зеркало из https://github.com/mozilla/gecko-dev.git
640 строки
25 KiB
C++
640 строки
25 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set sw=2 ts=8 et tw=80 : */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "APZCBasicTester.h"
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#include "APZTestCommon.h"
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#include "gfxPrefs.h"
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class APZCGestureDetectorTester : public APZCBasicTester {
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public:
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APZCGestureDetectorTester()
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: APZCBasicTester(AsyncPanZoomController::USE_GESTURE_DETECTOR)
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{
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}
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protected:
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FrameMetrics GetPinchableFrameMetrics()
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{
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FrameMetrics fm;
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fm.SetCompositionBounds(ParentLayerRect(200, 200, 100, 200));
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fm.SetScrollableRect(CSSRect(0, 0, 980, 1000));
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fm.SetScrollOffset(CSSPoint(300, 300));
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fm.SetZoom(CSSToParentLayerScale2D(2.0, 2.0));
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// APZC only allows zooming on the root scrollable frame.
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fm.SetIsRootContent(true);
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// the visible area of the document in CSS pixels is x=300 y=300 w=50 h=100
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return fm;
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}
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};
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TEST_F(APZCGestureDetectorTester, Pan_After_Pinch) {
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SCOPED_GFX_PREF(TouchActionEnabled, bool, false);
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FrameMetrics originalMetrics = GetPinchableFrameMetrics();
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apzc->SetFrameMetrics(originalMetrics);
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MakeApzcZoomable();
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// Test parameters
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float zoomAmount = 1.25;
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float pinchLength = 100.0;
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float pinchLengthScaled = pinchLength * zoomAmount;
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int focusX = 250;
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int focusY = 300;
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int panDistance = 20;
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int firstFingerId = 0;
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int secondFingerId = firstFingerId + 1;
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// Put fingers down
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MultiTouchInput mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_START, 0, TimeStamp(), 0);
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mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, focusX, focusY));
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mti.mTouches.AppendElement(CreateSingleTouchData(secondFingerId, focusX, focusY));
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apzc->ReceiveInputEvent(mti, nullptr);
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// Spread fingers out to enter the pinch state
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mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0);
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mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, focusX - pinchLength, focusY));
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mti.mTouches.AppendElement(CreateSingleTouchData(secondFingerId, focusX + pinchLength, focusY));
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apzc->ReceiveInputEvent(mti, nullptr);
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// Do the actual pinch of 1.25x
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mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0);
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mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, focusX - pinchLengthScaled, focusY));
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mti.mTouches.AppendElement(CreateSingleTouchData(secondFingerId, focusX + pinchLengthScaled, focusY));
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apzc->ReceiveInputEvent(mti, nullptr);
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// Verify that the zoom changed, just to make sure our code above did what it
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// was supposed to.
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FrameMetrics zoomedMetrics = apzc->GetFrameMetrics();
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float newZoom = zoomedMetrics.GetZoom().ToScaleFactor().scale;
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EXPECT_EQ(originalMetrics.GetZoom().ToScaleFactor().scale * zoomAmount, newZoom);
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// Now we lift one finger...
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mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_END, 0, TimeStamp(), 0);
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mti.mTouches.AppendElement(CreateSingleTouchData(secondFingerId, focusX + pinchLengthScaled, focusY));
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apzc->ReceiveInputEvent(mti, nullptr);
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// ... and pan with the remaining finger. This pan just breaks through the
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// distance threshold.
