gecko-dev/browser/components/sessionstore/SessionSaver.jsm

391 строка
13 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
var EXPORTED_SYMBOLS = ["SessionSaver"];
ChromeUtils.import("resource://gre/modules/Timer.jsm", this);
ChromeUtils.import("resource://gre/modules/Services.jsm", this);
ChromeUtils.import("resource://gre/modules/XPCOMUtils.jsm", this);
XPCOMUtils.defineLazyModuleGetters(this, {
AppConstants: "resource://gre/modules/AppConstants.jsm",
PrivacyFilter: "resource://gre/modules/sessionstore/PrivacyFilter.jsm",
RunState: "resource:///modules/sessionstore/RunState.jsm",
SessionStore: "resource:///modules/sessionstore/SessionStore.jsm",
SessionFile: "resource:///modules/sessionstore/SessionFile.jsm",
PrivateBrowsingUtils: "resource://gre/modules/PrivateBrowsingUtils.jsm",
});
/*
* Minimal interval between two save operations (in milliseconds).
*
* To save system resources, we generally do not save changes immediately when
* a change is detected. Rather, we wait a little to see if this change is
* followed by other changes, in which case only the last write is necessary.
* This delay is defined by "browser.sessionstore.interval".
*
* Furthermore, when the user is not actively using the computer, webpages
* may still perform changes that require (re)writing to sessionstore, e.g.
* updating Session Cookies or DOM Session Storage, or refreshing, etc. We
* expect that these changes are much less critical to the user and do not
* need to be saved as often. In such cases, we increase the delay to
* "browser.sessionstore.interval.idle".
*
* When the user returns to the computer, if a save is pending, we reschedule
* it to happen soon, with "browser.sessionstore.interval".
*/
const PREF_INTERVAL_ACTIVE = "browser.sessionstore.interval";
const PREF_INTERVAL_IDLE = "browser.sessionstore.interval.idle";
const PREF_IDLE_DELAY = "browser.sessionstore.idleDelay";
// Notify observers about a given topic with a given subject.
function notify(subject, topic) {
Services.obs.notifyObservers(subject, topic);
}
// TelemetryStopwatch helper functions.
function stopWatch(method) {
return function(...histograms) {
for (let hist of histograms) {
TelemetryStopwatch[method]("FX_SESSION_RESTORE_" + hist);
}
};
}
var stopWatchStart = stopWatch("start");
var stopWatchFinish = stopWatch("finish");
/**
* The external API implemented by the SessionSaver module.
*/
var SessionSaver = Object.freeze({
/**
* Immediately saves the current session to disk.
*/
run() {
return SessionSaverInternal.run();
},
/**
* Saves the current session to disk delayed by a given amount of time. Should
* another delayed run be scheduled already, we will ignore the given delay
* and state saving may occur a little earlier.
*/
runDelayed() {
SessionSaverInternal.runDelayed();
},
/**
* Sets the last save time to the current time. This will cause us to wait for
* at least the configured interval when runDelayed() is called next.
*/
updateLastSaveTime() {
SessionSaverInternal.updateLastSaveTime();
},
/**
* Cancels all pending session saves.
*/
cancel() {
SessionSaverInternal.cancel();
},
});
/**
* The internal API.
*/
var SessionSaverInternal = {
/**
* The timeout ID referencing an active timer for a delayed save. When no
* save is pending, this is null.
*/
_timeoutID: null,
/**
* The idle callback ID referencing an active idle callback. When no idle
* callback is pending, this is null.
* */
_idleCallbackID: null,
/**
* A timestamp that keeps track of when we saved the session last. We will
* this to determine the correct interval between delayed saves to not deceed
* the configured session write interval.
*/
_lastSaveTime: 0,
/**
* `true` if the user has been idle for at least
* `SessionSaverInternal._intervalWhileIdle` ms. Idleness is computed
* with `nsIIdleService`.
*/
_isIdle: false,
/**
* `true` if the user was idle when we last scheduled a delayed save.
* See `_isIdle` for details on idleness.
