зеркало из https://github.com/mozilla/gecko-dev.git
1600 строки
54 KiB
C++
1600 строки
54 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "VectorImage.h"
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#include "AutoRestoreSVGState.h"
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#include "gfx2DGlue.h"
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#include "gfxContext.h"
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#include "gfxDrawable.h"
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#include "gfxPlatform.h"
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#include "gfxUtils.h"
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#include "imgFrame.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/MediaFeatureChange.h"
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#include "mozilla/dom/Event.h"
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#include "mozilla/dom/SVGSVGElement.h"
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#include "mozilla/dom/SVGDocument.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/gfxVars.h"
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#include "mozilla/layers/LayerManager.h"
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#include "mozilla/PendingAnimationTracker.h"
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#include "mozilla/PresShell.h"
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#include "mozilla/ProfilerLabels.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/StaticPrefs_image.h"
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#include "mozilla/SVGObserverUtils.h" // for SVGRenderingObserver
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#include "mozilla/Tuple.h"
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#include "nsIStreamListener.h"
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#include "nsMimeTypes.h"
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#include "nsPresContext.h"
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#include "nsRect.h"
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#include "nsString.h"
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#include "nsStubDocumentObserver.h"
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#include "nsWindowSizes.h"
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#include "ImageRegion.h"
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#include "ISurfaceProvider.h"
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#include "LookupResult.h"
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#include "Orientation.h"
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#include "SourceSurfaceBlobImage.h"
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#include "SVGDocumentWrapper.h"
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#include "SVGDrawingCallback.h"
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#include "SVGDrawingParameters.h"
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#include "nsIDOMEventListener.h"
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#include "SurfaceCache.h"
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#include "mozilla/dom/Document.h"
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#include "mozilla/dom/DocumentInlines.h"
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#include "mozilla/image/Resolution.h"
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namespace mozilla {
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using namespace dom;
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using namespace dom::SVGPreserveAspectRatio_Binding;
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using namespace gfx;
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using namespace layers;
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namespace image {
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// Helper-class: SVGRootRenderingObserver
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class SVGRootRenderingObserver final : public SVGRenderingObserver {
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public:
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NS_DECL_ISUPPORTS
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SVGRootRenderingObserver(SVGDocumentWrapper* aDocWrapper,
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VectorImage* aVectorImage)
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: SVGRenderingObserver(),
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mDocWrapper(aDocWrapper),
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mVectorImage(aVectorImage),
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mHonoringInvalidations(true) {
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MOZ_ASSERT(mDocWrapper, "Need a non-null SVG document wrapper");
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MOZ_ASSERT(mVectorImage, "Need a non-null VectorImage");
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StartObserving();
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Element* elem = GetReferencedElementWithoutObserving();
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MOZ_ASSERT(elem, "no root SVG node for us to observe");
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SVGObserverUtils::AddRenderingObserver(elem, this);
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mInObserverSet = true;
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}
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void ResumeHonoringInvalidations() { mHonoringInvalidations = true; }
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protected:
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virtual ~SVGRootRenderingObserver() {
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// This needs to call our GetReferencedElementWithoutObserving override,
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// so must be called here rather than in our base class's dtor.
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StopObserving();
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}
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Element* GetReferencedElementWithoutObserving() final {
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return mDocWrapper->GetRootSVGElem();
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}
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virtual void OnRenderingChange() override {
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Element* elem = GetReferencedElementWithoutObserving();
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MOZ_ASSERT(elem, "missing root SVG node");
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if (mHonoringInvalidations && !mDocWrapper->ShouldIgnoreInvalidation()) {
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nsIFrame* frame = elem->GetPrimaryFrame();
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if (!frame || frame->PresShell()->IsDestroying()) {
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// We're being destroyed. Bail out.
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return;
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}
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// Ignore further invalidations until we draw.
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mHonoringInvalidations = false;
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mVectorImage->InvalidateObserversOnNextRefreshDriverTick();
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}
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// Our caller might've removed us from rendering-observer list.
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// Add ourselves back!
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if (!mInObserverSet) {
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SVGObserverUtils::AddRenderingObserver(elem, this);
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mInObserverSet = true;
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}
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}
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// Private data
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const RefPtr<SVGDocumentWrapper> mDocWrapper;
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VectorImage* const mVectorImage; // Raw pointer because it owns me.
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bool mHonoringInvalidations;
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};
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NS_IMPL_ISUPPORTS(SVGRootRenderingObserver, nsIMutationObserver)
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class SVGParseCompleteListener final : public nsStubDocumentObserver {
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public:
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NS_DECL_ISUPPORTS
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SVGParseCompleteListener(SVGDocument* aDocument, VectorImage* aImage)
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: mDocument(aDocument), mImage(aImage) {
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MOZ_ASSERT(mDocument, "Need an SVG document");
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MOZ_ASSERT(mImage, "Need an image");
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mDocument->AddObserver(this);
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}
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private:
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~SVGParseCompleteListener() {
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if (mDocument) {
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// The document must have been destroyed before we got our event.
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// Otherwise this can't happen, since documents hold strong references to
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// their observers.
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Cancel();
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}
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}
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public:
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void EndLoad(Document* aDocument) override {
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MOZ_ASSERT(aDocument == mDocument, "Got EndLoad for wrong document?");
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// OnSVGDocumentParsed will release our owner's reference to us, so ensure
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// we stick around long enough to complete our work.
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RefPtr<SVGParseCompleteListener> kungFuDeathGrip(this);
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mImage->OnSVGDocumentParsed();
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}
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void Cancel() {
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MOZ_ASSERT(mDocument, "Duplicate call to Cancel");
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if (mDocument) {
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mDocument->RemoveObserver(this);
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mDocument = nullptr;
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}
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}
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private:
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RefPtr<SVGDocument> mDocument;
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VectorImage* const mImage; // Raw pointer to owner.
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};
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NS_IMPL_ISUPPORTS(SVGParseCompleteListener, nsIDocumentObserver)
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class SVGLoadEventListener final : public nsIDOMEventListener {
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public:
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NS_DECL_ISUPPORTS
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SVGLoadEventListener(Document* aDocument, VectorImage* aImage)
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: mDocument(aDocument), mImage(aImage) {
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MOZ_ASSERT(mDocument, "Need an SVG document");
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MOZ_ASSERT(mImage, "Need an image");
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mDocument->AddEventListener(u"MozSVGAsImageDocumentLoad"_ns, this, true,
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false);
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}
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private:
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~SVGLoadEventListener() {
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if (mDocument) {
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// The document must have been destroyed before we got our event.
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// Otherwise this can't happen, since documents hold strong references to
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// their observers.
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Cancel();
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}
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}
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public:
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NS_IMETHOD HandleEvent(Event* aEvent) override {
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MOZ_ASSERT(mDocument, "Need an SVG document. Received multiple events?");
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// OnSVGDocumentLoaded will release our owner's reference
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// to us, so ensure we stick around long enough to complete our work.
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RefPtr<SVGLoadEventListener> kungFuDeathGrip(this);
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#ifdef DEBUG
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nsAutoString eventType;
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aEvent->GetType(eventType);
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MOZ_ASSERT(eventType.EqualsLiteral("MozSVGAsImageDocumentLoad"),
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"Received unexpected event");
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#endif
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mImage->OnSVGDocumentLoaded();
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return NS_OK;
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}
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void Cancel() {
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MOZ_ASSERT(mDocument, "Duplicate call to Cancel");
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if (mDocument) {
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mDocument->RemoveEventListener(u"MozSVGAsImageDocumentLoad"_ns, this,
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true);
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mDocument = nullptr;
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}
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}
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private:
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nsCOMPtr<Document> mDocument;
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VectorImage* const mImage; // Raw pointer to owner.
