зеркало из https://github.com/mozilla/gecko-dev.git
316 строки
9.7 KiB
C++
316 строки
9.7 KiB
C++
/* -*- mode: c++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* this source code form is subject to the terms of the mozilla public
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* license, v. 2.0. if a copy of the mpl was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AudioNodeEngineSSE2.h"
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#include "AlignmentUtils.h"
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#include <emmintrin.h>
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namespace mozilla {
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void
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AudioBufferAddWithScale_SSE(const float* aInput,
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float aScale,
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float* aOutput,
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uint32_t aSize)
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{
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__m128 vin0, vin1, vin2, vin3,
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vscaled0, vscaled1, vscaled2, vscaled3,
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vout0, vout1, vout2, vout3,
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vgain;
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ASSERT_ALIGNED16(aInput);
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ASSERT_ALIGNED16(aOutput);
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ASSERT_MULTIPLE16(aSize);
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vgain = _mm_load1_ps(&aScale);
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for (unsigned i = 0; i < aSize; i+=16) {
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vin0 = _mm_load_ps(&aInput[i]);
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vin1 = _mm_load_ps(&aInput[i + 4]);
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vin2 = _mm_load_ps(&aInput[i + 8]);
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vin3 = _mm_load_ps(&aInput[i + 12]);
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vscaled0 = _mm_mul_ps(vin0, vgain);
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vscaled1 = _mm_mul_ps(vin1, vgain);
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vscaled2 = _mm_mul_ps(vin2, vgain);
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vscaled3 = _mm_mul_ps(vin3, vgain);
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vin0 = _mm_load_ps(&aOutput[i]);
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vin1 = _mm_load_ps(&aOutput[i + 4]);
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vin2 = _mm_load_ps(&aOutput[i + 8]);
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vin3 = _mm_load_ps(&aOutput[i + 12]);
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vout0 = _mm_add_ps(vin0, vscaled0);
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vout1 = _mm_add_ps(vin1, vscaled1);
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vout2 = _mm_add_ps(vin2, vscaled2);
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vout3 = _mm_add_ps(vin3, vscaled3);
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_mm_store_ps(&aOutput[i], vout0);
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_mm_store_ps(&aOutput[i + 4], vout1);
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_mm_store_ps(&aOutput[i + 8], vout2);
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_mm_store_ps(&aOutput[i + 12], vout3);
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}
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}
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void
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AudioBlockCopyChannelWithScale_SSE(const float* aInput,
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float aScale,
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float* aOutput)
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{
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__m128 vin0, vin1, vin2, vin3,
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vout0, vout1, vout2, vout3;
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ASSERT_ALIGNED16(aInput);
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ASSERT_ALIGNED16(aOutput);
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__m128 vgain = _mm_load1_ps(&aScale);
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for (unsigned i = 0 ; i < WEBAUDIO_BLOCK_SIZE; i+=16) {
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vin0 = _mm_load_ps(&aInput[i]);
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vin1 = _mm_load_ps(&aInput[i + 4]);
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vin2 = _mm_load_ps(&aInput[i + 8]);
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vin3 = _mm_load_ps(&aInput[i + 12]);
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vout0 = _mm_mul_ps(vin0, vgain);
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vout1 = _mm_mul_ps(vin1, vgain);
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vout2 = _mm_mul_ps(vin2, vgain);
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vout3 = _mm_mul_ps(vin3, vgain);
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_mm_store_ps(&aOutput[i], vout0);
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_mm_store_ps(&aOutput[i + 4], vout1);
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_mm_store_ps(&aOutput[i + 8], vout2);
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_mm_store_ps(&aOutput[i + 12], vout3);
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}
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}
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void
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AudioBlockCopyChannelWithScale_SSE(const float aInput[WEBAUDIO_BLOCK_SIZE],
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const float aScale[WEBAUDIO_BLOCK_SIZE],
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float aOutput[WEBAUDIO_BLOCK_SIZE])
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{
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__m128 vin0, vin1, vin2, vin3,
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vscaled0, vscaled1, vscaled2, vscaled3,
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vout0, vout1, vout2, vout3;
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ASSERT_ALIGNED16(aInput);
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ASSERT_ALIGNED16(aScale);
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ASSERT_ALIGNED16(aOutput);
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for (unsigned i = 0 ; i < WEBAUDIO_BLOCK_SIZE; i+=16) {
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vscaled0 = _mm_load_ps(&aScale[i]);
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vscaled1 = _mm_load_ps(&aScale[i+4]);
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vscaled2 = _mm_load_ps(&aScale[i+8]);
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vscaled3 = _mm_load_ps(&aScale[i+12]);
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vin0 = _mm_load_ps(&aInput[i]);
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vin1 = _mm_load_ps(&aInput[i + 4]);
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vin2 = _mm_load_ps(&aInput[i + 8]);
