зеркало из https://github.com/mozilla/gecko-dev.git
70 строки
1.9 KiB
HTML
70 строки
1.9 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<head>
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<title>WebGL in OffscreenCanvas</title>
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<script src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" href="/tests/SimpleTest/test.css">
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</head>
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<body>
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<canvas id="c" width="64" height="64"></canvas>
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<canvas id="c2" width="64" height="64"></canvas>
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<canvas id="c-ref" width="64" height="64"></canvas>
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<script>
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SimpleTest.waitForExplicitFinish();
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function runTest() {
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var worker = new Worker("offscreencanvas.js");
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ok(worker, "Web worker successfully created");
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worker.onmessage = function(evt) {
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var msg = evt.data || {};
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if (msg.type == "test") {
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ok(msg.result, msg.name);
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}
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if (msg.type == "imagebitmap") {
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// testing toBlob
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// Fill c-ref with green color.
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var c = document.getElementById("c-ref");
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var ctx = c.getContext("2d");
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ctx.rect(0, 0, 64, 64);
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ctx.fillStyle = "#00FF00";
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ctx.fill();
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var htmlCanvas = document.getElementById("c");
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var bitmapRenderer = htmlCanvas.getContext("bitmaprenderer");
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bitmapRenderer.transferFromImageBitmap(msg.bitmap);
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ok(c.toDataURL() == htmlCanvas.toDataURL(),
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"imagebitmap should return a 64x64 green square");
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// The ownership of msg.bitmap should be transferred to canvas "c" when
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// we called transferFromImageBitmap. So we test if the ownership is actually
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// transferred here.
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var htmlCanvas = document.getElementById("c2");
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var bitmapRenderer = htmlCanvas.getContext("bitmaprenderer");
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bitmapRenderer.transferFromImageBitmap(msg.bitmap);
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SimpleTest.doesThrow(
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function() { c2.toDataURL(); },
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"ImageBitmap has been transferred, toDataURL will throw.");
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worker.terminate();
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SimpleTest.finish();
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}
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}
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worker.postMessage({test: 'webgl_imagebitmap'});
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}
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SpecialPowers.pushPrefEnv({'set': [
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['gfx.offscreencanvas.enabled', true],
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['webgl.force-enabled', true],
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]}, runTest);
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</script>
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</body>
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</html>
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