зеркало из https://github.com/mozilla/gecko-dev.git
49 строки
1.5 KiB
C++
49 строки
1.5 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLSync.h"
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#include "GLContext.h"
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#include "mozilla/dom/WebGL2RenderingContextBinding.h"
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#include "WebGLContext.h"
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namespace mozilla {
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WebGLSync::WebGLSync(WebGLContext* webgl, GLenum condition, GLbitfield flags)
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: WebGLRefCountedObject(webgl),
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mGLName(mContext->gl->fFenceSync(condition, flags)),
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mFenceId(mContext->mNextFenceId) {
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mContext->mNextFenceId += 1;
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mContext->mSyncs.insertBack(this);
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}
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WebGLSync::~WebGLSync() { DeleteOnce(); }
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void WebGLSync::Delete() {
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mContext->gl->fDeleteSync(mGLName);
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LinkedListElement<WebGLSync>::removeFrom(mContext->mSyncs);
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}
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WebGLContext* WebGLSync::GetParentObject() const { return mContext; }
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void WebGLSync::MarkSignaled() const {
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if (mContext->mCompletedFenceId < mFenceId) {
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mContext->mCompletedFenceId = mFenceId;
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}
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}
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// -------------------------------------------------------------------------
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// IMPLEMENT NS
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JSObject* WebGLSync::WrapObject(JSContext* cx,
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JS::Handle<JSObject*> givenProto) {
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return dom::WebGLSync_Binding::Wrap(cx, this, givenProto);
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}
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NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLSync)
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NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLSync, AddRef)
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NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLSync, Release);
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} // namespace mozilla
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