зеркало из https://github.com/mozilla/gecko-dev.git
1174 строки
31 KiB
Plaintext
1174 строки
31 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* The origin of this IDL file is
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* https://gpuweb.github.io/gpuweb/
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*/
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typedef [EnforceRange] unsigned long GPUBufferDynamicOffset;
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typedef [EnforceRange] unsigned long GPUStencilValue;
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typedef [EnforceRange] unsigned long GPUSampleMask;
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typedef [EnforceRange] long GPUDepthBias;
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typedef [EnforceRange] unsigned long long GPUSize64;
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typedef [EnforceRange] unsigned long GPUIntegerCoordinate;
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typedef [EnforceRange] unsigned long GPUIndex32;
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typedef [EnforceRange] unsigned long GPUSize32;
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typedef [EnforceRange] long GPUSignedOffset32;
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dictionary GPUColorDict {
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required double r;
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required double g;
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required double b;
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required double a;
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};
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dictionary GPUOrigin2DDict {
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GPUIntegerCoordinate x = 0;
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GPUIntegerCoordinate y = 0;
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};
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dictionary GPUOrigin3DDict {
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GPUIntegerCoordinate x = 0;
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GPUIntegerCoordinate y = 0;
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GPUIntegerCoordinate z = 0;
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};
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dictionary GPUExtent3DDict {
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required GPUIntegerCoordinate width;
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GPUIntegerCoordinate height = 1;
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GPUIntegerCoordinate depthOrArrayLayers = 1;
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};
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typedef (sequence<double> or GPUColorDict) GPUColor;
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typedef (sequence<GPUIntegerCoordinate> or GPUOrigin2DDict) GPUOrigin2D;
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typedef (sequence<GPUIntegerCoordinate> or GPUOrigin3DDict) GPUOrigin3D;
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typedef (sequence<GPUIntegerCoordinate> or GPUExtent3DDict) GPUExtent3D;
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interface mixin GPUObjectBase {
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attribute USVString? label;
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};
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dictionary GPUObjectDescriptorBase {
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USVString label;
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};
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// ****************************************************************************
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// INITIALIZATION
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// ****************************************************************************
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[
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Pref="dom.webgpu.enabled",
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Exposed=Window
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]
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interface GPU {
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// May reject with DOMException
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[NewObject]
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Promise<GPUAdapter?> requestAdapter(optional GPURequestAdapterOptions options = {});
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};
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// Add a "webgpu" member to Navigator/Worker that contains the global instance of a "WebGPU"
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interface mixin GPUProvider {
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[SameObject, Replaceable, Pref="dom.webgpu.enabled", Exposed=Window] readonly attribute GPU gpu;
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};
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enum GPUPowerPreference {
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"low-power",
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"high-performance"
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};
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dictionary GPURequestAdapterOptions {
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GPUPowerPreference powerPreference;
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};
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[Pref="dom.webgpu.enabled",
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Exposed=Window]
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interface GPUAdapterFeatures {
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readonly setlike<GPUFeatureName>;
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};
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dictionary GPUDeviceDescriptor {
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sequence<GPUFeatureName> nonGuaranteedFeatures = [];
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record<DOMString, GPUSize32> nonGuaranteedLimits;
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};
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enum GPUFeatureName {
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"depth-clamping",
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"depth24unorm-stencil8",
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"depth32float-stencil8",
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"pipeline-statistics-query",
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"texture-compression-bc",
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"timestamp-query",
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};
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[Pref="dom.webgpu.enabled",
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Exposed=Window]
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interface GPUAdapterLimits {
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readonly attribute unsigned long maxTextureDimension1D;
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readonly attribute unsigned long maxTextureDimension2D;
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readonly attribute unsigned long maxTextureDimension3D;
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readonly attribute unsigned long maxTextureArrayLayers;
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readonly attribute unsigned long maxBindGroups;
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readonly attribute unsigned long maxDynamicUniformBuffersPerPipelineLayout;
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readonly attribute unsigned long maxDynamicStorageBuffersPerPipelineLayout;
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readonly attribute unsigned long maxSampledTexturesPerShaderStage;
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readonly attribute unsigned long maxSamplersPerShaderStage;
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readonly attribute unsigned long maxStorageBuffersPerShaderStage;
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readonly attribute unsigned long maxStorageTexturesPerShaderStage;
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readonly attribute unsigned long maxUniformBuffersPerShaderStage;
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readonly attribute unsigned long maxUniformBufferBindingSize;
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readonly attribute unsigned long maxStorageBufferBindingSize;
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readonly attribute unsigned long maxVertexBuffers;
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readonly attribute unsigned long maxVertexAttributes;
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readonly attribute unsigned long maxVertexBufferArrayStride;
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};
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[Pref="dom.webgpu.enabled",
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Exposed=Window]
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interface GPUAdapter {
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readonly attribute DOMString name;
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[SameObject] readonly attribute GPUAdapterFeatures features;
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[SameObject] readonly attribute GPUAdapterLimits limits;
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[NewObject]
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Promise<GPUDevice> requestDevice(optional GPUDeviceDescriptor descriptor = {});
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};
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// Device
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[Pref="dom.webgpu.enabled",
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Exposed=Window]
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interface GPUDevice: EventTarget {
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//[SameObject] readonly attribute GPUAdapter adapter;
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//readonly attribute FrozenArray<GPUFeatureName> features;
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//readonly attribute object limits;
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// Overriding the name to avoid collision with `class Queue` in gcc
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[SameObject, BinaryName="getQueue"] readonly attribute GPUQueue queue;
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void destroy();
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[NewObject, Throws]
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GPUBuffer createBuffer(GPUBufferDescriptor descriptor);
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[NewObject]
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GPUTexture createTexture(GPUTextureDescriptor descriptor);
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[NewObject]
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GPUSampler createSampler(optional GPUSamplerDescriptor descriptor = {});
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GPUBindGroupLayout createBindGroupLayout(GPUBindGroupLayoutDescriptor descriptor);
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GPUPipelineLayout createPipelineLayout(GPUPipelineLayoutDescriptor descriptor);
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GPUBindGroup createBindGroup(GPUBindGroupDescriptor descriptor);