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focusY += 40;
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mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0);
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mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, focusX - pinchLengthScaled, focusY));
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apzc->ReceiveInputEvent(mti, nullptr);
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// This one does an actual pan of 20 pixels
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focusY += panDistance;
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mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0);
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mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, focusX - pinchLengthScaled, focusY));
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apzc->ReceiveInputEvent(mti, nullptr);
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// Lift the remaining finger
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mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_END, 0, TimeStamp(), 0);
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mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, focusX - pinchLengthScaled, focusY));
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apzc->ReceiveInputEvent(mti, nullptr);
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// Verify that we scrolled
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FrameMetrics finalMetrics = apzc->GetFrameMetrics();
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EXPECT_EQ(zoomedMetrics.GetScrollOffset().y - (panDistance / newZoom), finalMetrics.GetScrollOffset().y);
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// Clear out any remaining fling animation and pending tasks
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apzc->AdvanceAnimationsUntilEnd();
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while (mcc->RunThroughDelayedTasks());
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apzc->AssertStateIsReset();
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}
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TEST_F(APZCGestureDetectorTester, Pan_With_Tap) {
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SCOPED_GFX_PREF(TouchActionEnabled, bool, false);
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FrameMetrics originalMetrics = GetPinchableFrameMetrics();
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apzc->SetFrameMetrics(originalMetrics);
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// Making the APZC zoomable isn't really needed for the correct operation of
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// this test, but it could help catch regressions where we accidentally enter
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// a pinch state.
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MakeApzcZoomable();
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// Test parameters
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int touchX = 250;
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int touchY = 300;
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int panDistance = 20;
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int firstFingerId = 0;
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int secondFingerId = firstFingerId + 1;
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// Put finger down
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MultiTouchInput mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_START, 0, TimeStamp(), 0);
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mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY));
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apzc->ReceiveInputEvent(mti, nullptr);
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// Start a pan, break through the threshold
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touchY += 40;
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mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0);
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mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY));
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apzc->ReceiveInputEvent(mti, nullptr);
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// Do an actual pan for a bit
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touchY += panDistance;
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mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0);
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mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY));
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apzc->ReceiveInputEvent(mti, nullptr);
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// Put a second finger down
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mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_START, 0, TimeStamp(), 0);
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mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY));
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mti.mTouches.AppendElement(CreateSingleTouchData(secondFingerId, touchX + 10, touchY));
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apzc->ReceiveInputEvent(mti, nullptr);
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// Lift the second finger
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mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_END, 0, TimeStamp(), 0);
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mti.mTouches.AppendElement(CreateSingleTouchData(secondFingerId, touchX + 10, touchY));
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apzc->ReceiveInputEvent(mti, nullptr);
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// Bust through the threshold again
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touchY += 40;
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mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0);
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mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY));
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apzc->ReceiveInputEvent(mti, nullptr);
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// Do some more actual panning
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touchY += panDistance;
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mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0);
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mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY));
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apzc->ReceiveInputEvent(mti, nullptr);
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// Lift the first finger
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mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_END, 0, TimeStamp(), 0);
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mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY));
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apzc->ReceiveInputEvent(mti, nullptr);
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// Verify that we scrolled
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FrameMetrics finalMetrics = apzc->GetFrameMetrics();
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float zoom = finalMetrics.GetZoom().ToScaleFactor().scale;
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EXPECT_EQ(originalMetrics.GetScrollOffset().y - (panDistance * 2 / zoom), finalMetrics.GetScrollOffset().y);
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// Clear out any remaining fling animation and pending tasks
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apzc->AdvanceAnimationsUntilEnd();
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while (mcc->RunThroughDelayedTasks());
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apzc->AssertStateIsReset();
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}
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class APZCFlingStopTester : public APZCGestureDetectorTester {
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protected:
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// Start a fling, and then tap while the fling is ongoing. When
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// aSlow is false, the tap will happen while the fling is at a
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// high velocity, and we check that the tap doesn't trigger sending a tap
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// to content. If aSlow is true, the tap will happen while the fling
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// is at a slow velocity, and we check that the tap does trigger sending
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// a tap to content. See bug 1022956.
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void DoFlingStopTest(bool aSlow) {
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int touchStart = 50;
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int touchEnd = 10;
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// Start the fling down.
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Pan(apzc, touchStart, touchEnd);
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// The touchstart from the pan will leave some cancelled tasks in the queue, clear them out
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// If we want to tap while the fling is fast, let the fling advance for 10ms only. If we want
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// the fling to slow down more, advance to 2000ms. These numbers may need adjusting if our
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// friction and threshold values change, but they should be deterministic at least.
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int timeDelta = aSlow ? 2000 : 10;
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int tapCallsExpected = aSlow ? 2 : 1;
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// Advance the fling animation by timeDelta milliseconds.