*/
_wasIdle: false,
/**
* Minimal interval between two save operations (in ms), while the user
* is active.
*/
_intervalWhileActive: null,
/**
* Minimal interval between two save operations (in ms), while the user
* is idle.
*/
_intervalWhileIdle: null,
/**
* How long before we assume that the user is idle (ms).
*/
_idleDelay: null,
/**
* Immediately saves the current session to disk.
*/
run() {
return this._saveState(true /* force-update all windows */);
},
/**
* Saves the current session to disk delayed by a given amount of time. Should
* another delayed run be scheduled already, we will ignore the given delay
* and state saving may occur a little earlier.
*
* @param delay (optional)
* The minimum delay in milliseconds to wait for until we collect and
* save the current session.
*/
runDelayed(delay = 2000) {
// Bail out if there's a pending run.
if (this._timeoutID) {
return;
}
// Interval until the next disk operation is allowed.
let interval = this._isIdle ? this._intervalWhileIdle : this._intervalWhileActive;
delay = Math.max(this._lastSaveTime + interval - Date.now(), delay, 0);
// Schedule a state save.
this._wasIdle = this._isIdle;
this._timeoutID = setTimeout(() => {
let hiddenDOMWindow = Services.appShell.hiddenDOMWindow;
// Execute _saveStateAsync when we have enough idle time. Otherwise,
// another idle request is made to schedule _saveStateAsync again.
let saveStateAsyncWhenIdle = (deadline) => {
// When looking at the telemetry data, the time it takes to execute
// _saveStateAsync is around 5.9ms (median). Therefore,
// we'll not execute the function when the idle time is less than 5ms.
if (deadline.timeRemaining() < 5) {
this._idleCallbackID = hiddenDOMWindow.requestIdleCallback(saveStateAsyncWhenIdle);
return;
}
this._saveStateAsync();
};
this._idleCallbackID = hiddenDOMWindow.requestIdleCallback(saveStateAsyncWhenIdle);
}, delay);
},
/**
* Sets the last save time to the current time. This will cause us to wait for
* at least the configured interval when runDelayed() is called next.
*/
updateLastSaveTime() {
this._lastSaveTime = Date.now();
},
/**
* Cancels all pending session saves.
*/
cancel() {
clearTimeout(this._timeoutID);
this._timeoutID = null;
Services.appShell.hiddenDOMWindow.cancelIdleCallback(this._idleCallbackID);
this._idleCallbackID = null;
},
/**
* Observe idle/ active notifications.
*/
observe(subject, topic, data) {
switch (topic) {
case "idle":
this._isIdle = true;
break;
case "active":
this._isIdle = false;
if (this._timeoutID && this._wasIdle) {
// A state save has been scheduled while we were idle.
// Replace it by an active save.
clearTimeout(this._timeoutID);
this._timeoutID = null;
this.runDelayed();
}
break;
default:
throw new Error(`Unexpected change value ${topic}`);
}
},
/**
* Saves the current session state. Collects data and writes to disk.
*
* @param forceUpdateAllWindows (optional)
* Forces us to recollect data for all windows and will bypass and
* update the corresponding caches.
*/
_saveState(forceUpdateAllWindows = false) {
// Cancel any pending timeouts.
this.cancel();
if (PrivateBrowsingUtils.permanentPrivateBrowsing) {
// Don't save (or even collect) anything in permanent private
// browsing mode
this.updateLastSaveTime();
return Promise.resolve();
}
stopWatchStart("COLLECT_DATA_MS");
let state = SessionStore.getCurrentState(forceUpdateAllWindows);
PrivacyFilter.filterPrivateWindowsAndTabs(state);
// Make sure we only write worth saving tabs to disk.
SessionStore.keepOnlyWorthSavingTabs(state);
// Make sure that we keep the previous session if we started with a single
// private window and no non-private windows have been opened, yet.
if (state.deferredInitialState) {
state.windows = state.deferredInitialState.windows || [];
delete state.deferredInitialState;
}
if (AppConstants.platform != "macosx") {
// We want to restore closed windows that are marked with _shouldRestore.
