gecko-dev/gfx/layers/ipc/CompositorBench.cpp

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C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "CompositorBench.h"
#ifdef MOZ_COMPOSITOR_BENCH
#include "mozilla/gfx/2D.h"
#include "mozilla/layers/Compositor.h"
#include "mozilla/layers/Effects.h"
#include "mozilla/TimeStamp.h"
#include "gfxPrefs.h"
#include <math.h>
#include "GeckoProfiler.h"
#define TEST_STEPS 1000
#define DURATION_THRESHOLD 30
#define THRESHOLD_ABORT_COUNT 5
namespace mozilla {
namespace layers {
using namespace mozilla::gfx;
static float SimplePseudoRandom(int aStep, int aCount) {
srand(aStep * 1000 + aCount);
return static_cast <float> (rand()) / static_cast <float> (RAND_MAX);
}
class BenchTest {
public:
BenchTest(const char* aTestName)
: mTestName(aTestName)
{}
virtual ~BenchTest() {}
virtual void Setup(Compositor* aCompositor, size_t aStep) {}
virtual void Teardown(Compositor* aCompositor) {}
virtual void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep) = 0;
const char* ToString() { return mTestName; }
private:
const char* mTestName;
};
static void
DrawFrameTrivialQuad(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep, const EffectChain& effects) {
for (size_t i = 0; i < aStep * 10; i++) {
const gfx::Rect& rect = gfx::Rect(i % (int)aScreenRect.width,
(int)(i / aScreenRect.height),
1, 1);
const gfx::Rect& clipRect = aScreenRect;
float opacity = 1.f;
gfx::Matrix transform2d;
gfx::Matrix4x4 transform = gfx::Matrix4x4::From2D(transform2d);
aCompositor->DrawQuad(rect, clipRect, effects, opacity, transform);
}
}
static void
DrawFrameStressQuad(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep, const EffectChain& effects)
{
for (size_t i = 0; i < aStep * 10; i++) {
const gfx::Rect& rect = gfx::Rect(aScreenRect.width * SimplePseudoRandom(i, 0),
aScreenRect.height * SimplePseudoRandom(i, 1),
aScreenRect.width * SimplePseudoRandom(i, 2),
aScreenRect.height * SimplePseudoRandom(i, 3));
const gfx::Rect& clipRect = aScreenRect;
float opacity = 1.f;
gfx::Matrix transform2d;
transform2d = transform2d.PreRotate(SimplePseudoRandom(i, 4) * 70.f);
gfx::Matrix4x4 transform = gfx::Matrix4x4::From2D(transform2d);
aCompositor->DrawQuad(rect, clipRect, effects, opacity, transform);
}
}
class EffectSolidColorBench : public BenchTest {
public:
EffectSolidColorBench()
: BenchTest("EffectSolidColorBench (clear frame with EffectSolidColor)")
{}
void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep) {
float tmp;
float red = modff(aStep * 0.03f, &tmp);
EffectChain effects;
effects.mPrimaryEffect =
new EffectSolidColor(gfx::Color(red, 0.4f, 0.4f, 1.0f));
const gfx::Rect& rect = aScreenRect;
const gfx::Rect& clipRect = aScreenRect;
float opacity = 1.f;
gfx::Matrix4x4 transform;
aCompositor->DrawQuad(rect, clipRect, effects, opacity, transform);
}
};
class EffectSolidColorTrivialBench : public BenchTest {
public:
EffectSolidColorTrivialBench()
: BenchTest("EffectSolidColorTrivialBench (10s 1x1 EffectSolidColor)")
{}
void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep) {
EffectChain effects;
effects.mPrimaryEffect = CreateEffect(aStep);
DrawFrameTrivialQuad(aCompositor, aScreenRect, aStep, effects);
}
already_AddRefed<Effect> CreateEffect(size_t i) {
float tmp;
float red = modff(i * 0.03f, &tmp);
EffectChain effects;
return MakeAndAddRef<EffectSolidColor>(gfx::Color(red, 0.4f, 0.4f, 1.0f));
}
};
class EffectSolidColorStressBench : public BenchTest {
public:
EffectSolidColorStressBench()
: BenchTest("EffectSolidColorStressBench (10s various EffectSolidColor)")
{}
void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep) {
EffectChain effects;
effects.mPrimaryEffect = CreateEffect(aStep);
DrawFrameStressQuad(aCompositor, aScreenRect, aStep, effects);
}
already_AddRefed<Effect> CreateEffect(size_t i) {
float tmp;
float red = modff(i * 0.03f, &tmp);
EffectChain effects;
return MakeAndAddRef<EffectSolidColor>(gfx::Color(red, 0.4f, 0.4f, 1.0f));
}
};
class UploadBench : public BenchTest {
public:
UploadBench()
: BenchTest("Upload Bench (10s 256x256 upload)")
{}
uint32_t* mBuf;
RefPtr<DataSourceSurface> mSurface;
RefPtr<DataTextureSource> mTexture;
virtual void Setup(Compositor* aCompositor, size_t aStep) {
int bytesPerPixel = 4;
int w = 256;
int h = 256;
mBuf = (uint32_t *) malloc(w * h * sizeof(uint32_t));
mSurface = Factory::CreateWrappingDataSourceSurface(
reinterpret_cast<uint8_t*>(mBuf), w * bytesPerPixel, IntSize(w, h), SurfaceFormat::B8G8R8A8);