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GPUShaderModule createShaderModule(GPUShaderModuleDescriptor descriptor);
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GPUComputePipeline createComputePipeline(GPUComputePipelineDescriptor descriptor);
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GPURenderPipeline createRenderPipeline(GPURenderPipelineDescriptor descriptor);
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//Promise<GPUComputePipeline> createComputePipelineAsync(GPUComputePipelineDescriptor descriptor);
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//Promise<GPURenderPipeline> createRenderPipelineAsync(GPURenderPipelineDescriptor descriptor);
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[NewObject]
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GPUCommandEncoder createCommandEncoder(optional GPUCommandEncoderDescriptor descriptor = {});
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[NewObject]
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GPURenderBundleEncoder createRenderBundleEncoder(GPURenderBundleEncoderDescriptor descriptor);
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//[NewObject]
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//GPUQuerySet createQuerySet(GPUQuerySetDescriptor descriptor);
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};
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GPUDevice includes GPUObjectBase;
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// ****************************************************************************
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// ERROR HANDLING
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// ****************************************************************************
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[Pref="dom.webgpu.enabled",
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Exposed=Window]
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interface GPUDeviceLostInfo {
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readonly attribute DOMString message;
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};
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enum GPUErrorFilter {
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"out-of-memory",
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"validation"
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};
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[Pref="dom.webgpu.enabled",
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Exposed=Window]
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interface GPUOutOfMemoryError {
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//constructor();
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};
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[Pref="dom.webgpu.enabled",
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Exposed=Window]
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interface GPUValidationError {
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constructor(DOMString message);
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readonly attribute DOMString message;
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};
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typedef (GPUOutOfMemoryError or GPUValidationError) GPUError;
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partial interface GPUDevice {
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//readonly attribute Promise<GPUDeviceLostInfo> lost;
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void pushErrorScope(GPUErrorFilter filter);
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[NewObject]
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Promise<GPUError?> popErrorScope();
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[Exposed=Window]
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attribute EventHandler onuncapturederror;
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};
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// ****************************************************************************
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// SHADER RESOURCES (buffer, textures, texture views, samples)
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// ****************************************************************************
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// Buffer
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typedef [EnforceRange] unsigned long GPUBufferUsageFlags;
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[Pref="dom.webgpu.enabled",
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Exposed=Window]
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interface GPUBufferUsage {
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const GPUBufferUsageFlags MAP_READ = 0x0001;
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const GPUBufferUsageFlags MAP_WRITE = 0x0002;
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const GPUBufferUsageFlags COPY_SRC = 0x0004;
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const GPUBufferUsageFlags COPY_DST = 0x0008;
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const GPUBufferUsageFlags INDEX = 0x0010;
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const GPUBufferUsageFlags VERTEX = 0x0020;
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const GPUBufferUsageFlags UNIFORM = 0x0040;
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const GPUBufferUsageFlags STORAGE = 0x0080;
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const GPUBufferUsageFlags INDIRECT = 0x0100;
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const GPUBufferUsageFlags QUERY_RESOLVE = 0x0200;
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};
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dictionary GPUBufferDescriptor : GPUObjectDescriptorBase {
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required GPUSize64 size;
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required GPUBufferUsageFlags usage;
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boolean mappedAtCreation = false;
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};
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typedef [EnforceRange] unsigned long GPUMapModeFlags;
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[Pref="dom.webgpu.enabled",
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Exposed=Window]
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interface GPUMapMode
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{
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const GPUMapModeFlags READ = 0x0001;
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const GPUMapModeFlags WRITE = 0x0002;
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};
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[Pref="dom.webgpu.enabled",
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Exposed=Window]
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interface GPUBuffer {
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[NewObject]
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Promise<void> mapAsync(GPUMapModeFlags mode, optional GPUSize64 offset = 0, optional GPUSize64 size);
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[NewObject, Throws]
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ArrayBuffer getMappedRange(optional GPUSize64 offset = 0, optional GPUSize64 size);
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[Throws]
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void unmap();
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void destroy();
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};
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GPUBuffer includes GPUObjectBase;
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typedef sequence<any> GPUMappedBuffer;
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// Texture
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enum GPUTextureDimension {
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"1d",
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"2d",
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"3d",
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};
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enum GPUTextureFormat {
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// 8-bit formats
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"r8unorm",
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"r8snorm",
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"r8uint",
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"r8sint",
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// 16-bit formats
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"r16uint",
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"r16sint",
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"r16float",
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"rg8unorm",
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"rg8snorm",
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"rg8uint",
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"rg8sint",
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// 32-bit formats
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"r32uint",
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"r32sint",
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"r32float",
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"rg16uint",
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"rg16sint",
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"rg16float",
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"rgba8unorm",
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"rgba8unorm-srgb",
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"rgba8snorm",
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"rgba8uint",
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"rgba8sint",
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"bgra8unorm",
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"bgra8unorm-srgb",
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// Packed 32-bit formats
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"rgb10a2unorm",
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"rg11b10float",
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// 64-bit formats
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"rg32uint",
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"rg32sint",
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"rg32float",
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"rgba16uint",
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"rgba16sint",
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"rgba16float",
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// 128-bit formats
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"rgba32uint",
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"rgba32sint",
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"rgba32float",
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// Depth and stencil formats
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//"stencil8", //TODO
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//"depth16unorm",
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"depth24plus",
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"depth24plus-stencil8",
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"depth32float",
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// BC compressed formats usable if "texture-compression-bc" is both
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// supported by the device/user agent and enabled in requestDevice.
