зеркало из https://github.com/mozilla/gecko-dev.git
640 строки
17 KiB
Plaintext
640 строки
17 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* The origin of this IDL file is
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* https://github.com/gpuweb/gpuweb/blob/master/design/sketch.webidl
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*/
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typedef unsigned long u32;
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typedef unsigned long long u64;
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// ****************************************************************************
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// ERROR HANDLING
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// ****************************************************************************
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enum WebGPULogEntryType {
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"device-lost",
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"validation-error",
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"recoverable-out-of-memory",
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};
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[Pref="dom.webgpu.enable"]
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interface WebGPULogEntry {
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readonly attribute WebGPULogEntryType type;
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readonly attribute any obj;
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readonly attribute DOMString? reason;
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};
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enum WebGPUObjectStatus {
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"valid",
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"out-of-memory",
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"invalid",
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};
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typedef (WebGPUBuffer or WebGPUTexture) WebGPUStatusable;
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callback WebGPULogCallback = void (WebGPULogEntry error);
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// ****************************************************************************
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// SHADER RESOURCES (buffer, textures, texture views, samples)
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// ****************************************************************************
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// Buffer
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typedef u32 WebGPUBufferUsageFlags;
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[Pref="dom.webgpu.enable"]
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interface WebGPUBufferUsage {
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const u32 NONE = 0;
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const u32 MAP_READ = 1;
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const u32 MAP_WRITE = 2;
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const u32 TRANSFER_SRC = 4;
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const u32 TRANSFER_DST = 8;
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const u32 INDEX = 16;
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const u32 VERTEX = 32;
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const u32 UNIFORM = 64;
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const u32 STORAGE = 128;
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};
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dictionary WebGPUBufferDescriptor {
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u32 size;
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WebGPUBufferUsageFlags usage;
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};
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[Pref="dom.webgpu.enable"]
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interface WebGPUBuffer {
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readonly attribute ArrayBuffer? mapping;
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void unmap();
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};
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// Texture view
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dictionary WebGPUTextureViewDescriptor {
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// TODO Investigate what goes in there.
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};
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[Pref="dom.webgpu.enable"]
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interface WebGPUTextureView {
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};
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// Texture
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typedef u32 WebGPUTextureDimensionEnum;
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[Pref="dom.webgpu.enable"]
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interface WebGPUTextureDimension {
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const u32 e1D = 0;
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const u32 e2D = 1;
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const u32 e3D = 2;
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// TODO other dimensions (cube, arrays)
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};
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typedef u32 WebGPUTextureFormatEnum;
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[Pref="dom.webgpu.enable"]
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interface WebGPUTextureFormat {
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const u32 R8_G8_B8_A8_UNORM = 0;
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const u32 R8_G8_B8_A8_UINT = 1;
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const u32 B8_G8_R8_A8_UNORM = 2;
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const u32 D32_FLOAT_S8_UINT = 3;
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// TODO other formats
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};
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typedef u32 WebGPUTextureUsageFlags;
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[Pref="dom.webgpu.enable"]
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interface WebGPUTextureUsage {
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const u32 NONE = 0;
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const u32 TRANSFER_SRC = 1;
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const u32 TRANSFER_DST = 2;
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const u32 SAMPLED = 4;
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const u32 STORAGE = 8;
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const u32 OUTPUT_ATTACHMENT = 16;
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const u32 PRESENT = 32;
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};
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dictionary WebGPUTextureDescriptor {
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u32 width;
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u32 height;
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u32 depth;
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u32 arraySize;
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WebGPUTextureDimensionEnum dimension;
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WebGPUTextureFormatEnum format;
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WebGPUTextureUsageFlags usage;
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};
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[Pref="dom.webgpu.enable"]
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interface WebGPUTexture {
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WebGPUTextureView createTextureView(optional WebGPUTextureViewDescriptor desc = {});
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};
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// Sampler
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typedef u32 WebGPUFilterModeEnum;
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[Pref="dom.webgpu.enable"]
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interface WebGPUFilterMode {
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const u32 NEAREST = 0;
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const u32 LINEAR = 1;
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};
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dictionary WebGPUSamplerDescriptor {
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WebGPUFilterModeEnum magFilter;
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WebGPUFilterModeEnum minFilter;
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WebGPUFilterModeEnum mipmapFilter;
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};
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[Pref="dom.webgpu.enable"]
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interface WebGPUSampler {
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};
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// ****************************************************************************
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// BINDING MODEL (bindgroup layout, bindgroup)
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// ****************************************************************************
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// BindGroupLayout
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typedef u32 WebGPUShaderStageFlags;
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[Pref="dom.webgpu.enable"]
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interface WebGPUShaderStageBit {
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const u32 NONE = 0;
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const u32 VERTEX = 1;
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const u32 FRAGMENT = 2;
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const u32 COMPUTE = 4;
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};
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typedef u32 WebGPUBindingTypeEnum;
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[Pref="dom.webgpu.enable"]
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interface WebGPUBindingType {
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const u32 UNIFORM_BUFFER = 0;
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const u32 SAMPLER = 1;
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const u32 SAMPLED_TEXTURE = 2;
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const u32 STORAGE_BUFFER = 3;
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// TODO other binding types (storage images, ...)