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vin3 = _mm_load_ps(&aInput[i + 12]);
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vout0 = _mm_mul_ps(vin0, vscaled0);
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vout1 = _mm_mul_ps(vin1, vscaled1);
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vout2 = _mm_mul_ps(vin2, vscaled2);
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vout3 = _mm_mul_ps(vin3, vscaled3);
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_mm_store_ps(&aOutput[i], vout0);
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_mm_store_ps(&aOutput[i + 4], vout1);
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_mm_store_ps(&aOutput[i + 8], vout2);
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_mm_store_ps(&aOutput[i + 12], vout3);
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}
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}
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void
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AudioBufferInPlaceScale_SSE(float* aBlock,
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float aScale,
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uint32_t aSize)
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{
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__m128 vout0, vout1, vout2, vout3,
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vin0, vin1, vin2, vin3;
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ASSERT_ALIGNED16(aBlock);
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ASSERT_MULTIPLE16(aSize);
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__m128 vgain = _mm_load1_ps(&aScale);
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for (unsigned i = 0; i < aSize; i+=16) {
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vin0 = _mm_load_ps(&aBlock[i]);
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vin1 = _mm_load_ps(&aBlock[i + 4]);
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vin2 = _mm_load_ps(&aBlock[i + 8]);
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vin3 = _mm_load_ps(&aBlock[i + 12]);
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vout0 = _mm_mul_ps(vin0, vgain);
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vout1 = _mm_mul_ps(vin1, vgain);
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vout2 = _mm_mul_ps(vin2, vgain);
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vout3 = _mm_mul_ps(vin3, vgain);
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_mm_store_ps(&aBlock[i], vout0);
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_mm_store_ps(&aBlock[i + 4], vout1);
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_mm_store_ps(&aBlock[i + 8], vout2);
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_mm_store_ps(&aBlock[i + 12], vout3);
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}
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}
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void
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AudioBlockPanStereoToStereo_SSE(const float aInputL[WEBAUDIO_BLOCK_SIZE],
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const float aInputR[WEBAUDIO_BLOCK_SIZE],
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float aGainL, float aGainR, bool aIsOnTheLeft,
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float aOutputL[WEBAUDIO_BLOCK_SIZE],
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float aOutputR[WEBAUDIO_BLOCK_SIZE])
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{
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__m128 vinl0, vinr0, vinl1, vinr1,
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vout0, vout1,
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vscaled0, vscaled1,
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vgainl, vgainr;
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ASSERT_ALIGNED16(aInputL);
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ASSERT_ALIGNED16(aInputR);
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ASSERT_ALIGNED16(aOutputL);
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ASSERT_ALIGNED16(aOutputR);
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vgainl = _mm_load1_ps(&aGainL);
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vgainr = _mm_load1_ps(&aGainR);
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if (aIsOnTheLeft) {
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for (unsigned i = 0; i < WEBAUDIO_BLOCK_SIZE; i+=8) {
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vinl0 = _mm_load_ps(&aInputL[i]);
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vinr0 = _mm_load_ps(&aInputR[i]);
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vinl1 = _mm_load_ps(&aInputL[i+4]);
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vinr1 = _mm_load_ps(&aInputR[i+4]);
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/* left channel : aOutputL = aInputL + aInputR * gainL */
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vscaled0 = _mm_mul_ps(vinr0, vgainl);
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vscaled1 = _mm_mul_ps(vinr1, vgainl);
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vout0 = _mm_add_ps(vscaled0, vinl0);
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vout1 = _mm_add_ps(vscaled1, vinl1);
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_mm_store_ps(&aOutputL[i], vout0);
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_mm_store_ps(&aOutputL[i+4], vout1);
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/* right channel : aOutputR = aInputR * gainR */
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vscaled0 = _mm_mul_ps(vinr0, vgainr);
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vscaled1 = _mm_mul_ps(vinr1, vgainr);
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_mm_store_ps(&aOutputR[i], vscaled0);
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_mm_store_ps(&aOutputR[i+4], vscaled1);
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}
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} else {
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for (unsigned i = 0; i < WEBAUDIO_BLOCK_SIZE; i+=8) {
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vinl0 = _mm_load_ps(&aInputL[i]);
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vinr0 = _mm_load_ps(&aInputR[i]);
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vinl1 = _mm_load_ps(&aInputL[i+4]);
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vinr1 = _mm_load_ps(&aInputR[i+4]);
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/* left channel : aInputL * gainL */
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vscaled0 = _mm_mul_ps(vinl0, vgainl);
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vscaled1 = _mm_mul_ps(vinl1, vgainl);
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_mm_store_ps(&aOutputL[i], vscaled0);
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_mm_store_ps(&aOutputL[i+4], vscaled1);
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/* right channel: aOutputR = aInputR + aInputL * gainR */
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vscaled0 = _mm_mul_ps(vinl0, vgainr);
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vscaled1 = _mm_mul_ps(vinl1, vgainr);
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vout0 = _mm_add_ps(vscaled0, vinr0);
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vout1 = _mm_add_ps(vscaled1, vinr1);