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};
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NS_IMPL_ISUPPORTS(SVGLoadEventListener, nsIDOMEventListener)
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SVGDrawingCallback::SVGDrawingCallback(SVGDocumentWrapper* aSVGDocumentWrapper,
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const IntSize& aViewportSize,
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const IntSize& aSize,
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uint32_t aImageFlags)
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: mSVGDocumentWrapper(aSVGDocumentWrapper),
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mViewportSize(aViewportSize),
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mSize(aSize),
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mImageFlags(aImageFlags) {}
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SVGDrawingCallback::~SVGDrawingCallback() = default;
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// Based loosely on SVGIntegrationUtils' PaintFrameCallback::operator()
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bool SVGDrawingCallback::operator()(gfxContext* aContext,
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const gfxRect& aFillRect,
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const SamplingFilter aSamplingFilter,
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const gfxMatrix& aTransform) {
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MOZ_ASSERT(mSVGDocumentWrapper, "need an SVGDocumentWrapper");
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// Get (& sanity-check) the helper-doc's presShell
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RefPtr<PresShell> presShell = mSVGDocumentWrapper->GetPresShell();
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MOZ_ASSERT(presShell, "GetPresShell returned null for an SVG image?");
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Document* doc = presShell->GetDocument();
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[[maybe_unused]] nsIURI* uri = doc ? doc->GetDocumentURI() : nullptr;
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AUTO_PROFILER_LABEL_DYNAMIC_NSCSTRING(
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"SVG Image drawing", GRAPHICS,
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nsPrintfCString("%dx%d %s", mSize.width, mSize.height,
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uri ? uri->GetSpecOrDefault().get() : "N/A"));
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gfxContextAutoSaveRestore contextRestorer(aContext);
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// Clip to aFillRect so that we don't paint outside.
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aContext->NewPath();
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aContext->Rectangle(aFillRect);
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aContext->Clip();
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gfxMatrix matrix = aTransform;
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if (!matrix.Invert()) {
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return false;
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}
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aContext->SetMatrixDouble(
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aContext->CurrentMatrixDouble().PreMultiply(matrix).PreScale(
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double(mSize.width) / mViewportSize.width,
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double(mSize.height) / mViewportSize.height));
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nsPresContext* presContext = presShell->GetPresContext();
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MOZ_ASSERT(presContext, "pres shell w/out pres context");
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nsRect svgRect(0, 0, presContext->DevPixelsToAppUnits(mViewportSize.width),
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presContext->DevPixelsToAppUnits(mViewportSize.height));
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RenderDocumentFlags renderDocFlags =
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RenderDocumentFlags::IgnoreViewportScrolling;
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if (!(mImageFlags & imgIContainer::FLAG_SYNC_DECODE)) {
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renderDocFlags |= RenderDocumentFlags::AsyncDecodeImages;
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}
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if (mImageFlags & imgIContainer::FLAG_HIGH_QUALITY_SCALING) {
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renderDocFlags |= RenderDocumentFlags::UseHighQualityScaling;
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}
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presShell->RenderDocument(svgRect, renderDocFlags,
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NS_RGBA(0, 0, 0, 0), // transparent
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aContext);
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return true;
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}
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// Implement VectorImage's nsISupports-inherited methods
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NS_IMPL_ISUPPORTS(VectorImage, imgIContainer, nsIStreamListener,
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nsIRequestObserver)
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//------------------------------------------------------------------------------
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// Constructor / Destructor
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VectorImage::VectorImage(nsIURI* aURI /* = nullptr */)
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: ImageResource(aURI), // invoke superclass's constructor
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mLockCount(0),
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mIsInitialized(false),
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mDiscardable(false),
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mIsFullyLoaded(false),
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mHaveAnimations(false),
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mHasPendingInvalidation(false) {}
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VectorImage::~VectorImage() {
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ReportDocumentUseCounters();
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CancelAllListeners();
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SurfaceCache::RemoveImage(ImageKey(this));
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}
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//------------------------------------------------------------------------------
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// Methods inherited from Image.h
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nsresult VectorImage::Init(const char* aMimeType, uint32_t aFlags) {
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// We don't support re-initialization
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if (mIsInitialized) {
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return NS_ERROR_ILLEGAL_VALUE;
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}
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MOZ_ASSERT(!mIsFullyLoaded && !mHaveAnimations && !mError,
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"Flags unexpectedly set before initialization");
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MOZ_ASSERT(!strcmp(aMimeType, IMAGE_SVG_XML), "Unexpected mimetype");
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mDiscardable = !!(aFlags & INIT_FLAG_DISCARDABLE);
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// Lock this image's surfaces in the SurfaceCache if we're not discardable.
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if (!mDiscardable) {
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mLockCount++;
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SurfaceCache::LockImage(ImageKey(this));
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}
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mIsInitialized = true;
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return NS_OK;
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}
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size_t VectorImage::SizeOfSourceWithComputedFallback(
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SizeOfState& aState) const {
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if (!mSVGDocumentWrapper) {
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return 0; // No document, so no memory used for the document.
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}
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SVGDocument* doc = mSVGDocumentWrapper->GetDocument();
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if (!doc) {
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return 0; // No document, so no memory used for the document.
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}
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nsWindowSizes windowSizes(aState);
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doc->DocAddSizeOfIncludingThis(windowSizes);
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if (windowSizes.getTotalSize() == 0) {
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// MallocSizeOf fails on this platform. Because we also use this method for
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// determining the size of cache entries, we need to return something
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// reasonable here. Unfortunately, there's no way to estimate the document's
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// size accurately, so we just use a constant value of 100KB, which will
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// generally underestimate the true size.
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return 100 * 1024;
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}
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return windowSizes.getTotalSize();
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}
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void VectorImage::CollectSizeOfSurfaces(
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nsTArray<SurfaceMemoryCounter>& aCounters,
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MallocSizeOf aMallocSizeOf) const {
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SurfaceCache::CollectSizeOfSurfaces(ImageKey(this), aCounters, aMallocSizeOf);
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ImageResource::CollectSizeOfSurfaces(aCounters, aMallocSizeOf);
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}
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nsresult VectorImage::OnImageDataComplete(nsIRequest* aRequest,
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nsISupports* aContext,
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nsresult aStatus, bool aLastPart) {
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// Call our internal OnStopRequest method, which only talks to our embedded
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// SVG document. This won't have any effect on our ProgressTracker.
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nsresult finalStatus = OnStopRequest(aRequest, aStatus);
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// Give precedence to Necko failure codes.
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if (NS_FAILED(aStatus)) {
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finalStatus = aStatus;
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}
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Progress loadProgress = LoadCompleteProgress(aLastPart, mError, finalStatus);
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if (mIsFullyLoaded || mError) {
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// Our document is loaded, so we're ready to notify now.
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mProgressTracker->SyncNotifyProgress(loadProgress);
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} else {
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// Record our progress so far; we'll actually send the notifications in
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// OnSVGDocumentLoaded or OnSVGDocumentError.
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mLoadProgress = Some(loadProgress);
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}
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return finalStatus;
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}
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nsresult VectorImage::OnImageDataAvailable(nsIRequest* aRequest,
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nsISupports* aContext,
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nsIInputStream* aInStr,
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uint64_t aSourceOffset,
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uint32_t aCount) {
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return OnDataAvailable(aRequest, aInStr, aSourceOffset, aCount);
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}
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nsresult VectorImage::StartAnimation() {
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if (mError) {
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return NS_ERROR_FAILURE;
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}
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MOZ_ASSERT(ShouldAnimate(), "Should not animate!");
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mSVGDocumentWrapper->StartAnimation();
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return NS_OK;
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}
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nsresult VectorImage::StopAnimation() {
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nsresult rv = NS_OK;
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if (mError) {
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rv = NS_ERROR_FAILURE;
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} else {
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MOZ_ASSERT(mIsFullyLoaded && mHaveAnimations,
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"Should not have been animating!");
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mSVGDocumentWrapper->StopAnimation();
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}
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mAnimating = false;
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return rv;
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}
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bool VectorImage::ShouldAnimate() {
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return ImageResource::ShouldAnimate() && mIsFullyLoaded && mHaveAnimations;
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}
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NS_IMETHODIMP_(void)
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VectorImage::SetAnimationStartTime(const TimeStamp& aTime) {
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// We don't care about animation start time.
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}
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//------------------------------------------------------------------------------
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// imgIContainer methods
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//******************************************************************************
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NS_IMETHODIMP
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VectorImage::GetWidth(int32_t* aWidth) {
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if (mError || !mIsFullyLoaded) {
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// XXXdholbert Technically we should leave outparam untouched when we
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// fail. But since many callers don't check for failure, we set it to 0 on
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// failure, for sane/predictable results.