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ParentLayerPoint pointOut;
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AsyncTransform viewTransformOut;
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apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut, TimeDuration::FromMilliseconds(timeDelta));
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// Deliver a tap to abort the fling. Ensure that we get a SingleTap
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// call out of it if and only if the fling is slow.
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EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, _, 0, apzc->GetGuid(), _)).Times(tapCallsExpected);
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Tap(apzc, ScreenIntPoint(10, 10), 0);
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while (mcc->RunThroughDelayedTasks());
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// Deliver another tap, to make sure that taps are flowing properly once
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// the fling is aborted.
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Tap(apzc, ScreenIntPoint(100, 100), 0);
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while (mcc->RunThroughDelayedTasks());
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// Verify that we didn't advance any further after the fling was aborted, in either case.
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ParentLayerPoint finalPointOut;
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apzc->SampleContentTransformForFrame(&viewTransformOut, finalPointOut);
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EXPECT_EQ(pointOut.x, finalPointOut.x);
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EXPECT_EQ(pointOut.y, finalPointOut.y);
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apzc->AssertStateIsReset();
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}
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void DoFlingStopWithSlowListener(bool aPreventDefault) {
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MakeApzcWaitForMainThread();
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int touchStart = 50;
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int touchEnd = 10;
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uint64_t blockId = 0;
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// Start the fling down.
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Pan(apzc, touchStart, touchEnd, PanOptions::None, nullptr, nullptr, &blockId);
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apzc->ConfirmTarget(blockId);
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apzc->ContentReceivedInputBlock(blockId, false);
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// Sample the fling a couple of times to ensure it's going.
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ParentLayerPoint point, finalPoint;
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AsyncTransform viewTransform;
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apzc->SampleContentTransformForFrame(&viewTransform, point, TimeDuration::FromMilliseconds(10));
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apzc->SampleContentTransformForFrame(&viewTransform, finalPoint, TimeDuration::FromMilliseconds(10));
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EXPECT_GT(finalPoint.y, point.y);
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// Now we put our finger down to stop the fling
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TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time(), &blockId);
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// Re-sample to make sure it hasn't moved
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apzc->SampleContentTransformForFrame(&viewTransform, point, TimeDuration::FromMilliseconds(10));
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EXPECT_EQ(finalPoint.x, point.x);
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EXPECT_EQ(finalPoint.y, point.y);
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// respond to the touchdown that stopped the fling.
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// even if we do a prevent-default on it, the animation should remain stopped.
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apzc->ContentReceivedInputBlock(blockId, aPreventDefault);
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// Verify the page hasn't moved
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apzc->SampleContentTransformForFrame(&viewTransform, point, TimeDuration::FromMilliseconds(70));
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EXPECT_EQ(finalPoint.x, point.x);
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EXPECT_EQ(finalPoint.y, point.y);
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// clean up
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TouchUp(apzc, ScreenIntPoint(10, 10), mcc->Time());
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apzc->AssertStateIsReset();
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}
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};
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TEST_F(APZCFlingStopTester, FlingStop) {
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SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f);
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DoFlingStopTest(false);
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}
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TEST_F(APZCFlingStopTester, FlingStopTap) {
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SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f);
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DoFlingStopTest(true);
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}
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TEST_F(APZCFlingStopTester, FlingStopSlowListener) {
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SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f);
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DoFlingStopWithSlowListener(false);
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}
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TEST_F(APZCFlingStopTester, FlingStopPreventDefault) {
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SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f);
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DoFlingStopWithSlowListener(true);
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}
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TEST_F(APZCGestureDetectorTester, ShortPress) {
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MakeApzcUnzoomable();
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MockFunction<void(std::string checkPointName)> check;
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{
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InSequence s;
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// This verifies that the single tap notification is sent after the
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// touchup is fully processed. The ordering here is important.