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_mm_store_ps(&aOutputR[i], vout0);
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_mm_store_ps(&aOutputR[i+4], vout1);
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}
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}
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}
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void BufferComplexMultiply_SSE(const float* aInput,
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const float* aScale,
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float* aOutput,
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uint32_t aSize)
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{
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unsigned i;
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__m128 in0, in1, in2, in3,
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outreal0, outreal1, outreal2, outreal3,
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outimag0, outimag1, outimag2, outimag3;
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ASSERT_ALIGNED16(aInput);
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ASSERT_ALIGNED16(aScale);
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ASSERT_ALIGNED16(aOutput);
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ASSERT_MULTIPLE16(aSize);
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for (i = 0; i < aSize * 2; i += 16) {
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in0 = _mm_load_ps(&aInput[i]);
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in1 = _mm_load_ps(&aInput[i + 4]);
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in2 = _mm_load_ps(&aInput[i + 8]);
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in3 = _mm_load_ps(&aInput[i + 12]);
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outreal0 = _mm_shuffle_ps(in0, in1, _MM_SHUFFLE(2, 0, 2, 0));
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outimag0 = _mm_shuffle_ps(in0, in1, _MM_SHUFFLE(3, 1, 3, 1));
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outreal2 = _mm_shuffle_ps(in2, in3, _MM_SHUFFLE(2, 0, 2, 0));
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outimag2 = _mm_shuffle_ps(in2, in3, _MM_SHUFFLE(3, 1, 3, 1));
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in0 = _mm_load_ps(&aScale[i]);
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in1 = _mm_load_ps(&aScale[i + 4]);
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in2 = _mm_load_ps(&aScale[i + 8]);
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in3 = _mm_load_ps(&aScale[i + 12]);
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outreal1 = _mm_shuffle_ps(in0, in1, _MM_SHUFFLE(2, 0, 2, 0));
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outimag1 = _mm_shuffle_ps(in0, in1, _MM_SHUFFLE(3, 1, 3, 1));
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outreal3 = _mm_shuffle_ps(in2, in3, _MM_SHUFFLE(2, 0, 2, 0));
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outimag3 = _mm_shuffle_ps(in2, in3, _MM_SHUFFLE(3, 1, 3, 1));
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in0 = _mm_sub_ps(_mm_mul_ps(outreal0, outreal1),
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_mm_mul_ps(outimag0, outimag1));
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in1 = _mm_add_ps(_mm_mul_ps(outreal0, outimag1),
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_mm_mul_ps(outimag0, outreal1));
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in2 = _mm_sub_ps(_mm_mul_ps(outreal2, outreal3),
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_mm_mul_ps(outimag2, outimag3));
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in3 = _mm_add_ps(_mm_mul_ps(outreal2, outimag3),
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_mm_mul_ps(outimag2, outreal3));
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outreal0 = _mm_unpacklo_ps(in0, in1);
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outreal1 = _mm_unpackhi_ps(in0, in1);
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outreal2 = _mm_unpacklo_ps(in2, in3);
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outreal3 = _mm_unpackhi_ps(in2, in3);
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_mm_store_ps(&aOutput[i], outreal0);
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_mm_store_ps(&aOutput[i + 4], outreal1);
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_mm_store_ps(&aOutput[i + 8], outreal2);
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_mm_store_ps(&aOutput[i + 12], outreal3);
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}
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}
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float
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AudioBufferSumOfSquares_SSE(const float* aInput, uint32_t aLength)
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{
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unsigned i;
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__m128 in0, in1, in2, in3,
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acc0, acc1, acc2, acc3;
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float out[4];
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ASSERT_ALIGNED16(aInput);
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ASSERT_MULTIPLE16(aLength);
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acc0 = _mm_setzero_ps();
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acc1 = _mm_setzero_ps();
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acc2 = _mm_setzero_ps();
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acc3 = _mm_setzero_ps();
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for (i = 0; i < aLength; i+=16) {
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in0 = _mm_load_ps(&aInput[i]);
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in1 = _mm_load_ps(&aInput[i + 4]);
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in2 = _mm_load_ps(&aInput[i + 8]);
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in3 = _mm_load_ps(&aInput[i + 12]);
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in0 = _mm_mul_ps(in0, in0);
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in1 = _mm_mul_ps(in1, in1);
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in2 = _mm_mul_ps(in2, in2);
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in3 = _mm_mul_ps(in3, in3);
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acc0 = _mm_add_ps(acc0, in0);
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acc1 = _mm_add_ps(acc1, in1);
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acc2 = _mm_add_ps(acc2, in2);
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acc3 = _mm_add_ps(acc3, in3);
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}
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acc0 = _mm_add_ps(acc0, acc1);
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acc0 = _mm_add_ps(acc0, acc2);
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acc0 = _mm_add_ps(acc0, acc3);
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_mm_store_ps(out, acc0);
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return out[0] + out[1] + out[2] + out[3];
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}
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}
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