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};
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dictionary WebGPUBindGroupBinding {
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WebGPUShaderStageFlags visibility;
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WebGPUBindingTypeEnum type;
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u32 start;
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u32 count;
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};
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dictionary WebGPUBindGroupLayoutDescriptor {
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sequence<WebGPUBindGroupBinding> bindingTypes;
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};
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[Pref="dom.webgpu.enable"]
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interface WebGPUBindGroupLayout {
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};
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// PipelineLayout
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dictionary WebGPUPipelineLayoutDescriptor {
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sequence<WebGPUBindGroupLayout> bindGroupLayouts;
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};
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[Pref="dom.webgpu.enable"]
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interface WebGPUPipelineLayout {
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};
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// BindGroup
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/* Moved to WebGPUExtras.webidl for now.
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dictionary WebGPUBufferBinding {
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WebGPUBuffer buffer;
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u32 offset;
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u32 size;
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};
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*/
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typedef (WebGPUSampler or WebGPUTextureView or WebGPUBufferBinding) WebGPUBindingResource;
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dictionary WebGPUBinding {
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sequence<WebGPUBindingResource> resources;
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u32 start;
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u32 count;
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};
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dictionary WebGPUBindGroupDescriptor {
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WebGPUBindGroupLayout layout;
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sequence<WebGPUBinding> bindings;
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};
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[Pref="dom.webgpu.enable"]
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interface WebGPUBindGroup {
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};
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// ****************************************************************************
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// PIPELINE CREATION (blend state, DS state, ..., pipelines)
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// ****************************************************************************
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// BlendState
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typedef u32 WebGPUBlendFactorEnum;
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[Pref="dom.webgpu.enable"]
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interface WebGPUBlendFactor {
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const u32 ZERO = 0;
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const u32 ONE = 1;
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const u32 SRC_COLOR = 2;
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const u32 ONE_MINUS_SRC_COLOR = 3;
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const u32 SRC_ALPHA = 4;
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const u32 ONE_MINUS_SRC_ALPHA = 5;
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const u32 DST_COLOR = 6;
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const u32 ONE_MINUS_DST_COLOR = 7;
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const u32 DST_ALPHA = 8;
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const u32 ONE_MINUS_DST_ALPHA = 9;
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const u32 SRC_ALPHA_SATURATED = 10;
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const u32 BLEND_COLOR = 11;
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const u32 ONE_MINUS_BLEND_COLOR = 12;
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};
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typedef u32 WebGPUBlendOperationEnum;
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[Pref="dom.webgpu.enable"]
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interface WebGPUBlendOperation {
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const u32 ADD = 0;
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const u32 SUBTRACT = 1;
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const u32 REVERSE_SUBTRACT = 2;
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const u32 MIN = 3;
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const u32 MAX = 4;
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};
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typedef u32 WebGPUColorWriteFlags;
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[Pref="dom.webgpu.enable"]
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interface WebGPUColorWriteBits {
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const u32 NONE = 0;
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const u32 RED = 1;
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const u32 GREEN = 2;
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const u32 BLUE = 4;
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const u32 ALPHA = 8;
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const u32 ALL = 15;
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};
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dictionary WebGPUBlendDescriptor {
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WebGPUBlendFactorEnum srcFactor;
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WebGPUBlendFactorEnum dstFactor;
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WebGPUBlendOperationEnum operation;
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};
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dictionary WebGPUBlendStateDescriptor {
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boolean blendEnabled;
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WebGPUBlendDescriptor alpha;
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WebGPUBlendDescriptor color;
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WebGPUColorWriteFlags writeMask;
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};
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[Pref="dom.webgpu.enable"]
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interface WebGPUBlendState {
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};
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// DepthStencilState
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typedef u32 WebGPUCompareFunctionEnum;
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[Pref="dom.webgpu.enable"]
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interface WebGPUCompareFunction {
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const u32 NEVER = 0;
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const u32 LESS = 1;
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const u32 LESS_EQUAL = 2;
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const u32 GREATER = 3;
