gecko-dev/gfx/layers/client/ClientLayerManager.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_CLIENTLAYERMANAGER_H
#define GFX_CLIENTLAYERMANAGER_H
#include <stdint.h> // for int32_t
#include "Layers.h"
#include "gfxContext.h" // for gfxContext
#include "gfxPrefs.h"
#include "mozilla/Attributes.h" // for override
#include "mozilla/LinkedList.h" // For LinkedList
#include "mozilla/WidgetUtils.h" // for ScreenRotation
#include "mozilla/gfx/Rect.h" // for Rect
#include "mozilla/layers/CompositorTypes.h"
#include "mozilla/layers/FocusTarget.h" // for FocusTarget
#include "mozilla/layers/LayersTypes.h" // for BufferMode, LayersBackend, etc
#include "mozilla/layers/PaintThread.h" // For PaintThread
#include "mozilla/layers/ShadowLayers.h" // for ShadowLayerForwarder, etc
#include "mozilla/layers/APZTestData.h" // for APZTestData
#include "mozilla/layers/MemoryPressureObserver.h"
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsIObserver.h" // for nsIObserver
#include "nsISupportsImpl.h" // for Layer::Release, etc
#include "nsRect.h" // for mozilla::gfx::IntRect
#include "nsTArray.h" // for nsTArray
#include "nscore.h" // for nsAString
#include "mozilla/layers/TransactionIdAllocator.h"
#include "nsIWidget.h" // For plugin window configuration information structs
class nsDisplayListBuilder;
namespace mozilla {
namespace dom {
class TabGroup;
}
namespace layers {
using dom::TabGroup;
class ClientPaintedLayer;
class CompositorBridgeChild;
class ImageLayer;
class FrameUniformityData;
class ClientLayerManager final : public LayerManager,
public MemoryPressureListener {
typedef nsTArray<RefPtr<Layer> > LayerRefArray;
public:
explicit ClientLayerManager(nsIWidget* aWidget);
virtual void Destroy() override;
protected:
virtual ~ClientLayerManager();
public:
virtual ShadowLayerForwarder* AsShadowForwarder() override {
return mForwarder;
}
virtual KnowsCompositor* AsKnowsCompositor() override { return mForwarder; }
virtual ClientLayerManager* AsClientLayerManager() override { return this; }
TabGroup* GetTabGroup();
virtual int32_t GetMaxTextureSize() const override;
virtual void SetDefaultTargetConfiguration(BufferMode aDoubleBuffering,
ScreenRotation aRotation);
virtual bool BeginTransactionWithTarget(gfxContext* aTarget,
const nsCString& aURL) override;
virtual bool BeginTransaction(const nsCString& aURL) override;
virtual bool EndEmptyTransaction(
EndTransactionFlags aFlags = END_DEFAULT) override;
virtual void EndTransaction(
DrawPaintedLayerCallback aCallback, void* aCallbackData,
EndTransactionFlags aFlags = END_DEFAULT) override;
virtual LayersBackend GetBackendType() override {
return LayersBackend::LAYERS_CLIENT;
}
virtual LayersBackend GetCompositorBackendType() override {
return AsShadowForwarder()->GetCompositorBackendType();
}
virtual void GetBackendName(nsAString& name) override;
virtual const char* Name() const override { return "Client"; }
virtual void SetRoot(Layer* aLayer) override;
virtual void Mutated(Layer* aLayer) override;
virtual void MutatedSimple(Layer* aLayer) override;
virtual already_AddRefed<PaintedLayer> CreatePaintedLayer() override;
virtual already_AddRefed<PaintedLayer> CreatePaintedLayerWithHint(
PaintedLayerCreationHint aHint) override;
virtual already_AddRefed<ContainerLayer> CreateContainerLayer() override;
virtual already_AddRefed<ImageLayer> CreateImageLayer() override;
virtual already_AddRefed<CanvasLayer> CreateCanvasLayer() override;
virtual already_AddRefed<ReadbackLayer> CreateReadbackLayer() override;
virtual already_AddRefed<ColorLayer> CreateColorLayer() override;
virtual already_AddRefed<RefLayer> CreateRefLayer() override;
virtual void UpdateTextureFactoryIdentifier(
const TextureFactoryIdentifier& aNewIdentifier) override;
virtual TextureFactoryIdentifier GetTextureFactoryIdentifier() override {
return AsShadowForwarder()->GetTextureFactoryIdentifier();
}
virtual void FlushRendering() override;
virtual void WaitOnTransactionProcessed() override;
virtual void SendInvalidRegion(const nsIntRegion& aRegion) override;
virtual uint32_t StartFrameTimeRecording(int32_t aBufferSize) override;
virtual void StopFrameTimeRecording(
uint32_t aStartIndex, nsTArray<float>& aFrameIntervals) override;
virtual bool NeedsWidgetInvalidation() override { return false; }
ShadowableLayer* Hold(Layer* aLayer);
bool HasShadowManager() const { return mForwarder->HasShadowManager(); }
virtual bool IsCompositingCheap() override;
virtual bool HasShadowManagerInternal() const override {
return HasShadowManager();
}
virtual void SetIsFirstPaint() override;
virtual bool GetIsFirstPaint() const override {
return mForwarder->GetIsFirstPaint();
}
virtual void SetFocusTarget(const FocusTarget& aFocusTarget) override;
/**
* Pass through call to the forwarder for nsPresContext's
* CollectPluginGeometryUpdates. Passes widget configuration information
* to the compositor for transmission to the chrome process. This
* configuration gets set when the window paints.
