зеркало из https://github.com/mozilla/gecko-dev.git
189 строки
8.6 KiB
Plaintext
189 строки
8.6 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* The origin of this IDL file is
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* https://drafts.fxtf.org/geometry/
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*
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* Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
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* liability, trademark and document use rules apply.
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*/
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[Pref="layout.css.DOMMatrix.enabled",
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Exposed=(Window,Worker),
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Serializable]
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interface DOMMatrixReadOnly {
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[Throws]
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constructor(optional (UTF8String or sequence<unrestricted double> or DOMMatrixReadOnly) init);
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[NewObject, Throws] static DOMMatrixReadOnly fromMatrix(optional DOMMatrixInit other = {});
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[NewObject, Throws] static DOMMatrixReadOnly fromFloat32Array(Float32Array array32);
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[NewObject, Throws] static DOMMatrixReadOnly fromFloat64Array(Float64Array array64);
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// These attributes are simple aliases for certain elements of the 4x4 matrix
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readonly attribute unrestricted double a;
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readonly attribute unrestricted double b;
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readonly attribute unrestricted double c;
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readonly attribute unrestricted double d;
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readonly attribute unrestricted double e;
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readonly attribute unrestricted double f;
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readonly attribute unrestricted double m11;
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readonly attribute unrestricted double m12;
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readonly attribute unrestricted double m13;
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readonly attribute unrestricted double m14;
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readonly attribute unrestricted double m21;
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readonly attribute unrestricted double m22;
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readonly attribute unrestricted double m23;
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readonly attribute unrestricted double m24;
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readonly attribute unrestricted double m31;
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readonly attribute unrestricted double m32;
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readonly attribute unrestricted double m33;
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readonly attribute unrestricted double m34;
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readonly attribute unrestricted double m41;
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readonly attribute unrestricted double m42;
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readonly attribute unrestricted double m43;
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readonly attribute unrestricted double m44;
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// Immutable transform methods
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DOMMatrix translate(optional unrestricted double tx = 0,
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optional unrestricted double ty = 0,
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optional unrestricted double tz = 0);
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[NewObject] DOMMatrix scale(optional unrestricted double scaleX = 1,
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optional unrestricted double scaleY,
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optional unrestricted double scaleZ = 1,
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optional unrestricted double originX = 0,
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optional unrestricted double originY = 0,
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optional unrestricted double originZ = 0);
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[NewObject] DOMMatrix scaleNonUniform(optional unrestricted double scaleX = 1,
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optional unrestricted double scaleY = 1);
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DOMMatrix scale3d(optional unrestricted double scale = 1,
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optional unrestricted double originX = 0,
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optional unrestricted double originY = 0,
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optional unrestricted double originZ = 0);
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[NewObject] DOMMatrix rotate(optional unrestricted double rotX = 0,
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optional unrestricted double rotY,
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optional unrestricted double rotZ);
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[NewObject] DOMMatrix rotateFromVector(optional unrestricted double x = 0,
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optional unrestricted double y = 0);
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[NewObject] DOMMatrix rotateAxisAngle(optional unrestricted double x = 0,
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optional unrestricted double y = 0,
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optional unrestricted double z = 0,
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optional unrestricted double angle = 0);
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DOMMatrix skewX(optional unrestricted double sx = 0);
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DOMMatrix skewY(optional unrestricted double sy = 0);
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[NewObject, Throws] DOMMatrix multiply(optional DOMMatrixInit other = {});
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DOMMatrix flipX();
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DOMMatrix flipY();
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DOMMatrix inverse();
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// Helper methods
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readonly attribute boolean is2D;
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readonly attribute boolean isIdentity;
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DOMPoint transformPoint(optional DOMPointInit point = {});
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[Throws] Float32Array toFloat32Array();
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[Throws] Float64Array toFloat64Array();
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[Exposed=Window, Throws] stringifier;
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[Default] object toJSON();
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};
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[Pref="layout.css.DOMMatrix.enabled",
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Exposed=(Window,Worker),
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Serializable,
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LegacyWindowAlias=WebKitCSSMatrix]
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interface DOMMatrix : DOMMatrixReadOnly {