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const u32 GREATER_EQUAL = 4;
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const u32 EQUAL = 5;
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const u32 NOT_EQUAL = 6;
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const u32 ALWAYS = 7;
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};
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typedef u32 WebGPUStencilOperationEnum;
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[Pref="dom.webgpu.enable"]
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interface WebGPUStencilOperation {
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const u32 KEEP = 0;
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const u32 ZERO = 1;
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const u32 REPLACE = 2;
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const u32 INVERT = 3;
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const u32 INCREMENT_CLAMP = 4;
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const u32 DECREMENT_CLAMP = 5;
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const u32 INCREMENT_WRAP = 6;
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const u32 DECREMENT_WRAP = 7;
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};
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dictionary WebGPUStencilStateFaceDescriptor {
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WebGPUCompareFunctionEnum compare;
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WebGPUStencilOperationEnum stencilFailOp;
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WebGPUStencilOperationEnum depthFailOp;
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WebGPUStencilOperationEnum passOp;
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};
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dictionary WebGPUDepthStencilStateDescriptor {
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boolean depthWriteEnabled;
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WebGPUCompareFunctionEnum depthCompare;
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WebGPUStencilStateFaceDescriptor front;
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WebGPUStencilStateFaceDescriptor back;
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u32 stencilReadMask;
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u32 stencilWriteMask;
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};
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[Pref="dom.webgpu.enable"]
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interface WebGPUDepthStencilState {
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};
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// InputState
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typedef u32 WebGPUIndexFormatEnum;
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[Pref="dom.webgpu.enable"]
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interface WebGPUIndexFormat {
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const u32 UINT16 = 0;
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const u32 UINT32 = 1;
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};
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typedef u32 WebGPUVertexFormatEnum;
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[Pref="dom.webgpu.enable"]
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interface WebGPUVertexFormat {
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const u32 FLOAT_R32_G32_B32_A32 = 0;
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const u32 FLOAT_R32_G32_B32 = 1;
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const u32 FLOAT_R32_G32 = 2;
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const u32 FLOAT_R32 = 3;
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// TODO other vertex formats
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};
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typedef u32 WebGPUInputStepModeEnum;
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[Pref="dom.webgpu.enable"]
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interface WebGPUInputStepMode {
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const u32 VERTEX = 0;
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const u32 INSTANCE = 1;
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};
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dictionary WebGPUVertexAttributeDescriptor {
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u32 shaderLocation;
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u32 inputSlot;
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u32 offset;
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WebGPUVertexFormatEnum format;
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};
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dictionary WebGPUVertexInputDescriptor {
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u32 inputSlot;
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u32 stride;
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WebGPUInputStepModeEnum stepMode;
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};
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dictionary WebGPUInputStateDescriptor {
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WebGPUIndexFormatEnum indexFormat;
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sequence<WebGPUVertexAttributeDescriptor> attributes;
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sequence<WebGPUVertexInputDescriptor> inputs;
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};
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[Pref="dom.webgpu.enable"]
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interface WebGPUInputState {
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};
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// ShaderModule
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dictionary WebGPUShaderModuleDescriptor {
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required ArrayBuffer code;
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};
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[Pref="dom.webgpu.enable"]
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interface WebGPUShaderModule {
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};
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// AttachmentState
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dictionary WebGPUAttachmentStateDescriptor {
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sequence<WebGPUTextureFormatEnum> formats;
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// TODO other stuff like sample count etc.
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};
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[Pref="dom.webgpu.enable"]
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interface WebGPUAttachmentState {
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};
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// Common stuff for ComputePipeline and RenderPipeline
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typedef u32 WebGPUShaderStageEnum;
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[Pref="dom.webgpu.enable"]
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interface WebGPUShaderStage {
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const u32 VERTEX = 0;
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const u32 FRAGMENT = 1;
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const u32 COMPUTE = 2;
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};
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dictionary WebGPUPipelineStageDescriptor {
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required WebGPUShaderModule shaderModule;
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required WebGPUShaderStageEnum stage;
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required DOMString entryPoint;
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// TODO other stuff like specialization constants?
