gecko-dev/dom/webgpu/RenderPipeline.h

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1.2 KiB
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_RenderPipeline_H_
#define GPU_RenderPipeline_H_
#include "nsWrapperCache.h"
#include "ObjectModel.h"
#include "mozilla/webgpu/WebGPUTypes.h"
#include "nsTArray.h"
namespace mozilla::webgpu {
class BindGroupLayout;
class Device;
class RenderPipeline final : public ObjectBase, public ChildOf<Device> {
const RawId mImplicitPipelineLayoutId;
const nsTArray<RawId> mImplicitBindGroupLayoutIds;
public:
GPU_DECL_CYCLE_COLLECTION(RenderPipeline)
GPU_DECL_JS_WRAP(RenderPipeline)
const RawId mId;
RenderPipeline(Device* const aParent, RawId aId,
RawId aImplicitPipelineLayoutId,
nsTArray<RawId>&& aImplicitBindGroupLayoutIds);
already_AddRefed<BindGroupLayout> GetBindGroupLayout(uint32_t index) const;
private:
virtual ~RenderPipeline();
void Cleanup();
};
} // namespace mozilla::webgpu
#endif // GPU_RenderPipeline_H_