mTexture = aCompositor->CreateDataTextureSource();
}
virtual void Teardown(Compositor* aCompositor) {
mSurface = nullptr;
mTexture = nullptr;
free(mBuf);
}
void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep) {
for (size_t i = 0; i < aStep * 10; i++) {
mTexture->Update(mSurface);
}
}
};
class TrivialTexturedQuadBench : public BenchTest {
public:
TrivialTexturedQuadBench()
: BenchTest("Trvial Textured Quad (10s 256x256 quads)")
{}
uint32_t* mBuf;
RefPtr<DataSourceSurface> mSurface;
RefPtr<DataTextureSource> mTexture;
virtual void Setup(Compositor* aCompositor, size_t aStep) {
int bytesPerPixel = 4;
size_t w = 256;
size_t h = 256;
mBuf = (uint32_t *) malloc(w * h * sizeof(uint32_t));
for (size_t i = 0; i < w * h; i++) {
mBuf[i] = 0xFF00008F;
}
mSurface = Factory::CreateWrappingDataSourceSurface(
reinterpret_cast<uint8_t*>(mBuf), w * bytesPerPixel, IntSize(w, h), SurfaceFormat::B8G8R8A8);
mTexture = aCompositor->CreateDataTextureSource();
mTexture->Update(mSurface);
}
void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep) {
EffectChain effects;
effects.mPrimaryEffect = CreateEffect(aStep);
DrawFrameTrivialQuad(aCompositor, aScreenRect, aStep, effects);
}
virtual void Teardown(Compositor* aCompositor) {
mSurface = nullptr;
mTexture = nullptr;
free(mBuf);
}
already_AddRefed<Effect> CreateEffect(size_t i) {
return CreateTexturedEffect(SurfaceFormat::B8G8R8A8, mTexture,
SamplingFilter::POINT, true);
}
};
class StressTexturedQuadBench : public BenchTest {
public:
StressTexturedQuadBench()
: BenchTest("Stress Textured Quad (10s 256x256 quads)")
{}
uint32_t* mBuf;
RefPtr<DataSourceSurface> mSurface;
RefPtr<DataTextureSource> mTexture;
virtual void Setup(Compositor* aCompositor, size_t aStep) {
int bytesPerPixel = 4;
size_t w = 256;
size_t h = 256;
mBuf = (uint32_t *) malloc(w * h * sizeof(uint32_t));
for (size_t i = 0; i < w * h; i++) {
mBuf[i] = 0xFF00008F;
}
mSurface = Factory::CreateWrappingDataSourceSurface(
reinterpret_cast<uint8_t*>(mBuf), w * bytesPerPixel, IntSize(w, h), SurfaceFormat::B8G8R8A8);
mTexture = aCompositor->CreateDataTextureSource();
mTexture->Update(mSurface);
}
void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep) {
EffectChain effects;
effects.mPrimaryEffect = CreateEffect(aStep);
DrawFrameStressQuad(aCompositor, aScreenRect, aStep, effects);
}
virtual void Teardown(Compositor* aCompositor) {
mSurface = nullptr;
mTexture = nullptr;
free(mBuf);
}
virtual already_AddRefed<Effect> CreateEffect(size_t i) {
return CreateTexturedEffect(SurfaceFormat::B8G8R8A8, mTexture,
SamplingFilter::POINT, true);
}
};
static void RunCompositorBench(Compositor* aCompositor, const gfx::Rect& aScreenRect)
{
std::vector<BenchTest*> tests;
tests.push_back(new EffectSolidColorBench());
tests.push_back(new UploadBench());
tests.push_back(new EffectSolidColorTrivialBench());
tests.push_back(new EffectSolidColorStressBench());
tests.push_back(new TrivialTexturedQuadBench());
tests.push_back(new StressTexturedQuadBench());
for (size_t i = 0; i < tests.size(); i++) {
BenchTest* test = tests[i];
std::vector<TimeDuration> results;
int testsOverThreshold = 0;
PROFILER_ADD_MARKER(test->ToString());
for (size_t j = 0; j < TEST_STEPS; j++) {
test->Setup(aCompositor, j);
TimeStamp start = TimeStamp::Now();
IntRect screenRect(aScreenRect.x, aScreenRect.y,
aScreenRect.width, aScreenRect.height);
aCompositor->BeginFrame(
IntRect(screenRect.x, screenRect.y,
screenRect.width, screenRect.height),
nullptr, aScreenRect, nullptr, nullptr);
test->DrawFrame(aCompositor, aScreenRect, j);
aCompositor->EndFrame();
results.push_back(TimeStamp::Now() - start);
if (results[j].ToMilliseconds() > DURATION_THRESHOLD) {
testsOverThreshold++;
if (testsOverThreshold == THRESHOLD_ABORT_COUNT) {
test->Teardown(aCompositor);
break;
}
} else {
testsOverThreshold = 0;
}
test->Teardown(aCompositor);
}
printf_stderr("%s\n", test->ToString());
printf_stderr("Run step, Time (ms)\n");
for (size_t j = 0; j < results.size(); j++) {
printf_stderr("%i,%f\n", j, (float)results[j].ToMilliseconds());
}
printf_stderr("\n", test->ToString());
}
for (size_t i = 0; i < tests.size(); i++) {
delete tests[i];
}
}
void CompositorBench(Compositor* aCompositor, const gfx::IntRect& aScreenRect)
{
static bool sRanBenchmark = false;
bool wantBenchmark = gfxPrefs::LayersBenchEnabled();
if (wantBenchmark && !sRanBenchmark) {
RunCompositorBench(aCompositor, aScreenRect);
}
sRanBenchmark = wantBenchmark;
}
} // namespace layers
} // namespace mozilla
#endif