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};
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dictionary WebGPUPipelineDescriptorBase {
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required WebGPUPipelineLayout layout;
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sequence<WebGPUPipelineStageDescriptor> stages;
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};
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// ComputePipeline
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dictionary WebGPUComputePipelineDescriptor : WebGPUPipelineDescriptorBase {
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};
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[Pref="dom.webgpu.enable"]
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interface WebGPUComputePipeline {
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};
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// WebGPURenderPipeline
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typedef u32 WebGPUPrimitiveTopologyEnum;
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[Pref="dom.webgpu.enable"]
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interface WebGPUPrimitiveTopology {
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const u32 POINT_LIST = 0;
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const u32 LINE_LIST = 1;
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const u32 LINE_STRIP = 2;
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const u32 TRIANGLE_LIST = 3;
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const u32 TRIANGLE_STRIP = 4;
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};
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dictionary WebGPURenderPipelineDescriptor : WebGPUPipelineDescriptorBase {
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WebGPUPrimitiveTopologyEnum primitiveTopology;
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sequence<WebGPUBlendState> blendState;
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WebGPUDepthStencilState depthStencilState;
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WebGPUInputState inputState;
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WebGPUAttachmentState attachmentState;
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// TODO other properties
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};
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[Pref="dom.webgpu.enable"]
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interface WebGPURenderPipeline {
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};
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// ****************************************************************************
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// COMMAND RECORDING (Command buffer and all relevant structures)
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// ****************************************************************************
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typedef u32 WebGPULoadOpEnum;
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[Pref="dom.webgpu.enable"]
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interface WebGPULoadOp {
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const u32 CLEAR = 0;
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const u32 LOAD = 1;
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};
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typedef u32 WebGPUStoreOpEnum;
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[Pref="dom.webgpu.enable"]
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interface WebGPUStoreOp {
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const u32 STORE = 0;
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};
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dictionary WebGPURenderPassAttachmentDescriptor {
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WebGPUTextureView attachment;
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WebGPULoadOpEnum loadOp;
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WebGPUStoreOpEnum storeOp;
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};
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dictionary WebGPURenderPassDescriptor {
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sequence<WebGPURenderPassAttachmentDescriptor> colorAttachments;
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WebGPURenderPassAttachmentDescriptor depthStencilAttachment;
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};
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[Pref="dom.webgpu.enable"]
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interface WebGPUCommandBuffer {
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};
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dictionary WebGPUCommandEncoderDescriptor {
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};
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[Pref="dom.webgpu.enable"]
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interface WebGPUCommandEncoder {
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WebGPUCommandBuffer finishEncoding();
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// Commands allowed outside of "passes"
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void copyBufferToBuffer(WebGPUBuffer src,
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u32 srcOffset,
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WebGPUBuffer dst,
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u32 dstOffset,
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u32 size);
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// TODO figure out all the arguments required for these
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void copyBufferToTexture();
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void copyTextureToBuffer();
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void copyTextureToTexture();
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void blit();
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void transitionBuffer(WebGPUBuffer b, WebGPUBufferUsageFlags f);
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// Allowed in both compute and render passes
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void setPushConstants(WebGPUShaderStageFlags stage,
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u32 offset,
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u32 count,
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ArrayBuffer data);
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void setBindGroup(u32 index, WebGPUBindGroup bindGroup);
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void setPipeline((WebGPUComputePipeline or WebGPURenderPipeline) pipeline);
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// Compute pass commands
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void beginComputePass();
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void endComputePass();
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void dispatch(u32 x, u32 y, u32 z);
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// Render pass commands
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void beginRenderPass(optional WebGPURenderPassDescriptor descriptor = {});
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void endRenderPass();
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void setBlendColor(float r, float g, float b, float a);
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void setIndexBuffer(WebGPUBuffer buffer, u32 offset);
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void setVertexBuffers(u32 startSlot, sequence<WebGPUBuffer> buffers, sequence<u32> offsets);
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void draw(u32 vertexCount, u32 instanceCount, u32 firstVertex, u32 firstInstance);
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void drawIndexed(u32 indexCount, u32 instanceCount, u32 firstIndex, u32 firstInstance, u32 firstVertex);
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// TODO add missing commands
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};
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// ****************************************************************************
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// OTHER (Fence, Queue SwapChain, Device)
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// ****************************************************************************
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// Fence
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[Pref="dom.webgpu.enable"]
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interface WebGPUFence {
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boolean wait(double milliseconds);
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readonly attribute Promise<void> promise;
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};
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// Queue
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[Pref="dom.webgpu.enable"]
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interface WebGPUQueue {
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void submit(sequence<WebGPUCommandBuffer> buffers);
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WebGPUFence insertFence();
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};
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// SwapChain / RenderingContext
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dictionary WebGPUSwapChainDescriptor {
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WebGPUTextureUsageFlags usage;
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WebGPUTextureFormatEnum format;
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u32 width;
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u32 height;
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};
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[Pref="dom.webgpu.enable"]
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interface WebGPUSwapChain {
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void configure(optional WebGPUSwapChainDescriptor descriptor = {});
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WebGPUTexture getNextTexture();
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void present();
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};
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//[Pref="dom.webgpu.enable"]
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//interface WebGPURenderingContext : WebGPUSwapChain {
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//};
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// WebGPU "namespace" used for device creation
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dictionary WebGPUExtensions {
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boolean anisotropicFiltering;
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boolean logicOp; // Previously a "Feature".