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*aWidth = 0;
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return NS_ERROR_FAILURE;
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}
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SVGSVGElement* rootElem = mSVGDocumentWrapper->GetRootSVGElem();
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MOZ_ASSERT(rootElem,
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"Should have a root SVG elem, since we finished "
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"loading without errors");
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int32_t rootElemWidth = rootElem->GetIntrinsicWidth();
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if (rootElemWidth < 0) {
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*aWidth = 0;
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return NS_ERROR_FAILURE;
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}
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*aWidth = rootElemWidth;
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return NS_OK;
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}
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//******************************************************************************
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nsresult VectorImage::GetNativeSizes(nsTArray<IntSize>& aNativeSizes) const {
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return NS_ERROR_NOT_IMPLEMENTED;
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}
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//******************************************************************************
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size_t VectorImage::GetNativeSizesLength() const { return 0; }
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//******************************************************************************
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NS_IMETHODIMP_(void)
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VectorImage::RequestRefresh(const TimeStamp& aTime) {
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if (HadRecentRefresh(aTime)) {
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return;
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}
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PendingAnimationTracker* tracker =
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mSVGDocumentWrapper->GetDocument()->GetPendingAnimationTracker();
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if (tracker && ShouldAnimate()) {
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tracker->TriggerPendingAnimationsOnNextTick(aTime);
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}
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EvaluateAnimation();
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mSVGDocumentWrapper->TickRefreshDriver();
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if (mHasPendingInvalidation) {
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SendInvalidationNotifications();
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}
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}
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void VectorImage::SendInvalidationNotifications() {
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// Animated images don't send out invalidation notifications as soon as
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// they're generated. Instead, InvalidateObserversOnNextRefreshDriverTick
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// records that there are pending invalidations and then returns immediately.
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// The notifications are actually sent from RequestRefresh(). We send these
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// notifications there to ensure that there is actually a document observing
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// us. Otherwise, the notifications are just wasted effort.
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//
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// Non-animated images post an event to call this method from
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// InvalidateObserversOnNextRefreshDriverTick, because RequestRefresh is never
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// called for them. Ordinarily this isn't needed, since we send out
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// invalidation notifications in OnSVGDocumentLoaded, but in rare cases the
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// SVG document may not be 100% ready to render at that time. In those cases
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// we would miss the subsequent invalidations if we didn't send out the
|
|
// notifications indirectly in |InvalidateObservers...|.
|
|
|
|
mHasPendingInvalidation = false;
|
|
SurfaceCache::RemoveImage(ImageKey(this));
|
|
|
|
if (UpdateImageContainer(Nothing())) {
|
|
// If we have image containers, that means we probably won't get a Draw call
|
|
// from the owner since they are using the container. We must assume all
|
|
// invalidations need to be handled.
|
|
MOZ_ASSERT(mRenderingObserver, "Should have a rendering observer by now");
|
|
mRenderingObserver->ResumeHonoringInvalidations();
|
|
}
|
|
|
|
if (mProgressTracker) {
|
|
mProgressTracker->SyncNotifyProgress(FLAG_FRAME_COMPLETE,
|
|
GetMaxSizedIntRect());
|
|
}
|
|
}
|
|
|
|
NS_IMETHODIMP_(IntRect)
|
|
VectorImage::GetImageSpaceInvalidationRect(const IntRect& aRect) {
|
|
return aRect;
|
|
}
|
|
|
|
//******************************************************************************
|
|
NS_IMETHODIMP
|
|
VectorImage::GetHeight(int32_t* aHeight) {
|
|
if (mError || !mIsFullyLoaded) {
|
|
// XXXdholbert Technically we should leave outparam untouched when we
|
|
// fail. But since many callers don't check for failure, we set it to 0 on
|
|
// failure, for sane/predictable results.
|
|
*aHeight = 0;
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
SVGSVGElement* rootElem = mSVGDocumentWrapper->GetRootSVGElem();
|
|
MOZ_ASSERT(rootElem,
|
|
"Should have a root SVG elem, since we finished "
|
|
"loading without errors");
|
|
int32_t rootElemHeight = rootElem->GetIntrinsicHeight();
|
|
if (rootElemHeight < 0) {
|
|
*aHeight = 0;
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
*aHeight = rootElemHeight;
|
|
return NS_OK;
|
|
}
|
|
|
|
//******************************************************************************
|
|
NS_IMETHODIMP
|
|
VectorImage::GetIntrinsicSize(nsSize* aSize) {
|
|
if (mError || !mIsFullyLoaded) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
nsIFrame* rootFrame = mSVGDocumentWrapper->GetRootLayoutFrame();
|
|
if (!rootFrame) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
*aSize = nsSize(-1, -1);
|
|
IntrinsicSize rfSize = rootFrame->GetIntrinsicSize();
|
|
if (rfSize.width) {
|
|
aSize->width = *rfSize.width;
|
|
}
|
|
if (rfSize.height) {
|
|
aSize->height = *rfSize.height;
|
|
}
|
|
return NS_OK;
|
|
}
|
|
|
|
//******************************************************************************
|
|
Maybe<AspectRatio> VectorImage::GetIntrinsicRatio() {
|
|
if (mError || !mIsFullyLoaded) {
|
|
return Nothing();
|
|
}
|
|
|
|
nsIFrame* rootFrame = mSVGDocumentWrapper->GetRootLayoutFrame();
|
|
if (!rootFrame) {
|
|
return Nothing();
|
|
}
|
|
|
|
return Some(rootFrame->GetIntrinsicRatio());
|
|
}
|
|
|
|
NS_IMETHODIMP_(Orientation)
|
|
VectorImage::GetOrientation() { return Orientation(); }
|
|
|
|
NS_IMETHODIMP_(Resolution)
|
|
VectorImage::GetResolution() { return {}; }
|
|
|
|
//******************************************************************************
|
|
NS_IMETHODIMP
|
|
VectorImage::GetType(uint16_t* aType) {
|
|
NS_ENSURE_ARG_POINTER(aType);
|
|
|
|
*aType = imgIContainer::TYPE_VECTOR;
|
|
return NS_OK;
|
|
}
|
|
|
|
//******************************************************************************
|
|
NS_IMETHODIMP
|
|
VectorImage::GetProducerId(uint32_t* aId) {
|
|
NS_ENSURE_ARG_POINTER(aId);
|
|
|
|
*aId = ImageResource::GetImageProducerId();
|
|
return NS_OK;
|
|
}
|
|
|
|
//******************************************************************************
|
|
NS_IMETHODIMP
|
|
VectorImage::GetAnimated(bool* aAnimated) {
|
|
if (mError || !mIsFullyLoaded) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
*aAnimated = mSVGDocumentWrapper->IsAnimated();
|
|
return NS_OK;
|
|
}
|
|
|
|
//******************************************************************************
|
|
int32_t VectorImage::GetFirstFrameDelay() {
|
|
if (mError) {
|
|
return -1;
|
|
}
|
|
|
|
if (!mSVGDocumentWrapper->IsAnimated()) {
|
|
return -1;
|
|
}
|
|
|
|
// We don't really have a frame delay, so just pretend that we constantly
|
|
// need updates.
|
|
return 0;
|
|
}
|
|
|
|
NS_IMETHODIMP_(bool)
|
|
VectorImage::WillDrawOpaqueNow() {
|
|
return false; // In general, SVG content is not opaque.
|
|
}
|
|
|
|
//******************************************************************************
|
|
NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
|
|
VectorImage::GetFrame(uint32_t aWhichFrame, uint32_t aFlags) {
|
|
if (mError) {
|
|
return nullptr;
|
|
}
|
|
|
|
// Look up height & width
|
|
// ----------------------
|
|
SVGSVGElement* svgElem = mSVGDocumentWrapper->GetRootSVGElem();
|
|
MOZ_ASSERT(svgElem,
|
|
"Should have a root SVG elem, since we finished "
|
|
"loading without errors");
|
|
nsIntSize imageIntSize(svgElem->GetIntrinsicWidth(),
|
|
svgElem->GetIntrinsicHeight());
|
|
|
|
if (imageIntSize.IsEmpty()) {
|
|
// We'll get here if our SVG doc has a percent-valued or negative width or
|
|
// height.
