gecko-dev/gfx/webrender_bindings/RenderCompositorANGLE.h

90 строки
2.4 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_RENDERCOMPOSITOR_ANGLE_H
#define MOZILLA_GFX_RENDERCOMPOSITOR_ANGLE_H
#include <queue>
#include "GLTypes.h"
#include "mozilla/Maybe.h"
#include "mozilla/webrender/RenderCompositor.h"
#include "mozilla/webrender/RenderThread.h"
struct ID3D11DeviceContext;
struct ID3D11Device;
struct ID3D11Query;
struct IDCompositionDevice;
struct IDCompositionTarget;
struct IDCompositionVisual;
struct IDXGIFactory2;
struct IDXGISwapChain;
namespace mozilla {
namespace wr {
class RenderCompositorANGLE : public RenderCompositor {
public:
static UniquePtr<RenderCompositor> Create(
RefPtr<widget::CompositorWidget>&& aWidget);
explicit RenderCompositorANGLE(RefPtr<widget::CompositorWidget>&& aWidget);
virtual ~RenderCompositorANGLE();
bool Initialize();
bool BeginFrame() override;
void EndFrame() override;
void WaitForGPU() override;
void Pause() override;
bool Resume() override;
gl::GLContext* gl() const override { return RenderThread::Get()->SharedGL(); }
bool MakeCurrent() override;
bool UseANGLE() const override { return true; }
bool UseDComp() const override { return !!mCompositionDevice; }
bool UseTripleBuffering() const { return mUseTripleBuffering; }
LayoutDeviceIntSize GetBufferSize() override;
protected:
void InsertPresentWaitQuery();
void WaitForPreviousPresentQuery();
bool ResizeBufferIfNeeded();
void DestroyEGLSurface();
ID3D11Device* GetDeviceOfEGLDisplay();
void CreateSwapChainForDCompIfPossible(IDXGIFactory2* aDXGIFactory2);
bool SutdownEGLLibraryIfNecessary();
RefPtr<ID3D11Query> GetD3D11Query();
EGLConfig mEGLConfig;
EGLSurface mEGLSurface;
int mUseTripleBuffering;
RefPtr<ID3D11Device> mDevice;
RefPtr<ID3D11DeviceContext> mCtx;
RefPtr<IDXGISwapChain> mSwapChain;
RefPtr<IDCompositionDevice> mCompositionDevice;
RefPtr<IDCompositionTarget> mCompositionTarget;
RefPtr<IDCompositionVisual> mVisual;
std::queue<RefPtr<ID3D11Query>> mWaitForPresentQueries;
RefPtr<ID3D11Query> mRecycledQuery;
Maybe<LayoutDeviceIntSize> mBufferSize;
};
} // namespace wr
} // namespace mozilla
#endif