*/
void StorePluginWidgetConfigurations(
const nsTArray<nsIWidget::Configuration>& aConfigurations) override;
// Drop cached resources and ask our shadow manager to do the same,
// if we have one.
virtual void ClearCachedResources(Layer* aSubtree = nullptr) override;
virtual void OnMemoryPressure(MemoryPressureReason aWhy) override;
void SetRepeatTransaction() { mRepeatTransaction = true; }
bool GetRepeatTransaction() { return mRepeatTransaction; }
bool IsRepeatTransaction() { return mIsRepeatTransaction; }
void SetTransactionIncomplete() { mTransactionIncomplete = true; }
void SetQueuedAsyncPaints() { mQueuedAsyncPaints = true; }
bool HasShadowTarget() { return !!mShadowTarget; }
void SetShadowTarget(gfxContext* aTarget) { mShadowTarget = aTarget; }
bool CompositorMightResample() { return mCompositorMightResample; }
DrawPaintedLayerCallback GetPaintedLayerCallback() const {
return mPaintedLayerCallback;
}
void* GetPaintedLayerCallbackData() const {
return mPaintedLayerCallbackData;
}
CompositorBridgeChild* GetRemoteRenderer();
virtual CompositorBridgeChild* GetCompositorBridgeChild() override;
bool InConstruction() { return mPhase == PHASE_CONSTRUCTION; }
#ifdef DEBUG
bool InDrawing() { return mPhase == PHASE_DRAWING; }
bool InForward() { return mPhase == PHASE_FORWARD; }
#endif
bool InTransaction() { return mPhase != PHASE_NONE; }
virtual void SetNeedsComposite(bool aNeedsComposite) override {
mNeedsComposite = aNeedsComposite;
}
virtual bool NeedsComposite() const override { return mNeedsComposite; }
virtual void ScheduleComposite() override;
virtual void GetFrameUniformity(
FrameUniformityData* aFrameUniformityData) override;
virtual void DidComposite(TransactionId aTransactionId,
const mozilla::TimeStamp& aCompositeStart,
const mozilla::TimeStamp& aCompositeEnd) override;
virtual bool AreComponentAlphaLayersEnabled() override;
// Log APZ test data for the current paint. We supply the paint sequence
// number ourselves, and take care of calling APZTestData::StartNewPaint()
// when a new paint is started.
void LogTestDataForCurrentPaint(ScrollableLayerGuid::ViewID aScrollId,
const std::string& aKey,
const std::string& aValue) {
MOZ_ASSERT(gfxPrefs::APZTestLoggingEnabled(), "don't call me");
mApzTestData.LogTestDataForPaint(mPaintSequenceNumber, aScrollId, aKey,
aValue);
}
// Log APZ test data for a repaint request. The sequence number must be
// passed in from outside, and APZTestData::StartNewRepaintRequest() needs
// to be called from the outside as well when a new repaint request is
// started.
void StartNewRepaintRequest(SequenceNumber aSequenceNumber);
// TODO(botond): When we start using this and write a wrapper similar to
// nsLayoutUtils::LogTestDataForPaint(), make sure that wrapper checks
// gfxPrefs::APZTestLoggingEnabled().
void LogTestDataForRepaintRequest(SequenceNumber aSequenceNumber,
ScrollableLayerGuid::ViewID aScrollId,
const std::string& aKey,
const std::string& aValue) {
MOZ_ASSERT(gfxPrefs::APZTestLoggingEnabled(), "don't call me");
mApzTestData.LogTestDataForRepaintRequest(aSequenceNumber, aScrollId, aKey,
aValue);
}
// Get the content-side APZ test data for reading. For writing, use the
// LogTestData...() functions.
const APZTestData& GetAPZTestData() const { return mApzTestData; }
// Get a copy of the compositor-side APZ test data for our layers ID.
void GetCompositorSideAPZTestData(APZTestData* aData) const;
virtual void SetTransactionIdAllocator(
TransactionIdAllocator* aAllocator) override;
virtual TransactionId GetLastTransactionId() override {
return mLatestTransactionId;
}
float RequestProperty(const nsAString& aProperty) override;
bool AsyncPanZoomEnabled() const override;
virtual void SetLayersObserverEpoch(LayersObserverEpoch aEpoch) override;
virtual void AddDidCompositeObserver(
DidCompositeObserver* aObserver) override;
virtual void RemoveDidCompositeObserver(
DidCompositeObserver* aObserver) override;
virtual already_AddRefed<PersistentBufferProvider>
CreatePersistentBufferProvider(const gfx::IntSize& aSize,
gfx::SurfaceFormat aFormat) override;
static PaintTiming* MaybeGetPaintTiming(LayerManager* aManager) {
if (!aManager) {
return nullptr;
}
if (ClientLayerManager* lm = aManager->AsClientLayerManager()) {
return &lm->AsShadowForwarder()->GetPaintTiming();
}
return nullptr;
}
protected:
enum TransactionPhase {
PHASE_NONE,
PHASE_CONSTRUCTION,
PHASE_DRAWING,
PHASE_FORWARD
};
TransactionPhase mPhase;
private:
/**
* Forward transaction results to the parent context.