|
|
return nullptr;
|
|
}
|
|
|
|
return GetFrameAtSize(imageIntSize, aWhichFrame, aFlags);
|
|
}
|
|
|
|
NS_IMETHODIMP_(already_AddRefed<SourceSurface>)
|
|
VectorImage::GetFrameAtSize(const IntSize& aSize, uint32_t aWhichFrame,
|
|
uint32_t aFlags) {
|
|
AutoProfilerImagePaintMarker PROFILER_RAII(this);
|
|
#ifdef DEBUG
|
|
NotifyDrawingObservers();
|
|
#endif
|
|
|
|
auto result =
|
|
GetFrameInternal(aSize, Nothing(), Nothing(), aWhichFrame, aFlags);
|
|
return Get<2>(result).forget();
|
|
}
|
|
|
|
Tuple<ImgDrawResult, IntSize, RefPtr<SourceSurface>>
|
|
VectorImage::GetFrameInternal(const IntSize& aSize,
|
|
const Maybe<SVGImageContext>& aSVGContext,
|
|
const Maybe<ImageIntRegion>& aRegion,
|
|
uint32_t aWhichFrame, uint32_t aFlags) {
|
|
MOZ_ASSERT(aWhichFrame <= FRAME_MAX_VALUE);
|
|
|
|
if (aSize.IsEmpty() || aWhichFrame > FRAME_MAX_VALUE) {
|
|
return MakeTuple(ImgDrawResult::BAD_ARGS, aSize, RefPtr<SourceSurface>());
|
|
}
|
|
|
|
if (mError) {
|
|
return MakeTuple(ImgDrawResult::BAD_IMAGE, aSize, RefPtr<SourceSurface>());
|
|
}
|
|
|
|
if (!mIsFullyLoaded) {
|
|
return MakeTuple(ImgDrawResult::NOT_READY, aSize, RefPtr<SourceSurface>());
|
|
}
|
|
|
|
uint32_t whichFrame = mHaveAnimations ? aWhichFrame : FRAME_FIRST;
|
|
|
|
RefPtr<SourceSurface> sourceSurface;
|
|
IntSize decodeSize;
|
|
Tie(sourceSurface, decodeSize) =
|
|
LookupCachedSurface(aSize, aSVGContext, aFlags);
|
|
if (sourceSurface) {
|
|
return MakeTuple(ImgDrawResult::SUCCESS, decodeSize,
|
|
std::move(sourceSurface));
|
|
}
|
|
|
|
if (mSVGDocumentWrapper->IsDrawing()) {
|
|
NS_WARNING("Refusing to make re-entrant call to VectorImage::Draw");
|
|
return MakeTuple(ImgDrawResult::TEMPORARY_ERROR, decodeSize,
|
|
RefPtr<SourceSurface>());
|
|
}
|
|
|
|
float animTime = (whichFrame == FRAME_FIRST)
|
|
? 0.0f
|
|
: mSVGDocumentWrapper->GetCurrentTimeAsFloat();
|
|
|
|
// If we aren't given a region, create one that covers the whole SVG image.
|
|
ImageRegion region =
|
|
aRegion ? aRegion->ToImageRegion() : ImageRegion::Create(decodeSize);
|
|
|
|
// By using a null gfxContext, we ensure that we will always attempt to
|
|
// create a surface, even if we aren't capable of caching it (e.g. due to our
|
|
// flags, having an animation, etc). Otherwise CreateSurface will assume that
|
|
// the caller is capable of drawing directly to its own draw target if we
|
|
// cannot cache.
|
|
SVGDrawingParameters params(nullptr, decodeSize, aSize, region,
|
|
SamplingFilter::POINT, aSVGContext, animTime,
|
|
aFlags, 1.0);
|
|
|
|
// Blob recorded vector images just create a simple surface responsible for
|
|
// generating blob keys and recording bindings. The recording won't happen
|
|
// until the caller requests the key after GetImageContainerAtSize.
|
|
if (aFlags & FLAG_RECORD_BLOB) {
|
|
RefPtr<SourceSurface> surface =
|
|
new SourceSurfaceBlobImage(mSVGDocumentWrapper, aSVGContext, aRegion,
|
|
decodeSize, whichFrame, aFlags);
|
|
|
|
return MakeTuple(ImgDrawResult::SUCCESS, decodeSize, std::move(surface));
|
|
}
|
|
|
|
bool didCache; // Was the surface put into the cache?
|
|
bool contextPaint = aSVGContext && aSVGContext->GetContextPaint();
|
|
|
|
AutoRestoreSVGState autoRestore(params, mSVGDocumentWrapper, contextPaint);
|
|
|
|
RefPtr<gfxDrawable> svgDrawable = CreateSVGDrawable(params);
|
|
RefPtr<SourceSurface> surface = CreateSurface(params, svgDrawable, didCache);
|
|
if (!surface) {
|
|
MOZ_ASSERT(!didCache);
|
|
return MakeTuple(ImgDrawResult::TEMPORARY_ERROR, decodeSize,
|
|
RefPtr<SourceSurface>());
|
|
}
|
|
|
|
SendFrameComplete(didCache, params.flags);
|
|
return MakeTuple(ImgDrawResult::SUCCESS, decodeSize, std::move(surface));
|
|
}
|
|
|
|
//******************************************************************************
|
|
Tuple<ImgDrawResult, IntSize> VectorImage::GetImageContainerSize(
|
|
LayerManager* aManager, const IntSize& aSize, uint32_t aFlags) {
|
|
if (mError) {
|
|
return MakeTuple(ImgDrawResult::BAD_IMAGE, IntSize(0, 0));
|
|
}
|
|
|
|
if (!mIsFullyLoaded) {
|
|
return MakeTuple(ImgDrawResult::NOT_READY, IntSize(0, 0));
|
|
}
|
|
|
|
if (mHaveAnimations && !StaticPrefs::image_svg_blob_image()) {
|
|
// We don't support rasterizing animation SVGs. We can put them in a blob
|
|
// recording however instead of using fallback.
|
|
return MakeTuple(ImgDrawResult::NOT_SUPPORTED, IntSize(0, 0));
|
|
}
|
|
|
|
if (aManager->GetBackendType() != LayersBackend::LAYERS_WR) {
|
|
return MakeTuple(ImgDrawResult::NOT_SUPPORTED, IntSize(0, 0));
|
|
}
|
|
|
|
// We don't need to check if the size is too big since we only support
|
|
// WebRender backends.
|
|
if (aSize.IsEmpty()) {
|
|
return MakeTuple(ImgDrawResult::BAD_ARGS, IntSize(0, 0));
|
|
}
|
|
|
|
return MakeTuple(ImgDrawResult::SUCCESS, aSize);
|
|
}
|
|
|
|
NS_IMETHODIMP_(bool)
|
|
VectorImage::IsImageContainerAvailable(LayerManager* aManager,
|
|
uint32_t aFlags) {
|
|
if (mError || !mIsFullyLoaded ||
|
|
aManager->GetBackendType() != LayersBackend::LAYERS_WR) {
|
|
return false;
|
|
}
|
|
|
|
if (mHaveAnimations && !StaticPrefs::image_svg_blob_image()) {
|
|
// We don't support rasterizing animation SVGs. We can put them in a blob
|
|
// recording however instead of using fallback.
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//******************************************************************************
|
|
NS_IMETHODIMP_(already_AddRefed<ImageContainer>)
|
|
VectorImage::GetImageContainer(LayerManager* aManager, uint32_t aFlags) {
|
|
MOZ_ASSERT(aManager->GetBackendType() != LayersBackend::LAYERS_WR,
|
|
"WebRender should always use GetImageContainerAvailableAtSize!");
|
|
return nullptr;
|
|
}
|
|
|
|
//******************************************************************************
|
|
NS_IMETHODIMP_(bool)
|
|
VectorImage::IsImageContainerAvailableAtSize(LayerManager* aManager,
|
|
const IntSize& aSize,
|
|
uint32_t aFlags) {
|
|
// Since we only support image containers with WebRender, and it can handle
|
|
// textures larger than the hw max texture size, we don't need to check aSize.
|
|
return !aSize.IsEmpty() && IsImageContainerAvailable(aManager, aFlags);
|
|
}
|
|
|
|
//******************************************************************************
|
|
NS_IMETHODIMP_(ImgDrawResult)
|
|
VectorImage::GetImageContainerAtSize(layers::LayerManager* aManager,
|
|
const gfx::IntSize& aSize,
|
|
const Maybe<SVGImageContext>& aSVGContext,
|
|
const Maybe<ImageIntRegion>& aRegion,
|
|
uint32_t aFlags,
|
|
layers::ImageContainer** aOutContainer) {
|
|
Maybe<SVGImageContext> newSVGContext;
|
|
MaybeRestrictSVGContext(newSVGContext, aSVGContext, aFlags);
|
|
|
|
// The aspect ratio flag was already handled as part of the SVG context
|
|
// restriction above.