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EXPECT_CALL(check, Call("pre-tap"));
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EXPECT_CALL(check, Call("post-tap"));
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EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(1);
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}
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check.Call("pre-tap");
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TapAndCheckStatus(apzc, ScreenIntPoint(10, 10), TimeDuration::FromMilliseconds(100));
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check.Call("post-tap");
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apzc->AssertStateIsReset();
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}
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TEST_F(APZCGestureDetectorTester, MediumPress) {
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MakeApzcUnzoomable();
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MockFunction<void(std::string checkPointName)> check;
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{
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InSequence s;
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// This verifies that the single tap notification is sent after the
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// touchup is fully processed. The ordering here is important.
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EXPECT_CALL(check, Call("pre-tap"));
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EXPECT_CALL(check, Call("post-tap"));
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EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(1);
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}
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check.Call("pre-tap");
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TapAndCheckStatus(apzc, ScreenIntPoint(10, 10), TimeDuration::FromMilliseconds(400));
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check.Call("post-tap");
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apzc->AssertStateIsReset();
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}
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class APZCLongPressTester : public APZCGestureDetectorTester {
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protected:
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void DoLongPressTest(uint32_t aBehavior) {
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MakeApzcUnzoomable();
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uint64_t blockId = 0;
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nsEventStatus status = TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time(), &blockId);
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EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status);
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if (gfxPrefs::TouchActionEnabled() && status != nsEventStatus_eConsumeNoDefault) {
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// SetAllowedTouchBehavior() must be called after sending touch-start.
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nsTArray<uint32_t> allowedTouchBehaviors;
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allowedTouchBehaviors.AppendElement(aBehavior);
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apzc->SetAllowedTouchBehavior(blockId, allowedTouchBehaviors);
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}
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// Have content "respond" to the touchstart
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apzc->ContentReceivedInputBlock(blockId, false);
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MockFunction<void(std::string checkPointName)> check;
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{
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InSequence s;
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EXPECT_CALL(check, Call("preHandleLongTap"));
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blockId++;
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EXPECT_CALL(*mcc, HandleTap(TapType::eLongTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), blockId)).Times(1);
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EXPECT_CALL(check, Call("postHandleLongTap"));
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EXPECT_CALL(check, Call("preHandleLongTapUp"));
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EXPECT_CALL(*mcc, HandleTap(TapType::eLongTapUp, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(1);
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EXPECT_CALL(check, Call("postHandleLongTapUp"));
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}
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// Manually invoke the longpress while the touch is currently down.
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check.Call("preHandleLongTap");
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mcc->RunThroughDelayedTasks();
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check.Call("postHandleLongTap");
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// Dispatching the longpress event starts a new touch block, which
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// needs a new content response and also has a pending timeout task
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// in the queue. Deal with those here. We do the content response first
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// with preventDefault=false, and then we run the timeout task which
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// "loses the race" and does nothing.
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apzc->ContentReceivedInputBlock(blockId, false);
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mcc->AdvanceByMillis(1000);
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// Finally, simulate lifting the finger. Since the long-press wasn't
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// prevent-defaulted, we should get a long-tap-up event.
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check.Call("preHandleLongTapUp");
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status = TouchUp(apzc, ScreenIntPoint(10, 10), mcc->Time());
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mcc->RunThroughDelayedTasks();
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EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status);
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check.Call("postHandleLongTapUp");
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apzc->AssertStateIsReset();
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}
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void DoLongPressPreventDefaultTest(uint32_t aBehavior) {
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MakeApzcUnzoomable();
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EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(0);
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int touchX = 10,
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touchStartY = 10,
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touchEndY = 50;
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uint64_t blockId = 0;
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nsEventStatus status = TouchDown(apzc, ScreenIntPoint(touchX, touchStartY), mcc->Time(), &blockId);
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EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status);
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if (gfxPrefs::TouchActionEnabled() && status != nsEventStatus_eConsumeNoDefault) {
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// SetAllowedTouchBehavior() must be called after sending touch-start.
