2bdda4c2d6
Using GL_LINEAR was causing incorrect filtering to occur when copying the RGBAF32 GPU cache texture on Mali, causing rendering errors. Switching to GL_NEAREST fixes it. This is the same bug as bug 1669960, which was believed at the time to only affect Mali-Gxx. On further testing the bug affects Mali-Txxx too. Bug 1669960 was worked around at the time by using glCopyImageSubData instead of glBlitFramebuffer. However, we want to avoid using glCopyImageSubData on Mali: on Mali-T due to performance reasons, and on Mali-G due to indefinite hangs. Fixing this filtering bug allows us to switch both sets of devices to always use glBlitFramebuffer. Differential Revision: https://phabricator.services.mozilla.com/D97558 |
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.. | ||
ci-scripts | ||
debugger | ||
direct-composition | ||
example-compositor | ||
examples | ||
glsl-to-cxx | ||
peek-poke | ||
swgl | ||
tileview | ||
webrender | ||
webrender_api | ||
webrender_build | ||
wr_malloc_size_of | ||
wrench | ||
.gitignore | ||
.taskcluster.yml | ||
Cargo.lock | ||
Cargo.toml | ||
LICENSE | ||
README.md | ||
rustfmt.toml | ||
servo-tidy.toml |
README.md
WebRender
WebRender is a GPU-based 2D rendering engine written in Rust. Firefox, the research web browser Servo, and other GUI frameworks draw with it. It currently uses the OpenGL API internally.
Note that the canonical home for this code is in gfx/wr folder of the mozilla-central repository at https://hg.mozilla.org/mozilla-central. The Github repository at https://github.com/servo/webrender should be considered a downstream mirror, although it contains additional metadata (such as Github wiki pages) that do not exist in mozilla-central. Pull requests against the Github repository are still being accepted, although once reviewed, they will be landed on mozilla-central first and then mirrored back. If you are familiar with the mozilla-central contribution workflow, filing bugs in Bugzilla and submitting patches there would be preferred.
Update as a Dependency
After updating shaders in WebRender, go to servo and:
- Go to the servo directory and do ./mach update-cargo -p webrender
- Create a pull request to servo
Use WebRender with Servo
To use a local copy of WebRender with servo, go to your servo build directory and:
- Edit Cargo.toml
- Add at the end of the file:
[patch."https://github.com/servo/webrender"]
"webrender" = { path = "<path>/webrender" }
"webrender_api" = { path = "<path>/webrender_api" }
where <path>
is the path to your local copy of WebRender.
- Build as normal
Documentation
The Wiki has a few pages describing the internals and conventions of WebRender.
Testing
Tests run using OSMesa to get consistent rendering across platforms.
Still there may be differences depending on font libraries on your system, for example.
See this gist for how to make the text tests useful in Fedora, for example.