|
|
uint32_t flags = aFlags & ~(FLAG_FORCE_PRESERVEASPECTRATIO_NONE);
|
|
auto rv = GetImageContainerImpl(aManager, aSize,
|
|
newSVGContext ? newSVGContext : aSVGContext,
|
|
aRegion, flags, aOutContainer);
|
|
|
|
// Invalidations may still be suspended if we had a refresh tick and there
|
|
// were no image containers remaining. If we created a new container, we
|
|
// should resume invalidations to allow animations to progress.
|
|
if (*aOutContainer && mRenderingObserver) {
|
|
mRenderingObserver->ResumeHonoringInvalidations();
|
|
}
|
|
|
|
return rv;
|
|
}
|
|
|
|
bool VectorImage::MaybeRestrictSVGContext(
|
|
Maybe<SVGImageContext>& aNewSVGContext,
|
|
const Maybe<SVGImageContext>& aSVGContext, uint32_t aFlags) {
|
|
bool overridePAR =
|
|
(aFlags & FLAG_FORCE_PRESERVEASPECTRATIO_NONE) && aSVGContext;
|
|
|
|
bool haveContextPaint = aSVGContext && aSVGContext->GetContextPaint();
|
|
bool blockContextPaint = false;
|
|
if (haveContextPaint) {
|
|
blockContextPaint = !SVGContextPaint::IsAllowedForImageFromURI(mURI);
|
|
}
|
|
|
|
if (overridePAR || blockContextPaint) {
|
|
// The key that we create for the image surface cache must match the way
|
|
// that the image will be painted, so we need to initialize a new matching
|
|
// SVGImageContext here in order to generate the correct key.
|
|
|
|
aNewSVGContext = aSVGContext; // copy
|
|
|
|
if (overridePAR) {
|
|
// The SVGImageContext must take account of the preserveAspectRatio
|
|
// override:
|
|
MOZ_ASSERT(!aSVGContext->GetPreserveAspectRatio(),
|
|
"FLAG_FORCE_PRESERVEASPECTRATIO_NONE is not expected if a "
|
|
"preserveAspectRatio override is supplied");
|
|
Maybe<SVGPreserveAspectRatio> aspectRatio = Some(SVGPreserveAspectRatio(
|
|
SVG_PRESERVEASPECTRATIO_NONE, SVG_MEETORSLICE_UNKNOWN));
|
|
aNewSVGContext->SetPreserveAspectRatio(aspectRatio);
|
|
}
|
|
|
|
if (blockContextPaint) {
|
|
// The SVGImageContext must not include context paint if the image is
|
|
// not allowed to use it:
|
|
aNewSVGContext->ClearContextPaint();
|
|
}
|
|
}
|
|
|
|
return haveContextPaint && !blockContextPaint;
|
|
}
|
|
|
|
//******************************************************************************
|
|
NS_IMETHODIMP_(ImgDrawResult)
|
|
VectorImage::Draw(gfxContext* aContext, const nsIntSize& aSize,
|
|
const ImageRegion& aRegion, uint32_t aWhichFrame,
|
|
SamplingFilter aSamplingFilter,
|
|
const Maybe<SVGImageContext>& aSVGContext, uint32_t aFlags,
|
|
float aOpacity) {
|
|
if (aWhichFrame > FRAME_MAX_VALUE) {
|
|
return ImgDrawResult::BAD_ARGS;
|
|
}
|
|
|
|
if (!aContext) {
|
|
return ImgDrawResult::BAD_ARGS;
|
|
}
|
|
|
|
if (mError) {
|
|
return ImgDrawResult::BAD_IMAGE;
|
|
}
|
|
|
|
if (!mIsFullyLoaded) {
|
|
return ImgDrawResult::NOT_READY;
|
|
}
|
|
|
|
if (mAnimationConsumers == 0) {
|
|
SendOnUnlockedDraw(aFlags);
|
|
}
|
|
|
|
// We should bypass the cache when:
|
|
// - We are using a DrawTargetRecording because we prefer the drawing commands
|
|
// in general to the rasterized surface. This allows blob images to avoid
|
|
// rasterized SVGs with WebRender.
|
|
// - The size exceeds what we are willing to cache as a rasterized surface.
|
|
// We don't do this for WebRender because the performance of the fallback
|
|
// path is quite bad and upscaling the SVG from the clamped size is better
|
|
// than bringing the browser to a crawl.
|
|
if (aContext->GetDrawTarget()->GetBackendType() == BackendType::RECORDING ||
|
|
(!gfxVars::UseWebRender() &&
|
|
aSize != SurfaceCache::ClampVectorSize(aSize))) {
|
|
aFlags |= FLAG_BYPASS_SURFACE_CACHE;
|
|
}
|
|
|
|
MOZ_ASSERT(!(aFlags & FLAG_FORCE_PRESERVEASPECTRATIO_NONE) ||
|
|
(aSVGContext && aSVGContext->GetViewportSize()),
|
|
"Viewport size is required when using "
|
|
"FLAG_FORCE_PRESERVEASPECTRATIO_NONE");
|
|
|
|
uint32_t whichFrame = mHaveAnimations ? aWhichFrame : FRAME_FIRST;
|
|
|
|
float animTime = (whichFrame == FRAME_FIRST)
|
|
? 0.0f
|
|
: mSVGDocumentWrapper->GetCurrentTimeAsFloat();
|
|
|
|
Maybe<SVGImageContext> newSVGContext;
|
|
bool contextPaint =
|
|
MaybeRestrictSVGContext(newSVGContext, aSVGContext, aFlags);
|
|
|
|
SVGDrawingParameters params(aContext, aSize, aSize, aRegion, aSamplingFilter,
|
|
newSVGContext ? newSVGContext : aSVGContext,
|
|
animTime, aFlags, aOpacity);
|
|
|
|
// If we have an prerasterized version of this image that matches the
|
|
// drawing parameters, use that.
|
|
RefPtr<SourceSurface> sourceSurface;
|
|
Tie(sourceSurface, params.size) =
|
|
LookupCachedSurface(aSize, params.svgContext, aFlags);
|
|
if (sourceSurface) {
|
|
RefPtr<gfxDrawable> drawable =
|
|
new gfxSurfaceDrawable(sourceSurface, params.size);
|
|
Show(drawable, params);
|
|
return ImgDrawResult::SUCCESS;
|
|
}
|
|
|
|
// else, we need to paint the image:
|
|
|
|
if (mSVGDocumentWrapper->IsDrawing()) {
|
|
NS_WARNING("Refusing to make re-entrant call to VectorImage::Draw");
|
|
return ImgDrawResult::TEMPORARY_ERROR;
|
|
}
|
|
|
|
AutoRestoreSVGState autoRestore(params, mSVGDocumentWrapper, contextPaint);
|
|
|
|
bool didCache; // Was the surface put into the cache?
|
|
RefPtr<gfxDrawable> svgDrawable = CreateSVGDrawable(params);
|
|
sourceSurface = CreateSurface(params, svgDrawable, didCache);
|
|
if (!sourceSurface) {
|
|
MOZ_ASSERT(!didCache);
|
|
Show(svgDrawable, params);
|
|
return ImgDrawResult::SUCCESS;
|
|
}
|
|
|
|
RefPtr<gfxDrawable> drawable =
|
|
new gfxSurfaceDrawable(sourceSurface, params.size);
|
|
Show(drawable, params);
|
|
SendFrameComplete(didCache, params.flags);
|
|
return ImgDrawResult::SUCCESS;
|
|
}
|
|
|
|
already_AddRefed<gfxDrawable> VectorImage::CreateSVGDrawable(
|
|
const SVGDrawingParameters& aParams) {
|
|
RefPtr<gfxDrawingCallback> cb = new SVGDrawingCallback(
|
|
mSVGDocumentWrapper, aParams.viewportSize, aParams.size, aParams.flags);
|
|
|
|
RefPtr<gfxDrawable> svgDrawable = new gfxCallbackDrawable(cb, aParams.size);
|
|
return svgDrawable.forget();
|
|
}
|
|
|
|
Tuple<RefPtr<SourceSurface>, IntSize> VectorImage::LookupCachedSurface(
|
|
const IntSize& aSize, const Maybe<SVGImageContext>& aSVGContext,
|
|
uint32_t aFlags) {
|
|
// We can't use cached surfaces if we:
|
|
// - Explicitly disallow it via FLAG_BYPASS_SURFACE_CACHE
|
|
// - Want a blob recording which aren't supported by the cache.