// We're doing this here because we want to control this only when saving
// the file.
while (state._closedWindows.length) {
let i = state._closedWindows.length - 1;
if (!state._closedWindows[i]._shouldRestore) {
// We only need to go until _shouldRestore
// is falsy since we're going in reverse.
break;
}
delete state._closedWindows[i]._shouldRestore;
state.windows.unshift(state._closedWindows.pop());
}
}
// Clear cookies and storage on clean shutdown.
this._maybeClearCookiesAndStorage(state);
stopWatchFinish("COLLECT_DATA_MS");
return this._writeState(state);
},
/**
* Purges cookies and DOMSessionStorage data from the session on clean
* shutdown, only if requested by the user's preferences.
*/
_maybeClearCookiesAndStorage(state) {
// Only do this on shutdown.
if (!RunState.isClosing) {
return;
}
// Don't clear when restarting.
if (Services.prefs.getBoolPref("browser.sessionstore.resume_session_once")) {
return;
}
let expireCookies = Services.prefs.getIntPref("network.cookie.lifetimePolicy") ==
Services.cookies.QueryInterface(Ci.nsICookieService).ACCEPT_SESSION;
let sanitizeCookies = Services.prefs.getBoolPref("privacy.sanitize.sanitizeOnShutdown") &&
Services.prefs.getBoolPref("privacy.clearOnShutdown.cookies");
if (expireCookies || sanitizeCookies) {
// Remove cookies.
delete state.cookies;
// Remove DOMSessionStorage data.
for (let window of state.windows) {
for (let tab of window.tabs) {
delete tab.storage;
}
}
}
},
/**
* Saves the current session state. Collects data asynchronously and calls
* _saveState() to collect data again (with a cache hit rate of hopefully
* 100%) and write to disk afterwards.
*/
_saveStateAsync() {
// Allow scheduling delayed saves again.
this._timeoutID = null;
// Write to disk.
this._saveState();
},
/**
* Write the given state object to disk.
*/
_writeState(state) {
// We update the time stamp before writing so that we don't write again
// too soon, if saving is requested before the write completes. Without
// this update we may save repeatedly if actions cause a runDelayed
// before writing has completed. See Bug 902280
this.updateLastSaveTime();
// Write (atomically) to a session file, using a tmp file. Once the session
// file is successfully updated, save the time stamp of the last save and
// notify the observers.
return SessionFile.write(state).then(() => {
this.updateLastSaveTime();
notify(null, "sessionstore-state-write-complete");
}, console.error);
},
};
XPCOMUtils.defineLazyPreferenceGetter(SessionSaverInternal, "_intervalWhileActive", PREF_INTERVAL_ACTIVE,
15000 /* 15 seconds */, () => {
// Cancel any pending runs and call runDelayed() with
// zero to apply the newly configured interval.
SessionSaverInternal.cancel();
SessionSaverInternal.runDelayed(0);
});
XPCOMUtils.defineLazyPreferenceGetter(SessionSaverInternal, "_intervalWhileIdle", PREF_INTERVAL_IDLE,
3600000 /* 1 h */);
XPCOMUtils.defineLazyPreferenceGetter(SessionSaverInternal, "_idleDelay", PREF_IDLE_DELAY,
180000 /* 3 minutes */, (key, previous, latest) => {
// Update the idle observer for the new `PREF_IDLE_DELAY` value. Here we need
// to re-fetch the service instead of the original one in use; This is for a
// case that the Mock service in the unit test needs to be fetched to
// replace the original one.
var idleService = Cc["@mozilla.org/widget/idleservice;1"].getService(Ci.nsIIdleService);
if (previous != undefined) {
idleService.removeIdleObserver(SessionSaverInternal, previous);
}
if (latest != undefined) {
idleService.addIdleObserver(SessionSaverInternal, latest);
}
});
var idleService = Cc["@mozilla.org/widget/idleservice;1"].getService(Ci.nsIIdleService);
idleService.addIdleObserver(SessionSaverInternal, SessionSaverInternal._idleDelay);