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"bc1-rgba-unorm",
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"bc1-rgba-unorm-srgb",
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"bc2-rgba-unorm",
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"bc2-rgba-unorm-srgb",
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"bc3-rgba-unorm",
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"bc3-rgba-unorm-srgb",
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"bc4-r-unorm",
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"bc4-r-snorm",
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"bc5-rg-unorm",
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"bc5-rg-snorm",
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"bc6h-rgb-ufloat",
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"bc6h-rgb-float",
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"bc7-rgba-unorm",
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"bc7-rgba-unorm-srgb",
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// "depth24unorm-stencil8" feature
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//"depth24unorm-stencil8",
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// "depth32float-stencil8" feature
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//"depth32float-stencil8",
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};
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typedef [EnforceRange] unsigned long GPUTextureUsageFlags;
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[Pref="dom.webgpu.enabled",
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Exposed=Window]
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interface GPUTextureUsage {
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const GPUTextureUsageFlags COPY_SRC = 0x01;
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const GPUTextureUsageFlags COPY_DST = 0x02;
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const GPUTextureUsageFlags SAMPLED = 0x04;
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const GPUTextureUsageFlags STORAGE = 0x08;
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const GPUTextureUsageFlags RENDER_ATTACHMENT = 0x10;
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};
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dictionary GPUTextureDescriptor : GPUObjectDescriptorBase {
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required GPUExtent3D size;
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GPUIntegerCoordinate mipLevelCount = 1;
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GPUSize32 sampleCount = 1;
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GPUTextureDimension dimension = "2d";
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required GPUTextureFormat format;
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required GPUTextureUsageFlags usage;
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};
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[Pref="dom.webgpu.enabled",
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Exposed=Window]
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interface GPUTexture {
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[NewObject]
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GPUTextureView createView(optional GPUTextureViewDescriptor descriptor = {});
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void destroy();
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};
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GPUTexture includes GPUObjectBase;
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// Texture view
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enum GPUTextureViewDimension {
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"1d",
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"2d",
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"2d-array",
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"cube",
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"cube-array",
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"3d"
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};
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enum GPUTextureAspect {
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"all",
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"stencil-only",
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"depth-only"
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};
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dictionary GPUTextureViewDescriptor : GPUObjectDescriptorBase {
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GPUTextureFormat format;
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GPUTextureViewDimension dimension;
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GPUTextureAspect aspect = "all";
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GPUIntegerCoordinate baseMipLevel = 0;
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GPUIntegerCoordinate mipLevelCount;
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GPUIntegerCoordinate baseArrayLayer = 0;
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GPUIntegerCoordinate arrayLayerCount;
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};
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[Pref="dom.webgpu.enabled",
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Exposed=Window]
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interface GPUTextureView {
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};
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GPUTextureView includes GPUObjectBase;
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// Sampler
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enum GPUAddressMode {
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"clamp-to-edge",
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"repeat",
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"mirror-repeat"
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};
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enum GPUFilterMode {
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"nearest",
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"linear",
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};
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enum GPUCompareFunction {
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"never",
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"less",
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"equal",
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"less-equal",
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"greater",
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"not-equal",
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"greater-equal",
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"always"
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};
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dictionary GPUSamplerDescriptor : GPUObjectDescriptorBase {
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GPUAddressMode addressModeU = "clamp-to-edge";
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GPUAddressMode addressModeV = "clamp-to-edge";
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GPUAddressMode addressModeW = "clamp-to-edge";
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GPUFilterMode magFilter = "nearest";
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GPUFilterMode minFilter = "nearest";
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GPUFilterMode mipmapFilter = "nearest";
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float lodMinClamp = 0;
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float lodMaxClamp = 1000.0; // TODO: What should this be?
