucket;
ATokenBucketEvent* mEvent;
};
NS_IMPL_ISUPPORTS(TokenBucketCancelable, nsICancelable)
TokenBucketCancelable::TokenBucketCancelable(ATokenBucketEvent* event)
: mEvent(event) {}
NS_IMETHODIMP
TokenBucketCancelable::Cancel(nsresult reason) {
MOZ_ASSERT(OnSocketThread(), "not on socket thread");
mEvent = nullptr;
return NS_OK;
}
void TokenBucketCancelable::Fire() {
if (!mEvent) return;
ATokenBucketEvent* event = mEvent;
mEvent = nullptr;
event->OnTokenBucketAdmitted();
}
////////////////////////////////////////////
// EventTokenBucket
////////////////////////////////////////////
NS_IMPL_ISUPPORTS(EventTokenBucket, nsITimerCallback, nsINamed)
// by default 1hz with no burst
EventTokenBucket::EventTokenBucket(uint32_t eventsPerSecond, uint32_t burstSize)
: mUnitCost(kUsecPerSec),
mMaxCredit(kUsecPerSec),
mCredit(kUsecPerSec),
mPaused(false),
mStopped(false),
mTimerArmed(false)
#ifdef XP_WIN
,
mFineGrainTimerInUse(false),
mFineGrainResetTimerArmed(false)
#endif
{
mLastUpdate = TimeStamp::Now();
MOZ_ASSERT(NS_IsMainThread());
nsresult rv;
nsCOMPtr<nsIEventTarget> sts;
nsCOMPtr<nsIIOService> ioService = do_GetIOService(&rv);
if (NS_SUCCEEDED(rv))
sts = do_GetService(NS_SOCKETTRANSPORTSERVICE_CONTRACTID, &rv);
if (NS_SUCCEEDED(rv)) mTimer = NS_NewTimer(sts);
SetRate(eventsPerSecond, burstSize);
}
EventTokenBucket::~EventTokenBucket() {
SOCKET_LOG(
("EventTokenBucket::dtor %p events=%zu\n", this, mEvents.GetSize()));
CleanupTimers();
// Complete any queued events to prevent hangs
while (mEvents.GetSize()) {
RefPtr<TokenBucketCancelable> cancelable =
dont_AddRef(static_cast<TokenBucketCancelable*>(mEvents.PopFront()));
cancelable->Fire();
}
}
void EventTokenBucket::CleanupTimers() {
if (mTimer && mTimerArmed) {
mTimer->Cancel();
}
mTimer = nullptr;
mTimerArmed = false;
#ifdef XP_WIN
NormalTimers();
if (mFineGrainResetTimer && mFineGrainResetTimerArmed) {
mFineGrainResetTimer->Cancel();
}
mFineGrainResetTimer = nullptr;
mFineGrainResetTimerArmed = false;
#endif
}
void EventTokenBucket::SetRate(uint32_t eventsPerSecond, uint32_t burstSize) {
SOCKET_LOG(("EventTokenBucket::SetRate %p %u %u\n", this, eventsPerSecond,
burstSize));
if (eventsPerSecond > kMaxHz) {
eventsPerSecond = kMaxHz;
SOCKET_LOG((" eventsPerSecond out of range\n"));
}
if (!eventsPerSecond) {
eventsPerSecond = 1;
SOCKET_LOG((" eventsPerSecond out of range\n"));
}
mUnitCost = kUsecPerSec / eventsPerSecond;
mMaxCredit = mUnitCost * burstSize;
if (mMaxCredit > kUsecPerSec * 60 * 15) {
SOCKET_LOG((" burstSize out of range\n"));
mMaxCredit = kUsecPerSec * 60 * 15;
}
mCredit = mMaxCredit;
mLastUpdate = TimeStamp::Now();
}
void EventTokenBucket::ClearCredits() {
MOZ_ASSERT(OnSocketThread(), "not on socket thread");
SOCKET_LOG(("EventTokenBucket::ClearCredits %p\n", this));
mCredit = 0;
}
uint32_t EventTokenBucket::BurstEventsAvailable() {
MOZ_ASSERT(OnSocketThread(), "not on socket thread");
return static_cast<uint32_t>(mCredit / mUnitCost);
}
uint32_t EventTokenBucket::QueuedEvents() {