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[Throws]
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constructor(optional (UTF8String or sequence<unrestricted double> or DOMMatrixReadOnly) init);
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[NewObject, Throws] static DOMMatrix fromMatrix(optional DOMMatrixInit other = {});
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[NewObject, Throws] static DOMMatrix fromFloat32Array(Float32Array array32);
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[NewObject, Throws] static DOMMatrix fromFloat64Array(Float64Array array64);
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// These attributes are simple aliases for certain elements of the 4x4 matrix
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inherit attribute unrestricted double a;
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inherit attribute unrestricted double b;
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inherit attribute unrestricted double c;
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inherit attribute unrestricted double d;
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inherit attribute unrestricted double e;
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inherit attribute unrestricted double f;
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inherit attribute unrestricted double m11;
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inherit attribute unrestricted double m12;
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inherit attribute unrestricted double m13;
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inherit attribute unrestricted double m14;
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inherit attribute unrestricted double m21;
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inherit attribute unrestricted double m22;
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inherit attribute unrestricted double m23;
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inherit attribute unrestricted double m24;
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inherit attribute unrestricted double m31;
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inherit attribute unrestricted double m32;
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inherit attribute unrestricted double m33;
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inherit attribute unrestricted double m34;
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inherit attribute unrestricted double m41;
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inherit attribute unrestricted double m42;
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inherit attribute unrestricted double m43;
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inherit attribute unrestricted double m44;
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// Mutable transform methods
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[Throws] DOMMatrix multiplySelf(optional DOMMatrixInit other = {});
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[Throws] DOMMatrix preMultiplySelf(optional DOMMatrixInit other = {});
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DOMMatrix translateSelf(optional unrestricted double tx = 0,
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optional unrestricted double ty = 0,
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optional unrestricted double tz = 0);
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DOMMatrix scaleSelf(optional unrestricted double scaleX = 1,
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optional unrestricted double scaleY,
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optional unrestricted double scaleZ = 1,
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optional unrestricted double originX = 0,
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optional unrestricted double originY = 0,
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optional unrestricted double originZ = 0);
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DOMMatrix scale3dSelf(optional unrestricted double scale = 1,
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optional unrestricted double originX = 0,
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optional unrestricted double originY = 0,
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optional unrestricted double originZ = 0);
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DOMMatrix rotateSelf(optional unrestricted double rotX = 0,
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optional unrestricted double rotY,
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optional unrestricted double rotZ);
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DOMMatrix rotateFromVectorSelf(optional unrestricted double x = 0,
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optional unrestricted double y = 0);
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DOMMatrix rotateAxisAngleSelf(optional unrestricted double x = 0,
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optional unrestricted double y = 0,
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optional unrestricted double z = 0,
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optional unrestricted double angle = 0);
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DOMMatrix skewXSelf(optional unrestricted double sx = 0);
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DOMMatrix skewYSelf(optional unrestricted double sy = 0);
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DOMMatrix invertSelf();
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[Exposed=Window, Throws] DOMMatrix setMatrixValue(UTF8String transformList);
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};
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dictionary DOMMatrix2DInit {
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unrestricted double a;
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unrestricted double b;
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unrestricted double c;
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unrestricted double d;
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unrestricted double e;
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unrestricted double f;
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unrestricted double m11;
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unrestricted double m12;
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unrestricted double m21;
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unrestricted double m22;
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unrestricted double m41;
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unrestricted double m42;
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};
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dictionary DOMMatrixInit : DOMMatrix2DInit {
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unrestricted double m13 = 0;
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unrestricted double m14 = 0;
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unrestricted double m23 = 0;
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unrestricted double m24 = 0;
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unrestricted double m31 = 0;
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unrestricted double m32 = 0;
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unrestricted double m33 = 1;
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unrestricted double m34 = 0;
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unrestricted double m43 = 0;
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unrestricted double m44 = 1;
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boolean is2D;
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};
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