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GPUCompareFunction compare;
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[Clamp] unsigned short maxAnisotropy = 1;
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};
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[Pref="dom.webgpu.enabled",
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Exposed=Window]
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interface GPUSampler {
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};
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GPUSampler includes GPUObjectBase;
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enum GPUTextureComponentType {
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"float",
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"sint",
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"uint",
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"depth-comparison"
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};
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// ****************************************************************************
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// BINDING MODEL (bindgroup layout, bindgroup)
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// ****************************************************************************
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// PipelineLayout
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dictionary GPUPipelineLayoutDescriptor : GPUObjectDescriptorBase {
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required sequence<GPUBindGroupLayout> bindGroupLayouts;
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};
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[Pref="dom.webgpu.enabled",
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Exposed=Window]
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interface GPUPipelineLayout {
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};
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GPUPipelineLayout includes GPUObjectBase;
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// BindGroupLayout
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typedef [EnforceRange] unsigned long GPUShaderStageFlags;
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[Pref="dom.webgpu.enabled",
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Exposed=Window]
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interface GPUShaderStage {
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const GPUShaderStageFlags VERTEX = 1;
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const GPUShaderStageFlags FRAGMENT = 2;
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const GPUShaderStageFlags COMPUTE = 4;
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};
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enum GPUBufferBindingType {
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"uniform",
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"storage",
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"read-only-storage",
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};
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dictionary GPUBufferBindingLayout {
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GPUBufferBindingType type = "uniform";
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boolean hasDynamicOffset = false;
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GPUSize64 minBindingSize = 0;
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};
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enum GPUSamplerBindingType {
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"filtering",
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"non-filtering",
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"comparison",
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};
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dictionary GPUSamplerBindingLayout {
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GPUSamplerBindingType type = "filtering";
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};
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enum GPUTextureSampleType {
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"float",
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"unfilterable-float",
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"depth",
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"sint",
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"uint",
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};
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dictionary GPUTextureBindingLayout {
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GPUTextureSampleType sampleType = "float";
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GPUTextureViewDimension viewDimension = "2d";