MOZ_ASSERT(OnSocketThread(), "not on socket thread");
return mEvents.GetSize();
}
void EventTokenBucket::Pause() {
MOZ_ASSERT(OnSocketThread(), "not on socket thread");
SOCKET_LOG(("EventTokenBucket::Pause %p\n", this));
if (mPaused || mStopped) return;
mPaused = true;
if (mTimerArmed) {
mTimer->Cancel();
mTimerArmed = false;
}
}
void EventTokenBucket::UnPause() {
MOZ_ASSERT(OnSocketThread(), "not on socket thread");
SOCKET_LOG(("EventTokenBucket::UnPause %p\n", this));
if (!mPaused || mStopped) return;
mPaused = false;
DispatchEvents();
UpdateTimer();
}
void EventTokenBucket::Stop() {
MOZ_ASSERT(OnSocketThread(), "not on socket thread");
SOCKET_LOG(("EventTokenBucket::Stop %p armed=%d\n", this, mTimerArmed));
mStopped = true;
CleanupTimers();
// Complete any queued events to prevent hangs
while (mEvents.GetSize()) {
RefPtr<TokenBucketCancelable> cancelable =
dont_AddRef(static_cast<TokenBucketCancelable*>(mEvents.PopFront()));
cancelable->Fire();
}
}
nsresult EventTokenBucket::SubmitEvent(ATokenBucketEvent* event,
nsICancelable** cancelable) {
MOZ_ASSERT(OnSocketThread(), "not on socket thread");
SOCKET_LOG(("EventTokenBucket::SubmitEvent %p\n", this));
if (mStopped || !mTimer) return NS_ERROR_FAILURE;
UpdateCredits();
RefPtr<TokenBucketCancelable> cancelEvent = new TokenBucketCancelable(event);
// When this function exits the cancelEvent needs 2 references, one for the
// mEvents queue and one for the caller of SubmitEvent()
*cancelable = do_AddRef(cancelEvent).take();
if (mPaused || !TryImmediateDispatch(cancelEvent.get())) {
// queue it
SOCKET_LOG((" queued\n"));
mEvents.Push(cancelEvent.forget().take());
UpdateTimer();
} else {
SOCKET_LOG((" dispatched synchronously\n"));
}
return NS_OK;
}
bool EventTokenBucket::TryImmediateDispatch(TokenBucketCancelable* cancelable) {
if (mCredit < mUnitCost) return false;
mCredit -= mUnitCost;
cancelable->Fire();
return true;
}
void EventTokenBucket::DispatchEvents() {
MOZ_ASSERT(OnSocketThread(), "not on socket thread");
SOCKET_LOG(("EventTokenBucket::DispatchEvents %p %d\n", this, mPaused));
if (mPaused || mStopped) return;
while (mEvents.GetSize() && mUnitCost <= mCredit) {
RefPtr<TokenBucketCancelable> cancelable =
dont_AddRef(static_cast<TokenBucketCancelable*>(mEvents.PopFront()));
if (cancelable->mEvent) {
SOCKET_LOG(
("EventTokenBucket::DispachEvents [%p] "
"Dispatching queue token bucket event cost=%" PRIu64
" credit=%" PRIu64 "\n",
this, mUnitCost, mCredit));
mCredit -= mUnitCost;
cancelable->Fire();
}
}
#ifdef XP_WIN
if (!mEvents.GetSize()) WantNormalTimers();
#endif
}
void EventTokenBucket::UpdateTimer() {
MOZ_ASSERT(OnSocketThread(), "not on socket thread");
if (mTimerArmed || mPaused || mStopped || !mEvents.GetSize() || !mTimer)
return;
if (mCredit >= mUnitCost) return;
// determine the time needed to wait to accumulate enough credits to admit
// one more event and set the timer for that point. Always round it
// up because firing early doesn't help.
