gecko-dev/gfx/wr
Jamie Nicol 2bdda4c2d6 Bug 1677757 - Use GL_NEAREST filter when copying texture data with glBlitFramebuffer. r=kvark
Using GL_LINEAR was causing incorrect filtering to occur when copying
the RGBAF32 GPU cache texture on Mali, causing rendering
errors. Switching to GL_NEAREST fixes it.

This is the same bug as bug 1669960, which was believed at the time to
only affect Mali-Gxx. On further testing the bug affects Mali-Txxx
too. Bug 1669960 was worked around at the time by using
glCopyImageSubData instead of glBlitFramebuffer. However, we want to
avoid using glCopyImageSubData on Mali: on Mali-T due to performance
reasons, and on Mali-G due to indefinite hangs. Fixing this filtering
bug allows us to switch both sets of devices to always use
glBlitFramebuffer.

Differential Revision: https://phabricator.services.mozilla.com/D97558
2020-11-19 17:44:10 +00:00
..
ci-scripts Bug 1670809 - Add infrastructure for testing picture cache invalidation. r=nical 2020-10-20 20:59:27 +00:00
debugger
direct-composition Bug 1675414 - Fix incorrect skipping of composites in some cases. r=nical 2020-11-17 19:24:16 +00:00
example-compositor Bug 1675414 - Fix incorrect skipping of composites in some cases. r=nical 2020-11-17 19:24:16 +00:00
examples Bug 1675414 - Fix incorrect skipping of composites in some cases. r=nical 2020-11-17 19:24:16 +00:00
glsl-to-cxx Bug 1677872 - reduce division usage in brush shaders. r=gw 2020-11-18 19:08:37 +00:00
peek-poke Bug 1676513 - Fix clippy warnings r=emilio,webdriver-reviewers,whimboo,rhunt 2020-11-17 12:02:22 +00:00
swgl Bug 1678192 - don't quantize UVs in planar texture lookups. r=jrmuizel 2020-11-19 17:33:37 +00:00
tileview Bug 1667124 - Fix invalidation of picture cache tiles attached to zoom nodes. r=aosmond 2020-10-09 03:21:43 +00:00
webrender Bug 1677757 - Use GL_NEAREST filter when copying texture data with glBlitFramebuffer. r=kvark 2020-11-19 17:44:10 +00:00
webrender_api Bug 1675414 - Fix incorrect skipping of composites in some cases. r=nical 2020-11-17 19:24:16 +00:00
webrender_build Merge mozilla-central to autoland a=merge 2020-11-17 16:43:37 +02:00
wr_malloc_size_of Bug 1656236 - Update to euclid 0.22. r=kvark 2020-08-18 22:09:27 +00:00
wrench Bug 1677872 - reduce division usage in brush shaders. r=gw 2020-11-18 19:08:37 +00:00
.gitignore
.taskcluster.yml Bug 1670157 - Run wrench reftests with swgl in CI. r=kats 2020-10-09 18:06:36 +00:00
Cargo.lock Bug 1661528 - Update gleam to 0.13.1. r=kvark 2020-11-07 00:30:09 +00:00
Cargo.toml Bug 1605283 - Improve support for invalidation debugging and testing r=gw 2020-01-18 08:22:51 +00:00
LICENSE
README.md
rustfmt.toml
servo-tidy.toml Bug 1628772 - Update core-foundation dependency to 0.7 r=kats 2020-04-11 20:14:41 +00:00

README.md

WebRender

Version

WebRender is a GPU-based 2D rendering engine written in Rust. Firefox, the research web browser Servo, and other GUI frameworks draw with it. It currently uses the OpenGL API internally.

Note that the canonical home for this code is in gfx/wr folder of the mozilla-central repository at https://hg.mozilla.org/mozilla-central. The Github repository at https://github.com/servo/webrender should be considered a downstream mirror, although it contains additional metadata (such as Github wiki pages) that do not exist in mozilla-central. Pull requests against the Github repository are still being accepted, although once reviewed, they will be landed on mozilla-central first and then mirrored back. If you are familiar with the mozilla-central contribution workflow, filing bugs in Bugzilla and submitting patches there would be preferred.

Update as a Dependency

After updating shaders in WebRender, go to servo and:

  • Go to the servo directory and do ./mach update-cargo -p webrender
  • Create a pull request to servo

Use WebRender with Servo

To use a local copy of WebRender with servo, go to your servo build directory and:

  • Edit Cargo.toml
  • Add at the end of the file:
[patch."https://github.com/servo/webrender"]
"webrender" = { path = "<path>/webrender" }
"webrender_api" = { path = "<path>/webrender_api" }

where <path> is the path to your local copy of WebRender.

  • Build as normal

Documentation

The Wiki has a few pages describing the internals and conventions of WebRender.

Testing

Tests run using OSMesa to get consistent rendering across platforms.

Still there may be differences depending on font libraries on your system, for example.

See this gist for how to make the text tests useful in Fedora, for example.