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boolean multisampled = false;
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};
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enum GPUStorageTextureAccess {
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"read-only",
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"write-only",
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};
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dictionary GPUStorageTextureBindingLayout {
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required GPUStorageTextureAccess access;
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required GPUTextureFormat format;
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GPUTextureViewDimension viewDimension = "2d";
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};
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dictionary GPUBindGroupLayoutEntry {
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required GPUIndex32 binding;
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required GPUShaderStageFlags visibility;
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GPUBufferBindingLayout buffer;
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GPUSamplerBindingLayout sampler;
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GPUTextureBindingLayout texture;
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GPUStorageTextureBindingLayout storageTexture;
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};
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dictionary GPUBindGroupLayoutDescriptor : GPUObjectDescriptorBase {
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required sequence<GPUBindGroupLayoutEntry> entries;
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};
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[Pref="dom.webgpu.enabled",
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Exposed=Window]
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interface GPUBindGroupLayout {
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};
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GPUBindGroupLayout includes GPUObjectBase;
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// BindGroup
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dictionary GPUBufferBinding {
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required GPUBuffer buffer;
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GPUSize64 offset = 0;
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GPUSize64 size;
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};
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typedef (GPUSampler or GPUTextureView or GPUBufferBinding) GPUBindingResource;
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dictionary GPUBindGroupEntry {
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required GPUIndex32 binding;
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required GPUBindingResource resource;
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};
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|
|
dictionary GPUBindGroupDescriptor : GPUObjectDescriptorBase {
|
|
required GPUBindGroupLayout layout;
|
|
required sequence<GPUBindGroupEntry> entries;
|
|
};
|
|
|
|
[Pref="dom.webgpu.enabled",
|
|
Exposed=Window]
|
|
interface GPUBindGroup {
|
|
};
|
|
GPUBindGroup includes GPUObjectBase;
|
|
|
|
// ****************************************************************************
|
|
// PIPELINE CREATION (blend state, DS state, ..., pipelines)
|
|
// ****************************************************************************
|
|
|
|
enum GPUCompilationMessageType {
|
|
"error",
|
|
"warning",
|
|
"info"
|
|
};
|
|
|
|
[Pref="dom.webgpu.enabled",
|
|
Exposed=Window]
|
|
interface GPUCompilationMessage {
|
|
readonly attribute DOMString message;
|
|
readonly attribute GPUCompilationMessageType type;
|
|
readonly attribute unsigned long long lineNum;
|
|
readonly attribute unsigned long long linePos;
|
|
};
|
|
|
|
[Pref="dom.webgpu.enabled",
|
|
Exposed=Window]
|
|
interface GPUCompilationInfo {
|
|
//TODO:
|
|
//[Cached, Frozen, Pure]
|
|
//readonly attribute sequence<GPUCompilationMessage> messages;
|
|
};
|
|
|
|
// ShaderModule
|
|
//TODO: remove the `Uint32Array` variant, it's used for SPIR-V
|
|
typedef (Uint32Array or USVString) GPUShaderCode;
|
|
|
|
dictionary GPUShaderModuleDescriptor : GPUObjectDescriptorBase {
|
|
required GPUShaderCode code;
|
|
object sourceMap;
|
|
};
|
|
|
|
[Pref="dom.webgpu.enabled",
|
|
Exposed=Window]
|
|
interface GPUShaderModule {
|
|
//TODO:
|
|
//Promise<GPUCompilationInfo> compilationInfo();
|
|
};
|
|
GPUShaderModule includes GPUObjectBase;
|
|
|
|
|
|
// Common stuff for ComputePipeline and RenderPipeline
|
|
dictionary GPUPipelineDescriptorBase : GPUObjectDescriptorBase {
|
|
GPUPipelineLayout layout;
|
|
};
|
|
|
|