//
uint64_t deficit = mUnitCost - mCredit;
uint64_t msecWait = (deficit + (kUsecPerMsec - 1)) / kUsecPerMsec;
if (msecWait < 4) // minimum wait
msecWait = 4;
else if (msecWait > 60000) // maximum wait
msecWait = 60000;
#ifdef XP_WIN
FineGrainTimers();
#endif
SOCKET_LOG(
("EventTokenBucket::UpdateTimer %p for %" PRIu64 "ms\n", this, msecWait));
nsresult rv = mTimer->InitWithCallback(this, static_cast<uint32_t>(msecWait),
nsITimer::TYPE_ONE_SHOT);
mTimerArmed = NS_SUCCEEDED(rv);
}
NS_IMETHODIMP
EventTokenBucket::Notify(nsITimer* timer) {
MOZ_ASSERT(OnSocketThread(), "not on socket thread");
#ifdef XP_WIN
if (timer == mFineGrainResetTimer) {
FineGrainResetTimerNotify();
return NS_OK;
}
#endif
SOCKET_LOG(("EventTokenBucket::Notify() %p\n", this));
mTimerArmed = false;
if (mStopped) return NS_OK;
UpdateCredits();
DispatchEvents();
UpdateTimer();
return NS_OK;
}
NS_IMETHODIMP
EventTokenBucket::GetName(nsACString& aName) {
aName.AssignLiteral("EventTokenBucket");
return NS_OK;
}
void EventTokenBucket::UpdateCredits() {
MOZ_ASSERT(OnSocketThread(), "not on socket thread");
TimeStamp now = TimeStamp::Now();
TimeDuration elapsed = now - mLastUpdate;
mLastUpdate = now;
mCredit += static_cast<uint64_t>(elapsed.ToMicroseconds());
if (mCredit > mMaxCredit) mCredit = mMaxCredit;
SOCKET_LOG(("EventTokenBucket::UpdateCredits %p to %" PRIu64 " (%" PRIu64
" each.. %3.2f)\n",
this, mCredit, mUnitCost, (double)mCredit / mUnitCost));
}
#ifdef XP_WIN
void EventTokenBucket::FineGrainTimers() {
SOCKET_LOG(("EventTokenBucket::FineGrainTimers %p mFineGrainTimerInUse=%d\n",
this, mFineGrainTimerInUse));
mLastFineGrainTimerUse = TimeStamp::Now();
if (mFineGrainTimerInUse) return;
if (mUnitCost > kCostFineGrainThreshold) return;
SOCKET_LOG(
("EventTokenBucket::FineGrainTimers %p timeBeginPeriod()\n", this));
mFineGrainTimerInUse = true;
timeBeginPeriod(1);
}
void EventTokenBucket::NormalTimers() {
if (!mFineGrainTimerInUse) return;
mFineGrainTimerInUse = false;
SOCKET_LOG(("EventTokenBucket::NormalTimers %p timeEndPeriod()\n", this));
timeEndPeriod(1);
}
void EventTokenBucket::WantNormalTimers() {
if (!mFineGrainTimerInUse) return;
if (mFineGrainResetTimerArmed) return;
TimeDuration elapsed(TimeStamp::Now() - mLastFineGrainTimerUse);
static const TimeDuration fiveSeconds = TimeDuration::FromSeconds(5);
if (elapsed >= fiveSeconds) {
NormalTimers();
return;
}
if (!mFineGrainResetTimer) mFineGrainResetTimer = NS_NewTimer();
// if we can't delay the reset, just do it now
if (!mFineGrainResetTimer) {
NormalTimers();
return;
}
// pad the callback out 100ms to avoid having to round trip this again if the
// timer calls back just a tad early.
SOCKET_LOG(
("EventTokenBucket::WantNormalTimers %p "
"Will reset timer granularity after delay",
this));
mFineGrainResetTimer->InitWithCallback(
this,
static_cast<uint32_t>((fiveSeconds - elapsed).ToMilliseconds()) + 100,
nsITimer::TYPE_ONE_SHOT);
mFineGrainResetTimerArmed = true;
}
void EventTokenBucket::FineGrainResetTimerNotify() {
SOCKET_LOG(("EventTokenBucket::FineGrainResetTimerNotify() events = %d\n",
this, mEvents.GetSize()));
mFineGrainResetTimerArmed = false;
// If we are currently processing events then wait for the queue to drain
// before trying to reset back to normal timers again
if (!mEvents.GetSize()) WantNormalTimers();
}
#endif
} // namespace net
} // namespace mozilla