|
|
// - Have animations which aren't supported by the cache.
|
|
if (aFlags & (FLAG_BYPASS_SURFACE_CACHE | FLAG_RECORD_BLOB) ||
|
|
mHaveAnimations) {
|
|
return MakeTuple(RefPtr<SourceSurface>(), aSize);
|
|
}
|
|
|
|
LookupResult result(MatchType::NOT_FOUND);
|
|
SurfaceKey surfaceKey = VectorSurfaceKey(aSize, aSVGContext);
|
|
if ((aFlags & FLAG_SYNC_DECODE) || !(aFlags & FLAG_HIGH_QUALITY_SCALING)) {
|
|
result = SurfaceCache::Lookup(ImageKey(this), surfaceKey,
|
|
/* aMarkUsed = */ true);
|
|
} else {
|
|
result = SurfaceCache::LookupBestMatch(ImageKey(this), surfaceKey,
|
|
/* aMarkUsed = */ true);
|
|
}
|
|
|
|
IntSize rasterSize =
|
|
result.SuggestedSize().IsEmpty() ? aSize : result.SuggestedSize();
|
|
MOZ_ASSERT(result.Type() != MatchType::SUBSTITUTE_BECAUSE_PENDING);
|
|
if (!result || result.Type() == MatchType::SUBSTITUTE_BECAUSE_NOT_FOUND) {
|
|
// No matching surface, or the OS freed the volatile buffer.
|
|
return MakeTuple(RefPtr<SourceSurface>(), rasterSize);
|
|
}
|
|
|
|
RefPtr<SourceSurface> sourceSurface = result.Surface()->GetSourceSurface();
|
|
if (!sourceSurface) {
|
|
// Something went wrong. (Probably a GPU driver crash or device reset.)
|
|
// Attempt to recover.
|
|
RecoverFromLossOfSurfaces();
|
|
return MakeTuple(RefPtr<SourceSurface>(), rasterSize);
|
|
}
|
|
|
|
return MakeTuple(std::move(sourceSurface), rasterSize);
|
|
}
|
|
|
|
already_AddRefed<SourceSurface> VectorImage::CreateSurface(
|
|
const SVGDrawingParameters& aParams, gfxDrawable* aSVGDrawable,
|
|
bool& aWillCache) {
|
|
MOZ_ASSERT(mSVGDocumentWrapper->IsDrawing());
|
|
MOZ_ASSERT(!(aParams.flags & FLAG_RECORD_BLOB));
|
|
|
|
mSVGDocumentWrapper->UpdateViewportBounds(aParams.viewportSize);
|
|
mSVGDocumentWrapper->FlushImageTransformInvalidation();
|
|
|
|
// Determine whether or not we should put the surface to be created into
|
|
// the cache. If we fail, we need to reset this to false to let the caller
|
|
// know nothing was put in the cache.
|
|
aWillCache = !(aParams.flags & FLAG_BYPASS_SURFACE_CACHE) &&
|
|
// Refuse to cache animated images:
|
|
// XXX(seth): We may remove this restriction in bug 922893.
|
|
!mHaveAnimations &&
|
|
// The image is too big to fit in the cache:
|
|
SurfaceCache::CanHold(aParams.size);
|
|
|
|
// If we weren't given a context, then we know we just want the rasterized
|
|
// surface. We will create the frame below but only insert it into the cache
|
|
// if we actually need to.
|
|
if (!aWillCache && aParams.context) {
|
|
return nullptr;
|
|
}
|
|
|
|
// We're about to rerasterize, which may mean that some of the previous
|
|
// surfaces we've rasterized aren't useful anymore. We can allow them to
|
|
// expire from the cache by unlocking them here, and then sending out an
|
|
// invalidation. If this image is locked, any surfaces that are still useful
|
|
// will become locked again when Draw touches them, and the remainder will
|
|
// eventually expire.
|
|
if (aWillCache) {
|
|
SurfaceCache::UnlockEntries(ImageKey(this));
|
|
}
|
|
|
|
// If there is no context, the default backend is fine.
|
|
BackendType backend =
|
|
aParams.context ? aParams.context->GetDrawTarget()->GetBackendType()
|
|
: gfxPlatform::GetPlatform()->GetDefaultContentBackend();
|
|
|
|
// Try to create an imgFrame, initializing the surface it contains by drawing
|
|
// our gfxDrawable into it. (We use FILTER_NEAREST since we never scale here.)
|
|
auto frame = MakeNotNull<RefPtr<imgFrame>>();
|
|
nsresult rv = frame->InitWithDrawable(
|
|
aSVGDrawable, aParams.size, SurfaceFormat::OS_RGBA, SamplingFilter::POINT,
|
|
aParams.flags, backend);
|
|
|
|
// If we couldn't create the frame, it was probably because it would end
|
|
// up way too big. Generally it also wouldn't fit in the cache, but the prefs
|
|
// could be set such that the cache isn't the limiting factor.
|
|
if (NS_FAILED(rv)) {
|
|
aWillCache = false;
|
|
return nullptr;
|
|
}
|
|
|
|
// Take a strong reference to the frame's surface and make sure it hasn't
|
|
// already been purged by the operating system.
|
|
RefPtr<SourceSurface> surface = frame->GetSourceSurface();
|
|
if (!surface) {
|
|
aWillCache = false;
|
|
return nullptr;
|
|
}
|
|
|
|
// We created the frame, but only because we had no context to draw to
|
|
// directly. All the caller wants is the surface in this case.
|
|
if (!aWillCache) {
|
|
return surface.forget();
|
|
}
|
|
|
|
// Attempt to cache the frame.
|
|
SurfaceKey surfaceKey = VectorSurfaceKey(aParams.size, aParams.svgContext);
|
|
NotNull<RefPtr<ISurfaceProvider>> provider =
|
|
MakeNotNull<SimpleSurfaceProvider*>(ImageKey(this), surfaceKey, frame);
|
|
|
|
if (SurfaceCache::Insert(provider) == InsertOutcome::SUCCESS) {
|
|
if (aParams.size != aParams.drawSize) {
|
|
// We created a new surface that wasn't the size we requested, which means
|
|
// we entered factor-of-2 mode. We should purge any surfaces we no longer
|
|
// need rather than waiting for the cache to expire them.
|
|
SurfaceCache::PruneImage(ImageKey(this));
|
|
}
|
|
} else {
|
|
aWillCache = false;
|
|
}
|
|
|
|
return surface.forget();
|
|
}
|
|
|
|
void VectorImage::SendFrameComplete(bool aDidCache, uint32_t aFlags) {
|
|
// If the cache was not updated, we have nothing to do.
|
|
if (!aDidCache) {
|
|
return;
|
|
}
|
|
|
|
// Send out an invalidation so that surfaces that are still in use get
|
|
// re-locked. See the discussion of the UnlockSurfaces call above.
|
|
if (!(aFlags & FLAG_ASYNC_NOTIFY)) {
|
|
mProgressTracker->SyncNotifyProgress(FLAG_FRAME_COMPLETE,
|
|
GetMaxSizedIntRect());
|
|
} else {
|
|
NotNull<RefPtr<VectorImage>> image = WrapNotNull(this);
|
|
NS_DispatchToMainThread(CreateMediumHighRunnable(NS_NewRunnableFunction(
|
|
"ProgressTracker::SyncNotifyProgress", [=]() -> void {
|
|
RefPtr<ProgressTracker> tracker = image->GetProgressTracker();
|
|
if (tracker) {
|
|
tracker->SyncNotifyProgress(FLAG_FRAME_COMPLETE,
|
|
GetMaxSizedIntRect());
|
|
}
|
|
})));
|
|
}
|
|
}
|
|
|
|
void VectorImage::Show(gfxDrawable* aDrawable,
|
|
const SVGDrawingParameters& aParams) {
|
|
// The surface size may differ from the size at which we wish to draw. As
|
|
// such, we may need to adjust the context/region to take this into account.