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nsTArray<uint32_t> allowedTouchBehaviors;
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allowedTouchBehaviors.AppendElement(aBehavior);
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apzc->SetAllowedTouchBehavior(blockId, allowedTouchBehaviors);
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}
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// Have content "respond" to the touchstart
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apzc->ContentReceivedInputBlock(blockId, false);
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MockFunction<void(std::string checkPointName)> check;
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{
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InSequence s;
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EXPECT_CALL(check, Call("preHandleLongTap"));
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blockId++;
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EXPECT_CALL(*mcc, HandleTap(TapType::eLongTap, LayoutDevicePoint(touchX, touchStartY), 0, apzc->GetGuid(), blockId)).Times(1);
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EXPECT_CALL(check, Call("postHandleLongTap"));
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}
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// Manually invoke the longpress while the touch is currently down.
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check.Call("preHandleLongTap");
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mcc->RunThroughDelayedTasks();
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check.Call("postHandleLongTap");
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// There should be a TimeoutContentResponse task in the queue still,
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// waiting for the response from the longtap event dispatched above.
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// Send the signal that content has handled the long-tap, and then run
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// the timeout task (it will be a no-op because the content "wins" the
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// race. This takes the place of the "contextmenu" event.
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apzc->ContentReceivedInputBlock(blockId, true);
|
|
mcc->AdvanceByMillis(1000);
|
|
|
|
MultiTouchInput mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, mcc->Time());
|
|
mti.mTouches.AppendElement(SingleTouchData(0, ParentLayerPoint(touchX, touchEndY), ScreenSize(0, 0), 0, 0));
|
|
status = apzc->ReceiveInputEvent(mti, nullptr);
|
|
EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status);
|
|
|
|
EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(touchX, touchEndY), 0, apzc->GetGuid(), _)).Times(0);
|
|
status = TouchUp(apzc, ScreenIntPoint(touchX, touchEndY), mcc->Time());
|
|
EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status);
|
|
|
|
ParentLayerPoint pointOut;
|
|
AsyncTransform viewTransformOut;
|
|
apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut);
|
|
|
|
EXPECT_EQ(ParentLayerPoint(), pointOut);
|
|
EXPECT_EQ(AsyncTransform(), viewTransformOut);
|
|
|
|
apzc->AssertStateIsReset();
|
|
}
|
|
};
|
|
|
|
TEST_F(APZCLongPressTester, LongPress) {
|
|
SCOPED_GFX_PREF(TouchActionEnabled, bool, false);
|
|
DoLongPressTest(mozilla::layers::AllowedTouchBehavior::NONE);
|
|
}
|
|
|
|
TEST_F(APZCLongPressTester, LongPressWithTouchAction) {
|
|
SCOPED_GFX_PREF(TouchActionEnabled, bool, true);
|
|
DoLongPressTest(mozilla::layers::AllowedTouchBehavior::HORIZONTAL_PAN
|
|
| mozilla::layers::AllowedTouchBehavior::VERTICAL_PAN