interface mixin GPUPipelineBase {
|
|
GPUBindGroupLayout getBindGroupLayout(unsigned long index);
|
|
};
|
|
|
|
dictionary GPUProgrammableStage {
|
|
required GPUShaderModule module;
|
|
required USVString entryPoint;
|
|
};
|
|
|
|
// ComputePipeline
|
|
dictionary GPUComputePipelineDescriptor : GPUPipelineDescriptorBase {
|
|
required GPUProgrammableStage compute;
|
|
};
|
|
|
|
//TODO: Serializable
|
|
// https://bugzilla.mozilla.org/show_bug.cgi?id=1696219
|
|
[Pref="dom.webgpu.enabled",
|
|
Exposed=Window]
|
|
interface GPUComputePipeline {
|
|
};
|
|
GPUComputePipeline includes GPUObjectBase;
|
|
GPUComputePipeline includes GPUPipelineBase;
|
|
|
|
// InputState
|
|
enum GPUIndexFormat {
|
|
"uint16",
|
|
"uint32",
|
|
};
|
|
|
|
enum GPUVertexFormat {
|
|
"uint8x2",
|
|
"uint8x4",
|
|
"sint8x2",
|
|
"sint8x4",
|
|
"unorm8x2",
|
|
"unorm8x4",
|
|
"snorm8x2",
|
|
"snorm8x4",
|
|
"uint16x2",
|
|
"uint16x4",
|
|
"sint16x2",
|
|
"sint16x4",
|
|
"unorm16x2",
|
|
"unorm16x4",
|
|
"snorm16x2",
|
|
"snorm16x4",
|
|
"float16x2",
|
|
"float16x4",
|
|
"float32",
|
|
"float32x2",
|
|
"float32x3",
|
|
"float32x4",
|
|
"uint32",
|
|
"uint32x2",
|
|
"uint32x3",
|
|
"uint32x4",
|
|
"sint32",
|
|
"sint32x2",
|
|
"sint32x3",
|
|
"sint32x4",
|
|
};
|
|
|
|
enum GPUInputStepMode {
|
|
"vertex",
|
|
"instance",
|
|
};
|
|
|
|
dictionary GPUVertexAttribute {
|
|
required GPUVertexFormat format;
|
|
required GPUSize64 offset;
|
|
required GPUIndex32 shaderLocation;
|
|
};
|
|
|
|
dictionary GPUVertexBufferLayout {
|
|
required GPUSize64 arrayStride;
|
|
GPUInputStepMode stepMode = "vertex";
|
|
required sequence<GPUVertexAttribute> attributes;
|
|
};
|
|
|
|
dictionary GPUVertexState: GPUProgrammableStage {
|
|
sequence<GPUVertexBufferLayout?> buffers = [];
|
|
};
|
|
|
|
// GPURenderPipeline
|
|
enum GPUPrimitiveTopology {
|
|
"point-list",
|
|
"line-list",
|
|
"line-strip",
|
|
"triangle-list",
|
|
"triangle-strip"
|
|
};
|
|
|
|
enum GPUFrontFace {
|
|
"ccw",
|
|
"cw"
|
|
};
|
|
|
|
enum GPUCullMode {
|
|
"none",
|
|
"front",
|
|
"back"
|
|
};
|
|
|
|
dictionary GPUPrimitiveState {
|
|
GPUPrimitiveTopology topology = "triangle-list";
|
|
GPUIndexFormat stripIndexFormat;
|
|
GPUFrontFace frontFace = "ccw";
|
|
GPUCullMode cullMode = "none";
|
|
// Enable depth clamping (requires "depth-clamping" feature)
|
|
boolean clampDepth = false;
|
|
};
|
|
|
|
dictionary GPUMultisampleState {
|
|
GPUSize32 count = 1;
|
|
GPUSampleMask mask = 0xFFFFFFFF;
|
|
boolean alphaToCoverageEnabled = false;
|
|
};
|
|
|
|
// BlendState
|
|
enum GPUBlendFactor {
|
|
"zero",
|
|
"one",
|
|
"src",
|
|
"one-minus-src",
|
|
"src-alpha",
|
|
"one-minus-src-alpha",
|
|
"dst",
|
|
"one-minus-dst",
|
|
"dst-alpha",
|
|
"one-minus-dst-alpha",
|
|
"src-alpha-saturated",
|
|
"constant",
|
|
"one-minus-constant",
|
|
};
|
|
|
|
enum GPUBlendOperation {
|
|
"add",
|
|
"subtract",
|
|
"reverse-subtract",
|
|
"min",
|
|
"max"
|
|
};
|
|
|
|
dictionary GPUBlendComponent {
|
|
GPUBlendFactor srcFactor = "one";
|
|
GPUBlendFactor dstFactor = "zero";
|
|
GPUBlendOperation operation = "add";
|
|
};
|
|
|
|
dictionary GPUBlendState {
|
|
required GPUBlendComponent color;
|
|
required GPUBlendComponent alpha;
|
|
};
|
|
|
|
typedef [EnforceRange] unsigned long GPUColorWriteFlags;
|
|
[Pref="dom.webgpu.enabled",
|
|
Exposed=Window]
|
|
interface GPUColorWrite {
|
|
const GPUColorWriteFlags RED = 0x1;
|
|
const GPUColorWriteFlags GREEN = 0x2;
|
|
const GPUColorWriteFlags BLUE = 0x4;
|
|
const GPUColorWriteFlags ALPHA = 0x8;
|
|
const GPUColorWriteFlags ALL = 0xF;
|
|
};
|
|
|
|
dictionary GPUColorTargetState {
|
|
required GPUTextureFormat format;
|
|
GPUBlendState blend;
|
|
GPUColorWriteFlags writeMask = 0xF; // GPUColorWrite.ALL
|
|
};
|
|
|
|
dictionary GPUFragmentState: GPUProgrammableStage {
|
|
required sequence<GPUColorTargetState> targets;
|
|
};
|
|
|
|
// DepthStencilState
|
|
enum GPUStencilOperation {
|
|
"keep",
|
|
"zero",
|
|
"replace",
|
|
"invert",
|
|
"increment-clamp",
|
|
"decrement-clamp",
|
|
"increment-wrap",
|
|
"decrement-wrap"
|
|
};
|
|
|
|
dictionary GPUStencilFaceState {
|
|
GPUCompareFunction compare = "always";
|
|
GPUStencilOperation failOp = "keep";
|
|
GPUStencilOperation depthFailOp = "keep";
|
|
GPUStencilOperation passOp = "keep";
|
|
};
|
|
|
|
dictionary GPUDepthStencilState {
|
|
required GPUTextureFormat format;
|
|
|
|
boolean depthWriteEnabled = false;
|
|
GPUCompareFunction depthCompare = "always";
|
|
|
|
GPUStencilFaceState stencilFront = {};
|
|
GPUStencilFaceState stencilBack = {};
|
|
|
|
GPUStencilValue stencilReadMask = 0xFFFFFFFF;
|
|
GPUStencilValue stencilWriteMask = 0xFFFFFFFF;
|
|
|
|
GPUDepthBias depthBias = 0;
|
|
float depthBiasSlopeScale = 0;
|
|
float depthBiasClamp = 0;
|
|
};
|
|
|
|
dictionary GPURenderPipelineDescriptor : GPUPipelineDescriptorBase {
|
|
required GPUVertexState vertex;
|
|
GPUPrimitiveState primitive = {};