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};
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dictionary WebGPULimits {
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u32 maxBindGroups;
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};
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// Device
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[Pref="dom.webgpu.enable"]
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interface WebGPUDevice {
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readonly attribute WebGPUAdapter adapter;
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WebGPUExtensions extensions();
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WebGPULimits limits();
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WebGPUBuffer createBuffer(optional WebGPUBufferDescriptor descriptor = {});
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WebGPUTexture createTexture(optional WebGPUTextureDescriptor descriptor = {});
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WebGPUSampler createSampler(optional WebGPUSamplerDescriptor descriptor = {});
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WebGPUBindGroupLayout createBindGroupLayout(optional WebGPUBindGroupLayoutDescriptor descriptor = {});
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WebGPUPipelineLayout createPipelineLayout(optional WebGPUPipelineLayoutDescriptor descriptor = {});
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WebGPUBindGroup createBindGroup(optional WebGPUBindGroupDescriptor descriptor = {});
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WebGPUBlendState createBlendState(optional WebGPUBlendStateDescriptor descriptor = {});
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WebGPUDepthStencilState createDepthStencilState(optional WebGPUDepthStencilStateDescriptor descriptor = {});
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WebGPUInputState createInputState(optional WebGPUInputStateDescriptor descriptor = {});
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WebGPUShaderModule createShaderModule(WebGPUShaderModuleDescriptor descriptor);
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WebGPUAttachmentState createAttachmentState(optional WebGPUAttachmentStateDescriptor descriptor = {});
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WebGPUComputePipeline createComputePipeline(WebGPUComputePipelineDescriptor descriptor);
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WebGPURenderPipeline createRenderPipeline(WebGPURenderPipelineDescriptor descriptor);
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WebGPUCommandEncoder createCommandEncoder(optional WebGPUCommandEncoderDescriptor descriptor = {});
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WebGPUQueue getQueue();
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attribute WebGPULogCallback onLog;
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Promise<WebGPUObjectStatus> getObjectStatus(WebGPUStatusable obj);
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};
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dictionary WebGPUDeviceDescriptor {
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WebGPUExtensions extensions;
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//WebGPULimits limits; Don't expose higher limits for now.
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// TODO are other things configurable like queues?
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};
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[Pref="dom.webgpu.enable"]
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interface WebGPUAdapter {
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readonly attribute DOMString name;
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WebGPUExtensions extensions();
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//WebGPULimits limits(); Don't expose higher limits for now.
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WebGPUDevice createDevice(optional WebGPUDeviceDescriptor descriptor = {});
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};
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enum WebGPUPowerPreference { "default", "low-power", "high-performance" };
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dictionary WebGPUAdapterDescriptor {
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WebGPUPowerPreference powerPreference;
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};
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[Pref="dom.webgpu.enable"]
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interface WebGPU {
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WebGPUAdapter getAdapter(optional WebGPUAdapterDescriptor desc = {});
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};
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// Add a "webgpu" member to Window that contains the global instance of a "WebGPU"
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[NoInterfaceObject]
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interface WebGPUProvider {
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[SameObject, Replaceable, Pref="dom.webgpu.enable"] readonly attribute WebGPU webgpu;
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};
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//Window includes WebGPUProvider;
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