|
|
| mozilla::layers::AllowedTouchBehavior::PINCH_ZOOM);
|
|
}
|
|
|
|
TEST_F(APZCLongPressTester, LongPressPreventDefault) {
|
|
SCOPED_GFX_PREF(TouchActionEnabled, bool, false);
|
|
DoLongPressPreventDefaultTest(mozilla::layers::AllowedTouchBehavior::NONE);
|
|
}
|
|
|
|
TEST_F(APZCLongPressTester, LongPressPreventDefaultWithTouchAction) {
|
|
SCOPED_GFX_PREF(TouchActionEnabled, bool, true);
|
|
DoLongPressPreventDefaultTest(mozilla::layers::AllowedTouchBehavior::HORIZONTAL_PAN
|
|
| mozilla::layers::AllowedTouchBehavior::VERTICAL_PAN
|
|
| mozilla::layers::AllowedTouchBehavior::PINCH_ZOOM);
|
|
}
|
|
|
|
TEST_F(APZCGestureDetectorTester, DoubleTap) {
|
|
MakeApzcWaitForMainThread();
|
|
MakeApzcZoomable();
|
|
|
|
EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(0);
|
|
EXPECT_CALL(*mcc, HandleTap(TapType::eDoubleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(1);
|
|
|
|
uint64_t blockIds[2];
|
|
DoubleTapAndCheckStatus(apzc, ScreenIntPoint(10, 10), &blockIds);
|
|
|
|
// responses to the two touchstarts
|
|
apzc->ContentReceivedInputBlock(blockIds[0], false);
|
|
apzc->ContentReceivedInputBlock(blockIds[1], false);
|
|
|
|
apzc->AssertStateIsReset();
|
|
}
|
|
|
|
TEST_F(APZCGestureDetectorTester, DoubleTapNotZoomable) {
|
|
MakeApzcWaitForMainThread();
|
|
MakeApzcUnzoomable();
|
|
|
|
EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(1);
|
|
EXPECT_CALL(*mcc, HandleTap(TapType::eSecondTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(1);
|
|
EXPECT_CALL(*mcc, HandleTap(TapType::eDoubleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(0);
|
|
|
|
uint64_t blockIds[2];
|
|
DoubleTapAndCheckStatus(apzc, ScreenIntPoint(10, 10), &blockIds);
|
|
|
|
// responses to the two touchstarts
|
|
apzc->ContentReceivedInputBlock(blockIds[0], false);
|
|
apzc->ContentReceivedInputBlock(blockIds[1], false);
|
|
|
|
apzc->AssertStateIsReset();
|
|
}
|
|
|
|
TEST_F(APZCGestureDetectorTester, DoubleTapPreventDefaultFirstOnly) {
|
|
MakeApzcWaitForMainThread();
|
|
MakeApzcZoomable();
|
|
|
|
EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(1);
|
|
EXPECT_CALL(*mcc, HandleTap(TapType::eDoubleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(0);
|
|
|
|
uint64_t blockIds[2];
|
|
DoubleTapAndCheckStatus(apzc, ScreenIntPoint(10, 10), &blockIds);
|
|
|
|
// responses to the two touchstarts
|
|
apzc->ContentReceivedInputBlock(blockIds[0], true);
|
|
apzc->ContentReceivedInputBlock(blockIds[1], false);
|
|
|
|
apzc->AssertStateIsReset();
|
|
}
|
|
|
|
TEST_F(APZCGestureDetectorTester, DoubleTapPreventDefaultBoth) {
|
|
MakeApzcWaitForMainThread();
|
|
MakeApzcZoomable();
|
|
|
|
EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(0);
|
|
EXPECT_CALL(*mcc, HandleTap(TapType::eDoubleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(0);
|
|
|
|
uint64_t blockIds[2];
|
|
DoubleTapAndCheckStatus(apzc, ScreenIntPoint(10, 10), &blockIds);
|
|
|
|
// responses to the two touchstarts
|
|
apzc->ContentReceivedInputBlock(blockIds[0], true);
|
|
apzc->ContentReceivedInputBlock(blockIds[1], true);
|
|
|
|
apzc->AssertStateIsReset();
|
|
}
|
|
|
|
// Test for bug 947892
|
|
// We test whether we dispatch tap event when the tap is followed by pinch.
|
|
TEST_F(APZCGestureDetectorTester, TapFollowedByPinch) {
|
|
MakeApzcZoomable();
|
|
|
|
EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(1);
|
|
|
|
Tap(apzc, ScreenIntPoint(10, 10), TimeDuration::FromMilliseconds(100));
|
|
|
|
int inputId = 0;
|
|
MultiTouchInput mti;
|
|
mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_START, mcc->Time());
|
|
mti.mTouches.AppendElement(SingleTouchData(inputId, ParentLayerPoint(20, 20), ScreenSize(0, 0), 0, 0));