|
|
GPUDepthStencilState depthStencil;
|
|
GPUMultisampleState multisample = {};
|
|
GPUFragmentState fragment;
|
|
};
|
|
|
|
//TODO: Serializable
|
|
// https://bugzilla.mozilla.org/show_bug.cgi?id=1696219
|
|
[Pref="dom.webgpu.enabled",
|
|
Exposed=Window]
|
|
interface GPURenderPipeline {
|
|
};
|
|
GPURenderPipeline includes GPUObjectBase;
|
|
GPURenderPipeline includes GPUPipelineBase;
|
|
|
|
// ****************************************************************************
|
|
// COMMAND RECORDING (Command buffer and all relevant structures)
|
|
// ****************************************************************************
|
|
|
|
enum GPULoadOp {
|
|
"load"
|
|
};
|
|
|
|
enum GPUStoreOp {
|
|
"store",
|
|
"clear"
|
|
};
|
|
|
|
dictionary GPURenderPassColorAttachment {
|
|
required GPUTextureView view;
|
|
GPUTextureView resolveTarget;
|
|
|
|
required (GPULoadOp or GPUColor) loadValue;
|
|
required GPUStoreOp storeOp;
|
|
};
|
|
|
|
dictionary GPURenderPassDepthStencilAttachment {
|
|
required GPUTextureView view;
|
|
|
|
required (GPULoadOp or float) depthLoadValue;
|
|
required GPUStoreOp depthStoreOp;
|
|
|
|
required (GPULoadOp or GPUStencilValue) stencilLoadValue;
|
|
required GPUStoreOp stencilStoreOp;
|
|
};
|
|
|
|
dictionary GPURenderPassDescriptor : GPUObjectDescriptorBase {
|
|
required sequence<GPURenderPassColorAttachment> colorAttachments;
|
|
GPURenderPassDepthStencilAttachment depthStencilAttachment;
|
|
GPUQuerySet occlusionQuerySet;
|
|
};
|
|
|
|
dictionary GPUImageDataLayout {
|
|
GPUSize64 offset = 0;
|
|
required GPUSize32 bytesPerRow;
|
|
GPUSize32 rowsPerImage = 0;
|
|
};
|
|
|
|
dictionary GPUImageCopyBuffer : GPUImageDataLayout {
|
|
required GPUBuffer buffer;
|
|
};
|
|
|
|
dictionary GPUImageCopyTexture {
|
|
required GPUTexture texture;
|
|
GPUIntegerCoordinate mipLevel = 0;
|
|
GPUOrigin3D origin;
|
|
GPUTextureAspect aspect = "all";
|
|
};
|
|
|
|
dictionary GPUImageBitmapCopyView {
|
|
//required ImageBitmap imageBitmap; //TODO
|
|
GPUOrigin2D origin;
|
|
};
|
|
|
|
dictionary GPUCommandEncoderDescriptor : GPUObjectDescriptorBase {
|
|
};
|
|
|
|
[Pref="dom.webgpu.enabled",
|
|
Exposed=Window]
|
|
interface GPUCommandEncoder {
|
|
[NewObject]
|
|
GPUComputePassEncoder beginComputePass(optional GPUComputePassDescriptor descriptor = {});
|
|
[NewObject]
|
|
GPURenderPassEncoder beginRenderPass(GPURenderPassDescriptor descriptor);
|
|
|
|
void copyBufferToBuffer(
|
|
GPUBuffer source,
|
|
GPUSize64 sourceOffset,
|
|
GPUBuffer destination,
|
|
GPUSize64 destinationOffset,
|
|
GPUSize64 size);
|
|
|
|
void copyBufferToTexture(
|
|
GPUImageCopyBuffer source,
|
|
GPUImageCopyTexture destination,
|
|
GPUExtent3D copySize);
|
|
|
|
void copyTextureToBuffer(
|
|
GPUImageCopyTexture source,
|
|
GPUImageCopyBuffer destination,
|
|
GPUExtent3D copySize);
|
|
|
|
void copyTextureToTexture(
|
|
GPUImageCopyTexture source,
|
|
GPUImageCopyTexture destination,
|
|
GPUExtent3D copySize);
|
|
|
|
/*
|
|
void copyImageBitmapToTexture(
|
|
GPUImageBitmapCopyView source,
|
|
GPUImageCopyTexture destination,
|
|
GPUExtent3D copySize);
|
|
*/
|
|
|
|
//void pushDebugGroup(USVString groupLabel);
|
|
//void popDebugGroup();
|
|
//void insertDebugMarker(USVString markerLabel);
|
|
|
|
[NewObject]
|
|
GPUCommandBuffer finish(optional GPUCommandBufferDescriptor descriptor = {});
|
|
};
|
|
GPUCommandEncoder includes GPUObjectBase;
|
|
|
|
interface mixin GPUProgrammablePassEncoder {
|
|
void setBindGroup(GPUIndex32 index, GPUBindGroup bindGroup,
|
|
optional sequence<GPUBufferDynamicOffset> dynamicOffsets = []);
|
|
|
|
//void pushDebugGroup(USVString groupLabel);
|
|
//void popDebugGroup();
|
|
//void insertDebugMarker(USVString markerLabel);
|
|
};
|
|
|
|
// Render Pass
|
|
interface mixin GPURenderEncoderBase {
|
|
void setPipeline(GPURenderPipeline pipeline);
|
|
|
|
void setIndexBuffer(GPUBuffer buffer, GPUIndexFormat indexFormat, optional GPUSize64 offset = 0, optional GPUSize64 size = 0);
|
|
void setVertexBuffer(GPUIndex32 slot, GPUBuffer buffer, optional GPUSize64 offset = 0, optional GPUSize64 size = 0);
|
|
|
|
void draw(GPUSize32 vertexCount,
|
|
optional GPUSize32 instanceCount = 1,
|
|
optional GPUSize32 firstVertex = 0,
|
|
optional GPUSize32 firstInstance = 0);
|
|
void drawIndexed(GPUSize32 indexCount,
|
|
optional GPUSize32 instanceCount = 1,
|
|
optional GPUSize32 firstIndex = 0,
|
|
optional GPUSignedOffset32 baseVertex = 0,
|
|
optional GPUSize32 firstInstance = 0);
|
|
|
|
void drawIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
|
|
void drawIndexedIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
|
|
};
|
|
|
|
[Pref="dom.webgpu.enabled",
|
|
Exposed=Window]
|
|
interface GPURenderPassEncoder {
|
|
void setViewport(float x, float y,
|
|
float width, float height,
|
|
float minDepth, float maxDepth);
|
|
|
|
void setScissorRect(GPUIntegerCoordinate x, GPUIntegerCoordinate y,