|
|
gfxContextMatrixAutoSaveRestore saveMatrix(aParams.context);
|
|
ImageRegion region(aParams.region);
|
|
if (aParams.drawSize != aParams.size) {
|
|
gfx::Size scale(double(aParams.drawSize.width) / aParams.size.width,
|
|
double(aParams.drawSize.height) / aParams.size.height);
|
|
aParams.context->Multiply(gfxMatrix::Scaling(scale.width, scale.height));
|
|
region.Scale(1.0 / scale.width, 1.0 / scale.height);
|
|
}
|
|
|
|
MOZ_ASSERT(aDrawable, "Should have a gfxDrawable by now");
|
|
gfxUtils::DrawPixelSnapped(aParams.context, aDrawable,
|
|
SizeDouble(aParams.size), region,
|
|
SurfaceFormat::OS_RGBA, aParams.samplingFilter,
|
|
aParams.flags, aParams.opacity, false);
|
|
|
|
AutoProfilerImagePaintMarker PROFILER_RAII(this);
|
|
#ifdef DEBUG
|
|
NotifyDrawingObservers();
|
|
#endif
|
|
|
|
MOZ_ASSERT(mRenderingObserver, "Should have a rendering observer by now");
|
|
mRenderingObserver->ResumeHonoringInvalidations();
|
|
}
|
|
|
|
void VectorImage::RecoverFromLossOfSurfaces() {
|
|
NS_WARNING("An imgFrame became invalid. Attempting to recover...");
|
|
|
|
// Discard all existing frames, since they're probably all now invalid.
|
|
SurfaceCache::RemoveImage(ImageKey(this));
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
VectorImage::StartDecoding(uint32_t aFlags, uint32_t aWhichFrame) {
|
|
// Nothing to do for SVG images
|
|
return NS_OK;
|
|
}
|
|
|
|
bool VectorImage::StartDecodingWithResult(uint32_t aFlags,
|
|
uint32_t aWhichFrame) {
|
|
// SVG images are ready to draw when they are loaded
|
|
return mIsFullyLoaded;
|
|
}
|
|
|
|
imgIContainer::DecodeResult VectorImage::RequestDecodeWithResult(
|
|
uint32_t aFlags, uint32_t aWhichFrame) {
|
|
// SVG images are ready to draw when they are loaded and don't have an error.
|
|
|
|
if (mError) {
|
|
return imgIContainer::DECODE_REQUEST_FAILED;
|
|
}
|
|
|
|
if (!mIsFullyLoaded) {
|
|
return imgIContainer::DECODE_REQUESTED;
|
|
}
|
|
|
|
return imgIContainer::DECODE_SURFACE_AVAILABLE;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
VectorImage::RequestDecodeForSize(const nsIntSize& aSize, uint32_t aFlags,
|
|
uint32_t aWhichFrame) {
|
|
// Nothing to do for SVG images, though in theory we could rasterize to the
|
|
// provided size ahead of time if we supported off-main-thread SVG
|
|
// rasterization...
|
|
return NS_OK;
|
|
}
|
|
|
|
//******************************************************************************
|
|
|
|
NS_IMETHODIMP
|
|
VectorImage::LockImage() {
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
|
|
if (mError) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
mLockCount++;
|
|
|
|
if (mLockCount == 1) {
|
|
// Lock this image's surfaces in the SurfaceCache.
|
|
SurfaceCache::LockImage(ImageKey(this));
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
//******************************************************************************
|
|
|
|
NS_IMETHODIMP
|
|
VectorImage::UnlockImage() {
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
|
|
if (mError) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
if (mLockCount == 0) {
|
|
MOZ_ASSERT_UNREACHABLE("Calling UnlockImage with a zero lock count");
|
|
return NS_ERROR_ABORT;
|
|
}
|
|
|
|
mLockCount--;
|
|
|
|
if (mLockCount == 0) {
|
|
// Unlock this image's surfaces in the SurfaceCache.
|
|
SurfaceCache::UnlockImage(ImageKey(this));
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
//******************************************************************************
|
|
|
|
NS_IMETHODIMP
|
|
VectorImage::RequestDiscard() {
|
|
MOZ_ASSERT(NS_IsMainThread());
|
|
|
|
if (mDiscardable && mLockCount == 0) {
|
|
SurfaceCache::RemoveImage(ImageKey(this));
|
|
mProgressTracker->OnDiscard();
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
void VectorImage::OnSurfaceDiscarded(const SurfaceKey& aSurfaceKey) {
|
|
MOZ_ASSERT(mProgressTracker);
|
|
|
|
NS_DispatchToMainThread(NewRunnableMethod("ProgressTracker::OnDiscard",
|
|
mProgressTracker,
|
|
&ProgressTracker::OnDiscard));
|
|
}
|
|
|
|
//******************************************************************************
|
|
NS_IMETHODIMP
|
|
VectorImage::ResetAnimation() {
|
|
if (mError) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
if (!mIsFullyLoaded || !mHaveAnimations) {
|
|
return NS_OK; // There are no animations to be reset.
|
|
}
|
|
|
|
mSVGDocumentWrapper->ResetAnimation();
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP_(float)
|
|
VectorImage::GetFrameIndex(uint32_t aWhichFrame) {
|
|
MOZ_ASSERT(aWhichFrame <= FRAME_MAX_VALUE, "Invalid argument");
|
|
return aWhichFrame == FRAME_FIRST
|
|
? 0.0f
|
|
: mSVGDocumentWrapper->GetCurrentTimeAsFloat();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// nsIRequestObserver methods
|
|
|
|
//******************************************************************************
|
|
NS_IMETHODIMP
|
|
VectorImage::OnStartRequest(nsIRequest* aRequest) {
|
|
MOZ_ASSERT(!mSVGDocumentWrapper,
|
|
"Repeated call to OnStartRequest -- can this happen?");
|
|
|
|
mSVGDocumentWrapper = new SVGDocumentWrapper();
|
|
nsresult rv = mSVGDocumentWrapper->OnStartRequest(aRequest);
|
|
if (NS_FAILED(rv)) {
|
|
mSVGDocumentWrapper = nullptr;
|
|
mError = true;
|
|
return rv;
|
|
}
|
|
|
|
// Create a listener to wait until the SVG document is fully loaded, which
|
|
// will signal that this image is ready to render. Certain error conditions
|
|
// will prevent us from ever getting this notification, so we also create a
|
|
// listener that waits for parsing to complete and cancels the
|
|
// SVGLoadEventListener if needed. The listeners are automatically attached
|
|
// to the document by their constructors.
|
|
SVGDocument* document = mSVGDocumentWrapper->GetDocument();
|
|
mLoadEventListener = new SVGLoadEventListener(document, this);
|
|
mParseCompleteListener = new SVGParseCompleteListener(document, this);
|
|
|
|
// Displayed documents will call InitUseCounters under SetScriptGlobalObject,
|
|
// but SVG image documents never get a script global object, so we initialize
|
|
// use counters here, right after the document has been created.
|
|
document->InitUseCounters();
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
//******************************************************************************
|
|
NS_IMETHODIMP
|
|
VectorImage::OnStopRequest(nsIRequest* aRequest, nsresult aStatus) {
|
|
if (mError) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
return mSVGDocumentWrapper->OnStopRequest(aRequest, aStatus);
|
|
}
|
|
|
|
void VectorImage::OnSVGDocumentParsed() {
|
|
MOZ_ASSERT(mParseCompleteListener, "Should have the parse complete listener");
|
|
MOZ_ASSERT(mLoadEventListener, "Should have the load event listener");
|
|
|
|
if (!mSVGDocumentWrapper->GetRootSVGElem()) {
|
|
// This is an invalid SVG document. It may have failed to parse, or it may
|
|
// be missing the <svg> root element, or the <svg> root element may not
|
|
// declare the correct namespace. In any of these cases, we'll never be
|
|
// notified that the SVG finished loading, so we need to treat this as an
|
|
// error.