*/
void ForwardTransaction(bool aScheduleComposite);
/**
* Take a snapshot of the parent context, and copy
* it into mShadowTarget.
*/
void MakeSnapshotIfRequired();
void ClearLayer(Layer* aLayer);
void HandleMemoryPressureLayer(Layer* aLayer);
bool EndTransactionInternal(DrawPaintedLayerCallback aCallback,
void* aCallbackData, EndTransactionFlags);
void FlushAsyncPaints();
LayerRefArray mKeepAlive;
nsIWidget* mWidget;
/* PaintedLayer callbacks; valid at the end of a transaciton,
* while rendering */
DrawPaintedLayerCallback mPaintedLayerCallback;
void* mPaintedLayerCallbackData;
// When we're doing a transaction in order to draw to a non-default
// target, the layers transaction is only performed in order to send
// a PLayers:Update. We save the original non-default target to
// mShadowTarget, and then perform the transaction using
// mDummyTarget as the render target. After the transaction ends,
// we send a message to our remote side to capture the actual pixels
// being drawn to the default target, and then copy those pixels
// back to mShadowTarget.
RefPtr<gfxContext> mShadowTarget;
RefPtr<TransactionIdAllocator> mTransactionIdAllocator;
TransactionId mLatestTransactionId;
TimeDuration mLastPaintTime;
// Sometimes we draw to targets that don't natively support
// landscape/portrait orientation. When we need to implement that
// ourselves, |mTargetRotation| describes the induced transform we
// need to apply when compositing content to our target.
ScreenRotation mTargetRotation;
// Used to repeat the transaction right away (to avoid rebuilding
// a display list) to support progressive drawing.
bool mRepeatTransaction;
bool mIsRepeatTransaction;
bool mTransactionIncomplete;
bool mCompositorMightResample;
bool mNeedsComposite;
bool mQueuedAsyncPaints;
bool mNotifyingWidgetListener;
// An incrementing sequence number for paints.
// Incremented in BeginTransaction(), but not for repeat transactions.
uint32_t mPaintSequenceNumber;
APZTestData mApzTestData;
RefPtr<ShadowLayerForwarder> mForwarder;
mozilla::TimeStamp mTransactionStart;
nsCString mURL;
nsTArray<DidCompositeObserver*> mDidCompositeObservers;
RefPtr<MemoryPressureObserver> mMemoryPressureObserver;
};
class ClientLayer : public ShadowableLayer {
public:
ClientLayer() { MOZ_COUNT_CTOR(ClientLayer); }
~ClientLayer();
// Shrink memory usage.
// Called when "memory-pressure" is observed.
virtual void HandleMemoryPressure() {}
virtual void RenderLayer() = 0;
virtual void RenderLayerWithReadback(ReadbackProcessor* aReadback) {
RenderLayer();
}
virtual ClientPaintedLayer* AsThebes() { return nullptr; }
static inline ClientLayer* ToClientLayer(Layer* aLayer) {
return static_cast<ClientLayer*>(aLayer->ImplData());
}
template <typename LayerType>
static inline void RenderMaskLayers(LayerType* aLayer) {
if (aLayer->GetMaskLayer()) {
ToClientLayer(aLayer->GetMaskLayer())->RenderLayer();
}
for (size_t i = 0; i < aLayer->GetAncestorMaskLayerCount(); i++) {
ToClientLayer(aLayer->GetAncestorMaskLayerAt(i))->RenderLayer();
}
}
};
// Create a LayerHandle for aLayer, if we're forwarding our layer tree
// to a parent process. Record the new layer creation in the current
// open transaction as a side effect.
template <typename CreatedMethod>
void CreateShadowFor(ClientLayer* aLayer, ClientLayerManager* aMgr,
CreatedMethod aMethod) {
LayerHandle shadow = aMgr->AsShadowForwarder()->ConstructShadowFor(aLayer);
if (!shadow) {
return;
}
aLayer->SetShadow(aMgr->AsShadowForwarder(), shadow);
(aMgr->AsShadowForwarder()->*aMethod)(aLayer);
aMgr->Hold(aLayer->AsLayer());
}
#define CREATE_SHADOW(_type) \
CreateShadowFor(layer, this, &ShadowLayerForwarder::Created##_type##Layer)
} // namespace layers
} // namespace mozilla
#endif /* GFX_CLIENTLAYERMANAGER_H */