|
|
mti.mTouches.AppendElement(SingleTouchData(inputId + 1, ParentLayerPoint(10, 10), ScreenSize(0, 0), 0, 0));
|
|
apzc->ReceiveInputEvent(mti, nullptr);
|
|
|
|
mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_END, mcc->Time());
|
|
mti.mTouches.AppendElement(SingleTouchData(inputId, ParentLayerPoint(20, 20), ScreenSize(0, 0), 0, 0));
|
|
mti.mTouches.AppendElement(SingleTouchData(inputId + 1, ParentLayerPoint(10, 10), ScreenSize(0, 0), 0, 0));
|
|
apzc->ReceiveInputEvent(mti, nullptr);
|
|
|
|
apzc->AssertStateIsReset();
|
|
}
|
|
|
|
TEST_F(APZCGestureDetectorTester, TapFollowedByMultipleTouches) {
|
|
MakeApzcZoomable();
|
|
|
|
EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(1);
|
|
|
|
Tap(apzc, ScreenIntPoint(10, 10), TimeDuration::FromMilliseconds(100));
|
|
|
|
int inputId = 0;
|
|
MultiTouchInput mti;
|
|
mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_START, mcc->Time());
|
|
mti.mTouches.AppendElement(SingleTouchData(inputId, ParentLayerPoint(20, 20), ScreenSize(0, 0), 0, 0));
|
|
apzc->ReceiveInputEvent(mti, nullptr);
|
|
|
|
mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_START, mcc->Time());
|
|
mti.mTouches.AppendElement(SingleTouchData(inputId, ParentLayerPoint(20, 20), ScreenSize(0, 0), 0, 0));
|
|
mti.mTouches.AppendElement(SingleTouchData(inputId + 1, ParentLayerPoint(10, 10), ScreenSize(0, 0), 0, 0));
|
|
apzc->ReceiveInputEvent(mti, nullptr);
|
|
|
|
mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_END, mcc->Time());
|
|
mti.mTouches.AppendElement(SingleTouchData(inputId, ParentLayerPoint(20, 20), ScreenSize(0, 0), 0, 0));
|
|
mti.mTouches.AppendElement(SingleTouchData(inputId + 1, ParentLayerPoint(10, 10), ScreenSize(0, 0), 0, 0));
|
|
apzc->ReceiveInputEvent(mti, nullptr);
|
|
|
|
apzc->AssertStateIsReset();
|
|
}
|
|
|
|
TEST_F(APZCGestureDetectorTester, LongPressInterruptedByWheel) {
|
|
// Since we try to allow concurrent input blocks of different types to
|
|
// co-exist, the wheel block shouldn't interrupt the long-press detection.
|
|
// But more importantly, this shouldn't crash, which is what it did at one
|
|
// point in time.
|
|
EXPECT_CALL(*mcc, HandleTap(TapType::eLongTap, _, _, _, _)).Times(1);
|
|
|
|
uint64_t touchBlockId = 0;
|
|
uint64_t wheelBlockId = 0;
|
|
nsEventStatus status = TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time(), &touchBlockId);
|
|
if (gfxPrefs::TouchActionEnabled() && status != nsEventStatus_eConsumeNoDefault) {
|
|
SetDefaultAllowedTouchBehavior(apzc, touchBlockId);
|
|
}
|
|
mcc->AdvanceByMillis(10);
|
|
Wheel(apzc, ScreenIntPoint(10, 10), ScreenPoint(0, -10), mcc->Time(), &wheelBlockId);
|
|
EXPECT_NE(touchBlockId, wheelBlockId);
|
|
mcc->AdvanceByMillis(1000);
|
|
}
|
|
|
|
TEST_F(APZCGestureDetectorTester, TapTimeoutInterruptedByWheel) {
|
|
// In this test, even though the wheel block comes right after the tap, the
|
|
// tap should still be dispatched because it completes fully before the wheel
|
|
// block arrived.
|
|
EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(1);
|
|
|
|
// We make the APZC zoomable so the gesture detector needs to wait to
|
|
// distinguish between tap and double-tap. During that timeout is when we
|
|
// insert the wheel event.
|
|
MakeApzcZoomable();
|
|
|
|
uint64_t touchBlockId = 0;
|
|
uint64_t wheelBlockId = 0;
|
|
Tap(apzc, ScreenIntPoint(10, 10), TimeDuration::FromMilliseconds(100),
|
|
nullptr, &touchBlockId);
|
|
mcc->AdvanceByMillis(10);
|
|
Wheel(apzc, ScreenIntPoint(10, 10), ScreenPoint(0, -10), mcc->Time(), &wheelBlockId);
|
|
EXPECT_NE(touchBlockId, wheelBlockId);
|
|
while (mcc->RunThroughDelayedTasks());
|
|
}
|