|
|
GPUIntegerCoordinate width, GPUIntegerCoordinate height);
|
|
|
|
void setBlendConstant(GPUColor color);
|
|
void setStencilReference(GPUStencilValue reference);
|
|
|
|
//void beginOcclusionQuery(GPUSize32 queryIndex);
|
|
//void endOcclusionQuery();
|
|
|
|
//void beginPipelineStatisticsQuery(GPUQuerySet querySet, GPUSize32 queryIndex);
|
|
//void endPipelineStatisticsQuery();
|
|
|
|
//void writeTimestamp(GPUQuerySet querySet, GPUSize32 queryIndex);
|
|
|
|
void executeBundles(sequence<GPURenderBundle> bundles);
|
|
|
|
[Throws]
|
|
void endPass();
|
|
};
|
|
GPURenderPassEncoder includes GPUObjectBase;
|
|
GPURenderPassEncoder includes GPUProgrammablePassEncoder;
|
|
GPURenderPassEncoder includes GPURenderEncoderBase;
|
|
|
|
// Compute Pass
|
|
dictionary GPUComputePassDescriptor : GPUObjectDescriptorBase {
|
|
};
|
|
|
|
[Pref="dom.webgpu.enabled",
|
|
Exposed=Window]
|
|
interface GPUComputePassEncoder {
|
|
void setPipeline(GPUComputePipeline pipeline);
|
|
void dispatch(GPUSize32 x, optional GPUSize32 y = 1, optional GPUSize32 z = 1);
|
|
void dispatchIndirect(GPUBuffer indirectBuffer, GPUSize64 indirectOffset);
|
|
|
|
[Throws]
|
|
void endPass();
|
|
};
|
|
GPUComputePassEncoder includes GPUObjectBase;
|
|
GPUComputePassEncoder includes GPUProgrammablePassEncoder;
|
|
|
|
// Command Buffer
|
|
dictionary GPUCommandBufferDescriptor : GPUObjectDescriptorBase {
|
|
};
|
|
|
|
[Pref="dom.webgpu.enabled",
|
|
Exposed=Window]
|
|
interface GPUCommandBuffer {
|
|
};
|
|
GPUCommandBuffer includes GPUObjectBase;
|
|
|
|
// Render Bundle
|
|
[Pref="dom.webgpu.enabled",
|
|
Exposed=Window]
|
|
interface GPURenderBundle {
|
|
};
|
|
GPURenderBundle includes GPUObjectBase;
|
|
|
|
dictionary GPURenderBundleDescriptor : GPUObjectDescriptorBase {
|
|
};
|
|
|
|
dictionary GPURenderBundleEncoderDescriptor : GPUObjectDescriptorBase {
|
|
required sequence<GPUTextureFormat> colorFormats;
|
|
GPUTextureFormat depthStencilFormat;
|
|
GPUSize32 sampleCount = 1;
|
|
};
|
|
|
|
[Pref="dom.webgpu.enabled",
|
|
Exposed=Window]
|
|
interface GPURenderBundleEncoder {
|
|
GPURenderBundle finish(optional GPURenderBundleDescriptor descriptor = {});
|
|
};
|
|
GPURenderBundleEncoder includes GPUObjectBase;
|
|
GPURenderBundleEncoder includes GPUProgrammablePassEncoder;
|
|
GPURenderBundleEncoder includes GPURenderEncoderBase;
|
|
|
|
// ****************************************************************************
|
|
// OTHER (Query, Queue, SwapChain, Device)
|
|
// ****************************************************************************
|
|
|
|
// Query set
|
|
enum GPUQueryType {
|
|
"occlusion",
|
|
"pipeline-statistics",
|
|
"timestamp"
|
|
};
|
|
|
|
enum GPUPipelineStatisticName {
|
|
"vertex-shader-invocations",
|
|
"clipper-invocations",
|
|
"clipper-primitives-out",
|
|
"fragment-shader-invocations",
|
|
"compute-shader-invocations"
|
|
};
|
|
|
|
dictionary GPUQuerySetDescriptor : GPUObjectDescriptorBase {
|
|
required GPUQueryType type;
|
|
required GPUSize32 count;
|
|
sequence<GPUPipelineStatisticName> pipelineStatistics = [];
|
|
};
|
|
|
|
[Pref="dom.webgpu.enabled",
|
|
Exposed=Window]
|
|
interface GPUQuerySet {
|
|
void destroy();
|
|
};
|
|
GPUQuerySet includes GPUObjectBase;
|
|
|
|
//TODO: use [AllowShared] on BufferSource
|
|
// https://bugzilla.mozilla.org/show_bug.cgi?id=1696216
|
|
// https://github.com/heycam/webidl/issues/961
|
|
|
|
// Queue
|
|
[Pref="dom.webgpu.enabled",
|
|
Exposed=Window]
|
|
interface GPUQueue {
|
|
void submit(sequence<GPUCommandBuffer> buffers);
|
|
|
|
//TODO:
|
|
//Promise<void> onSubmittedWorkDone();
|
|
|
|
[Throws]
|
|
void writeBuffer(
|
|
GPUBuffer buffer,
|
|
GPUSize64 bufferOffset,
|
|
BufferSource data,
|
|
optional GPUSize64 dataOffset = 0,
|
|
optional GPUSize64 size);
|
|
|
|
[Throws]
|
|
void writeTexture(
|
|
GPUImageCopyTexture destination,
|
|
BufferSource data,
|
|
GPUImageDataLayout dataLayout,
|
|
GPUExtent3D size);
|
|
};
|
|
GPUQueue includes GPUObjectBase;
|
|
|
|
[Pref="dom.webgpu.enabled",
|
|
Exposed=Window]
|
|
interface GPUSwapChain {
|
|
GPUTexture getCurrentTexture();
|
|
};
|
|
GPUSwapChain includes GPUObjectBase;
|
|
|
|
dictionary GPUSwapChainDescriptor : GPUObjectDescriptorBase {
|
|
required GPUDevice device;
|
|
required GPUTextureFormat format;
|
|
GPUTextureUsageFlags usage = 0x10; //GPUTextureUsage.OUTPUT_ATTACHMENT
|
|
GPUCanvasCompositingAlphaMode compositingAlphaMode = "opaque";
|
|
};
|
|
|
|
enum GPUCanvasCompositingAlphaMode {
|
|
"opaque",
|
|
"premultiplied",
|
|
};
|
|
|
|
[Pref="dom.webgpu.enabled",
|
|
Exposed=Window]
|
|
interface GPUCanvasContext {
|
|
// Calling configureSwapChain a second time invalidates the previous one,
|
|
// and all of the textures it's produced.
|
|
[Throws]
|
|
GPUSwapChain configureSwapChain(GPUSwapChainDescriptor descriptor);
|
|
|
|
GPUTextureFormat getSwapChainPreferredFormat(GPUAdapter adapter);
|
|
};
|