|
|
OnSVGDocumentError();
|
|
}
|
|
}
|
|
|
|
void VectorImage::CancelAllListeners() {
|
|
if (mParseCompleteListener) {
|
|
mParseCompleteListener->Cancel();
|
|
mParseCompleteListener = nullptr;
|
|
}
|
|
if (mLoadEventListener) {
|
|
mLoadEventListener->Cancel();
|
|
mLoadEventListener = nullptr;
|
|
}
|
|
}
|
|
|
|
void VectorImage::OnSVGDocumentLoaded() {
|
|
MOZ_ASSERT(mSVGDocumentWrapper->GetRootSVGElem(),
|
|
"Should have parsed successfully");
|
|
MOZ_ASSERT(!mIsFullyLoaded && !mHaveAnimations,
|
|
"These flags shouldn't get set until OnSVGDocumentLoaded. "
|
|
"Duplicate calls to OnSVGDocumentLoaded?");
|
|
|
|
CancelAllListeners();
|
|
|
|
// XXX Flushing is wasteful if embedding frame hasn't had initial reflow.
|
|
mSVGDocumentWrapper->FlushLayout();
|
|
|
|
// This is the earliest point that we can get accurate use counter data
|
|
// for a valid SVG document. Without the FlushLayout call, we would miss
|
|
// any CSS property usage that comes from SVG presentation attributes.
|
|
mSVGDocumentWrapper->GetDocument()->ReportDocumentUseCounters();
|
|
|
|
mIsFullyLoaded = true;
|
|
mHaveAnimations = mSVGDocumentWrapper->IsAnimated();
|
|
|
|
// Start listening to our image for rendering updates.
|
|
mRenderingObserver = new SVGRootRenderingObserver(mSVGDocumentWrapper, this);
|
|
|
|
// ProgressTracker::SyncNotifyProgress may release us, so ensure we
|
|
// stick around long enough to complete our work.
|
|
RefPtr<VectorImage> kungFuDeathGrip(this);
|
|
|
|
// Tell *our* observers that we're done loading.
|
|
if (mProgressTracker) {
|
|
Progress progress = FLAG_SIZE_AVAILABLE | FLAG_HAS_TRANSPARENCY |
|
|
FLAG_FRAME_COMPLETE | FLAG_DECODE_COMPLETE;
|
|
|
|
if (mHaveAnimations) {
|
|
progress |= FLAG_IS_ANIMATED;
|
|
}
|
|
|
|
// Merge in any saved progress from OnImageDataComplete.
|
|
if (mLoadProgress) {
|
|
progress |= *mLoadProgress;
|
|
mLoadProgress = Nothing();
|
|
}
|
|
|
|
mProgressTracker->SyncNotifyProgress(progress, GetMaxSizedIntRect());
|
|
}
|
|
|
|
EvaluateAnimation();
|
|
}
|
|
|
|
void VectorImage::OnSVGDocumentError() {
|
|
CancelAllListeners();
|
|
|
|
mError = true;
|
|
|
|
// We won't enter OnSVGDocumentLoaded, so report use counters now for this
|
|
// invalid document.
|
|
ReportDocumentUseCounters();
|
|
|
|
if (mProgressTracker) {
|
|
// Notify observers about the error and unblock page load.
|
|
Progress progress = FLAG_HAS_ERROR;
|
|
|
|
// Merge in any saved progress from OnImageDataComplete.
|
|
if (mLoadProgress) {
|
|
progress |= *mLoadProgress;
|
|
mLoadProgress = Nothing();
|
|
}
|
|
|
|
mProgressTracker->SyncNotifyProgress(progress);
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// nsIStreamListener method
|
|
|
|
//******************************************************************************
|
|
NS_IMETHODIMP
|
|
VectorImage::OnDataAvailable(nsIRequest* aRequest, nsIInputStream* aInStr,
|
|
uint64_t aSourceOffset, uint32_t aCount) {
|
|
if (mError) {
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
|
|
return mSVGDocumentWrapper->OnDataAvailable(aRequest, aInStr, aSourceOffset,
|
|
aCount);
|
|
}
|
|
|
|
// --------------------------
|
|
// Invalidation helper method
|
|
|
|
void VectorImage::InvalidateObserversOnNextRefreshDriverTick() {
|
|
if (mHasPendingInvalidation) {
|
|
return;
|
|
}
|
|
|
|
mHasPendingInvalidation = true;
|
|
|
|
// Animated images can wait for the refresh tick.
|
|
if (mHaveAnimations) {
|
|
return;
|
|
}
|
|
|
|
// Non-animated images won't get the refresh tick, so we should just send an
|
|
// invalidation outside the current execution context. We need to defer
|
|
// because the layout tree is in the middle of invalidation, and the tree
|
|
// state needs to be consistent. Specifically only some of the frames have
|
|
// had the NS_FRAME_DESCENDANT_NEEDS_PAINT and/or NS_FRAME_NEEDS_PAINT bits
|
|
// set by InvalidateFrameInternal in layout/generic/nsFrame.cpp. These bits
|
|
// get cleared when we repaint the SVG into a surface by
|
|
// nsIFrame::ClearInvalidationStateBits in nsDisplayList::PaintRoot.
|
|
nsCOMPtr<nsIEventTarget> eventTarget;
|
|
if (mProgressTracker) {
|
|
eventTarget = mProgressTracker->GetEventTarget();
|
|
} else {
|
|
eventTarget = do_GetMainThread();
|
|
}
|
|
|
|
RefPtr<VectorImage> self(this);
|
|
nsCOMPtr<nsIRunnable> ev(NS_NewRunnableFunction(
|
|
"VectorImage::SendInvalidationNotifications",
|
|
[=]() -> void { self->SendInvalidationNotifications(); }));
|
|
eventTarget->Dispatch(CreateMediumHighRunnable(ev.forget()),
|
|
NS_DISPATCH_NORMAL);
|
|
}
|
|
|
|
void VectorImage::PropagateUseCounters(Document* aReferencingDocument) {
|
|
if (Document* doc = mSVGDocumentWrapper->GetDocument()) {
|
|
doc->PropagateImageUseCounters(aReferencingDocument);
|
|
}
|
|
}
|
|
|
|
nsIntSize VectorImage::OptimalImageSizeForDest(const gfxSize& aDest,
|
|
uint32_t aWhichFrame,
|
|
SamplingFilter aSamplingFilter,
|
|
uint32_t aFlags) {
|
|
MOZ_ASSERT(aDest.width >= 0 || ceil(aDest.width) <= INT32_MAX ||
|
|
aDest.height >= 0 || ceil(aDest.height) <= INT32_MAX,
|
|
"Unexpected destination size");
|
|
|
|
// We can rescale SVGs freely, so just return the provided destination size.
|
|
return nsIntSize::Ceil(aDest.width, aDest.height);
|
|
}
|
|
|
|
already_AddRefed<imgIContainer> VectorImage::Unwrap() {
|
|
nsCOMPtr<imgIContainer> self(this);
|
|
return self.forget();
|
|
}
|
|
|
|
void VectorImage::MediaFeatureValuesChangedAllDocuments(
|
|
const MediaFeatureChange& aChange) {
|
|
if (!mSVGDocumentWrapper) {
|
|
return;
|
|
}
|
|
|
|
// Don't bother if the document hasn't loaded yet.
|
|
if (!mIsFullyLoaded) {
|
|
return;
|
|
}
|
|
|
|
if (Document* doc = mSVGDocumentWrapper->GetDocument()) {
|
|
if (RefPtr<nsPresContext> presContext = doc->GetPresContext()) {
|
|
presContext->MediaFeatureValuesChanged(
|
|
aChange, MediaFeatureChangePropagation::All);
|
|
// Media feature value changes don't happen in the middle of layout,
|
|
// so we don't need to call InvalidateObserversOnNextRefreshDriverTick
|
|
// to invalidate asynchronously.
|
|
if (presContext->FlushPendingMediaFeatureValuesChanged()) {
|
|
// NOTE(emilio): SendInvalidationNotifications flushes layout via
|
|
// VectorImage::CreateSurface -> FlushImageTransformInvalidation.
|
|
SendInvalidationNotifications();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
nsresult VectorImage::GetHotspotX(int32_t* aX) {
|
|
return Image::GetHotspotX(aX);
|
|
}
|
|
|
|
nsresult VectorImage::GetHotspotY(int32_t* aY) {
|
|
return Image::GetHotspotY(aY);
|
|
}
|
|
|
|
void VectorImage::ReportDocumentUseCounters() {
|
|
if (!mSVGDocumentWrapper) {
|
|
return;
|
|
}
|
|
|
|
if (Document* doc = mSVGDocumentWrapper->GetDocument()) {
|
|
doc->ReportDocumentUseCounters();
|
|
}
|
|
}
|
|
|
|
} // namespace image
|
|
} // namespace mozilla
|