gecko-dev/gfx/ipc/CrossProcessPaint.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef _include_mozilla_gfx_ipc_CrossProcessPaint_h_
#define _include_mozilla_gfx_ipc_CrossProcessPaint_h_
#include "nsISupportsImpl.h"
#include "mozilla/dom/ipc/IdType.h"
#include "mozilla/dom/Promise.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/ipc/ByteBuf.h"
#include "nsDataHashtable.h"
#include "nsHashKeys.h"
#include "nsRefPtrHashtable.h"
#include "nsTHashtable.h"
namespace IPC {
template <typename T>
struct ParamTraits;
} // namespace IPC
namespace mozilla {
namespace gfx {
class CrossProcessPaint;
/**
* A fragment of a paint of a cross process document tree.
*/
class PaintFragment final {
public:
/// Initializes an empty PaintFragment
PaintFragment() = default;
/**
* Creates a paint fragment by recording the draw commands and dependent tabs
* for an nsIDocShell.
*
* @param aDocShell The document shell to record.
* @param aRect The rectangle relative to the viewport to use.
* @param aScale The coordinate scale to use. The size of the resolved
* surface will be `aRect.Size() * aScale`, with aScale clamped to
* at least kMinPaintScale.
* @param aBackgroundColor The background color to use.
*
* @return A paint fragment. The paint fragment may be `empty` if rendering
* was unable to be accomplished for some reason.
*/
static PaintFragment Record(nsIDocShell* aDocShell, const IntRect& aRect,
float aScale, nscolor aBackgroundColor);
/// Returns whether this paint fragment contains a valid recording.
bool IsEmpty() const;
PaintFragment(PaintFragment&&) = default;
PaintFragment& operator=(PaintFragment&&) = default;
protected:
friend struct IPC::ParamTraits<PaintFragment>;
friend CrossProcessPaint;
typedef mozilla::ipc::ByteBuf ByteBuf;
PaintFragment(IntSize, ByteBuf&&, nsTHashtable<nsUint64HashKey>&&);
IntSize mSize;
ByteBuf mRecording;
nsTHashtable<nsUint64HashKey> mDependencies;
};
/**
* An object for painting a cross process document tree.
*/
class CrossProcessPaint final {
NS_INLINE_DECL_REFCOUNTING(CrossProcessPaint);
public:
/**
* Begin an asynchronous paint of a cross process document tree starting at
* a local document shell. The local document will be painted, then async
* paints will be queued for remote subframes. Once all subframes have been
* recorded, the final image will be resolved, and the promise will be
* resolved with a dom::ImageBitmap.
*
* @param aDocShell The document shell to paint.
* @param aRect The rectangle relative to the viewport to use.
* @param aScale The coordinate scale to use. The size of the resolved
* surface will be `aRect.Size() * aScale`, with aScale clamped to
* at least kMinPaintScale. See the implementation for the current
* minimum value.
* @param aBackgroundColor The background color to use.
* @param aPromise The promise to resolve with a dom::ImageBitmap.
*/
static void StartLocal(nsIDocShell* aRoot, const IntRect& aRect, float aScale,
nscolor aBackgroundColor, dom::Promise* aPromise);
/**
* Begin an asynchronous paint of a cross process document tree starting at
* a remote tab. An async paint for the remote tab will be queued, then async
* paints will be recursively queued for remote subframes. Once all subframes
* have been recorded, the final image will be resolved, and the promise will
* be resolved with a dom::ImageBitmap.
*
* @param aDocShell The document shell to paint.
* @param aRect The rectangle relative to the viewport to use.
* @param aScale The coordinate scale to use. The size of the resolved
* surface will be `aRect.Size() * aScale`, with aScale clamped to
* at least kMinPaintScale. See the implementation for the current
* minimum value.
* @param aBackgroundColor The background color to use.
* @param aPromise The promise to resolve with a dom::ImageBitmap.
*/
static void StartRemote(dom::TabId aRoot, const IntRect& aRect, float aScale,
nscolor aBackgroundColor, dom::Promise* aPromise);
void ReceiveFragment(dom::TabId aId, PaintFragment&& aFragment);
void LostFragment(dom::TabId aId);
private:
typedef nsRefPtrHashtable<nsUint64HashKey, SourceSurface> ResolvedSurfaceMap;
typedef nsDataHashtable<nsUint64HashKey, PaintFragment> ReceivedFragmentMap;
CrossProcessPaint(dom::Promise* aPromise, float aScale,
nscolor aBackgroundColor, dom::TabId aRootId);
~CrossProcessPaint();
void QueueRootPaint(dom::TabId aId, const IntRect& aRect, float aScale,
nscolor aBackgroundColor);
void QueueSubPaint(dom::TabId aId);
/// Clear the state of this paint so that it cannot be resolved or receive
/// any paint fragments.
void Clear();
/// Returns if this paint has been cleared.
bool IsCleared() const;
/// Resolves the paint fragments if we have none pending and resolves the
/// promise.
void MaybeResolve();
bool ResolveInternal(dom::TabId aId, ResolvedSurfaceMap* aResolved);
RefPtr<dom::Promise> mPromise;
dom::TabId mRootId;
float mScale;
nscolor mBackgroundColor;
uint32_t mPendingFragments;
ReceivedFragmentMap mReceivedFragments;
};
} // namespace gfx
} // namespace mozilla
#endif // _include_mozilla_gfx_ipc_CrossProcessPaint_h_