зеркало из https://github.com/mozilla/gecko-dev.git
103 строки
4.0 KiB
Rust
103 строки
4.0 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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//! CSS transitions and animations.
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use flow::{self, Flow};
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use gfx::display_list::OpaqueNode;
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use incremental::RestyleDamage;
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use msg::constellation_msg::{ConstellationChan, PipelineId};
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use script_traits::{AnimationState, LayoutMsg as ConstellationMsg};
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use std::collections::HashMap;
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use std::collections::hash_map::Entry;
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use std::sync::mpsc::Receiver;
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use style::animation::{Animation, update_style_for_animation};
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use time;
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/// Processes any new animations that were discovered after style recalculation.
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/// Also expire any old animations that have completed, inserting them into `expired_animations`.
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pub fn update_animation_state(constellation_chan: &ConstellationChan<ConstellationMsg>,
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running_animations: &mut HashMap<OpaqueNode, Vec<Animation>>,
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expired_animations: &mut HashMap<OpaqueNode, Vec<Animation>>,
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new_animations_receiver: &Receiver<Animation>,
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pipeline_id: PipelineId) {
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let mut new_running_animations = Vec::new();
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while let Ok(animation) = new_animations_receiver.try_recv() {
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new_running_animations.push(animation)
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}
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if running_animations.is_empty() && new_running_animations.is_empty() {
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// Nothing to do. Return early so we don't flood the compositor with
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// `ChangeRunningAnimationsState` messages.
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return
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}
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// Expire old running animations.
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let now = time::precise_time_s();
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let mut keys_to_remove = Vec::new();
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for (key, running_animations) in running_animations.iter_mut() {
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let mut animations_still_running = vec![];
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for running_animation in running_animations.drain(..) {
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if now < running_animation.end_time {
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animations_still_running.push(running_animation);
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continue
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}
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match expired_animations.entry(*key) {
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Entry::Vacant(entry) => {
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entry.insert(vec![running_animation]);
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}
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Entry::Occupied(mut entry) => entry.get_mut().push(running_animation),
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}
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}
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if animations_still_running.len() == 0 {
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keys_to_remove.push(*key);
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} else {
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*running_animations = animations_still_running
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}
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}
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for key in keys_to_remove {
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running_animations.remove(&key).unwrap();
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}
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// Add new running animations.
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for new_running_animation in new_running_animations {
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match running_animations.entry(new_running_animation.node) {
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Entry::Vacant(entry) => {
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entry.insert(vec![new_running_animation]);
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}
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Entry::Occupied(mut entry) => entry.get_mut().push(new_running_animation),
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}
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}
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let animation_state;
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if running_animations.is_empty() {
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animation_state = AnimationState::NoAnimationsPresent;
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} else {
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animation_state = AnimationState::AnimationsPresent;
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}
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constellation_chan.0
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.send(ConstellationMsg::ChangeRunningAnimationsState(pipeline_id, animation_state))
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.unwrap();
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}
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/// Recalculates style for a set of animations. This does *not* run with the DOM lock held.
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pub fn recalc_style_for_animations(flow: &mut Flow,
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animations: &HashMap<OpaqueNode, Vec<Animation>>) {
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let mut damage = RestyleDamage::empty();
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flow.mutate_fragments(&mut |fragment| {
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if let Some(ref animations) = animations.get(&fragment.node) {
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for animation in *animations {
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update_style_for_animation(animation, &mut fragment.style, Some(&mut damage));
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}
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}
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});
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let base = flow::mut_base(flow);
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base.restyle_damage.insert(damage);
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for kid in base.children.iter_mut() {
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recalc_style_for_animations(kid, animations)
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}
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}
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